Monty Haul's Storm King's Thunder - 5E

Game Master Steve Geddes

Campaign Day: Day twenty two. Campaign Map: Varisia

Current Time: Oathday 28th of Pharast 4712 - midmorning

Weather: Sunny and Warm.

Current Goal: Find the Frost Giant Harshnag.

Loot!


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Silvio Callgari Pazzi wrote:

(round up or down?)

I've updated my hit points assuming rounding up

I'm pretty sure 5E always rounds down (minimum of 1). So I guess that's +2 hp for you and praise to odd numbers.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Down to my last Cutting Words, but worth it!


Dorin Stonehammer wrote:

sorry about missing that..

1d6

No problem. It's not like there isn't a bazillion things happening. :/

At the table it's hard enough judging whether the picture in my head is anything like the pictures in yours. In PBP it's even worse. :)


Pik wrote:

Down to my last Cutting Words, but worth it!

Indeed - by the skin of his teeth.


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Silvio appreciates the save!


Metagamey ‘where to next?’ post:

In the recruitment thread, I mentioned there were three ‘sections’ of the adventure and that I’d be pausing at each. That’s pretty much the end of section one (the find-out-there’s-a-problem-and-get-to-level-six section). Next is the find-out-what-to-do-about-it section (and we’ll slow down the levelling somewhat – I think it will be a similar length to the first and will take you through to eight level).

If any of you feel like you’d like to bow out, this is an ideal time (with no hard feelings!). If you’re all happy continuing, I’d like you to commit to the next section and advance to level six.

You have a few obvious options (some of which have arisen months ago, so I thought I’d list them here). Please don’t take this as exhaustive – if you want to do something else that’s fine by me.

    [1] Follow the fire giants in the morning (this is the only time-sensitive one – the tracks will be easy to follow today, but won’t last forever)
    [2] Seek out the ‘dishevelled’ Cyphermage Elvarin who used to come and study the Nightstone in Elbar’s Bluff. He had some kind of theory about the stone being the work of Thasillonian giants.
    [3] Stay in Roderic’s Cove for a few days/weeks to help the village get back on its feet
    [4] Travel to Riddleport and try and get help for Roderic’s Cove
    [5] Return to Elbar’s Bluff and see how the villagers and Aspis Consortium are getting along
    [6] Something else?

You won’t be able to do all of them and aren’t “expected” to do any of them, so don’t feel obliged. It’s a rather sandboxy section of the adventure (and has had edges chipped off and extra bits added to fit it into Golarion).

TLDR version: Go up to level six. :p


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Updated..

+11 hps, Primal Ability: Mindless Rage, one more rage per day.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Level 6:
Hp: +9 (5 Class, +4 Con)
Spells Known: Plant Growth
Spells Slots: +1 3rd-level
Class Abilities: Countercharm, Additional Magical Secrets

Magical Secrets: Counterspell

For my second magical secret, I'm not really sure what to take. Find Familiar would be interesting. Prayer of Healing is a decent pick, though despite it seeming like we're low on healing, we have quite a bit of downtime healing (and in-combat healing is not going to be fixed by Prayer). Fireball is also a good fall-back if we need some AoE damage output. We're rather good at single target but poor at dealing with groups.

I'm open to other ideas too, though I'd like to stay away from Concentration spells. Unless, of course, they're utility spell meant to be used in downtime.


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

HP: +10

Greater Favored Enemy : Giants


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

One more rogue level!

HP: +7 (5 from class + 2 from con)
Sneak attack: 3d6
Uncanny dodge: use a reaction to halve the damage of one attack (from a attacker that I can see)


Male Human; AC 19, HP 50/30 HD 6/6 (1d8); Init: +1; PER +4; Spell Slots 2/1 Shaman / 6; STR +4, DEX +1, CON +3, INT -1, WIS +6, CHA +0

I'll level Rath up tomorrow. Cool stuff this level!!!


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

I thought about venturing off into fighter, but decided to just stick straight barb until 9th.. Maybe multiclass after then if we make it.

Enjoying this game btw.. Everyone seems to get along and has nice interaction.. Gm is doing a great job too.. Overall a great game imo. One of the better pbp's I've been in.


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

I concur!


Definitely pleased with the group. You're great guinea pigs to (re)learn PBP DMing... :)

I'll get things moving again in a little bit (Monday night Seattle time, I suspect). Give Coronei a chance to level up (and Pik and Rath time to finalise their choices).


Male Human; AC 19, HP 50/30 HD 6/6 (1d8); Init: +1; PER +4; Spell Slots 2/1 Shaman / 6; STR +4, DEX +1, CON +3, INT -1, WIS +6, CHA +0

+8 Hit points
Path Feature: Underwater Divergence: Beginning at 6th level, you gain resistance to acid damage and the ability to breathe air and water. You
are also immune to poison damage and your swim speed is equal to your movement rate.

