Motteditor's Fire over Blackcrag 2
(Inactive)
Game Master
motteditor
Combat map
Discussion thread is now open...
Male Human Fighter (Lore Warden) 9
Sweet!
Boss, do you have a preference between Kellid, Half-Orc, Orc or some other savage race of your choosing?
Would you be OK with Kellid / other race having the Blood God Disciple Archetype if that's the route you prefer?
I think I'd prefer kellid or half-orc over orc. Other than that, it's up to you.
Blood god disciple is fine. Curious to see what you think. I tried to play one briefly and ended up not liking it as much as I'd expected to, but my participation in the campaign was a bit short-lived.
Male Human Fighter (Lore Warden) 9
I'll mull it over between the two.
I'm considering Tribal Scars. Which tribe is Skaar from?
Inactive
You honor me with your selection, motteditor.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
BGD is a fun archetype. I’m playing one in Wrath of the Righteous. Blood Feast is very cool and versatile.
Skaar’s Tribal Scars should probably be renamed but they’re from being raised by a brutal tribe of Belkzen. Mechanically, he’s Bearbelt.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Slow Monday apparently.
Where's the rest of the team?
Female Human Wizard 7 / Archmage 3; Init. +4; Senses Perception +3; AC 14 (+1 Dex., +1 natural, +2 deflection); hp 53/54; Fort +6, Ref +7 (+2 Fox familiar), Will +7
Hello, hello! ^^ I still have to do my shopping trip, but I'm pretty happy with my current build. Kung-fu Wizard. *chuckles*
Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1
Drogusk should be good to go.
I'm generally awful at equipment load-out, so this is what I've got... Hopefully it doesn't kill me.
Looks like we're just waiting on Davro. I'll look over the characters tonight, but please feel free to do some role-playing in the game thread until the action starts (tonight or tomorrow). Up to you guys if you know each other or not.
Female Human Wizard 7 / Archmage 3; Init. +4; Senses Perception +3; AC 14 (+1 Dex., +1 natural, +2 deflection); hp 53/54; Fort +6, Ref +7 (+2 Fox familiar), Will +7
I've got most of my equipment figured out. ^^ I just need to buy some rations and healing potions, and then I should be good to go!
So, who wants to know Tasha? She might have distinguished herself by participating in martial arts competitions at her university -- as a wizard who failed to go down like a training dummy in the first round. ;)
Ideyoshi, it looks like you're one feat short.
Skaar, looks like you might have a few too many, unless some of them are bonus feats.
Tasha and Davro, I think you've both got one too many unless I'm missing something.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Skaar's chosen feats are Dodge, Greater Grapple, Tribal Scars, and Toughness.
Endurance is free for being a [reflavored] half-orc.
Improved Unarmed Strike, Improved Grapple, and Mobility are free for being a wrestler.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
No problem. I wish Herolab spelled that stuff out better.
Good to be here guys, can't wait to get started. Just want to throw down a few random thoughts going through my head.
#1: Any strength-based Orc/Half-Orcs that want to hit harder can take Sympathetic Rage if they have the room. I give you the ability to rage out to 30 feet, due to the Warleader's Rage feat.
#2: I know this isn't exactly "RAW", but I have two abilities that use the exact words, "your flanking bonus on attack rolls increases to +4", may I stack them to +6?
#3 Very sorry about not posting in discussion, I thought I did but apparently it either ate my post or I'm going insane.
All that being said, I'm ready to start whenever you are!
Which are the two abilities, Davro? I'll give 'em a look.
Also, what's warleader's rage? I looked for it on d20pfsrd and couldn't find it.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
It's in archives of Nethys.
Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1
Warleader's Rage
We still have to start next to you to enter a rage, correct?
Inactive
Ideyoshi took the Dual Talent human ability to bump up his Charisma. He therefore lacks a bonus feat. I think that may account for the missing feat.
Ah, got it. Thanks.
I plan to start later on today. I've got a busy day of wedding planning first, however.
Inactive
I'd be happy to have met Tasha at a martial arts competition. But be warned, the instant he runs across you on the street, he's totally ruining your disguise. He's not very good at deception.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Did you want us to sort of come together on our own or did you have more plot hooks planned?
