Spells:
Glitterdust from being a Museblooded Aasimar
5/day 1st levels from 3rd level sorcerer, +1 for high Cha
3 picks of 1st level spells from 3rd level sorcerer +Moment of Greatness from bloodline.
5 0th level spells from 3rd level sorcerer.
Statblock:
Nezari Neilrotti
Female Fighter 4 | Sorcerer (Eldritch Scrapper) 3
CG Medium Humanoid (Human), Outsider (native)
Init +4; Senses Perception +1, Darkvision
XP: ???
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DEFENSE
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AC 20, touch 14, flat-footed 16. . (10 Base +6 Armor +4 Dex)
hp 36 (4d10+8)
Fort +6, Ref +5, Will +4 [+1 vs Fear]
Resist 5 Elec, 5 Acid, 5 Cold
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OFFENSE
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Spd 30 ft.
Melee Masterwork Scimitar +10 (1d6+4, S, 18-20/x2)
Spell-Like Ability Glitterdust (DC16)
Spells
0th- Ghost Sound, Mage Hand, Message, Open/Close, Prestidigitation
1st- Moment of Greatness, Protection from Evil, Shield, True Strike 6/day
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STATISTICS
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Str 10, Dex 18, Con 14, Int 13, Wis 12, Cha 16
Base Atk +4; CMB +4; CMD 18 [+4 vs Grapple/Trip]
Feats Weapon Finesse, Flagbearer, Dervish Dancer, Weapon Focus(Scimitar)
Traits Illuminator, Star Struck
Skills Bluff +7, Diplomacy +14, Handle Animal +7, Perform (Dance, Sing) +9, Stealth +3(5), UMD +10
Languages Common, Halfling
Combat Gear Masterwork Scimitar, Masterwork Breastplate
Gear Muleback Cords, Flag
Coin: ???
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SPECIAL ABILITIES
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Racial: Stats+2 Dex/Cha
Skilled +2 Diplomacy and Perform
Scion of Humanity Can pass for human without disguise check, does not in fact know they are an Aasimar. Counts as human and has human type in addition to outsider.
Celestial Resistances 5 Acid, Cold, and Elec resistance.
Glitterdust Cast Glitterdust once per day as spell like ability!
Darkvision See 60 ft. in the dark
Fighter: Bonus Feats Lots o feats.
Bravery I don't scare good. +1 on Will saves vs Fear.
Armor Mastery I wear armor good. -1 ACP, +1 Max Dex, move at full speed in medium armor.
Sorcerer (Eldritch Scrapper, Imperious Bloodline): Spellcasting Spellcasting ho! Charisma based, arcane, spontaneous, sorcerer/wizard list. 6/day 1st Level spells, I choose Protection from Evil, Shield,
Martial Flexibility (Ex) At 1st level, an eldritch scrapper gains the brawler’s martial flexibility class feature, using her sorcerer level as her brawler level for the purposes of uses per day. The scrapper treats Arcane Strike and Combat Casting as combat feats for the purpose of this ability. Move action gain a combat feat for 1 minute, 4/day, must meet prereqs, can use again during duration to replace it.
Heroic Morale (Su) +1 to Morale bonuses from spells, spell-like, or magic items. But not feats like flagbearer. But I got too close to finishing before I noticed, so I guess this what I'm doing. Once per day, when I receive a morale effect that affects an area/multiple targets, as an immediate action, I can share my Heroic Morale bonus with the other participants for Charisma Mod rounds.
Bloodline Arcana Does nothing because I have no offensive spells.
Other StuffPerform(Oratory) as a class skill. Moment of Greatness as a spell known.
Traits: Illuminator +2 to Diplomacy and it becomes a class skill. Religion, Sarenrae
Star Struck Shensen, an opera performer. +1 Knowledge (Local), and once per day, roll twice on a Charisma-based skill check and take the better result. Campaign.
Feats: Weapon Finesse Fulfills prereqs, and I guess I might use it for unarmed strikes or something if I was disarmed? Use dex to hit with light weapons/a few specific ones.
Flagbearer While holding flag in one hand, allies within 30 ft. gain +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. If stolen or destroyed, becomes penalty for 1 hour/until recovered. Can spend 1 stamina to gain bonus for 1 minute after looking at flag, even if not holding.
Dervish Dance Use dex to hit and damage for Scimitars, as long as not holding weapon or shield in other hand.
Extra Martial Flexibility Three extra daily uses of Martial Flexibility.
Weapon Focus (Scimitar) +1 to hit with Scimitar.
Build thoughts for the future:
Sprightly and Secured Armor are great armor mastery feats.
Banner of the Ancient Kings would be a fun magic item.
Dedicated Adversary is nice.
Extra Traits: To Grab Innocent for +5 to Bluff telling a Lie, if it's believable or unlikely. And Slippery for +1 and Class to Stealth.
