Jak Littlewolf
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"If we get a little closer to the door, we should be able to tell if the mist is spreading out along the street or rising like smoke?"
Unless someone objects or something else intervens, Jak suits actions to words, circling a little to stay out of direct line of the doors and sticking to shadows as he goes. Not going to try to look in the door yet, just getting a closer look at the mist.
Stealth - Take 10: 21
Perception- Take 10: 15
Angruf
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Angruf takes Jak's suggestion, and inspects the behavior of the mists near and around the museum. Unfortunately, Angruf is a somewhat more conspicuous figure than the agile halfling, so Angruf simply attempts to 'act as though he belongs'.
aid another, perception, also take 10: 10 + 2 = 12
Thovar Druskeden
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I have what is listed on my alias profile - no more, no less!
"I work best if you put me right behind the front-line warriors. I also make a great rear-guard! Abadar has blessed me with the ability to move around quickly and provide protection to my allies. If need be, my trusty warhammer also packs a whallop!"
Julian Bastille
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Go, you coward! With a stride the confidence in Julian takes hold as he strides into the museum and in the thick of the mists. Pulling a scarf over his face as to filter out anything that might harm him.
| Venture Teller Play b'Post |
The two dwarves get a closer look at the mist. It belches from the door but dissipates shortly after that. Or, at least, they seem solid enough to not leave the building.
Elwyn reports that windows line the building, but there is not another entrance. The windows are tall, narrow and high off the ground. A more conspicious place might have colored glass in them, but these seem more of function.
Julian strides into the building and his form disappears quickly into the mist.
forgot my jump drive, so this is off the cuff today :) The map is active, move yourself if I dinnae have you in the correct place.
Toren "Stand" Still
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Map is not letting me move my icon.
Toren sighs and waddles after the man. He mutters loud enough to be heard, "Another reckless one. Society'll be the death of me yet!"
Jak Littlewolf
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"There goes any hope of subtlety. And they always said I was the rash one." Jak wets his extra shirt and ties it over his nose and mouth and waits a moment to see if they'll come out raving, before following the other fools in.
Elwyn Cintras
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Just to clarify, I am still outside near the door, though I couldn't move my character on the map, I'm waiting to hear back before I go in or am alternatively ready to run in if he's attacked.
Elwyn draws his rapier and readies for anything.
Angruf
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Angruf unpacks a rope, and hands it around, "He disappeared awfully quickly in that mist. Might be best to have a way to find each other, for those that are interested."
Angruf checks the hang of his axe, adjusts his armor, loads his crossbow, loops a cloth over his mouth, and prepares to embark. "Be a shame to put holes in any of the documents in there. Hope there's not too much shooting," he mutters, as they proceed into the mist.
Julian Bastille
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Would it be possible to get the map in the campaign info tab?
The proud voice calls out, though a bit muffled I am fine, just in the Entry Way. The little bastard in my head is far worse than any bogeymen in a fog. Stop it, it's my body you beast. I am in control. With that Julian holds on to one of his vials filled with a flaggaration solution ready to throw it at a moments notice.
Prepared spells are located at the top of my Character tab.
Toren "Stand" Still
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Perception Notice Unusual Stonework: 1d20 + 3 ⇒ (7) + 3 = 10
"Don't yer be so sure 'bout bogeymen. There's them that kin touch and kill in this world...an' some of 'em yeh can't touch back!"
Thovar Druskeden
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Thovar moves inside and attempts to get a bearing on his surroundings. Is anyone... or anything... else in here with them?
Perception: 1d20 + 4 ⇒ (5) + 4 = 9
| Venture Teller Play b'Post |
Toren begins coughing upon entering the mist. Julien and Thovar look at him as each seems unaffected. Toren continues wheezing as the others watch for signs of any dangers. An unnatural cold permeates this chamber and the tendrils of silver-gray mist flowing out the front archway into the courtyard beyond seem to effortlessly pierce the flesh and gently caress the bone in a cold embrace. The grand entranceway’s vaulted ceiling is supported by six great pillars of hewn black stone. Braziers mounted on the pillars cast white radiance from balls of continual light. The light glimmers eerily in the silvery haze that fills the atrium, giving the impression of something alien watching from the glowing fog.
