Mists of Mwangi: PFS PbP by Curaigh (Inactive)

Game Master Curaigh

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Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Oh, this should turn out well...
climb: 1d20 - 1 ⇒ (5) - 1 = 4

Angruf scrabbles for purchase at the base of the deceptively steep and tall ziggurat.

Paizo Employee

Male dwarf cleric of Abadar 2 -- 9/22 hp; Init +1; AC 17, touch 11, flat-footed 16 (+4 vs. giants); CMD 15; Fort +6, Ref +2, Will +6 (+2 vs. spells, SLAs, poison); Perception +8 (darkvision 60 ft.)

Thovar tries to stab the creature again with the dagger! 1d20 + 2 ⇒ (2) + 2 = 4 "Cursed thing, why won't you stand still?!"

Clearly, Thovar needs a bit more practice.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

"Thovar, keep moving down. Let's surround this thing"

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Maul smash! Come ere monkey! he exclaims as he pounds his chest and then takes two swipes at the gorilla.

slam: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 7 ⇒ (6) + 7 = 13
unarmed: 1d20 + 7 ⇒ (16) + 7 = 23
damage: 1d3 + 7 ⇒ (1) + 7 = 8


Core Helms ! Wizards Wanted Gameday X

Maul's swing gets inside the creature's arms skimming past its eyes but does not connect.
bravo team is up

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

That second attack doesn't hit with a 23? Uh-oh.

Jak howls as loudly as the gorilla as he strikes for its leg.
Greataxe(Rage,Power Attack): 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d10 + 10 ⇒ (3) + 10 = 13

And howls even louder when he can't even reach the leg.

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

'climbing. what is it with the climbing? don't monkeys believe in stairs? ladders even?'

Angruf makes redoubled efforts to climb the ziggurat.
climb: 1d20 - 1 ⇒ (8) - 1 = 7

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

No, that was my fault, I thought by wording of the template I gained a second attack, that wasn't the case it was just an option. So the second attack never occurred.

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Slowly moving up behind the large gorilla, and drawing an AoO, I think, I'll set up and take a swing at the beast.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Core Helms ! Wizards Wanted Gameday X

The gorilla swings as Beckett slips by. Both miss their targets.
AoO: 1d20 + 3 ⇒ (1) + 3 = 4 dmg: 1d6 + 2 ⇒ (1) + 2 = 3.
Toren's R2 needed, then the apes go.


Core Helms ! Wizards Wanted Gameday X

Angruf, for the record you have made no progress :)

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Angruf reviews the ziggurat for any likely prominences (bumps, drain pipes, etc.) that might support a rope. While he looks, he drops his backpack, and shakes his rope loose from its place on the pack.

'right tools for the right job. never was good at climbing like a spider. maybe I can swing some line like a spider instead.'

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Sorry, been a crazy weekend/morning for me.

"Monkey? There's monkey's all 'round!" Toren says as he turns around and moves that way, as he gets beside the now Maul he says, "MONKEY!!" and hastily tries to swing his polearm.

Attack: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d10 + 3 ⇒ (7) + 3 = 10


Core Helms ! Wizards Wanted Gameday X

Toren's blade cuts through the bark-like growths of the gorilla and it drops to the ground. The monkeys on the fringe howl in frustration, but that is the only change in their cacophony. The half-elf on top of the pyramid joins their screams with his own.

Toren please make a Will Save.
Alpha group is up.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Ah crap! :)

Will: 1d20 + 1 ⇒ (4) + 1 = 5

AH CRAP!

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

I Coup De Grace him as soon as he says "Ah". :)

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Does Angruf have any luck identifying likely anchors for ropes?
Ah, Wait! we've got a scroll for that!


Core Helms ! Wizards Wanted Gameday X

The ziggarut is in scale of the full size building, so it is stepped, just not to steppable sides. @Angruf: yes

Toren:
primeval curse. which works like [url=http://paizo.com/pathfinderRPG/prd/spells/bestowCurse.html#_bestow-curse]bestow curse. [/urlGoing with the middle effect, but the penalty is a -2 instead of a -4].


