MoF's Hells Rebels

Game Master MordredofFairy

Skills Spreadsheet | Party Loot
Kintargo | Tactical Map


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HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

Nez's saving option is "come back with Setrona".


Hells Rebels Tactical Map

@Boros: Aye, I totally understand. Just saying if either of the others attempted to shut you up it would have done you some good. Acting on your temper really counter-acted any progress from Nezari's attempts.

@Varuzhan: Nope, didn't post that you dropped it. He basically expected you to do so after his sunder attempt, the fact you still held on to your weapon (stubbornly) also was kind of negative.

@Nez: It is an option, but not the only one. Lets see where things go from here.


Hells Rebels Tactical Map

So, any plans with the albatross? Just wait and observe? Resume searching for air holes? Pretend to leave? Hunker down in the shaft? Fly around the rock?

I would move you forward, but you have to settle on a direction :D


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HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Really, all Boros can (maybe) do is shoot the thing down. Which, if the bird is what I think it is, is probably a really bad move on Boros' part. So I'm going let people with options not quite as immediately lethal take the lead on this one :D.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Hmhmhmhmmhm do hellknights have animal companions/familiars? They could be a ranger or paladin ...


Hells Rebels Tactical Map

Well, they can take the normal Feats so technically it's possible.
It may also be noteworthy that while he was fully geared up for battle, the middle-aged couple was just in hippie robes.
Which may be because they have no armor out here. Or one of them may be a more likely candidate for either of those.

If you are going with the "Pretend leave" plan, I'll need some stealth from you, Miranda, and where you hide? Inside the shrine? In the shaft down? Outside, in the shadow of the shrine? Outside, in plain sight? :D


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Let's do the invisibility from the Focus Power until she finds a good hiding spot. So sneak up a bit from the road with decent overview of the shrine and the flying foe? Hopefully there's a nice rock or bushes that provides enough cover to hide behind once one doesn't need to move anymore :)


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

(Should I roll for sneaking with the Invisibility bonus or just a normal roll once she is in place?)


Hells Rebels Tactical Map

Oh, apologies. I thought I replied but i guess i took a moment to think about it, then didn't.

If you are invisible, the more important thing is WHERE you decide to hide so one "in place" roll is enough once you decided. There are some cracks in the rock where a small creature could find cover. There's inside the shrine, or trying to remain on the shrines side that is away from the bird, or anything else that would seem reasonable you come up with.

Basically it would influence what you see/notice once you are there.


Here I am with another free Humble Bundle code for you all. And this one is particularly relevant, as it's for the Steam release of NWN: EE. This is the "kitchen sink" version, ALL of the DLC included.

First come, first served, I'll PM the codes.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Oh wow, I played so much Neverwinter Nights back in the day!

I know that I wouldn't play it these days, but hope someone can take you up on the offer.


Hells Rebels Tactical Map

Oh my. I didn't pick up WotR yet, but always knew I would.
Seems this is the time.
(That also means, for obvious reasons, I'll pass on the code...(besides I am not even sure if I don't have it already))


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Re - hiding

Mm. I think we're mostly curious about the bird now (if our mark pops up inside the shrine again Miranda would probably not be able to do much on her own anyhow). So, somewhere along the road where we can spot the bird. Preferably where she can see the entrance as well. Since there's a chance the bird wants to recon once it thinks it is alone. Maybe.

Re - steam code

Oh hmmmhh I'm terribly temped. But I'm not sure I can actually promise I'll play it either. I tried to get back into the baldur's gate ee edition but as amazing as they are it didn't work out. Too used to modern quality-of-life features on my games :/


Hells Rebels Tactical Map

Oh, Miranda, tell you what, you pick up Boros code and you'll see if it works out.

As said I think I'll have a code as well, if someone else wanders in and speaks up.

Also, I DID play one of those again a couple years ago - I think it was NWN...you are right that the quality-of-life features are lacking compared to modern.
So what I did was just "console" me 2-3 extra levels and smooth-sailed through the content.
I did play it proper the first few times around. Figured for just revisiting I can do the time-saving thing where I swiftly breeze through the opposition.
And there's some sweet spot where you don't have to worry about optimization, but can't just carelessly jump in without a care in the world either.
Allowed me to enjoy it despite the lack of modern features, since I didn't have to fiddle too much with the inconvenient stuff. :)

@hiding: some crevice near the path it is, but you still owe me a stealth-check in gameplay :D


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;
GM Mordred wrote:

Oh my. I didn't pick up WotR yet, but always knew I would.

