MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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Unnamed

that is a question for Kix. He is keeping the spread sheet. He said he will get it figured out later today. Keep in mind if you want to further enchant something it will take days to do so...so choose wisely if you want to do that.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

I'm going to save my money for a magic item to make me fly. Probably boots.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Math says 6110.85 gp per person to go shopping, all requested items distributed.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will make a mad dash selling and purchasing items and then return to a secure location and set up his lab, spending a full day discovering the secret of extracts and transcribing them in his notes.

DM:

FYI - Craft (alchemy) is at 33 to create items - do you want me to roll to hybridize or can I just take 10 and auto-succeed? (If I take 20 my roll is 58!)

He'll also combine 3 holy water and alchemist fire vials using his new hybridization funnel.

Yes, this new cauldron and it's funnel is creating a great number of items, making them more clear. Soon the secrets of alchemy's 2nd circle will become clear to me, and once I unlock enough of the secrets of the universe I will rule the world!


Unnamed

you can take 10 but don't forget they obly last 24 hours


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

I figure everyone will be ready within a day, then hijinks will ensue -it'll be last thing I do that day.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Once you rule world, will you make it into ball? Make more sense flat. "


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Don't be ridiculous Churley - the world is already round as I've told you. Besides, there are more important things to do when I'm ruler - such as increasing the production of pickled vegetables, and corralling horses so they can't steal your soul. And remember, don't tell the others about our plans - people get touchy about world rulership.

Super-intelligent or not, he's still a goblin.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will present himself back at the lawyers office after his shopping and alchemical labors, tired but strangely neither hungry nor thirsty.

Well, I suppose I'm the first to arrive. I should wait for the taller members of the party.


Unnamed

OK folks, I will move us on late tonight or tomorrow morning. Make thos purchases


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley like horses. Good for eating or riding. Me still have soul, not taken by tribe's horses. "


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Then you're fortunate - every goblin knows well that their soul is forfeit in the ravening maws of a horse. They keep your soul in their teeth.

Kixzik shudders in horror.

Fortunately my alchemical skills have altered my quintessence so that my soul cannot be properly absorbed and will head to the side of the Master of Masters should I perish before my goals are achieved. An unlikely event given my advanced intellect.


Unnamed

Da'Lise nods and has a strange drink, coffee, and sweets waiting, she pours some for the goblin and begins to go over her notes with him.

You were right that was the wrong translation. I look forward to letting that stuck up prig know about his mistake, I am actually in the process of retranslating this part of the scroll, which relates directly to the activation of it. Once we figure this out we will know how to activate it.

She says as she makes adjustments to all three copies of the notes.


Unnamed

Eventually everyone rolls in, some proudly displaying shiny new equipment others, with belt pouches building with platinum and gems.

Da'Lise serves pastry and coffee to everyone.

So our strange friend here was correct there was a mis-translation She says standing behind the desk with everyone across from her.

His revealing that the word was actually hot, allowed me to retranslate everything in the immediate area. This one section, had never made any sense, but apparently it is a poem, and it is strange as I have never seen something so...well I am not sure how to describe it. But it is not something I would expect to be penned by Nex. It reads

There is a place where the sidewalk ends And before the street begins,
And there the grass grows soft and white,
And there the sun burns crimson bright,
And there the moon-bird rests from his flight
To cool in the peppermint wind.

Let us leave this place where the smoke blows black
And the dark street winds and bends.
Past the pits where the asphalt flowers grow
We shall walk with a walk that is measured and slow,
And watch where the chalk-white arrows go
To the place where the sidewalk ends.

Yes we'll walk with a walk that is measured and slow,
And we'll go where the chalk-white arrows go,
For the children, they mark, and the children, they know
The place where the sidewalk ends.

