MoF's Hells Rebels

Game Master MordredofFairy

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Miranda Greenblossom wrote:
I got to play some BattleTech with a new person today, so I'm a bit drained. Promise to rub some more braincells together tomorrow or this weekend :)

FedCom forever!


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Re plans - The main flaw of Miranda's plan is that it'll take quite a lot of time.

Re FedCom - Nyeh but you are free to be wrong :D


You know, I haven't had a chance to play BT in years. But having you mention it has given me an urge to find or, seeing as how I'm actually running a campaign myself now, maybe even run a semi-PbP BT game. Use Megamek for the 'Mech (or other unit) fighting bits, PbP for character-level bits.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

There's a surprising amount of bt players out in the wild now actually. Well compared to before all the new shiny plastic models at least :D

Have never tried any of the rpg games though. Just skimmed one of the sourcebooks to get some dirt on my pal :p


HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

Having GM'd a hybrid PbP/Megamek campaign set in Operation BULLDOG, it's not perfect because the difficulty of doing GM interventions into the battles, but it's still pretty fun.


Nezari Neilrotti wrote:
Having GM'd a hybrid PbP/Megamek campaign set in Operation BULLDOG, it's not perfect because the difficulty of doing GM interventions into the battles, but it's still pretty fun.

What kind of interventions though? The "player f!~#ed up biggly, let me fudge some s$$~ on my end to pull it out" variety? Because BT really isn't that kind of game, IMO; you f!*$ up, you eat the consequences accordingly. And, in light of the realistic setting, the risk of character death is supposed to be something that players keep in mind.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Maybe things like custom objectives, "destroy this bridge on turn 4 if your rp quest was successful", surprise reinforcements ect ect. I'm not sure if you can enforce blind on only one side either?


Oh, for a BT game that use the tabletop rules like Megamek but has Owlcat or HBS levels of everything else...


HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

Yup, just little special things are a bit tougher, meaning you have to be a bit stilted with the RP.

In my case it was a character having to save his diplomacy check to sway his sister to turn back to the Draconis Combine until after the battle was effectively over so I could just end the battle instead of trying to make a unit switch teams mid battle.


Hells Rebels Tactical Map

What consequences? You just deploy your Steiner Scout Lance to know what you are getting into...
"Sir, enemy HAD forces at this location..."


Ah yes, the Steiner Scout Lance. 3 Atlas 'Mechs and a lootbag Commando.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Invisibly scouting to see if the drake is around has the perk of us being able to leave a lot earlier. If it actually is gone :p

Also Miranda has enough points to use it on herself once before resting.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

I'm favor of this plan, let's do it.


HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

I am also down for plan inviso scout.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Sounds great!


Hells Rebels Tactical Map

Well, just an evolution of what Miranda already suggested - only that the people going first actually do some recon and report back in some way.(and you have the option of going out on the top if you so desire.)

The details and who goes are still up to you guys, but we're locking in that plan :)


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

I'm traveling to Asia for the next couple of weeks, so my posts might be delayed. Will try to check in when I can. Feel free to bot me.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Bring me back some weird candy and a waifu! But no tentacles, please and thanks.


Hells Rebels Tactical Map

He said Asia, not Japan specifically. Waifu's and tentacles are Japan only.
Weird candy is possibly a go.

That said, I can also provide in game. What was that? Waifu with a side of tentacles?


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

I'll pass, thanks. Because the prospect of you actually going through with it is bad, but the list of things that you could draw from to provide the tentacled waifu in question is worse. And please do remember that I'm playing a gunslinger, not a bard; Boros is not the character who will sleep with anything that has a pulse (and a few things that don't too) :D.


Hells Rebels Tactical Map

So you are telling me that's the proper way to play a bard?
I'll keep that in mind. For...reasons.
Guess I'll have to research the availability of tiny bondage gear.

Aside, I was not suggesting to fuse the two. Do I look like Shou Tucker to you?
ONE love interest, and ONE source of tentacles holding on to her for you until you save the damsel in distress, with variable levels of inflicted trauma.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;
GM Mordred wrote:

So you are telling me that's the proper way to play a bard?

I'll keep that in mind. For...reasons.
Guess I'll have to research the availability of tiny bondage gear.

Not running that kind of campaign, you'll have to get that particular fix somewhere else :p.