Seems this is the time.
(That also means, for obvious reasons, I'll pass on the code...(besides I am not even sure if I don't have it already))

Well, then I'm glad to have been able to draw your attention to a bargain. Also, WotR is pretty good. But I utterly f*$*ing loathe having to deal with the trio of SR, ridiculous saves, and energy resist/immunity that demons have.

@Miranda: If you want the code, go ahead and ask. Trust me, I know about having Steam games that I haven't touched, so I won't judge you.

That said, NWN is pretty worthwhile even lacking the "modern" bells and whistles. Though I do recommend looking into mods that'll let you adjust your NPC companions if you're playing solo, because the base campaign really was intended for a group of live players to run through.


Hells Rebels Tactical Map
Boros Black-Hand wrote:
Though I do recommend looking into mods that'll let you adjust your NPC companions if you're playing solo, because the base campaign really was intended for a group of live players to run through.

Well...

Restored Multiplayer: A completely rebuilt multiplayer system makes it easy to find online persistent worlds and game with friends

If any of you is up for a run-through on one of those(Neverwinter Nights, Divinity Original Sin, etc...) with a flexible schedule, I'd be game.

@Boros: Well, it's the first day...I do compulsively check Humble :)


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

I don't mind a D:OS game, but I need to refamiliarize myself with the game's mechanics before I introduce my suckitude to a MP game :D.

What I wish for, and what is unfortunately unlikely to ever happen, is for Owlcat to take their Adventure Path experience and make a NWN-style framework for the PF1 ruleset. I would absolutely back that f+~~er on Kickstarter.

But alas, their third project is going to be a game based on Rogue Trader. And if WH40k is your thing, that's probably great news (and sure to be a great game too). But I'm not really a fan.


HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

I so often play the early levels of things like Baldur's Gate and the Owlcat games over and over, but never finish. Usually when I start having to reload saves to avoid parties getting wiped by single spellcasts is when I stop. :P


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Yeah, I restarted Kingmaker, mostly because I'd completely lost track of where the f#$~ I was at in the story, but also because I'd got the DLC. So now I'm f%*$ing around in the Varnhold DLC and I have to say, I'm not liking it too much.

I mean, the story is fine for what it is (a short sidestory that sets up what happens in the main campaign), but the actual gameplay is marred by one REALLY annoying "feature." And that's that the story progress automatically between locations. So if you want to revisit a location at a later date, when you've maybe got a few more levels under your belt for a particular encounter--as I did--then sucks to be you; once you leave a spot, you're done there.

I was almost done with it when I realized that, then learned that you can transfer some items from the DLC to the main game, and that a number of those very items had been left in an area I couldn't return to. So restart for me!

I also restarted WotR because of getting the missing DLC (and the new controller availability), but also because I was tired of getting mercilessly racked by every m+!*%*!#&$%%'s SR, resist/immunity, and shameless crit-gibbing of my magus (in part because I didn't optimize the f+%+ out of him).


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Aye aye I have Neverwinter Nights on a disc somewhere. It's a great game though I never did try any of the online persistent worlds out. But got the baseline experience at least :D

It seems wasteful to use up a code though on something that will probably just live in the pile of shame :p


Hells Rebels Tactical Map
Miranda Greenblossom wrote:
It seems wasteful to use up a code though on something that will probably just live in the pile of shame :p

That feels like a personal attack on my game backlog steam library.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;
GM Mordred wrote:
Miranda Greenblossom wrote:
It seems wasteful to use up a code though on something that will probably just live in the pile of shame :p
That feels like a personal attack on my game backlog steam library.

Only if you take it as such, and that says more about you and your shameful pile of untouched games than it does about Miranda :D.


Hells Rebels Tactical Map

True.
But I also just said that it feels like that.
Not that it was intended.

That said, it's not a shameful pile of untouched games.
It's a glorious hoard of virginal games.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;
GM Mordred wrote:

That said, it's not a shameful pile of untouched games.

It's a glorious hoard of virginal games.

I don't know that this is the comparison you want to go with, because virgins (much like milk) don't get better with age :D. Play your games while they're still reasonably young and hot, and well, the analogy just don't really stretch well but you get the idea.


Hells Rebels Tactical Map
Boros Black-Hand wrote:
GM Mordred wrote:

That said, it's not a shameful pile of untouched games.