The second she completes the last line, there is a loud popping sound, and the safe in the corner of the room glows a bright blue, and the door of the safe fires off and slams into the desk, leaving a huge gouge in it. A whirlwind of sand and heat comes out of the safe and immediately begins to suck everyone in the room towards it, Da'Lise allows herself to be wrapped around the edge of her desk, but no one else has any such thing to hold onto. Everyone is pulled toward the safe with sickening speed, just as Churley is reaching it there is an explosions.


Unnamed

With a sudden explosion of light and sound, the world becomes
engulfed in fire. The ground itself seems to give way, and suddenly
you are falling, falling through a vortex of fire, plummeting into
the throat of a volcano. The pain tears through your flesh, yet still
is strangely less overwhelming than what one might expect of a
cataclysm this all-encompassing. A sense of vertigo overwhelms
even the fire and noise, and the sensation of falling grows into a
tempest of burning wind.
And then, in the flaming clouds and firestorm around you, shapes
begin to emerge. Men and women made of fire and smoke—
adorned with glittering jewelry and wielding scimitars made of fire,
their faces twisted masks of glory and cruelty—rise up through the
firestorm just as you are falling. Some of them seem to notice and
mock you as you fall before they surge upward and out of sight.
And then comes the last of them, a towering, burning warrior with
great horns and a cruel, curved sword. This immense figure notices
you as well, and even takes the time to smile sardonically as he
bows in mockery, as if thanking you for a service you provided. And
then, with a flash, he is gone as well, trailing behind him a noxious
plume of burning ash and searing cinders.
As suddenly as it began, the vortex of fire is no more. For a
moment, you can see nothing, hear nothing, feel nothing. But
then, sensation slowly returns. The sound of waves crashing on
a shore; the feel of a warm breeze and the grit of a bed of sand;
the smell of salt air and strange exotic flowers—all these and
more slowly fill the world. As your vision clears, you behold an
idyllic tropical bay. Behind you rises a hilly junglescape rife with
birdlife and snakes and strange flowers. Across a shallow inlet,
more of the island rises, its slopes covered with jungle as well.
Above, the sky is cloudless and blue while some distance down
the beach stand a pier and a small stone hut—the only signs of
civilization. Of the vortex of fire itself, there is no sign.

Thump...thump...thump...thump...splash Churley, Seif, Zephyr and Arthur thud softly into the sand, while Kix lands face first in the ocean.

Battle map is up, though we are not currently in battle. But you may move yourselves as you wish.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din stands up, and brushes the sand from his tunic, with a sigh.

"Remind me to have strong words with that lawyer if and when we manage to get back... I would guess that we have ended up in the Scroll, but who were those beings of fire we encountered on the way into this place??"


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Oh don't tell me this is a bloody riddle. But Arthur's fears are dissipated when he's sucked into another dimension. A far easier problem to deal with. Arthur stands cautiously, checking for broken bones and equipment. "Everybody alright?" He growls. "Give me a lich over a lawyer any day."

Is there any sort of knowledge roll for the creatures we saw?


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"What just happen to Churley? Did I eat wrong mushrooms or something?"


Unnamed

Yes knowledge planes AND local or history


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik runs in the water for a bit, unable to find the wig which has fallen from his head and been washed away.

Looking crestfallen, he'll pull of an oversized tricorn from his back and fit in on his head.

You can actually see him wipe a tear from his eye in response to the loss of the wig.

This is...truly terrible. If we're in a pocket dimension then I'll never be able to conq...uh, purchase another wig to cover my unsightly bald spot.

Knowledge (History): 1d20 + 14 ⇒ (14) + 14 = 28
Knowledge (Local): 1d20 + 14 ⇒ (10) + 14 = 24
Knowledge (Planes): 1d20 + 14 ⇒ (11) + 14 = 25

Kixzik will look around and sigh.

Now, what we have to do is discover a way out of this place, if it is indeed the Kakison of legend. There must be something that will make this place whole - a missing piece, if you will, that will allow us to leave.


