MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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Zephyr braces for the magical transport and clenches her teeth. Despite her comfort with magic, teleportation always rubbed her the wrong way. It felt so unnatural. With the a world so big and full of wonder, instantly moving from one destination to the next meant missing all the glory in between. Still, lives were potentially at stake so time was of the essence.

Survival: 10 + 7 = 17
Survival: 10 + 7 = 17

It takes her a moment to get her bearings but Zephyr quickly recognizes the party’s drop off point. ”We’re close – roughly two days from Katapesh. We should move with haste. We don’t want to risk being caught in one of the sandstorms that tore through here recently. It would be… painful and potentially deadly”, she explains. ”Shall I call us mounts?”


Unnamed

Judging by the remaining bedrolls in two of the 4, it suggests that whomever was here, and the Pathfinders seem a likely choice since this is where you were dropped, that they left in a hurry. The odds of them making it to the city seem slim.

Survival 10-no taking 10 on this:
there is a rocky area about half a mile away, perhaps they sought shelter there, if they had camels, then the probably could have made it there.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Survival: 1d20 + 6 ⇒ (16) + 6 = 22

Arthur points to a rocky area about half a mile away. "I'd bet my left nut they went there, especially if they had camels."


Zephyr laughs softly at Arthur’s crude humor. ”Let’s hope it doesn’t come to that. We should see if there’s any sign of up them up there.”

Before the party leaves to investigate Zephyr performs a few incantations for protective spells. An invisible cloak of protective force envelops her and the tiny draconic beast curled around her shoulders. Now prepared for potentially dangerous travel, she nods to her companions. Mage armor x2 and shield companion.


Unnamed

The would be Pathfinders make there way to the rocky area, it takes a good 10 minutes to arrive and after another 1d4 ⇒ 1x10=10 minutes a small entrance to a cave is discovered. The light from the sun reveals about 40 feet back, it appears the cave goes even deeper, though it becomes utterly black.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din casts a few spells (Delay Poison and Longstrider), and pulls out a small pebble, throwing it into the air. It immediately bursts into flame, and starts to orbit his head, shedding light like a torch.

Specifically, an Ioun Torch.

Drawing his weapon, he locks it into his gauntlet, and cautiously moves forward into the depths of the cave.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Arthur takes off the massive bastard sword from his back, and with a bark lights the blade on fire. "I'll take point." He growls, heading inside.

Perception: 1d20 + 12 ⇒ (20) + 12 = 32


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley can scout ahead. I have magic eyes can see in dark. I also very sneaky. Maybe I sneak up."


Zephyr maintains a healthy distance while the warriors take point in exploring the dark cavern.


Unnamed

The sneaky goblin, falls back into his heritage and crouches down n the center of the group.


Unnamed

Map up

Before long the scouts come back and announce that there is larger campsite inside, filled with crates, with a large burning bonfire in the center, and a path leading deeper into the cave past it


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Arthur motions ahead. "By all means Churley." He narrows his eyes as the primitive sneaks off.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will follow next to Zephyr, figuring that she is an appropriate distance from the front end fighters.

He will cast Mage Armor on himself in order to be more secure. AC 24

A subterranean entrance to a cave? Most invigorating. Thankfully I have created an alchemical concoction that allows my human eyes to see in the dark. He splashes water from his waterskin on his face.

Sadly it only works on alchemically readied individuals such as myself.

Perception: 1d20 + 18 ⇒ (5) + 18 = 23


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

survival: 1d20 + 14 ⇒ (5) + 14 = 19 to check out the camp to see how many and if they went further in, or if there was some attack.


Unnamed

it would seem 3 regularly are here, more perhaps have been around. All the crates are locked, the fire suggests that people are coming back


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

"Looks like they aren't done with this camp yet. We can set up to watch or ambush them."


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Why we ambush them? We not know they bad. Maybe watch and learn. We hide."


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

I can see the map but can't move my icon?

Kixzik sits briefly and thinks about what to do.

If we are to ambush them I think we can setup quietly.

Can I take 10 on Stealth? If so 30 on Stealth Check.

Kixzik seems to meld into the shadows, patiently waiting for his enemies. He keeps his cognatogen to hand just in case.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

"I said ambush, not kill. I have no problem with just watching."


Unnamed

So everyone want to hide behind a crate or something? Happy to let you all take 10 on stealth. Put yourself where you would like to be on the map please, and tell me how long you will wait.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

I get a view only message in Google Docs.

Can you place Kixzik behind the crate in the NE?


Unnamed

yes I will, let me fix that


Unnamed

Fixed you can now edit it


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Take 10 on stealth gets me a 28.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Taking 10 on stealth gets me a 6. Maybe I should stay in the hallway. However, remember that if you're not moving at all you get a +20 to stealth.


Unnamed

that is only if you are invisible "Magic If you are invisible, you gain a +40 bonus on Stealth checks if you are immobile, or a +20 bonus on Stealth checks if you're moving." I don't see anything about that if you are not using magic, I might be blind...but pretty sure I am not. I will put you in the hall with the other noise makers.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Too bad, I'd love to have a 50 on my stealth. And ambush all my players.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

It's always made sense to me that if you're not moving you're a lot harder to notice than if you're moving. There are two ways to notice people: sight and sound. Eliminating the chance of one exposing you gives a +20 bonus, eliminating both gives you +40. Either way I'll go back in the hallway.


