Mists of Mwangi: PFS PbP by Curaigh (Inactive)

Game Master Curaigh

MAP


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Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

"If we get a little closer to the door, we should be able to tell if the mist is spreading out along the street or rising like smoke?"

Unless someone objects or something else intervens, Jak suits actions to words, circling a little to stay out of direct line of the doors and sticking to shadows as he goes. Not going to try to look in the door yet, just getting a closer look at the mist.

Stealth - Take 10: 21
Perception- Take 10: 15

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Angruf takes Jak's suggestion, and inspects the behavior of the mists near and around the museum. Unfortunately, Angruf is a somewhat more conspicuous figure than the agile halfling, so Angruf simply attempts to 'act as though he belongs'.

aid another, perception, also take 10: 10 + 2 = 12

Paizo Employee

Male dwarf cleric of Abadar 2 -- 9/22 hp; Init +1; AC 17, touch 11, flat-footed 16 (+4 vs. giants); CMD 15; Fort +6, Ref +2, Will +6 (+2 vs. spells, SLAs, poison); Perception +8 (darkvision 60 ft.)

I have what is listed on my alias profile - no more, no less!

"I work best if you put me right behind the front-line warriors. I also make a great rear-guard! Abadar has blessed me with the ability to move around quickly and provide protection to my allies. If need be, my trusty warhammer also packs a whallop!"

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Go, you coward! With a stride the confidence in Julian takes hold as he strides into the museum and in the thick of the mists. Pulling a scarf over his face as to filter out anything that might harm him.


Core Helms ! Wizards Wanted Gameday X

The two dwarves get a closer look at the mist. It belches from the door but dissipates shortly after that. Or, at least, they seem solid enough to not leave the building.

Elwyn reports that windows line the building, but there is not another entrance. The windows are tall, narrow and high off the ground. A more conspicious place might have colored glass in them, but these seem more of function.

Julian strides into the building and his form disappears quickly into the mist.

forgot my jump drive, so this is off the cuff today :) The map is active, move yourself if I dinnae have you in the correct place.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Map is not letting me move my icon.

Toren sighs and waddles after the man. He mutters loud enough to be heard, "Another reckless one. Society'll be the death of me yet!"

Grand Lodge

Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 17 CMB+3 CMD+17 Rapier (+7 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+1 R+7 W+1

'Lets see if the canary in the mine is still breathing ...'

"Julian, you ok in there, what do you see? Don't go to far, you never know what might jump out at you."

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

"There goes any hope of subtlety. And they always said I was the rash one." Jak wets his extra shirt and ties it over his nose and mouth and waits a moment to see if they'll come out raving, before following the other fools in.

Grand Lodge

Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 17 CMB+3 CMD+17 Rapier (+7 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+1 R+7 W+1

Just to clarify, I am still outside near the door, though I couldn't move my character on the map, I'm waiting to hear back before I go in or am alternatively ready to run in if he's attacked.

Elwyn draws his rapier and readies for anything.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Angruf unpacks a rope, and hands it around, "He disappeared awfully quickly in that mist. Might be best to have a way to find each other, for those that are interested."

Angruf checks the hang of his axe, adjusts his armor, loads his crossbow, loops a cloth over his mouth, and prepares to embark. "Be a shame to put holes in any of the documents in there. Hope there's not too much shooting," he mutters, as they proceed into the mist.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Would it be possible to get the map in the campaign info tab?

The proud voice calls out, though a bit muffled I am fine, just in the Entry Way. The little bastard in my head is far worse than any bogeymen in a fog. Stop it, it's my body you beast. I am in control. With that Julian holds on to one of his vials filled with a flaggaration solution ready to throw it at a moments notice.

Prepared spells are located at the top of my Character tab.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Perception Notice Unusual Stonework: 1d20 + 3 ⇒ (7) + 3 = 10

"Don't yer be so sure 'bout bogeymen. There's them that kin touch and kill in this world...an' some of 'em yeh can't touch back!"