It was fine if you wanted to. We'll just go with the old everyone's-nearby plot hook. I'm going to adhere pretty closely to the module; that's the one downside of running a lot of them -- it's tough to really customize since it takes so much longer.
The flanking bonuses are coming from the Outflank feat and the Pack Tactics Mad Dog Barbarian archetype ability. Sorry for the lack of links I'm on my phone at the moment.
I thought I posted it before but it seems to have been eaten by the paizo void, probably due to the sight maintenance.
Davro, can you please put your basic stats (hp, ACs, saves) in your profile so it shows up like the others? Alternatively, if you want to just post them for you and Doraga in a spoiler each round of combat, I'd appreciate it.
Also, I see nothing to indicate those bonii shouldn't stack for Outflank and Pack Tactics, so I'm OK with it.
Oh yes, I always forget about the stat lines, I'll update them in a few minutes.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Mott, wasn't sure if your reply was a confirmation or the opening of a dialogue.
Nope, sorry, it was a confirmation. Knock yourself (or it) out.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Profile updated with stat line and spells. I'll be posting in gameplay shortly. And I assumed he'd take an AoO or two, wasn't sure who had already made one during the round, that's fine though, he's big and beefy and he knows it.
Also: I'm very sorry for the extremely odd and constantly varying stats, I will keep them up to date and attempt to make them visible for both me and Doraga at all times. You can find Doraga's current stats near the bottom of my character profile.
Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1
Just checking:
Skaar wrote: Using Squeeze to give up 2 damage in order to ignore DR for a grappled victim. Shouldn't this be 3? Not that it's a huge impact. Dropping 3 damage to ignore any amount of DR is a nice trade.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
It's half my strength mod. My strength mod is 5. Half of that is 2.
You did 120+ damage last round. Leave my 35 alone please. =P
Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1
I love grapple builds. I'm actually trying to put one together for a home game that's starting up soon. I'm just trying to Grok yours.
I did 38 damage on turn 1 and 18 on turn 2. I'm not really sure where you're pulling 120+ from.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
Oh, sorry. Wrong half-orc.
It's Davro that's the one man army.
Hey man, without Doraga I would only do half that, so Id prefer TWO man army!
Should be my final question about this character in this campaign.
The Badger animal companion obviously get's to rage like a barbarian, the ability says "Rage 6 rounds/day as a Barbarian".
My question: Do the rage rounds scale with Con and Hit Dice like a normal barbarian, or is it locked at 6?
The reason for my confusion is that at level 1 the badger begins with 2 HD and 18 Con, 2 + 4 = 6 Rage Rounds.
Ruling?
I think it makes sense that it'd scale. Anyone else want to chime in?
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
By RAW it's locked at 6 rounds but making it scaling seems entirely reasonable.
I'm not really convinced Davro really needs the buff though.
That's a very good point, I'm fine with it either way. You're pretty efficient too though Skaar, I'm liking that custom class you have going on.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
I didn't write it.
It's from these guys.
Either way, it does it's job well.
Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1
Apologies for a lack of posting, fellows. I wound up with no signal all weekend, as opposed to the very little signal I was expecting.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
What Skaar able to get any healing?
Half-Orc Summoner 7 Hierophant III HP 59/84 7THP | AC18 T12 FF17 | F+5;R+4;W+4 | CMD 22 | Init +3 | Perception -1
I don't think we actually have a healer.
Female Human Wizard 7 / Archmage 3; Init. +4; Senses Perception +3; AC 14 (+1 Dex., +1 natural, +2 deflection); hp 53/54; Fort +6, Ref +7 (+2 Fox familiar), Will +7
That brings back memories! XD
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
A bunch of people were waving around wands. That's good enough.
Inactive
Ideyoshi healed Tasha for 4 points, so she should be at 44/45. I had gotten confused and thought everyone else was healed up. Will provide more healing once we dispatch these trolls.
Very sorry skaar, I was reading dialogue when we were healing up. I missed your down 20 hp post.
Advanced Orcish Deity 6 | HP: 112/146 (0 temps) | AC: 24 (26) ; T: 17; FF: 23; CMD: 33* | Fort: +15; Ref: +10; Will: +10 | Int: +3; Perc: +9
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