Core Helms ! Wizards Wanted Gameday X
Justicar Beckett des Laurant wrote:
I Coup De Grace him as soon as he says "Ah". :)

lol

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2
Justicar Beckett des Laurant wrote:
I Coup De Grace him as soon as he says "Ah". :)

AHAHAHAHAHAHAHAHAHAHAH!!!!

Venture Teller:
Is this one of those things I HAVE to have cured by the end of the session?!


Core Helms ! Wizards Wanted Gameday X

good question... your the first I've played to miss the save... & I'm a little fuzzy about the 5.0 rules still.

Toren's skin takes on a wooden appearance. Not the rough bark-like appearance of the gorilla, but a polished, smooth surface with sigils carved into it.

Toren:
I guess it is. More research coming to verify.

R2 summary:

**Alpha Group
Julien (21) misses the Da Tunga
Toren (20) finishes Da Tunga
Thovar (17) misses Da Tunga
**Bravo Group
Becket (15) moved in missed Da Tunga
Jak(13) missed Da Tunga
Angruf (12) missed climbing
Da Tunga: Dead
Mad Apes (5) (redacted, but Toren's skin started to gain a wooden appearance)
1d20 + 12 ⇒ (1) + 12 = 13

R3: alpha group is up. Please also include a perception check on your turn.

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

"What's...happening.........to...........MEEEEEEEE?!?!?!??!"

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

Julian will save: 1d20 + 1 ⇒ (15) + 1 = 16
Perception: 1d20 ⇒ 10
attacking nearest opponent: 1d20 + 7 ⇒ (9) + 7 = 16 1d6 + 7 ⇒ (6) + 7 = 13

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Angruf takes some care and focus to loft a rope around a likely looking support, and uses the rope to support his attempt to scale the ziggurat.

climb: 1d20 - 1 ⇒ (14) - 1 = 13 ...and whatever circumstance bonus GM may generously apply for clever use of ropes...


Core Helms ! Wizards Wanted Gameday X

Concentrating on the ropes and indents Angruf manages to climb halfway up the ziggurat.
the DC with a rope is a 5. I put this as a double move (-5) so you gain 20'.

Julien swings at the nearest opponent and belatedly realizes it is Toren. He somehow pulls back the swing and manages to miss the dwarf. Will save and attack played right into the RP :)
Toren and then beta team

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren screams as he sees his skin turn...wooden. He steps towards the big guerrilla and swings his polearm at the nearest little one.

Attack: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

checking in on Round 3 - but I believe I already had my action this round (a bit out of sequence).


Core Helms ! Wizards Wanted Gameday X

Aye, but give me perception roll :) Beta team goes

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

perception: 1d20 + 2 ⇒ (17) + 2 = 19

Scaling the ziggurat, placing the ropes, and carefully managing his handholds, Angruf is acutely aware of his environment.

Grand Lodge

[Per: +5, AC 16, Init +2, CMB +2, CMD 14, hp 14/14] Halfling Barbarian 1

With the gorilla down and no other obvious targets, Jak holds on to his Rage long enough to throw himself up the sides of the ziggurat.
climb Accelerated: 1d20 + 8 - 5 ⇒ (18) + 8 - 5 = 21

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

I'm so glad Angruf can't see Jak climbing the ziggurat like a staircase... <envy> :)


Core Helms ! Wizards Wanted Gameday X

R3:

**Alpha Group
Julien (21) misses Toren
Toren (20) misses an ape
Thovar (17) delaying?
**Bravo Group
Becket (15) here now
Jak(13) scampered 20' feet up the zigg*
Angruf (12) climbed 20' up the zig (with much more sweat and toil).
Da Tunga: Dead
Mad 'TikTaan' apes (5) :
*jak's perception: 1d20 + 5 ⇒ (18) + 5 = 23 ooohh so close...