Cantrip: Guidance
2nd Level Spell: Silence


Elf Bladesinger 5; Init +4; Spells Left 4/2/2/1; Hits 27/27; AC17/21+mirror image; Passive Perception +7, Passive Investigation +11

I'm going to bow out. Love the game, enjoy the party and DMing alot. But my accountancy exams and workload are due to rise and this is the ideal time for Coronei to step aside.

This is a game I'll try to keep an eye on. Thank you Monty Haul and its been a real pleasure.

Cheers to you all
FW


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

My vote is for a life cleric replacement lol..

Sorry to see you go Coronei. Good luck on your exams!


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

I agree! Good luck, Coronei.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Oh no!! Well, I'm sad to see you go!


Thanks for playing, Coronei. It was good to have you.

Good luck with your exams. :)


With regard to a replacement PC, I'd like to wait until the end of the second stage or perhaps partway through, depending on where you end up going (just so I can run a week or so recruitment without holding things up).

I'll be updating my worksheet shortly, so please make sure you've got your character sheets and everything updated (especially if you've got any passive defense things I need to know about).


The town has given you various bits and pieces by way of a reward, which I've added to the party treasure.

I've left the scroll of invisibility there for now, but can anyone actually use that? Otherwise perhaps Coronei can sail off into the sunset with it.

Remember if you claim any items to erase them from the party loot when you add them to your character sheet. (I've long stopped auditing things like potions of healing, so you'll have to manage that for me).


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Wouldnt mind that suped up healing potion. The rest I have no use for. If noone minds I will add the greater healing pot to my profile.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Pik can use the scroll. And I have no problem with a barbarian taking the best healing potion available!

As for Pik's last spell, does anyone have any preference? Prayer of Healing ups our downtime healing but I'm not sure that's actually that useful. We currently have two characters with three healing spells between them as well as both having Lesser Restoration. I can also grab Fireball, which would be literally our only AoE damage. I'm leaning towards Fireball as it's currently the only thing the party just *cannot* do.


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

I will claim 2 potions of healing and the +1 Handaxe. I have added them to my sheet snd attempted to remove from the Loot list, but it will not allow me to do so.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Kraz has made it with leaning on his damage reduction so far. Im pretty sure I haven't hade an in combat heal spell cast on him so by all means take the aoe..


Human Rogue 4 Fighter 1 | AC 16 (17 when dual wielding) | hp 39/39 | hit dice 4/4d8, 1/1d10 | Second Wind []

Silvio wouldn't mind taking the short sword either, unless someone wants it.

Coronei Amasartis wrote:

I'm going to bow out. Love the game, enjoy the party and DMing alot. But my accountancy exams and workload are due to rise and this is the ideal time for Coronei to step aside.

This is a game I'll try to keep an eye on. Thank you Monty Haul and its been a real pleasure.

Cheers to you all
FW

Good luck on your exams!


Dorin Stonehammer wrote:
I will claim 2 potions of healing and the +1 Handaxe. I have added them to my sheet snd attempted to remove from the Loot list, but it will not allow me to do so.

I've removed them, plus Kraz's greater healing potion and Silvio's shortsword and rapier.

I also removed the scroll of invisibility - perhaps you can add that to your character sheet Pik?

2 healing potions remain unclaimed (and 3 vials of holy water, for that matter).


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Pik will grab the scroll and one of the healing potions. Character Sheet updated.

And picking up Fireball!

The Exchange

Thanks chaps.

Monty could you remove my alias from the game now?

Cheers FW


Male Human; AC 19, HP 50/30 HD 6/6 (1d8); Init: +1; PER +4; Spell Slots 2/1 Shaman / 6; STR +4, DEX +1, CON +3, INT -1, WIS +6, CHA +0

Do you have a problem with me making my new spell this level "Darkvision" instead of Silence. I was torn between the two when choosing, and after reading up on Silence realized that all a spellcaster needs to do is move out of the silence area and he's back slinging spells again. If not I'll just take it next level.


French Wolf wrote:

Thanks chaps.

Monty could you remove my alias from the game now?

Cheers FW

I think I've done that. Let me know if there's something else I need to do.

Cheers.


Rath Irreson wrote:
Do you have a problem with me making my new spell this level "Darkvision" instead of Silence. I was torn between the two when choosing, and after reading up on Silence realized that all a spellcaster needs to do is move out of the silence area and he's back slinging spells again. If not I'll just take it next level.

No problem at all with you choosing darkvision instead if you prefer.


I had planned to wait a few hours whilst the dotting issue was fixed, since I figured it'd be a pain being in a PBP without it. Of course, I thought it would only be a few hours, then a day, now a couple of days...

I'm still going to hold off for a day or two and cross my fingers the site gets settled. I'm finding myself getting timed out a lot too at the moment which means I'm not here as much as usual.

If paizo.com is still down by the weekend, I'll move things along anyhow and we'll just need to make do without the 'recent posts' functionality.


Male Mountain Dwarf Ranger (Soldier)/5; HP: 61/61; AC: 19; Initiative: +3 (Adv); Passive Perception: 13; Inspiration: 1

Wow...that downtime sucked. Back up and running now, though.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

Yea im on 12 hr shifts now as well so my post rate will suffer a bit.. I still should be able to at least once a day till im done.


