MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


251 to 300 of 1,621 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

I still find it hilarious that the local guard suggested that the party with multiple paladins in it could have been bandits ;-)

Seif-al-Din maintains his silence whilst Kixzik works his legalese magic.


Unnamed

:)


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Drat, nothing immediately below board we can use that I can see. Lawyers.

Diplomacy: 1d20 + 13 ⇒ (10) + 13 = 23

Ah, yes, I see this seems to be in order. However this Scroll was supposed to be delivered back to the Grand Lodge by a group of adventurers that had obtained it for the Society per their request. Sadly we've discovered reason to believe those Pathfinders have since been killed and the Scroll of Kakison stolen from them.

Now, your contract is quite clear however there are some discrepancies upon examination. First, why would the Decemvirate, based in the Grand Lodge, send us to obtain the Scroll if no less than three Venture Captains - who also, you understand, report to the Decemvirate - had granted it to you for three months?

Also, why would three Venture Captains be present in Katapesh to hand over an artifact to a third party? Venture Captains are supposed to be the controllers of a whole region, it would be unusual to have three in the same place all at once, particularly as people signing documents and not being involved in delivering said item for evaluation to begin with.

He puts on a pair of reading glasses that are comically stretched to go over his wide-set eyes.

Now, while we have no doubt that you're acting in the best of faith, surely you understand that we must provide a full report regarding the disposition of the Scroll to our own principals? Particularly given the murky circumstances of these transactions.

First, can you please describe the Venture Captains, to the best of your recollection, so that we can verify their signatures and identities when we report back? Second, can you tell us who within the Society you're supposed to send your notes to and where those notes are to be sent? Finally, can we be allowed to examine the Scroll to determine authenticity? Our principals would be most disappointed to determine we'd simply abandoned our charge.

Kixzik scribles a note and passes it to Arthur.

Arthur, my good man, I've just thought of some things we might need, can you take care of this for me?

Note:

Terribly sorry to treat you as a servant; can you please take a few seconds to pretend to read this note, use your paladin's powers to determine if this person is evil and then excuse yourself on some errand?

Come back with something powdered from a market if possible - a yellow spice if good or of a balanced persuasion, a red spice if evil; please see these enclosed coins so I can use the spice to pretend to work alchemy.

Your Faithful Companion,
Kixzik Andoranman

He finishes and looks back at the half-elf.

I apologize, my art is quite exact so I have to write extremely detailed instructions so as not to throw off my calculations.


Unnamed

She frowns.

I cannot speak for your discrepancies, however, this is a legally binding contract. Now you on the other hand have given me no reason to question my contract. Who might you be? Why should I give something to you , when three VC's made an agreement with me. What rank do you hold in the Society?

I certainly would not want to allow the scroll to be put at risk. I am happy to allow you to view one of the copies of my notes, if you can verify that you work for the society.

INT15/Barrister or Lawyering 10:

she is a VERY good lawyer, if you are going to out lawyer her you better be VERY good at that yourself.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Intelligence: 1d20 + 5 ⇒ (19) + 5 = 24

I beg your pardon. I didn't say anything about this being unsound on the face of it. I'm stating that there are two parties with conflicting interests and we want to come to an amicable agreement.

He pushes his glasses down a bit.

And frankly considering you welcomed us into the office stating, how did you put it, "I take it you are the ones who delivered that fascinating scroll," he folds his glasses and pockets them, tells me you were perfectly willing to pay for goods from people you have not met and sign agreements with parties who may or may not be involved.

Now, there will be an outpost of the Pathfinder Society in Katapesh and I'm sure they'll have the records of your agreement, which according to this document is in accordance with three separate Venture Captains. Since they'll likewise have stopped at the local lodge, they'll no doubt have a copy, with separate attestations which are not attached to this agreement as to the identity of the Venture Captains who signed this agreement.

And one final point. If you did in fact obtain the Scroll from third parties not involved with the Pathfinder Society, who in fact killed Pathfinders, your contract is almost certain to be voided. Which means the Scroll would be returned to the Pathfinder Society as you admitted in the contract that you are in fact using their property.

Now Kizxik will lean forward.

The fact that you declared that you not only do not know who gave you the scroll, but then assumed we delivered it and are now demanding proof of our identity, tells me that you did not in fact verify that you obtained possession from the Society failing in your due diligence as a party to the contract. And that you did so in front of not one, but two paladins is just your bad luck.


Unnamed

Are you threatening me? I know you must not be doing that. I don't believe I have given you the scroll now have I? Now that you have both insulted and threatened me, I suggest you either give me evidence that you are in fact here from the society, or leave. You can find the local lodge at... she gives the directions to the lodge.

I am sure in the presence of two "Paladins" you wouldn't violate the laws of Katapesh.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Arthur plays along with Kixzik's game, reading the note and doing as he asks.

My next post depends on the result of me scanning him for evil.