Finally, Torens coughing fit ends. He straitens his back taking a big lung-filling breath of the mists.
Intelligence and Charisma are both reduced to 6,
Gain a +2 to Strength and Dexterity,
Become immune to fear,
Gain a +10 to Climb checks (and a climb speed of 20 feet),
Gain a +5 Acrobatics and stealth,
Gain a slam attack (1d4 for Medium creatures).
You should also rave and rant as a madmen, but beyond that I see no reason for you to become NPC... yet :)
The mist is not as thick as it appeared from outside. Opposite the entrance to the atrium is a hall. Two doors flank the hall. One is labeled with an exhibit placard that reads "The Honored Dead" and the other is labeled "Hunting the Beasts of Legend."
Thovar Druskeden
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"Are you all right, friend?!" Thovar casts resistance on his spluttering ally. "Abadar, protect him as he walks this dangerous road... let him resist the foul mist!"
Probably too late but just in case it's a poison or something and you need to make more saves!
Toren "Stand" Still
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"*hackcoughhack* Sure I'm right as lily stones! Nary a thought ter the milk in the lighter-upwards!" Toren stops and shakes his head, "Wasn't the welling thought I made in the balloon's room!"
AHAHAHAH!! This'll be fun! Is the slam attack the default attack or will that require some kind of sanity roll?
Jak Littlewolf
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Quietly, to those still outside, "Maybe not raving, but that doesn't sound right", then louder "Toren, come back out for a moment! Are you sure you're alright?"
Can we see inside or does the mist give concealment? And what are we using for light? Beckett was going to light his sword, but he's still outside.
Jak will get a Sunrod out, but won't light it yet unless we don't have other light sources.
| Venture Teller Play b'Post |
The entry hall & atrium is lit. (same room). The mist does not provide cover (that was a bit of fluff I threw in when I dinnae have the scenario in front of me
Elwyn Cintras
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Elwyn waits to see if Toren comes out and what happens to him.
"Yes Toren, clear your head out here for a moment."
and in reply to Julian, "Hold on a sec, lets see if the effects are temporary or are prolonged by exposure to the mist."
Toren "Stand" Still
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"The call...the call! Keepin' in line with the rest o' the fancy drippers! Not in the out but out the in? Can't seem to find the time or the legs of the grasshopper to jump!"
Toren takes a step towards the way he had come, crosses his eyes for a moment, then closes them. A few seconds later he snaps them open and says,"Keepin' shut the thick...yer straddled through the thin...Arrgghh!!!"
He bolts towards the door, tower shield in front of him, with no regard for if he's aiming truly towards the door.
Justicar Beckett des Laurant
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I'll move inside as well, taking a bit of the right flank.
I'm keeping up, but it's hard to post much. :(
Angruf
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Angruf <harumphs> mightily, and waits for Toren to find his way out of the building. He stands casually next to the entrance, foot extended to trip anyone raving and bolting.
'At the very least, he shouldn't be running about the countryside in such a state.'
| Venture Teller Play b'Post |
Beckett des Laurant begins coughing madly when he enters the mist.
Elwyn Cintras
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Hearing what sounds like someone else also beginning to cough madly he says "Great, not another one. Seems to affect some but not others." and he calls into the museum, "Does there appear any way to dissipate the mist or does it appear to come from any direction or source?"
Toren "Stand" Still
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Toren sprints as fast as he can, and doesn't see the foot casually stuck out. He trips and falls to the ground, which doesn't take long on account of his height, and lands in a clattering mess tangled with Tessa.
"It's a right bowlin' time to keep the watermelon from peelin'!"
| Venture Teller Play b'Post |
This mist has no particular direction. As much as it seems to leave through the main entrance it does not get any thinner inside. It swirls and moves but does not seem to come from anywhere.