Unnamed

4d20 ⇒ (13, 8, 14, 3) = 38

4 humanoids wander back into the camp. They look fairly tough. check map for their loud outs

They do no see anyone.


Unnamed

you can surprise them if you like


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

I think we agreed to just watch for a bit, learn about them.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Do any of them match the picture the the gnome gave us? The load outs don't match and there's two humans, not halflings, but adventurers do die.

Kixzik cocks his ears to see if he can hear any conversation amongst the four.

Perception: 1d20 + 18 ⇒ (6) + 18 = 24


Unnamed

Oh I know Arthur, just letting the bloodlust have a chance to grab you!

They do not look like the missing 4.

...shame they didn't make it. But what are you going to do right? the man with two swords says.

the halfling replies Well not our problem is it? What do we have for dinner?

there is a non-commital grunt and they make their way towards the fire.

Don't suppose there is any of that lizard meat left is there?

I have no idea. I guess I can go check the crates The half orc w the ax says

adjusted the positions on the map to this point

4d20 ⇒ (10, 2, 9, 3) = 24


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik continue hiding.

Interesting, they don't seem overly hostile. I wonder if we could barter for information about the people that "didn't make it," as that might be our missing Pathfinders.

Unfortunately if either I or my grammatically challenged friend were to come out of hiding we might provoke a negative psychological response. Hopefully our large compatriots will call out for survivors of the abandoned campsite.

Kixzik's hands twitch with the need to make a note.

Mental note: derive a formula that temporarily alters the energy inherent in living brain of subject to communicate with other nearby subjects. Formula to be called "Mental Communication Realizer Mark I".


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Hey, he may have a fury in him, but it's a righteous one against evil! He is a paladin after all :P


There's a halfling and a half-orc and this isn't the group we're looking for?

Zephyr waits in silence as well looking for a sign of the group's intention.


Unnamed

correct these are not the droids you are looking for


Unnamed

The human with the Falchion speaks, I figure we better wait for Lesath he is always upset if we aren't on "guard" when he returns. she makes air quotes as she says that, and everyone rises and leans against a crate, with the weapons "sort of" at the ready.

The halfling pulls a wine skin off his side and takes a drink and tosses it to the human with two blades.

I figure he should be back soon enough. He says and tosses it to the half-orc

Never know with that one. Lets give it 20 minutes then we eat and he can go to Asmodeous! They all laugh


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Asmodeus? Are they devil worshippers?


I'm not usually the 'smite on sight' type but you could try detecting their alignment.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Range limit. Plus I need line of sight, which means exposing myself. I'll do that when I get a chance though.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Note to self: situation dubious. Given previously explored dimensions of cavern and point of origin of intruders, likely this "Lesath" is outside, possibly procuring provisions from town in distance.

Kixzik would dearly love to be writing a note.

Due to this fact, very likely discovery of larger compatriots concealed in entrance imminent. Odds of Kixzik experiencing melee combat...high...due to disposition of forces. Falchion-to-goblin height ratio unacceptably even, must determine how to avoid death by sword.


Unnamed

I see no reason you cannot write a note.

give Churley a chance to post what he wants to do


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley, being somewhat unsure if these are good or bad people, just keep watching.


Unnamed

DM Super Secret Rolls:
1d100 ⇒ 79 2d20 ⇒ (13, 5) = 18

Naughty naughty! If you are looking at this you take 1d12 ⇒ 9 negative energy damage

They continue to blather on, nothing of import, everyone roll me a perception please.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

perception: 1d20 + 17 ⇒ (17) + 17 = 34


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Perception: 1d20 + 18 ⇒ (6) + 18 = 24

Sigh, the curse of the RNG strikes again.


Unnamed

1d20 + 7 ⇒ (12) + 7 = 19
1d20 + 12 ⇒ (8) + 12 = 20
1d20 + 20 ⇒ (6) + 20 = 26

The RNG does not like you guys

5d20 + 24 ⇒ (13, 11, 5, 9, 2) + 24 = 64
5d20 ⇒ (16, 2, 19, 7, 5) = 49 the other party wins the initiative.

1d3 ⇒ 1

After 5 minutes of waiting suddenly a voice right behind Zephyr cries out

AMBUSH! TO ARMS! And a rapier plunges toward her

1d20 ⇒ 3 for 1d6 + 3 + 5d6 ⇒ (5) + 3 + (2, 2, 6, 5, 4) = 27

begin init-which as i said they won
Then the elf steps next to the three of you in the hall and is a whirlwind of flashing rapier
1d20 ⇒ 12 on Zephyr for 1d6 + 3 + 5d6 ⇒ (5) + 3 + (4, 1, 1, 2, 6) = 22
1d20 ⇒ 1 on Arthur for miss
1d20 ⇒ 6 on Seif for 1d6 + 3 + 5d6 ⇒ (6) + 3 + (1, 6, 6, 1, 3) = 26

The human with the falchion immediately casts a spell and goes invisible.

the human with two short swords draws them and moves

The half-orc in robes takes to the air and moves toward the sound of the combat, after casting fly

The halfling with the bow roars and double moves forward.

GO


Perception: 1d20 + 7 ⇒ (7) + 7 = 14


Unnamed

map is updated, and i have put your damage in there. Zephyr if you need an avatar for your familiar feel free to up load one and size it!

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