Unnamed

Kix:

You immediately recognize the creatures as http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/genie/efreeti

You are also able to deduce fairly quickly that these are creatures from this plane that managed to escape while you lot were being pulled in.

The leader seemed to remind you of some figure from history...but you just can't recall.


Zephyr struggles to get her bearings.

"We... we did it", she manages while resting a comforting hand on her familiar's head. "What were those creatures?"


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik is irritated beyond belief.

Efreeti! We must have somehow triggered an exchange, allowing the efreeti out of this location in exchange for our entry. And one of them seemed quite...familiar but I couldn't place him.

Kixzik, still dripping wet and now collecting sand on his shoes, his eyes rapidly shifting back and forth as he thinks.

This is troublesome. If Efreeti have emerged into Katapesh in large numbers they could quickly overwhelm the local authorities - and perhaps the region. Gnolls are quite unable to fight off outsiders made of fire so the badlands might fall under their control as well. This would set back my designs by no less than four years - an unacceptable delay.

He turns to his companions.

Well, quickly we need to first make provisions for food and shelter. Then we need to determine where we are in relation to the boundaries of Kakison and if there are any natives we can get help from. Finally we need to find any and all landmarks related to Nex. Anyone willing to name a country after himself had to be an incredible egotist, which means somewhere there's a tower or palace or floating castle with notes a route out of here.

He looks at the others quizzically.

Can you think of anything else we need to do?


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley bets if we find right mushrooms we can do that again. "


Unnamed

Everyone pulls themselves onto the beach, confused, or angry or both. The first order of business is to get their bearings and then figure out what to do.

As everyone finishes dumping the sand out of their boots, or in Kix's case banging the water out of his ears, the water ripples quickly and a massive beat with 6 has pops out.

Init 5d20 + 24 ⇒ (10, 10, 16, 8, 9) + 24 = 77
1d20 + 1 ⇒ (18) + 1 = 19

Hydra wins init

arcana checks to learn something about it

The hydra swims forward and7 of its heads leaps out at Churley[oc] yes it has a swim see and yes it has pounce[

6d20 ⇒ (19, 16, 20, 19, 1, 20) = 95 1d2d20 ⇒ (3, 16) = 19 no and no. total damage 3d8 + 9 ⇒ (8, 3, 3) + 9 = 23

Go heroes this is going to be a slaughter


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley will start chucking the Starknife at the body of the beast.

point blank shot, rapid shot, deadly aim, and close quarters thrower so no AOOs provoked
to hit: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d4 + 13 + 1d6 ⇒ (1) + 13 + (2) = 16
to hit: 1d20 + 11 ⇒ (12) + 11 = 23 damage: 1d4 + 13 + 1d6 ⇒ (1) + 13 + (3) = 17
to hit: 1d20 + 6 ⇒ (18) + 6 = 24 damage: 1d4 + 13 + 1d6 ⇒ (4) + 13 + (3) = 20

"Churley not need to be hydrated!"


Unnamed

oh that was awful. +1 damage on all those attacks

The star knife slams into the beast over and over, blood flies everywhere.

is this Tempest?


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Yes, it is Tempest.


Zephyr retreats a step and touches the goblin with a minor prayer. Guidance.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik is quite grateful he exited the water with haste earlier and advances behind Churley. Can't edit map at work, move up to be within 20 feet of the back left corner of the hydra.

Well done, Churley! That meddlesome monster will soon be so much sashimi!

For the moment trusting his compatriots, he mixes and throws another concoction.

Attack(Stink Bomb, DC 16): 1d20 + 11 + 1 ⇒ (13) + 11 + 1 = 25
Damage(Stink Bomb): 4d6 + 5 ⇒ (5, 2, 1, 2) + 5 = 15

!$%^)!#%^()!# low damage *(&#@(*&$!

EDIT: Knowledge (Arcana) to remember weak points.