Half the party in, half out, a feeling of being watched, a hallway with two doors, Cold mist. Other questions? What next?
Thovar Druskeden
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"We'd best get this over with! What are you all waiting for? Someone should open that door. I'll be right behind you, ready to protect you with Abadar's blessings!"
Thovar will move up behind whoever goes to open one of the doors...
Angruf
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Following behind the front line, and prepared to detain any raving lunatics fleeing, Angruf takes a brief moment and casts 'detect magic' to see if he can identify a source for the mist in the immediate hall.
"Let's proceed to the Hall of the Beasts of Legend - the name appeals to me. I think we should proceed at pace across this hall full of mists."
Elwyn Cintras
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GM - what I think we are trying to do with Toren is to see if his effects go away once he is out of the mist - then if anyone is too seriously afflicted they can exit and recover. Does Toren get better or does nothing change in his odd behavior?
If nothing appears to change with Toren, Elwyn moves in and joins the others, does a perception check to hear anything beyond the door.
Perception: 1d20 + 9 ⇒ (7) + 9 = 16
Toren "Stand" Still
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That's what I'm kinda waitin' to see too.
Toren grunts and groans. He gets himself righted, rubs a few sore spots, and says, "T'ain't nothin' a lukewarmer can chill!"
| Venture Teller Play b'Post |
Thanks for asking, dinnae realize that was a question earlier.
Toren breaths in the fresh air, but his darkened eyes, grunting groaning and mad ravings continue.
As Elwyn steps into the room he begins coughing. After a moment the spasm subsides and he proceeds to the door. Placing an ear-against it, he reports that nothing seems to be amiss on the other side.
| Venture Teller Play b'Post |
... Jak wets his extra shirt and ties it over his nose and mouth and waits a moment to see if they'll come out raving, before following ....
...
Angruf checks the hang of his axe, adjusts his armor, loads his crossbow, loops a cloth over his mouth, and prepares to embark....
These actions grant an immunity to the effects of the mist. As you are the last two to enter, I will move you inside as well.
Justicar Beckett des Laurant
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Beckett des Laurant begins coughing madly when he enters the mist.
** spoiler omitted **
I'm still catching up, and yes, technically I'm a Native Outsider, so it doesn't apply. That being said, I'm absolutely perfectly fine with you saying it does affect me for story reasons, as Aasimar was not a legal choice when this was made. The link simply brings me back to the discussion thread, so I'm not sure if that was the intent.
At this point, I will simply follow the party, weary of any threats, and thinking, "well, this is entirely new."
Justicar Beckett des Laurant
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Just curious, what do we see at the end of the hallway, (to the right)? Is there another doorway there, or is it too dark to make out?
| Venture Teller Play b'Post |
The end of the hall is too dark & misty from here.
Which door first?
The link should have taken you to your saves, your first post in the discussion thread.
Justicar Beckett des Laurant
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Ah, Ok, I got you.
I believe that Hunting the Beasts of Legend was our destination. I'll go ahead and cast Light on my Longsword again, pulling it out as both a torch and a weapon, but holding it defensively, rather than aggressively.
Justicar Beckett des Laurant
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"Whilst we are here, I seeketh a man, an Half-Orc, amongst the night's watch, named Wraithbane. Sheg Wraithbane. He is a fellow adventurer for the Society, and feared lot in the mists. I've been charged with trying to find and free him, if I can."
Julian Bastille
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Julian still holding onto his bomb joins the rest of the group, getting a comfortable position somewhere in the middle.
No, you coward, get to the front. Make your fists red with the blood of the corrupted.
Toren "Stand" Still
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Toren takes a deep breath, but still doesn't come to normal. He huffs and puffs a few times. He then grabs his shield, sets his jaw, and heads back in to join the rest of the group.
"Hopin' it ain't the wossname from the blueberry pie! Keepin' it fluffy weren't a treat of whipped cream."
| Venture Teller Play b'Post |
This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the grand clocktower of Absalom; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard. The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.