GM Mordred wrote:

Aside, I was not suggesting to fuse the two. Do I look like Shou Tucker to you?

ONE love interest, and ONE source of tentacles holding on to her for you until you save the damsel in distress, with variable levels of inflicted trauma.

Hey, you're the one idly musing on the availability of bondage gear in size "what the f~!@," that's pretty dodgy right there. So you might be inspired to do something unwholesome with waifus and tentacles.

But you know, since you've got at least one girl sprog, you could do a Shou Tucker Halloween getup if you can teach her to sadly moan "Big Brother?"


Hells Rebels Tactical Map

If you are not running that kind of campaign, don't lecture me on how to play a bard that way.
Also, stop discriminating against tiny people. Why should only medium-sized races enjoy bondage? That's not dodgy, thats equal opportunity corruption. You are unwholesome for denying non-regular-sized races their fix.

Regarding the Halloween, nah, maybe in a couple years. They are too small for the series, and I'll want them to know what they are getting into, not be confused about their get-up. The age won't be a match any more, but ces't la vie.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

The answer to the in-game multiple choices was clearly to just roll well on the perception checks and pray!

As for your pondering ooc that may require the spray bottle of holy water instead :p


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Feel free to assume Miranda will share anything she has access to in her spoilers at this moment. Hurried to slip in a small status post, so not sure if I got everything.

But the TL:DR is definitely that 1x Dragon intends to hunt us down for sport as soon as it comes back and sees the tree being disturbed.

It is in our interest that this doesn't happen obviously :p

Question is; how good memory does the dragon have? Pretty decent probably - so just wiggling it back may be tough.

We could maybe put it back somewhat close to where it was and torch the place? Preferably on a delay so it doesn't come back to check the smoke while we're around.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Hmmm, Boros might be able to rig something suitably incendiary up on a delay with a bit of gunpowder and some MacGyvering.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

I feel that the presence of digging speed may alter our plan a bit?

It's in the second spoiler; looked at them again after the subtle gm hints >.>

So we know it does have an easy way to check underneath the rubble - if it actually wants to. Which makes remaining feel really really dicey.

Quick thoughts so we don't get decision paralyzed like Boros accurately assessed :p?

I vote for hopefully delayed cave-in and hide in swamp. Pray to whatever gods will listen.


Hells Rebels Tactical Map

Aktchually:

Burrow
A creature with a burrow speed can tunnel through dirt, but not through rock unless the descriptive text says otherwise.

So yeah, that's why it didn't come down in the first place, that's solid rock there, and enough of it that a full cave-in is not going to happen without "Summon Greater C4" or an equivalent.

That is not what you should be worried about.
Alas, you did remember the Detect Magic(which is what I was looking for), so I can clearly tell you that there IS an alarm spell active on top. One that neither of those down here with you renewed.
(Yes, there was the signal tree, but no dragon wants to sit and watch a tree all day long. Plus they are cunning beasts. That way he can relax somewhere nearby after feeding and doesn't even have to be within line of sight...)
On the good news, that mental ping only goes out to 1 mile and Miranda saw no Dragon near enough for it to have received a notification(or, if it did, it did not care to check visually - unless it was...*jazz hands* invisible(which is also on the spell list for blue dragons...just saying :D)).
(But seriously: it was out hunting, not close by. It has Blindsense - if there was a dragon checking, Miranda would have found out.)
On the bad news, that MAY make leaving AFTER hiding inside a bit more complicated, if the dragon renews the Alarm(because why not) and remains in the nearby area looking for you or any tracks.
(Unless, of course, you decide to use the bottom exit it does probably not know about).
Alternatively, you could probably try and hang out and wait until there is no more alarm spell, which would imply the dragon lost interest and moved on. Which would probably be safe, but you can't be sure how long the dragon will linger in the area.


Hells Rebels Tactical Map

Just to preempt a whopping - a post is coming.
Last week I had some ill kids and trouble with the paizo site/downtimes.

This week it's so freaking hot here I can barely think straight.
I did start on a post but scrapped it because I didn't like it.

But waiting for better weather is hardly the way to do this, I wanted to leap us forward a bit but I'll take it in steps, and will try to get an actual post done by tomorrow this time. Apologies for slowing down again.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Eh, I suppose I can forgive you. I mean, it's not like I can reach through the screen and apply a morale enhancement beating or anything :D.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Truly the promises of the power glove were never made reality ... :p

But I feel you on the warmth. Have one of those "mobile" ac units and it's such an amazing "little" thing. Keeping me sane right now I think :)


Hey, I'm a lurker checking in. In a game I'm GMing for GM Mordred, they let us know that they've been under the weather for much of the last week. So if you're wondering, hopefully they'll be ready to rejoin shortly.