Paizo Employee

Male dwarf cleric of Abadar 2 -- 9/22 hp; Init +1; AC 17, touch 11, flat-footed 16 (+4 vs. giants); CMD 15; Fort +6, Ref +2, Will +6 (+2 vs. spells, SLAs, poison); Perception +8 (darkvision 60 ft.)

Thovar moves inside and attempts to get a bearing on his surroundings. Is anyone... or anything... else in here with them?

Perception: 1d20 + 4 ⇒ (5) + 4 = 9


Core Helms ! Wizards Wanted Gameday X

Toren begins coughing upon entering the mist. Julien and Thovar look at him as each seems unaffected. Toren continues wheezing as the others watch for signs of any dangers. An unnatural cold permeates this chamber and the tendrils of silver-gray mist flowing out the front archway into the courtyard beyond seem to effortlessly pierce the flesh and gently caress the bone in a cold embrace. The grand entranceway’s vaulted ceiling is supported by six great pillars of hewn black stone. Braziers mounted on the pillars cast white radiance from balls of continual light. The light glimmers eerily in the silvery haze that fills the atrium, giving the impression of something alien watching from the glowing fog.

Finally, Torens coughing fit ends. He straitens his back taking a big lung-filling breath of the mists.

Toren:
You have contracted Mist-Tainted template (DC 12 will save):
Intelligence and Charisma are both reduced to 6,
Gain a +2 to Strength and Dexterity,
Become immune to fear,
Gain a +10 to Climb checks (and a climb speed of 20 feet),
Gain a +5 Acrobatics and stealth,
Gain a slam attack (1d4 for Medium creatures).
You should also rave and rant as a madmen, but beyond that I see no reason for you to become NPC... yet :)

The mist is not as thick as it appeared from outside. Opposite the entrance to the atrium is a hall. Two doors flank the hall. One is labeled with an exhibit placard that reads "The Honored Dead" and the other is labeled "Hunting the Beasts of Legend."

Paizo Employee

Male dwarf cleric of Abadar 2 -- 9/22 hp; Init +1; AC 17, touch 11, flat-footed 16 (+4 vs. giants); CMD 15; Fort +6, Ref +2, Will +6 (+2 vs. spells, SLAs, poison); Perception +8 (darkvision 60 ft.)

"Are you all right, friend?!" Thovar casts resistance on his spluttering ally. "Abadar, protect him as he walks this dangerous road... let him resist the foul mist!"

Probably too late but just in case it's a poison or something and you need to make more saves!

Grand Lodge

Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 17 CMB+3 CMD+17 Rapier (+7 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+1 R+7 W+1

"What's going on in there, you guys ok?"[b]

He looks to the others outside the museum ... [b]"Thought I heard someone coughing."

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"*hackcoughhack* Sure I'm right as lily stones! Nary a thought ter the milk in the lighter-upwards!" Toren stops and shakes his head, "Wasn't the welling thought I made in the balloon's room!"

GM:

AHAHAHAH!! This'll be fun! Is the slam attack the default attack or will that require some kind of sanity roll?

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Quietly, to those still outside, "Maybe not raving, but that doesn't sound right", then louder "Toren, come back out for a moment! Are you sure you're alright?"

Can we see inside or does the mist give concealment? And what are we using for light? Beckett was going to light his sword, but he's still outside.
Jak will get a Sunrod out, but won't light it yet unless we don't have other light sources.

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Just cover your mouths and noses and come in. We're fine though Torin has been better. Maul shouts from inside the museum.


Core Helms ! Wizards Wanted Gameday X


The entry hall & atrium is lit. (same room). The mist does not provide cover (that was a bit of fluff I threw in when I dinnae have the scenario in front of me

Grand Lodge

Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 17 CMB+3 CMD+17 Rapier (+7 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+1 R+7 W+1

Elwyn waits to see if Toren comes out and what happens to him.

