| Kixzik |
Math says 6110.85 gp per person to go shopping, all requested items distributed.
| Kixzik |
Kixzik will make a mad dash selling and purchasing items and then return to a secure location and set up his lab, spending a full day discovering the secret of extracts and transcribing them in his notes.
FYI - Craft (alchemy) is at 33 to create items - do you want me to roll to hybridize or can I just take 10 and auto-succeed? (If I take 20 my roll is 58!)
He'll also combine 3 holy water and alchemist fire vials using his new hybridization funnel.
Yes, this new cauldron and it's funnel is creating a great number of items, making them more clear. Soon the secrets of alchemy's 2nd circle will become clear to me, and once I unlock enough of the secrets of the universe I will rule the world!
| Kixzik |
I figure everyone will be ready within a day, then hijinks will ensue -it'll be last thing I do that day.
| Kixzik |
Don't be ridiculous Churley - the world is already round as I've told you. Besides, there are more important things to do when I'm ruler - such as increasing the production of pickled vegetables, and corralling horses so they can't steal your soul. And remember, don't tell the others about our plans - people get touchy about world rulership.
Super-intelligent or not, he's still a goblin.
| Kixzik |
Kixzik will present himself back at the lawyers office after his shopping and alchemical labors, tired but strangely neither hungry nor thirsty.
Well, I suppose I'm the first to arrive. I should wait for the taller members of the party.
| Kixzik |
Then you're fortunate - every goblin knows well that their soul is forfeit in the ravening maws of a horse. They keep your soul in their teeth.
Kixzik shudders in horror.
Fortunately my alchemical skills have altered my quintessence so that my soul cannot be properly absorbed and will head to the side of the Master of Masters should I perish before my goals are achieved. An unlikely event given my advanced intellect.
| MiniGM |
Da'Lise nods and has a strange drink, coffee, and sweets waiting, she pours some for the goblin and begins to go over her notes with him.
You were right that was the wrong translation. I look forward to letting that stuck up prig know about his mistake, I am actually in the process of retranslating this part of the scroll, which relates directly to the activation of it. Once we figure this out we will know how to activate it.
She says as she makes adjustments to all three copies of the notes.
| MiniGM |
Eventually everyone rolls in, some proudly displaying shiny new equipment others, with belt pouches building with platinum and gems.
Da'Lise serves pastry and coffee to everyone.
So our strange friend here was correct there was a mis-translation She says standing behind the desk with everyone across from her.
His revealing that the word was actually hot, allowed me to retranslate everything in the immediate area. This one section, had never made any sense, but apparently it is a poem, and it is strange as I have never seen something so...well I am not sure how to describe it. But it is not something I would expect to be penned by Nex. It reads
There is a place where the sidewalk ends And before the street begins,
And there the grass grows soft and white,
And there the sun burns crimson bright,
And there the moon-bird rests from his flight
To cool in the peppermint wind.
Let us leave this place where the smoke blows black
And the dark street winds and bends.
Past the pits where the asphalt flowers grow
We shall walk with a walk that is measured and slow,
And watch where the chalk-white arrows go
To the place where the sidewalk ends.
Yes we'll walk with a walk that is measured and slow,
And we'll go where the chalk-white arrows go,
For the children, they mark, and the children, they know
The place where the sidewalk ends.
The second she completes the last line, there is a loud popping sound, and the safe in the corner of the room glows a bright blue, and the door of the safe fires off and slams into the desk, leaving a huge gouge in it. A whirlwind of sand and heat comes out of the safe and immediately begins to suck everyone in the room towards it, Da'Lise allows herself to be wrapped around the edge of her desk, but no one else has any such thing to hold onto. Everyone is pulled toward the safe with sickening speed, just as Churley is reaching it there is an explosions.
| MiniGM |
With a sudden explosion of light and sound, the world becomes
engulfed in fire. The ground itself seems to give way, and suddenly
you are falling, falling through a vortex of fire, plummeting into
the throat of a volcano. The pain tears through your flesh, yet still
is strangely less overwhelming than what one might expect of a
cataclysm this all-encompassing. A sense of vertigo overwhelms
even the fire and noise, and the sensation of falling grows into a
tempest of burning wind.
And then, in the flaming clouds and firestorm around you, shapes
begin to emerge. Men and women made of fire and smoke—
adorned with glittering jewelry and wielding scimitars made of fire,
their faces twisted masks of glory and cruelty—rise up through the
firestorm just as you are falling. Some of them seem to notice and
mock you as you fall before they surge upward and out of sight.