Hidden Frequencies wrote:
Hey, I'm a lurker checking in. In a game I'm GMing for GM Mordred, they let us know that they've been under the weather for much of the last week. So if you're wondering, hopefully they'll be ready to rejoin shortly.

Appreciate the heads-up, but everyone here is well acquainted with Mordred's chaotic schedule :D.


Hells Rebels Tactical Map

TY Hidden Frequencies.
@Sam: This was less of chaotic schedule and more of a train wreck.

Was at birthdays party with second-smallest sprog last friday. So when she started feeling ill on Saturday and I felt ill on Sunday, we figured we may want to react because Scarlet Fever is currently making the rounds in nearby Kindergartens.

So we call in with medical radio service and have a doctor dispatched to us on sunday.
He checks the little one, says it's too early to be absolutely certain from the symptoms alone, but there were hints and considering the current situation, prescribed her medicine anyway.
We fetched it from the next apothecary that was on weekend-service and started treatment.
The next day, I went to a doctor in the morning and also got myself prescribed Antibiotics. (Running Tally for the americans: 6.8€ for my antibiotics, 6.8€+2.5€ for those of my little one including "special service charge for being out of office hours - so a good 16 Euros)

By tuesday morning, my little one was happy as a flower, no fever, healthy, good as new.

None of that for me, no sir. From monday to tuesday, things DID seem to improve - but then went downhill swiftly. I had a permanent need to cough, to the point I could not sleep the night from tuesday to wednesday, because whenever I'd close my eyes I'd end up with a coughing fit. I also had a sore throat by morning, and made a bit mistake, being feverish and tired. I enjoyed the cold, juice watermelon in the fridge. It provided hydration, it cooled the sore parts. It was heavenly.
Only, eating too much watermelon(and nothing else) it works as a laxative. Something you do NOT want when on antibiotics and painkillers.
So over wednesdays, everything became worse while I attempted to undo the damage. Still the night to thursday was bad. from pure exhaustion I managed to get some sleep in, but it was not restful, and interrupted often.
All this time I'm hovering between 39.4° and 40.3° of fever. Only during thursday did I finally get the coughing to subside. Not stop, but not present all the time. Which I suppose game me a shred of sanity back, and allowed for more restful sleep from yesterday to today.

I still got a sore throat, I am scared of the pain when I DO have to cough, I still have a temperature(but currently a convenient 38.5° or so), but at least the hell that was the last few days is over.

At times, I questioned if the Antibiotics was the right response - after all, doctors want you to return if symtoms don't get better. But I'm not sure if learning "oh, no, seems it's viral after all" would in any kind or form have helped me during this, and I simply had no energy for the waiting room by that point.

All that said, I still do feel like s%%& and the post is about as long as I can stay focused. But I feel worlds better than yesterday. Hope to be back proper soon.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Ouch. That's really the one word I can come up with for that horror story.

Also, I don't know if you have it in Europe (or your specific part of it), but Gatorade is my go-to when I'm diseased and needing something more than mere water to fill my mouth. Seriously, that stuff just seems to do exactly what I need when my mouth feels gummed up, my throat's on fire, and I'm generally feeling like a bag of hammered s*#+.


Hells Rebels Tactical Map

We do have Gatorade, but also something similar that is my go-to - Isostar.
In principle it's the same thing - I like the taste better and it comes in powder form, so I can do the exact dosing I like(which for me is way less than when used as an action sports drink - which also makes the package last longer which is a clear plus)


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Seriously, sounds horrible. Rest well.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

I agree. Does not sound very fun.

Rehydration stuff is quite nice to have around. Especially with the weather being like it is. I've got a bunch of effervescent tablets of the stuff at the ready at all times :)


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Hmm. Unfortunately I don't think Miranda has anything helpful. A bunch of things that come close, but not quite there.

Pass without trace doesn't actually help you not sink into the mud in any way, it just magically seem to refill the footprints.

Monkey Fish spell is the closest thing, but she only has it as a scroll right now. So seems better to save.

