
Venture Teller Play b'Post |

No AoO since I don't have the feat for it...already took mine for the round.
Which reminds me... [dice=Will Save]1d20+1+1
you only get one per round :) take your action

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Got it, thought that was for last round.
Random Person: 1d5 ⇒ 3 Clockwise that is Thovar starting from Jak.
Slam: 1d20 + 2 ⇒ (4) + 2 = 6
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Toren's sobs rack his body as he lifts his arms to attack Thovar but a particularly snotty cry makes him miss.

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Like a cruel scene on a stage, repeating over and over again to punctuate the misery and futility of their actions, Elwyn tries again to knock the shield from Toren.
Attack (Disarm) w. MW Rapier: 1d20 + 3 ⇒ (2) + 3 = 5
But his efforts are once again in vain.
Someone hand me a new set of dicebots ...

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"That mist seems to have good taste in victims. Hearty dwarven stock that just won't fall down! Oh wait - I'm supposed to be rooting for the not-crazy people, right?" Angruf finishes tying down the mage, and looks around for something that might work as a net or a blanket.
Or maybe a primitive lathe. Hit it in its vulnerable spots! It's a dwarf it doesn't have any vulnerable spots!

Venture Teller Play b'Post |

Thovar then, R8 starts with Toren
Hopefully that AC is a little better :)

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Thovar takes a swing at Toren. "Sorry, friend. It's for your own good... and ours!"
1d20 + 3 ⇒ (5) + 3 = 8
Unfortunately, his reluctance to harm his ally causes Thovar's swing to fall short.

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Got a long day ahead of me with 10 clients tomorrow. Going to post the action so you can just put me somewhere in the order.
Julian sees the shield fall and attempts to act on the opening shovel punching towards the dwarfs face.
1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
1d3 + 2 ⇒ (1) + 2 = 3
...and my frustration continues to build.

Venture Teller Play b'Post |

Crazed man (22): unconscious
!Toren (17): HERE NOW
1Beckett (10):
Julien (9): Missed Toren
2Elwyn (7):
snake (6): XX
2Jak
Angruf
Thovar (0):
Torem makes this save we'll be all good. On the road home for 12 hours, back to regular posting tomorrow :)

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Will Save: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10
I'll trade dice rollers with Julian.
Toren, stunned at the loss of his shield, screams "BLUNDERIN' ARTS!!!", and brings his fists down on the nearest "enemy".
Random Person (Clockwise from Julian): 1d5 ⇒ 5 Elwyn.
Slam: 1d20 + 2 ⇒ (2) + 2 = 4
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
His foot catches on the edge of Tessa, the fallen tower shield, forcing Toren to look down at her and miss his target.

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I'll try and swing at Toren for nonlethal.
1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

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Hoping that they finally have a chance to bring down their ally - for his and their own good, Elwyn tries to bring the butt of his rapier swiftly against the back of his head.
"Sorry mate ..."
Attack w. MW Rapier (non-lethal): 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Damage (non-lethal): 1d6 + 2 ⇒ (4) + 2 = 6
Finally, his dexterous inclinations manifest themselves as he connect in just the right spot.

Venture Teller Play b'Post |

Crazed man (22): unconscious
!Toren (17): misses Elwyn
1Beckett (10): misses Toren
Julien (9): misses Toren
2Elwyn (7): connects with Toren
snake (6): XX
2Jak: misses Toren
Angruf: HERE NOW
Thovar (0):HERE NOW

Venture Teller Play b'Post |

Thovar takes anther swing at Toren. "Sorry, friend. It's for our own good now!"
1d20 + 3 ⇒ (17) + 3 = 20
dmg: 1d8 ⇒ 6
Fortunately, his head is in marital bliss and nothing bad can happen!
GMPC for Thovar. EDIT: I missed a +2 to damage above so Toren is at 14hp/13 non-lethal. One more damage either way should do it :)

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Because I may be working with clients when my turn comes up.
Julian seeing red, attempts to deliver a knee to his dwarven "ally" to knock him out.
1d20 + 2 + 2 ⇒ (11) + 2 + 2 = 15
1d3 + 2 ⇒ (2) + 2 = 4

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With other combatants bound, Angruf reluctantly turns his attention to Toren. Knowing he doesn't have much hope of directly assaulting the doughty dwarf, Angruf attempts to time a block of Teron's arm with Becket's strike. And in the process, is reminded of why he normally talks, rather than fighting.
move: position for support
standard: aiding becket aid another: 1d20 + 2 ⇒ (6) + 2 = 8

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"Gahhh....gravid lorries in the fetid dingoes!!"
Toren lashes out wildly!
Random Person Clockwise from Julian: 1d4 ⇒ 4 Elwyn
Slam: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

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Oh no. Don't let him save now. I don't know what I'd do. Unless saving would actually cure him.
BTW, I think Julian will actually hit with that 15. Toren loses 4 from Tessa and 1 from Shield Focus so he should be at 15.
If we want to just move on.