And then comes the last of them, a towering, burning warrior with
great horns and a cruel, curved sword. This immense figure notices
you as well, and even takes the time to smile sardonically as he
bows in mockery, as if thanking you for a service you provided. And
then, with a flash, he is gone as well, trailing behind him a noxious
plume of burning ash and searing cinders.
As suddenly as it began, the vortex of fire is no more. For a
moment, you can see nothing, hear nothing, feel nothing. But
then, sensation slowly returns. The sound of waves crashing on
a shore; the feel of a warm breeze and the grit of a bed of sand;
the smell of salt air and strange exotic flowers—all these and
more slowly fill the world. As your vision clears, you behold an
idyllic tropical bay. Behind you rises a hilly junglescape rife with
birdlife and snakes and strange flowers. Across a shallow inlet,
more of the island rises, its slopes covered with jungle as well.
Above, the sky is cloudless and blue while some distance down
the beach stand a pier and a small stone hut—the only signs of
civilization. Of the vortex of fire itself, there is no sign.
Thump...thump...thump...thump...splash Churley, Seif, Zephyr and Arthur thud softly into the sand, while Kix lands face first in the ocean.
Battle map is up, though we are not currently in battle. But you may move yourselves as you wish.
| Seif-al-Din ibn-Subhi |
Seif-al-Din stands up, and brushes the sand from his tunic, with a sigh.
"Remind me to have strong words with that lawyer if and when we manage to get back... I would guess that we have ended up in the Scroll, but who were those beings of fire we encountered on the way into this place??"
| Arthur Osorkon |
Oh don't tell me this is a bloody riddle. But Arthur's fears are dissipated when he's sucked into another dimension. A far easier problem to deal with. Arthur stands cautiously, checking for broken bones and equipment. "Everybody alright?" He growls. "Give me a lich over a lawyer any day."
Is there any sort of knowledge roll for the creatures we saw?
| Kixzik |
Kixzik runs in the water for a bit, unable to find the wig which has fallen from his head and been washed away.
Looking crestfallen, he'll pull of an oversized tricorn from his back and fit in on his head.
You can actually see him wipe a tear from his eye in response to the loss of the wig.
This is...truly terrible. If we're in a pocket dimension then I'll never be able to conq...uh, purchase another wig to cover my unsightly bald spot.
Knowledge (History): 1d20 + 14 ⇒ (14) + 14 = 28
Knowledge (Local): 1d20 + 14 ⇒ (10) + 14 = 24
Knowledge (Planes): 1d20 + 14 ⇒ (11) + 14 = 25
Kixzik will look around and sigh.
Now, what we have to do is discover a way out of this place, if it is indeed the Kakison of legend. There must be something that will make this place whole - a missing piece, if you will, that will allow us to leave.
| MiniGM |
You immediately recognize the creatures as http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/genie/efreeti
You are also able to deduce fairly quickly that these are creatures from this plane that managed to escape while you lot were being pulled in.
The leader seemed to remind you of some figure from history...but you just can't recall.
| Kixzik |
Kixzik is irritated beyond belief.
Efreeti! We must have somehow triggered an exchange, allowing the efreeti out of this location in exchange for our entry. And one of them seemed quite...familiar but I couldn't place him.
Kixzik, still dripping wet and now collecting sand on his shoes, his eyes rapidly shifting back and forth as he thinks.
This is troublesome. If Efreeti have emerged into Katapesh in large numbers they could quickly overwhelm the local authorities - and perhaps the region. Gnolls are quite unable to fight off outsiders made of fire so the badlands might fall under their control as well. This would set back my designs by no less than four years - an unacceptable delay.
He turns to his companions.
Well, quickly we need to first make provisions for food and shelter. Then we need to determine where we are in relation to the boundaries of Kakison and if there are any natives we can get help from. Finally we need to find any and all landmarks related to Nex. Anyone willing to name a country after himself had to be an incredible egotist, which means somewhere there's a tower or palace or floating castle with notes a route out of here.
He looks at the others quizzically.
Can you think of anything else we need to do?
| MiniGM |
Everyone pulls themselves onto the beach, confused, or angry or both. The first order of business is to get their bearings and then figure out what to do.
As everyone finishes dumping the sand out of their boots, or in Kix's case banging the water out of his ears, the water ripples quickly and a massive beat with 6 has pops out.