Ugh. I used to be able to manage 12+ hours. Since turning forty I just can't function at that level any more. :/


Dorin Stonehammer wrote:
Wow...that downtime sucked. Back up and running now, though.

Indeed. I can't imagine how people who kept running multiple PBP games managed - I found it frustrating enough just reading the forums.


I'll post up a sketch of the battlefield soon(ish) - might take a day or two as I've moved workplaces and don't have the same access to scanners I used to have.

Basically, the giants are in single file one hundred and one hundred and fifteen feet ahead of you on a fifteen foot wide path. Dorin and Kraz have just moved forward fifty feet. You or the giants will need to make athletics checks to climb the hill to your right - the dropoff to the left is essentially impassable.


Link is up.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Given Pik is delaying, would it be possible to switch his spell? If so, he'll be casting dissonant whispers on the Giant rushing him.


I was going to say sure, but having looked over the ready rules they seem rather harsh, to be frank. I'd like to stick with them now, but will mull it over.

For the record - there's no such thing as 'delaying' your turn (and the designers have clarified that this is as intended - simplicity over flexibility). So your only option if you don't want to act when your turn comes up is to use the ready action (and then your reaction when your trigger occurs).

The ready action isn't very friendly to casters - if you ready a spell, you cast it now (regardless of if the trigger occurs or not) and the spell slot is lost.

Long story short - I feel a bit mean-spirited, but I'm going to insist on the faerie fire.

Happy to hear feedback on that, as I'm not entirely comfortable with insisting that those who 'win' initiative may find themselves hampered by having to declare their actions before they know what they want to do. One immediate solution would be to give you the option of delaying - something like voluntarily reducing one's initiative for the current and all future rounds of the combat (probably with some fine print along the lines of any adverse "on your next round" events have to occur but beneficial ones are delayed).


Actually, it's even more constrained than that now I look at it further.

Delaying a spell involves concentrating on it - so you wouldn't have been able to do that anyhow whilst keeping invisibility going, so you almost certainly would have done something totally different (and no doubt more effective...sorry!)

I'm afraid I've made a bit of a muddle of your round one Pik and you've probably suffered because of that. Please accept my apologies (but I'm not going to try and untangle everything, given the if-then nature of it all...).

I'll give you inspiration as a kind of olive branch for the mixup.

Going forward, it's worth noting that "delay" doesn't exist in 5E. Further that the "ready" action is a true investment when it comes to spellcasting.


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

No, no no. This one is entirely on me. I should have read through the 5th edition rules a bit more closely on that part!

Pik *probably* should have just sat pat for that round waiting for Silvio, or dropped invisibility to cast faerie fire. I think keeping Silvio invisible was the better plan in the long run but I'm fine with having to make choices like that. I do think it's weird that delaying isn't an option, but I'm perfectly fine with it. It's difficult *enough* to find non-concentration spells that aren't super-niche spells, but once that hurdle is jumped, this one seems okay. :)

So, in the end, Pik probably wouldn't have done anything different other than not doing anything! (Or, maybe shooting a relatively ineffective bow at the giant.)


Okay, cheers.

I'm open to suggestions on a 'delay' houserule. My thought is to just allow anyone to voluntarily lower their initiative count for the rest of the battle and to defer their turn in its entirety (although I guess you shouldn't be able to dodge harmful "on your next turn" effects via this).

I suppose in PBP it's less of an issue given the 'batching' of initiatives. Nonetheless, if anyone has a simple solution, it does feel to me a little bit like punishing people with high initiatives - we've all been in the 'I want to wait until after the debuffer acts' position.


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Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

I think the rules as-is are fine. I certainly would have had an interesting choice in this fight. And while it could be a problem on occasion, I expect that I'll be able to deal with it. I have a much wider range of viable options for actions than in previous editions, so it should just lead to me having to make a choice to either skip a turn and do something less efficient.

It's not great from a simulationist perspective, but I can handle a little inefficiency in my DnD. (I do strongly disagree with the designers intent; that is, that is speeds up combat. Resetting someone's initiative has never, in my decades of playing RPGs, ever caused a problem at my table. But, I'm willing to give it a shot!)


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Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

Pik drops the mic.


Can I get a general feel for how busy/free people are likely to be over Easter? Are we happy to just continue along at a kind of 'weekend' pace?


Saves:
Strength +0, Dexterity: +6, Constitution+4, Intelligence +2, Wisdom +2, Charisma +7
HP 60/60 | AC 16 | Init +5 | Passive Perception: 18 darkvision | Inspiration: N

I should be good to go.


Saves:
Str +5, Dex +2, Con +4, Int -1, Wis +1, Cha -1
HP 16/39 | AC 15 | Init +2 | Passive Perc: 13
Usable:
Rage 2/3, Short Rest HD 3/3(1d12+2)

I will be traveling, so my posting will be limited. I can probably still muster 1/day though.

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