Beckett and Thovar left

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

I'm just going to hold for now, waiting to see if the mass of monkies will swarm us.

Is the big guy down or dead? as thinking of Channeling to heal as I'm still pretty beat up.


Core Helms ! Wizards Wanted Gameday X
Justicar Beckett des Laurant wrote:

I'm just going to hold for now, waiting to see if the mass of monkies will swarm us.

Is the big guy down or dead? as thinking of Channeling to heal as I'm still pretty beat up.

1d20 + 2 ⇒ (12) + 2 = 14, 1d20 + 2 ⇒ (16) + 2 = 18 just down. PMed some folks, so moving on...

Thovar perc: 1d20 + 4 ⇒ (20) + 4 = 24, Thovar Ref: 1d20 + 1 ⇒ (18) + 1 = 19
Trees outside the window, burst through the glass. The vines and plants along the wall stretch and grow grasping at the everything in their path.

Ref<12:
gain the entangled condition.
Jak and Angruf are above the weeds. For everyone else the area is difficult terrain. At the end of your turn, make a DC 12 reflex save or see the spoiler above.

1d20 + 12 ⇒ (1) + 12 = 13 wheh, that is doible for most of you! :)

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

*bump bump* I almost tried to act again this round Angruf is very anxious to overcome this climbing obstacle, despite his size, lack of physical strength, and inexperience in climbing. 'We shall overcome!'

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

reflex: 1d20 + 3 ⇒ (3) + 3 = 6

Gah! Stupid weeds!


Core Helms ! Wizards Wanted Gameday X

R3:
**Alpha Group
Julien (21) misses Toren
Toren (20) misses an ape
Thovar (17) delayng?
**Bravo Group
Becket (15) delaying
Jak(13) scampered 20' feet up the zigg*
Angruf (12) climbed 20' up the zig (with much more sweat and toil).
Da Tunga: Dead
Mad 'TikTaan' apes (5) : entangle

alpha team to start round 4 please :)

R4:

**Alpha Group
Julien (21)
Toren (20)
Thovar (17)
**Bravo Group
Becket (15)
Jak(13)
Angruf (12)
Da Tunga:
Mad 'TikTaan' apes (5) :

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Refl: 1d20 ⇒ 1

Paizo Employee

Male dwarf cleric of Abadar 2 -- 9/22 hp; Init +1; AC 17, touch 11, flat-footed 16 (+4 vs. giants); CMD 15; Fort +6, Ref +2, Will +6 (+2 vs. spells, SLAs, poison); Perception +8 (darkvision 60 ft.)

Sorry for the inordinate delay. I'm back!

Thovar takes the opportunity to move through the tangling vines over to Beckett and cast cure light wounds, dropping his protection from evil spell. "Stay in the fight, friend!"

cure light wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Reflex save: 1d20 + 1 ⇒ (7) + 1 = 8

"Gah! Cursed vines! I'm stuck!"

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Reflex: 1d20 + 2 ⇒ (17) + 2 = 19

"Now what in the blazin' depths of Torag's furnace is THIS? Can anyone figger out who's makin' the weeds grow...or more importantly can anyone do something about it?!"


Core Helms ! Wizards Wanted Gameday X

Toren & Julien I need an action. Also to speed things up...
Thovar's perc: 1d20 + 4 ⇒ (13) + 4 = 17
Toren's perc: 1d20 + 1 ⇒ (3) + 1 = 4
Julien's perc: 1d20 ⇒ 19

Thovar:
A tiny idol, smaller than the smallest monkey in the room hides in the vines among the murals carved in the wall. While Julien also spots the thing, he doesn't really care in his current state. They are much more meaty targets present :)

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Besides being trapped, I'm not really sure what else I can do. I figured there is probably not enough room up top for everyone, and so far all the enemies appear down, except the army of monkeys, but they are not attacking, right?

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Toren goes to try to free the trapped Beckett!