Knowledge (Arcana): 1d20 + 20 ⇒ (9) + 20 = 29


Unnamed

you can't be where you wanted to be without provoking I don't think, but I put you in a spot that wont hit churley

Kix:

You recall that hydras can regrow heads, they have rapid healing, and you need to kill it real dead.

1d20 ⇒ 8 saved


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Arthur steps forward cautiously, eying the creature. "We need to get ahead of this creature!"

5 foot step and scanning the creature for evil.


Unnamed

not evil, you still have a standard action remaining


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

I'll just be on the defensive for an AC bonus, forgot the specific rules for that. Not wanting to provoke, so I'll 5 foot step next turn to reach it and attack.


Unnamed

Got ya. Just need an action from Seif. I will not in about an hour or hour and a half


Unnamed

Seif sends a sling bullet into the beasts chest, leaving a dark welt, which immediately begins to heal, then he moves a bit closer can 5 ft into real attack range next round drawing his blade.

The 6 heads of the hydra seem to argue with each other, before they decide to attack all three of you in range

Churley: 2d20 ⇒ (6, 17) = 23 miss
Seif: 2d20 ⇒ (14, 12) = 26 miss
Arthur: 2d20 ⇒ (1, 3) = 4 miss

well that was well done.

Go


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik knows a really good trick - throwing bombs, so he does it again.

This time the bomb is just a garden variety fire bomb.

Attack (Bomb): 1d20 + 11 ⇒ (14) + 11 = 25
Damage (Bomb): 4d6 + 5 ⇒ (5, 4, 2, 1) + 5 = 17

Excepting any allies squares in range, up to 5 squares.

He takes a five foot step back and pulls out his crossbow.

We need to cut off the heads if we can, or do overwhelming damage! The thing heals fast.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Wow, he missed with some pretty good rolls. Poor bastard.

Arthur takes on more cautious step forward, then swings his monster of a bastard sword. "Come on, we need to get our heads together too!"

Attack: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 2d8 + 19 + 1d6 ⇒ (1, 8) + 19 + (3) = 31

Attack: 1d20 + 10 ⇒ (8) + 10 = 18
Damage: 2d8 + 19 + 1d6 ⇒ (5, 6) + 19 + (6) = 36

Blah, I returned with rolls just as good.


Unnamed

that is true, but unfortunately for him, he is not wearing a bunch of metal.

Arthur quickly, plunges his blade into the beast opening a huge gash, the next strike finds its heart and it falls dead and silent. It slumps down into the waves, with its heads on the sand.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik presses Arthur, Seif and Churley to help him cut the heads off while they have the chance.

Right as Arthur kills the hydra, Kixzik laughs.

You're luggage!

Yes, all of Kixzik's lines are Schwarzenegger or Bond rip-offs in the voice of Maurice LaMarche.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

"I think overwhelming damage worked..."

Seif-al-Din then glances warily around, making sure that there are no other immediately-hostile creatures lurking in the immediate vicinity.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"It not seem to heal all that fast. Lot of luggage. "


Unnamed

As everyone bandages and ponders everyone notices a large aea turtle slowly loping down the sand towards the party.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Knowledge (Nature): 1d20 + 14 ⇒ (18) + 14 = 32


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

For some reason I thought this hydra was going to be way scarier.

Arthur almost pouts as the hydra dies. "Just goes to show you, putting your heads together isn't always the best idea." He turns at the turtle with a perplexed look. "And here I thought things were moving quickly."

Does it look hostile?


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Cheer up Arthur, at least it's not a giant snail.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din cautiously watches the turtle for any signs of hostile intent.

Detect Evil.


Unnamed

Not evil

It looks like a box turtle juliet really big. Really big

If you were a piece of lettuce you would be scared as hell


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

That's a dubious proposition.

Take 20 on perception for 38 (if possible).


Unnamed

The turtle is moving so slow it is possible

kix:
omg there is a big ass turtle! And sand! And an ocean! And 4 heavily armed possible murder hobos! And a dead hydra

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