"Yes Toren, clear your head out here for a moment."

and in reply to Julian, "Hold on a sec, lets see if the effects are temporary or are prolonged by exposure to the mist."

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"The call...the call! Keepin' in line with the rest o' the fancy drippers! Not in the out but out the in? Can't seem to find the time or the legs of the grasshopper to jump!"

Toren takes a step towards the way he had come, crosses his eyes for a moment, then closes them. A few seconds later he snaps them open and says,"Keepin' shut the thick...yer straddled through the thin...Arrgghh!!!"

He bolts towards the door, tower shield in front of him, with no regard for if he's aiming truly towards the door.

Paizo Employee

Male dwarf cleric of Abadar 2 -- 9/22 hp; Init +1; AC 17, touch 11, flat-footed 16 (+4 vs. giants); CMD 15; Fort +6, Ref +2, Will +6 (+2 vs. spells, SLAs, poison); Perception +8 (darkvision 60 ft.)

Thovar scratches his beard in confusion. "Well, that's not supposed to happen..."

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

I'll move inside as well, taking a bit of the right flank.

I'm keeping up, but it's hard to post much. :(

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Angruf <harumphs> mightily, and waits for Toren to find his way out of the building. He stands casually next to the entrance, foot extended to trip anyone raving and bolting.

'At the very least, he shouldn't be running about the countryside in such a state.'


Core Helms ! Wizards Wanted Gameday X

Beckett des Laurant begins coughing madly when he enters the mist.

des Laurant:
Though you failed the save I believe you do not fall into these categories: Any living humanoid, giant, or monstrous humanoid. If you I'm wrong, then you gain the Mist-Tainted template which affects a number of scores so please let me know. :)

Grand Lodge

Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 17 CMB+3 CMD+17 Rapier (+7 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+1 R+7 W+1

Hearing what sounds like someone else also beginning to cough madly he says "Great, not another one. Seems to affect some but not others." and he calls into the museum, "Does there appear any way to dissipate the mist or does it appear to come from any direction or source?"

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren sprints as fast as he can, and doesn't see the foot casually stuck out. He trips and falls to the ground, which doesn't take long on account of his height, and lands in a clattering mess tangled with Tessa.

"It's a right bowlin' time to keep the watermelon from peelin'!"


Core Helms ! Wizards Wanted Gameday X

This mist has no particular direction. As much as it seems to leave through the main entrance it does not get any thinner inside. It swirls and moves but does not seem to come from anywhere.

Half the party in, half out, a feeling of being watched, a hallway with two doors, Cold mist. Other questions? What next?

Paizo Employee

Male dwarf cleric of Abadar 2 -- 9/22 hp; Init +1; AC 17, touch 11, flat-footed 16 (+4 vs. giants); CMD 15; Fort +6, Ref +2, Will +6 (+2 vs. spells, SLAs, poison); Perception +8 (darkvision 60 ft.)

"We'd best get this over with! What are you all waiting for? Someone should open that door. I'll be right behind you, ready to protect you with Abadar's blessings!"

Thovar will move up behind whoever goes to open one of the doors...

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

"Just a moment to make sure Toren's all right.

Jak steps over to pull Toren up and out of the mist if he's still in it.

"Are you ok? You didn't seem to be making much sense for a moment there."

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Following behind the front line, and prepared to detain any raving lunatics fleeing, Angruf takes a brief moment and casts 'detect magic' to see if he can identify a source for the mist in the immediate hall.

"Let's proceed to the Hall of the Beasts of Legend - the name appeals to me. I think we should proceed at pace across this hall full of mists."

Grand Lodge

Half-Elven Rogue Lvl 2 HP 15/15 INIT+6 AC 17 CMB+3 CMD+17 Rapier (+7 to Att) 1d6+2/18-20x2 Short Bow (+4 to Att) 1d6+2/x3 F+1 R+7 W+1

GM - what I think we are trying to do with Toren is to see if his effects go away once he is out of the mist - then if anyone is too seriously afflicted they can exit and recover. Does Toren get better or does nothing change in his odd behavior?