Toren looks over his shoulder and sees that Beckett is trapped by the vines. He takes a swing at the vines with the sharp bit of his polearm.

Vine Attack!!: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Vine Damage!!: 1d10 + 3 ⇒ (3) + 3 = 6


Core Helms ! Wizards Wanted Gameday X

Correct, the monkeys are not attacking. I might suggest one of your Orisons however :) Also, it should be clear to everyone that Maw is under the influence of the mist (and did take an ironically appropriate swing at Toren :) To keep things moving, does anyone have questions that I might have missed offering in the description of things?

Silver Crusade

male (HP 15/15 | AC 14 | T 10 | FF 14 | CMD 13 | F +1 | R +3 | W +5 | Init +0 | Per +2, darkvision 60') dwarf bard 2

Angruf continues to climb! Climb I Say!

perception1: 1d20 + 2 ⇒ (14) + 2 = 16
perception2: 1d20 + 2 ⇒ (8) + 2 = 10
perception3: 1d20 + 2 ⇒ (4) + 2 = 6
perception4: 1d20 + 2 ⇒ (14) + 2 = 16

climb! 1: 1d20 + 2 ⇒ (18) + 2 = 20
climb! 2: 1d20 + 2 ⇒ (1) + 2 = 3
climb! 3: 1d20 + 2 ⇒ (11) + 2 = 13

The Exchange

HP 4/22 Init +2 Melee +4 AC: 20 Touch: 12 FF: 18 Fort: +6 Ref: +2 Will: +1 CMB +4 CMD +16 CMD(Trip) +23 CMD(Bullrush) +22 CMD(Overrun) +17 Dwarf Fighter Phalanx Soldier Archetype / 2

Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Perception Notice Unusual Stone: 1d20 + 3 ⇒ (8) + 3 = 11
Perception: 1d20 + 1 ⇒ (4) + 1 = 5
Perception Notice Unusual Stone: 1d20 + 3 ⇒ (7) + 3 = 10

Paizo Employee

Male dwarf cleric of Abadar 2 -- 9/22 hp; Init +1; AC 17, touch 11, flat-footed 16 (+4 vs. giants); CMD 15; Fort +6, Ref +2, Will +6 (+2 vs. spells, SLAs, poison); Perception +8 (darkvision 60 ft.)

"Look! There's a tiny idol in the vines over there!" Thovar points on the idol to the rest of the party.

Perception: 1d20 + 4 ⇒ (5) + 4 = 9
Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Perception: 1d20 + 4 ⇒ (10) + 4 = 14
Perception: 1d20 + 4 ⇒ (12) + 4 = 16
Perception: 1d20 + 4 ⇒ (9) + 4 = 13

Str check to break free: 1d20 + 2 ⇒ (19) + 2 = 21

Dark Archive

Male Chelish Human (HP 96/100; AC 18, FF 16, T 12, CMD 23; F +12, R+9, W+2; Perception +7, Init +2)

perception: 1d20 ⇒ 3
perception: 1d20 ⇒ 8
perception: 1d20 ⇒ 6
perception: 1d20 ⇒ 4
perception: 1d20 ⇒ 4

Silver Crusade

4/10 HP, AC: (18) 16, FF: (18) 16, T: (12) 10, CMD: 12, Fort: +4, Refl: +0, Will: +5 , Init: +0, Perception: +3 (darkvision), Acid/Cold/Elec Resist: 5, LG Archon-Blooded Assimar Mendevian Cleric 1, +3 Att, 1d8+3 (+1), 19/x2

Concentration: 1d20 + 4 ⇒ (2) + 4 = 6 <trying to cast detect magic>

Perception: 1d20 + 3 ⇒ (6) + 3 = 9
Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Perception: 1d20 + 3 ⇒ (8) + 3 = 11
Perception: 1d20 + 3 ⇒ (2) + 3 = 5
Perception: 1d20 + 3 ⇒ (1) + 3 = 4

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