Venture Teller Play b'Post |

good call
as Julien lands a solid blow the dwarf drops to the ground. As he does so the mist is expelled from his lungs. He slumbers like the man next to him. Now that the threat is over it is clear the man has on a uniform of sorts.
The dead snake has several bulges in its body as if it has recently fed. A mess covers the room, some blood, some sewage, some... less identifiablethings lying about.

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Since I think we're out of combat:
Jak leaves the two unconscious men to those more suited to healing, with only a quick "Make sure he's tied before you wake him up. I don't want go through that again."
He then takes a moment to poke through the rest of the room.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Assuming he finds nothing of great interest, he'll turn to the snake, slitting its belly open to find what it's been eating and carving off a few steaks in the process. "What? Snake's good eating."

Venture Teller Play b'Post |

Who says you're waking up? :)
lol!
Ever. . .
LOL!!
Angruf and others bind the two unconscious madmen.
Jak's survey of the room reveals a trail of sewage leading to the snake. The creature must have come up from the sewers though it is impossible to tell if this was before or after it was affected by the mists.
A notable bit of the mess happens to be the head of a half-orc. The rest of the man can be seen inside the snake, including a name-badge on its tunic reading "Sheg." Around Sheg's uniformed torso--the largest lump in the snake's gizzard--is his belt.

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Julian bends over attempting to catch his breath through the heavy scarf. Got an idea, wimp, let me out and breath in the mists. We will be powerful. Nothing will be able to stop us!
Julian collapses to his knees gripping his head. Shut up!

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"This is the agent I hath need of. Please give me a moment to extract him from this place, and see to his safety." I'll also look for a set of keys at his belt.
Perception?: 1d20 + 3 ⇒ (8) + 3 = 11
If no one minds, I'll try to either take him outside of the museum, or at least back to the entrance, and also write a small note explaining that we found him, he attacked us, who we are, and why he is where he is, why he is bound and probably has a headache, and that we will come back for him, soon.

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Sorry, I misunderstood the last part about Sheg, (was thinking the other man was Sheg, and missed the corpse part). I'll look at the corpse, for those keys, and take the other guy back to a little bit of a safer area real quick, if no one minds.

Venture Teller Play b'Post |

Beckett pulls keys from the corpse's belt and then tries to make the unconcious man comfortable.

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once he is secured and unarmed, does anyone have an issue if I wake Toren up?

Venture Teller Play b'Post |

Elwyn also surveys the area for anything of interest or that might aid them ...
[dice=Perception]1d20+9
I shall re-post the description.Mad laughter echoes in this cramped stone chamber. The
stench of sewage battles the cold of the mist, but through thehaze can be seen smears of blood across the floor, walls, and
ceiling, as well as the doors of several stalls.
Elwyn notes the corpse and the unconcious man wear the same uniform. Looking closer the man's name-patch reads: Maldroog. Both appear to be watchmen of the museum.

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Curaigh - when Toren was about to fall down, could I have captured some of the mist he exhaled into a bottle? We were prepped for the fact that it might occur...
On a player note - the link to the map in your sig is Uber Helpful. thanks!
Angruf has no objection to waking Toren, and will assist in standing him back up again. Immediately after Angruf finished binding him, Angruf salved and bound Toren's wounds.
healing: 1d20 + 3 ⇒ (13) + 3 = 16
After a search of the privies has been conducted (but not a DEEP search), and the contents of the snake thoroughly reviewed, Angruf says, "Beckett, let's search the old guardsman gent here thoroughly before we turn send him back. He doesn't look personally well off, and I think we can safely say that any magical gear he's carrying is probably either looted from the museum itself, or part of whatever this situation is - in any event, we may need it, and it shouldn't represent a personal hardship to him." If there are no objections, Angruf will use 'detect magic' to review if any of the found items (and anything on Maldroog) is magical.
Once all of that (whew) is accomplished, Angruf says, "There's plenty more of museum here, let's explore the obvious before delving too deeply into the sewers, eh? I think there was another storeroom or office off of this exhibit hall, let's give it some attention." Angruf indicates the door where I've placed my character icon on the map.
Lastly - anyone got serious injuries? Anyone? Toren? I can provide (a little bit) of healing before we move on.

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That's probably the best choice.
"Get Toren back on his feet, if he's clear headed again. Get the guard awake and take him back outside. See if he knows anything. Even if there were other guards on duty. Then check the other room."

Venture Teller Play b'Post |

It looks as if nothing wider around than a snake could have escaped from the sewers. The hole is... kind of small.
Nothing on the guard glows as magic. Nothing in the room does either.
No sounds come through the door second door. It seems quite quiet.
Good idea Beckett, I am not counting but Toren took a swing at just about everyone (successfully most of the time).

Venture Teller Play b'Post |

oops... I knew there was some reason I wanted to check the scenario before responding...
The bard rushes to the fallen dwarf but the mist escaping from Toren mixes with the rest of the room before Angruf can collect any. After a moment of fiddling with a vial though Angruf cheers as he stoppers some of the room's mist into the little glass tube.