"Nezari Neilrotti, just call me 'Nez', at your service!" Nez was born in Kintargo to Sarenite parents who worked as dog breeders. The family business never quite took for Nez, in whom some ancient blood suddenly made itself manifest, the intermingled blood of Muses and Kings, long dormant. Instead, she attempted to make her way in the musical field like her idol, Shensen. However, competition is tough in Kintargo, and she didn't quite seem to have the talent to make it big. To fund her studies, she found herself running cons and scams to make ends meet. When the law stated that money could be made for killing vermin, Nezari saw it as a great chance to put her what little skills she had learned from her parent's trade to work making coin from the badguys. Of course, she couldn't turn in a thousand bred vermin to the authorities herself, or she'd instantly be found out. So she instead took to supplying others with dead vermin for prices lower than the bounty rewards. Little did she know that she was in fact indirectly funding resistance activities, and the trail was followed from them back to her, leading her into captivity. Which, of course, caused her to actually join the Resistance.
Alignment "Always doing the right thing's the right thing, but sometimes it's not so easy to tell what it is, aye? And the lure of a few shinies if you're taking 'em from the bad guys isn't too bad, right?" While raised to worship a NG deity, her bloodline or perhaps simply outlook seem to pull her in a CG direction. She often finds herself rationalizing and agreeing with deeds some view as shady such as lying, cheating, or swindling as long as she thinks the targets deserve it. She does on occasion find the wrong mark and cheat someone who she later learns doesn't meet her standards of villainy, and those moments weigh heavily on her conscience and in her confessions.
Religion "Owe a lot to Sarenrae and her followers, but I can't help but feel like Shelyn's the one my dreams lie with. Those two are friends and wouldn't be mad I like 'em both, right?" On a religious scale, Nez has worshipped Sarenrae from youth, but now finds herself drawn more towards Shelyn. First she followed her parents, then her idol Shensen, but she finds herself wondering if she's been rather misguided all these years. If what she truly seeks is music and beauty, not the sun and redemption, isn't Shelyn the right pick? She's also worried maybe she's just thinking the grass is greener on the other side, so she finds herself awkwardly straddling the line. She paid more than a few visits to Shelyn's temple under guise of checking with other Sarenites taking shelter there, particularly her parents.
Magic "Magic's the best! It works 100% of the time, 75% of the time!" Nezari has NO formal training in magic, and little exposure to its true potential, she mostly uses it for parlor tricks and scams, or otherwise as a chancy edge during risky ventures. It's something she likes experimenting with but doesn't rely on. She hasn't casually linked that it doesn't work as well while she's in heavy armor, and she hasn't realized that her powers like Glitterdust and darkvision aren't part of her sorcerous spells, but in fact racial abilities.
Reason to Revolt "Well, for starters, my parents are in hiding, my idol's place got burned down under suspicious circumstances, I nearly got strung up by the bloody inquisition... And I think Devils count as nearly as irredeemable evil in Sarenrae's eyes as undead right?" I think Nez's got it explained pretty well.
TL DR:
Backstory Summary:
Born in Kintargo, raised Sarenite with normal status parents. Got involved with the Resistance due to lust for money, but has good reasons to continue opposing House Thrune and their lackeys now that she knows more about what nefarious deeds they're up to.
Build Summary:
She's a spellcasting fighter tank support dps skill monkey. Or none of those things because I'm hyper split in focus. She's aiming to use Martial Flexibility to on the fly grab skill ranks or spells she needs via Advanced Armor/Weapon Training.
Hooks:
Secret Aasimar Museblooded! Doesn't know.
Secret Human Royal Bloodline! Doesn't know.
Parents are in hiding at Shelyn temple. She'd care about threats to them.
Wants to find Shensen or what happened to her, her idol.
Always down for a good scam to make some cash, or could be confronted by someone who she scammed in the past.
Silver Ravens:
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The Silver Ravens
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Rank 3; Max 5
Focus Security
Members The Party
Supporters 15
Treasury 100; Min 30
Population 23,8000~
Notoriety 20
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The Big Three
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Loyalty 4 (1 Base +3 Demagogue)
Secrecy 5 (1 Base +4 Spymaster)
Security 6 (3 Base +3 Partisan)
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Officers
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Demagogue: Nezari +3 Loyalty
Partisan: Boros +3 Security
Spymaster: Miranda +4 Secrecy
Recruiter: Varuzhan +3 to Recruitment
Sentinel: +1 bonus to the Rebellion's non-focus stats, and can do any of the Demagogue/Partisan/Spymaster bonuses but for only one event.
Strategist: Kith Bonus action with a +2 bonus to all checks.
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Teams
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Rebellion Actions 2 (+1 Strategist)
Max Teams 2
Team 1: Vacant
Team 2: Vacant