It's a glorious hoard of virginal games.
I don't know that this is the comparison you want to go with, because virgins (much like milk) don't get better with age :D. Play your games while they're still reasonably young and hot, and well, the analogy just don't really stretch well but you get the idea.

You mean virgins are better and hotter the younger they are? Is that what you are hinting at? And whats that about not stretching well? You want both of us to get a slap on the wrist from paizo authorities?

:P
It's a glorious hoard regardless. And I'm curling up on top of them, then seeking out some old game I loved 10+ years ago and check if there's fancy mods.
*sigh*
And sometimes, around when the 'fresh' games are about to turn into teens, I'll take one of those for a spin.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Wakey, wakey!


Hells Rebels Tactical Map

Thanks for the poke - my mistake - I was kinda waiting for you guys to decide on wether you return, stay put, or else - but that was answered previously if I had double-checked (would have, too, as I was about to poke you about it as well)


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Resetting the trap and being an albatross out of all birds does lean towards someone related to uhh whatever it is this shrine is for. The hell knights are sea themed iirc


Hells Rebels Tactical Map

Aye, and it's one of the few medium birds.
That said, the update from V altering anything about your approach, or sticking with it?

If she was seen inside, it's almost guaranteed she's not with Thrune. That, and she does seem pretty terrified to you. Just saying :)
In case you wanted to try and intimidate her into compliance with those words, or something...and not just scare her more.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Mm. Going for trying to make sure the information gets through at least. Something vague because the player can't recall the details while I slip in a post at work :p Should look it up later...


Hells Rebels Tactical Map

No poke needed. I will update tomorrow :/ Been a couple very busy days, and two kids are ill. Simply didn't find the time the last few nights. Tomorrow should be fine.
Just advance posting because if the pattern continues someone would poke me tomorrow, a few hours before I get to do the posting :D


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Dang it, my poke was preempted!

Next time, GM, next time!


Hells Rebels Tactical Map

And yeah, of course, V is the only medium bird...my fault, the albatross is small - what I meant is that a tone of valid birds are even smaller than that in pathfinder.
So if, say, your means of transformation forced you to chooce between small and medium, there's precious few birds that fit the bill, AND don't stand out like a sore thumb in a swampy coastline. Albatross was best she could do.

@Boros: Do I now get to spend an immediate to riposte?


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;
GM Mordred wrote:


@Boros: Do I now get to spend an immediate to riposte?

I am a generous player, I'll allow it.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

By mass most birds are quite tiny yeah. Maybe an ostrich would be the perfect size :p?


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Also we're mildly buried in snow at the moment. Hopefully I get the option to sit down with a cosy cup of hot chocolate later on and think up a post - but for now it seems like I have a date with the shovel :p


Hells Rebels Tactical Map

Aye, no worries. I wish we had that amount of snow- one mornings worth, by afternoon it was gone.
Little ones enjoy it so much.
Ah well.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;
Miranda Greenblossom wrote:
Also we're mildly buried in snow at the moment. Hopefully I get the option to sit down with a cosy cup of hot chocolate later on and think up a post - but for now it seems like I have a date with the shovel :p

Remember to take frequent breaks. Getting the snow moved from the stuff that needs to be clear is important, but not as much as not blowing out your back or heart moving it.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Aye aye. Luckily it doesn't seem to want to continue to snow too much, so there's progress :D

In the meanwhile, I'm taking suggestions for topics and ways to convince the woman :)


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Well, Boros would suggest repeating why we're here, and who sent us. And, if our paranoid Hellknight doesn't want to come back with us, then maybe giving us something that our current quest-giver will accept as legitimate evidence of both our meeting and his refusal.


Hells Rebels Tactical Map

Not really my point to give advice, but when V was down there, she was advocating for not killing anybody and stuff.
She is a hermit, not some crusading adventurer. Trying to calm her down rather than further scaring her may be helpful to your cause.
Just saying that because the scene is stretching on a bit and I'd like to go back to groupyness.


HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

I'm starting to think if we stay around here much longer, we're going to end up in a fight to the death.


Hells Rebels Tactical Map

Nah, whatever would make you think that. Ridiculous. *whistles and looks at the watch*


Hells Rebels Tactical Map

She flaps her arms like wings.
She does not, currently, have wings.
I should not post when I'm about to fall asleep.


HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

Did we ever do anything about the people who were going to get torn apart by dogs? I forget.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

We decided that we just didn't have the means to deal with that effectively.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Merry christmas to you if you like :)


HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

Happy Christmas and a merry new year.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

And to all of you, the same!


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Happy holidays!

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