If nothing appears to change with Toren, Elwyn moves in and joins the others, does a perception check to hear anything beyond the door.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

That's what I'm kinda waitin' to see too.

Toren grunts and groans. He gets himself righted, rubs a few sore spots, and says, "T'ain't nothin' a lukewarmer can chill!"


Core Helms ! Wizards Wanted Gameday X

Thanks for asking, dinnae realize that was a question earlier.
Toren breaths in the fresh air, but his darkened eyes, grunting groaning and mad ravings continue.

As Elwyn steps into the room he begins coughing. After a moment the spasm subsides and he proceeds to the door. Placing an ear-against it, he reports that nothing seems to be amiss on the other side.

Elwyn:
Your save beat the DC, you are unaffected by the mist. There is a chance to find the cure soon, but time isn't it.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

"Well, nothing for it then. Hope when we find and fix whatever's causing this, he'll get better."

Taking one last deep breath of clean air, Jak strides into the mist.


Core Helms ! Wizards Wanted Gameday X

Jak & Angruf:

Jak Littlewolf wrote:


... Jak wets his extra shirt and ties it over his nose and mouth and waits a moment to see if they'll come out raving, before following ....
Angruf wrote:

...

Angruf checks the hang of his axe, adjusts his armor, loads his crossbow, loops a cloth over his mouth, and prepares to embark....

These actions grant an immunity to the effects of the mist. As you are the last two to enter, I will move you inside as well.

Jak leads the ranting Toren and Angruf follows the pair in. map updated

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

Then Jak heads over to the doors and listens at the other door, the one to the Honored Dead.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11

"Didn't the Venture Captain say the offices were off the western hall?"


Core Helms ! Wizards Wanted Gameday X

No sounds or other signs from that door either.
Aye, he did.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2
Venture Teller Play b'Post wrote:

Beckett des Laurant begins coughing madly when he enters the mist.

** spoiler omitted **

I'm still catching up, and yes, technically I'm a Native Outsider, so it doesn't apply. That being said, I'm absolutely perfectly fine with you saying it does affect me for story reasons, as Aasimar was not a legal choice when this was made. The link simply brings me back to the discussion thread, so I'm not sure if that was the intent.

At this point, I will simply follow the party, weary of any threats, and thinking, "well, this is entirely new."

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Just curious, what do we see at the end of the hallway, (to the right)? Is there another doorway there, or is it too dark to make out?


Core Helms ! Wizards Wanted Gameday X

The end of the hall is too dark & misty from here.
Which door first?
The link should have taken you to your saves, your first post in the discussion thread.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Ah, Ok, I got you.

I believe that Hunting the Beasts of Legend was our destination. I'll go ahead and cast Light on my Longsword again, pulling it out as both a torch and a weapon, but holding it defensively, rather than aggressively.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

"Whilst we are here, I seeketh a man, an Half-Orc, amongst the night's watch, named Wraithbane. Sheg Wraithbane. He is a fellow adventurer for the Society, and feared lot in the mists. I've been charged with trying to find and free him, if I can."

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Julian still holding onto his bomb joins the rest of the group, getting a comfortable position somewhere in the middle.

No, you coward, get to the front. Make your fists red with the blood of the corrupted.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

"Didst thou sayest something?"

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Italics are generally used for thought, that was the intent in my past post.

Julian looks up at Beckett and looks back down shaking his head.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

I know. :)

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren takes a deep breath, but still doesn't come to normal. He huffs and puffs a few times. He then grabs his shield, sets his jaw, and heads back in to join the rest of the group.

"Hopin' it ain't the wossname from the blueberry pie! Keepin' it fluffy weren't a treat of whipped cream."


Core Helms ! Wizards Wanted Gameday X

This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the grand clocktower of Absalom; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.

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