Unnamed

the goblin? Shockingly not evil...though your detect seems confused by that too. The lawyer, she is not evil

local 15:
. She is considered the best lawyer in the city perhaps the country. What's more she is known to be a phanthropist and champion of the poor. On the side she has a deep interest in arcana and history, and is renowned as a scholar on that as well.

apologies I meant to post this earlier


Zephyr watches the woman's reactions. Was she an enemy or just another victim of the bandit's duplicity?

Sense Motive: 10 + 17 = 27

Trying to figure out if she's 'in on it' or if she's just been duped.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

"Sure thing." Arthur scans the note and stands, going out to the marketplace.

A few minutes later he returns with a bag of yellow powder. "Found it for you. Hope that helps resolve things." He raises his brows at the sudden heat in the arguments. He frowns at Kixkiz. "What the hell happened? Of course we wouldn't break any laws."


Unnamed

zephyr:
your don't think she has been duped nor is she "in" on it. You are starting to think that the bandits were planning on taking over for the pathfinders and collecting in their place.


I'm a bit confused. Who actually has the scroll right now?


Unnamed

she does. Out of game, the journal was a bit confused, the sorcerer/leader had an int of 7 and wis of 8 lol. had you interrogated the swordsman if would be completely clear. So this is intentionally a bit obtuse


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Ah, Arthur, I was trying to have a conversation regarding the contract with this lady, she apparently doesn't appreciate a discussion regarding law or requests for simple verification.

He checks the powder and nods, looking slightly put out. Any lawyer could always use a good smiting.

But the good news is we've fulfilled our commission from Venture-Captain Fizzwiddle Glockenfleffor XXII. The Pathfinders we were sent to locate were murdered by bandits led by an evil cleric. The Scroll of Kakison they've discovered is, by her own admission, in the possession of this lady here and she's pledged to turn it over on demand of a Venture-Captain or face what I imagine are some stiff penalties from Katapeshi law.

Kizxik will hop off his chair and make ready to travel again.

Since she's been so kind as to direct us to the local lodge, we merely have to visit the lodge, make our report, wait for Fizzwiddle Glockenfleffor XXII's no doubt absent-minded arrival and once he's here he'll be able to retrieve the Scroll himself. It does seem a bit anti-climactic I admit, but better an easy job than a hard one I always say.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

If only I had "Smite B%+%&+$%".

"Yeah. Let me tell you something about Katapeshi law." Arthur grumbles. Arthur turns to the lawyer. "I assure you, our intentions are honest, on my word as a paladin. Also, Zip Zap Zop, I am big silly head."


HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3

1d20 ⇒ 2
Ah good old Fizzy. You mean venture captain "emeritus". By all means return with a venture captain. Now if you can prove to me the Fizzwiddle sent you I am happy to allow you to review the notes i have taken.


Zephyr stares at Arthur in confusion.


Unnamed

She looks at Arthur confused then around Seif the images appear.

Ah yes I will accept that as proof you do know Fizzwiddle. Would you like to review my notes?


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Arthur smiles. Say one thing for the gnome, he is an effective leader. "Please, it would be most helpful."


Unnamed
Fizzwiddle Glockenfleffor XXII wrote:

Oh I have an idea. the Gnome looks at Seif. If you need to see them again just say the following. [b]"Zip Zap Zop, I am big silly head!"and the image will appear again for you, at least for a few minutes.

In case any one forgot


Unnamed

She moves across the and returns w a stack of papers

What are you interested in?


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

He suddenly realizes what he got himself into. "Kixzik, your area of expertise awaits."


Being a rather nosy woman, Zephyr moves over to study them as well.

"What have you learned in time you've had the scroll? What secrets does it hold?"


Unnamed

Well, much of this is legend, but before Nex created his own country to the south, he had a kick for enslaving folks. Now, bear in mind, if this was not Nex we were talking about I would say it is crazy. But supposedly Nex managed to enslave proteans and bend them to his will. The story is that he created, our of the maelstrom his own pocket plane called Kakishon. Which is virtually an entire world, filled with islands.

Now before he did much with it Nex got distracted by, well by being Nex, and it was never completed and somewhat forgotten. No one thought about Kakishon again until a wizard named Andrathi, that had some kind of argument with genies, the details are not widely known, lots of theory, none that agree. Anyhow he wanted to use the plane as a safe zone to negotiate, if the work of Limdrasus can be believed.

Now, I believe that the scroll is the gateway into the realm. Though how we do that, I have yet to figure out. I suspect the travel into the realm is quick, and I would not be surprised if time moved differently there than it does here. Whether that be faster or slower, I do not know.


Zephyr listens in rapt attention. Creating an entire world? Such a feat had been mentioned as purely conjecture back at the academy. Perhaps this was the goddess's will - for her to travel where so few had been before.

"If any of this true, it would certainly interest the Society. Who knows what wonders could be hidden within entire world sequestered from the ravages of time. But how do we enter this demi-plane? Are there any experts in Katapesh that might know more?"