Init 5d20 + 24 ⇒ (10, 10, 16, 8, 9) + 24 = 77
1d20 + 1 ⇒ (18) + 1 = 19
Hydra wins init
arcana checks to learn something about it
The hydra swims forward and7 of its heads leaps out at Churley[oc] yes it has a swim see and yes it has pounce[
6d20 ⇒ (19, 16, 20, 19, 1, 20) = 95 1d2d20 ⇒ (3, 16) = 19 no and no. total damage 3d8 + 9 ⇒ (8, 3, 3) + 9 = 23
Go heroes this is going to be a slaughter
| Churley |
Churley will start chucking the Starknife at the body of the beast.
point blank shot, rapid shot, deadly aim, and close quarters thrower so no AOOs provoked
to hit: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d4 + 13 + 1d6 ⇒ (1) + 13 + (2) = 16
to hit: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d4 + 13 + 1d6 ⇒ (1) + 13 + (3) = 17
to hit: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d4 + 13 + 1d6 ⇒ (4) + 13 + (3) = 20
"Churley not need to be hydrated!"
| Kixzik |
Kixzik is quite grateful he exited the water with haste earlier and advances behind Churley. Can't edit map at work, move up to be within 20 feet of the back left corner of the hydra.
Well done, Churley! That meddlesome monster will soon be so much sashimi!
For the moment trusting his compatriots, he mixes and throws another concoction.
Attack(Stink Bomb, DC 16): 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Damage(Stink Bomb): 4d6 + 5 ⇒ (5, 2, 1, 2) + 5 = 15
!$%^)!#%^()!# low damage *(&#@(*&$!
EDIT: Knowledge (Arcana) to remember weak points.
Knowledge (Arcana): 1d20 + 20 ⇒ (9) + 20 = 29
| Arthur Osorkon |
I'll just be on the defensive for an AC bonus, forgot the specific rules for that. Not wanting to provoke, so I'll 5 foot step next turn to reach it and attack.
| MiniGM |
Seif sends a sling bullet into the beasts chest, leaving a dark welt, which immediately begins to heal, then he moves a bit closer can 5 ft into real attack range next round drawing his blade.
The 6 heads of the hydra seem to argue with each other, before they decide to attack all three of you in range
Churley: 2d20 ⇒ (6, 17) = 23 miss
Seif: 2d20 ⇒ (14, 12) = 26 miss
Arthur: 2d20 ⇒ (1, 3) = 4 miss
well that was well done.
Go
| Kixzik |
Kixzik knows a really good trick - throwing bombs, so he does it again.
This time the bomb is just a garden variety fire bomb.
Attack (Bomb): 1d20 + 11 ⇒ (14) + 11 = 25
Damage (Bomb): 4d6 + 5 ⇒ (5, 4, 2, 1) + 5 = 17
Excepting any allies squares in range, up to 5 squares.
He takes a five foot step back and pulls out his crossbow.
We need to cut off the heads if we can, or do overwhelming damage! The thing heals fast.
| Arthur Osorkon |
Wow, he missed with some pretty good rolls. Poor bastard.
Arthur takes on more cautious step forward, then swings his monster of a bastard sword. "Come on, we need to get our heads together too!"
Attack: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 2d8 + 19 + 1d6 ⇒ (1, 8) + 19 + (3) = 31
Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d8 + 19 + 1d6 ⇒ (5, 6) + 19 + (6) = 36
Blah, I returned with rolls just as good.
| Kixzik |
Kixzik presses Arthur, Seif and Churley to help him cut the heads off while they have the chance.
Right as Arthur kills the hydra, Kixzik laughs.
You're luggage!
Yes, all of Kixzik's lines are Schwarzenegger or Bond rip-offs in the voice of Maurice LaMarche.
| Seif-al-Din ibn-Subhi |
"I think overwhelming damage worked..."
Seif-al-Din then glances warily around, making sure that there are no other immediately-hostile creatures lurking in the immediate vicinity.
| Kixzik |
Knowledge (Nature): 1d20 + 14 ⇒ (18) + 14 = 32
| Arthur Osorkon |
For some reason I thought this hydra was going to be way scarier.
Arthur almost pouts as the hydra dies. "Just goes to show you, putting your heads together isn't always the best idea." He turns at the turtle with a perplexed look. "And here I thought things were moving quickly."
Does it look hostile?
| Kixzik |
Cheer up Arthur, at least it's not a giant snail.
| Kixzik |
That's a dubious proposition.
Take 20 on perception for 38 (if possible).