Trapfinding to spot nasty pockets of mud? Not quite the intent but ... :p


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;
Miranda Greenblossom wrote:

Trapfinding to spot nasty pockets of mud? Not quite the intent but ... :p

I mean, mudpits that suck you down to drown after exhausting you trying to escape them are a thing, and I'm pretty sure that does constitute a sort of trap. So spotting mud patches that look dodgy or "off" in some way could be covered.


Hells Rebels Tactical Map

Let me re-mention this part:

"If you want to take a look around, do tell where you're headed, and if you are just "checking the perimeter" to see if you are safe, or actively checking the rooms you visit -"

That is, are you checking the whole place?(including upper floor, possibly remains of an attic, and whereever the stairs down lead?)
And just going from room to room to make sure they are empty? Or taking the time to actually take a closer look(e.g. see if that spot on the floor over there are animal droppings and if so, how old they may be or from what manner of creature-...)

You did manage to not be fatigued or exhausted and had no trouble in the swamp, so technically you are all good to go, but it has been a long march - just saying, if you are gonna set guards anyway, you may as well decide to postpone exploring the place to "during the day" after you rested.

Or go through in depth to make sure it's all safe before you set up camp. Just ned to know what it'll be.


HP 40/42 | AC 17/14/13 | CMD 19 | Fort +5 Ref +7 Will +4 | Per +12 | Init +3;
Class and Skills:
Gunslinger (Pistolero) 4/VMC Cavalier (Dragon) | Acro +9 Climb +8 Heal +9 (+11 stabilize dying), Sense +9;
Combat:
Grit 4/4 | 30 ft. | Melee +6 (rapier/gladius) Melee +6 (mwk morningstar) Ranged +7 (+9 mwk pistol, +8 up to 30 ft., +10 mwk pistol up to 30 ft.) CMB +6;

Well, for myself, I'm minded to do a full but cursory check. That is, every room, but only a quick look (including behind the doors and inside any closets :p) in each room.

Oh, and no splitting up and wandering off in ones or twos :D. We either move as a full group, or we split into no more than two groups and move that way.


HP 36/36 | AC 20 | T 14 | F 16 | CMD 17 | F +6 | R +5 | W +4 | Init +4 | Per +1 | Flexibility 6/7 | Stamina 2/5

And everyone else is following Boros' lead because they don't have the energy to argue as far as I'm aware.


Hells Rebels Tactical Map

Seems that way, and I'll update to that end.
With nobody specifying, I'll simply assume you do ground floor first, then upper floor, attic, then downstairs, quick checks rather than searches, but including murder closets and other mimics furniture..


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

If there is a suspicious glowing pile of bones or the like, we might take a closer look light it on fire.


hp 39/39 (7 temp HP) | AC 17/13/14 | CMD 20 | Fort +5 Ref +7 Will +5 | Per +9 (+14 dark/dim); Darkvision; low-light | Init +3 | Mage Armor, False Life

Sorry for the prolonged absence. I need another week or so to power through a busy and stressful time. Please bot me as needed.


Hells Rebels Tactical Map

Just to re-iterate: I am usually not a fan of Detect Magic foiling higher-level illusion spells outright, but in this case there was no additional check as Miranda called it before even casting the cantrip.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

Ghosts and the like are the perfect stuff to make illusions of, since they're un-pokable by default :)

Spellcraft or Know:Arcana to figure out Boros question?

(Also, as far as Miranda knows; sound + image is a bit above her paygrade. Unless it is mundane ventriloquism of course ... A handy skill for an illusionist to have :))


Hells Rebels Tactical Map

It's not being cast currently, so not spellcraft.

The spell effect is in place, so Arcana. 20+Spell Level to identify. Have your roll, in gameplay.


Active Effects: Resonance (+2 Dex, +1 Perception) | hp 27/27 | AC 15+1/14+1/12 | CMD 15+1 | Fort +5 Ref +6+1 Will +3 (+1 vs illusions) | Evasion | Resist Cold, Electricity & Fire 5 | Per +7+1 (+1 vs traps); Darkvision, Alarm Sense | Init +3+1

I *think* Miranda has a focus point in Illusion still. Not 100%. The days are kinda foggy :p

If not, she'll mundane sneak. She hopes that there is indeed a wizard around the corner concentrating real hard and not the Symbol of Death the bored archmage dropped as part two of their prank.

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