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din nods.

"A world within a scroll? I vaguely remember hearing about something similar - in that case, a world within a tapestry. I can see why a group such as the Society would be interested in the Scroll.

I agree, we have fulfilled out contract - now we just need to get in contact with Fizzwiddle, to let him know what has happened."

Not to mention, sell the loot that was acquired, and re-equip.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kizxik, happy that Arthur manages to have found a way to convince the recalcitrant - and in his mind complicit - lawyer spends time studying the notes.

Knowledge (Arcana): 1d20 + 20 ⇒ (19) + 20 = 39 Oh yeah!

Anything in the notes that stands out?


Unnamed

Kix is flipping through the notes and he stops, looming at an arcane tune and the explanation for it

kix:
. you are certain that rune does not translate to what she has listed. You are not sure what it is, but it simply is not a tune that translates in "hot"


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Excuse me, this rune here - you've translated it as "hot". I'm not certain that's the right translation. What methodology did you use in your translation?


Unnamed

She replies to zephyr and Seif

Yes the Hao Jin tapestry a fascinating piece I would love to study it myself, but this was created by Proteans. He enslaved creatures of chaos and made them create order out of the chaos that was the maelstrom.

Then to zephyr well I think I am on the verge of figuring this out. I have almost completed the translation of the section that will explain how that works...

She frowns, as she is pulled out of yhe conversation with the others by Kix. She stares at it.

you might be right. she moves across the room and gets several texts and opens them and starts to look.

knock...knock. The secretary enters

Da'Lise, te brothers are here, again.

Da'Lise smiles and sighs. She gathers every thing up. . I am sorry I must deal with this. Come back in the morning and I should have this possible mistake figured out. . She gives you directions to her favorite inn as well as the bazaar.

ie rest and sell and purchase loot!


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley has been utterly confused by all he legalese and such wrangling. The discussion of magically created worlds leaves him even more adrift.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik notices Churley's confusion and mistakes it for deep thought.

Churley, are you pondering what I'm pondering?


Unnamed

This is Churley in this meeting


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Oddly enough, I have always thought of Mongo as the basis for playing Churley.

"Yes, but where we find rubber pants in Katapesh in your size?"


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Ah, that's better. Brain needs Pinky.

After they leave the office, Kizxik looks cross with Chorley but can't stretch far enough to bop him on the head.

No, Churley - we need to visit the lodge to make sure we aren't be fooled about this contract and then purchase more supplies. Something fishy is going on here and we need to be as ready as possible.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley like shopping. Many shiny things. "


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kizxik sighs.

Yes Churley, many shiny things.

I do want to make sure that there is in fact a contract at the lodge, and does anyone want something from the hoard that hasn't spoken up? So far I think Arthur, Churley and Kixzik are the only ones to speak for loot.


Unnamed

Kix does n fact find a copy of the contract in the lodge, though it takes a good 3 hours of time to be able to convince them that he is with the society


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Must get nacho things to make. Churley not forget. "


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Once Kixzik has convinced them of his bona fides, he'll request official documentation showing his status since Fizz's letter/magical image isn't as convincing as it could be.


Unnamed

especially since the magical image has been used

It takes much grousing and cajoling before they agree. They give Kix a document that says.

The bearer of this document is officially a consultant with the Pathfinder Society, under the "supervision" of Venture Captain Emiratus Fizzwiddle Glockenfleffor XXII. With this he is granted entrance to the community areas of the lodges. He is to be granted all the privileges of a new recruit in the society, barring this conflicting with society business as determined by any Pathfinder above the rank of recruit.

Signed,

Marlowe,
Venture Lieutenant


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Is a seal attached to it? If so what kind? Also, would you roll for any forgery or would I?


Unnamed

There is a seal of the venture lt. and I would roll the forgery.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Done retrieving his sadly disappointing letter, as part of his expedition Kixzik will go out to make sure he has all the materials to create a forgery but won't actually create it - he won't unless there's an emergency.


Unnamed

This is what you want to purchase Kix:

FORGER’S KIT PRICE 200 GP
WEIGHT 6 lbs.
These inks, pens, papers, templates for certificates, and tools
for modifying or copying official seals facilitates the creation of
counterfeit documents. It grants a +2 circumstance bonus on
Linguistic checks made for the purpose of making forgeries.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Then I will do so! - need to make sure we all agree about how we're splitting loot still.


Unnamed

at this point give the claimed items to those that requested them, do the math and division and give everyone a check. If anyone wanted something off that list then they can purchase it for half price. That way we don't stall here for days


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

When I get some time this afternoon I'll do so - that's probably the best method going forward.


Sounds good.

Grateful for the relative safety of the Pathfinder lodge, Zephyr enjoys a warm bath before spending some quiet time with her spellbook.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

How much wealth do we each have to use?

251 to 300 of 1,621 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / MiniGM's Legacy of Fire Gameplay All Messageboards

Want to post a reply? Sign in.