Barbarian

Churley's page

289 posts. Alias of drbuzzard.


Full Name

Churley

Race

HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

About Churley

Churley grew up one of the roving Shoanti barbarians from the high planes in the east of Varisia. His life consisted of huts, horses, cattle, and raids on evil humanoids (and if really brave, giants). Book learning was unheard of, and the oral traditions of his ancestors was as much schooling as he saw.

At one point during his late teens, a priest of Serenrae came through his area, seeking doing good deeds and seeking converts. As it happened, Churley was gravely ill (sepsis in a wound from doing that stupid fighting giants thing). The priest healed him up on the spot, so Churley feeling a debt, converted on the spot. He traveled back to Qadira with the priest and became his bodyguard, learning the star knife as it amused Churley.

Eventually the priest decided that he didn't need Churley (and his strange curiosity) and sent him off to do good deeds in Sarenrae's name. He eventually fell in with the Pathfinder society which led him to do rather dubious deeds with occasional good ones. He's been involved in a lot of epic fights which kept Golarion in one piece, but has been overlooked in the minstrel tales because he comes across as rather odd.

Churley is a tall, dark haired, skin tanned like old leather, and tattooed in tribal patterns. This is not always obvious since he wears full plate almost all the time. His barbaric upbringing makes him very curious about the trappings of civilization, and will often ask very strange questions.

He is not actually stupid, though his broken Taldan and strange questions will give that impression.

Churley #2
Human (Shoanti) fighter 18
N Medium humanoid (human)
Init +9; Senses Perception +27
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Defense
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AC 55, touch 23, flat-footed 49 (+19 armor, +5 deflection, +5 Dex, +1 dodge, +1 insight, +5 natural, +8 shield, +1 trait)
hp 266 (18d10+90)
Fort +22, Ref +29, Will +19 (+5 vs. fear); +4 vs. effects that cause you to lose your grip on weapons
Defensive Abilities evasion; DR 6/—
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Offense
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Speed 30 ft.
Melee +5 seeking adamantine chakram +34/+29/+24/+19 (1d8+17)
Special Attacks weapon trainings (fighter's reflexes, trained throw, armed bravery, thrown +6)
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Statistics
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Str 22, Dex 28, Con 20, Int 12, Wis 10, Cha 10
Base Atk +18; CMB +24; CMD 50 (68 vs. dirty trick, 54 vs. disarm, 68 vs. grapple, 54 vs. sunder)
Feats Advanced Armor Training, Advanced Armor Training, Armor Focus, Close-quarters Thrower[UC], Clustered Shots[UC], Dodge, Greater Shield Focus, Greater Weapon Focus (starknife), Greater Weapon Specialization (starknife), Improved Precise Shot, Point-Blank Shot, Precise Shot, Quick Draw, Rapid Shot, Ricochet Toss, Shield Focus, Snap Shot[UC], Startoss Style, Weapon Focus (starknife), Weapon Specialization (starknife)
Traits defender of the society, seeker
Skills Climb +10, Intimidate +21, Knowledge (dungeoneering) +22, Perception +27, Survival +19 (+21 to avoid becoming lost), Swim +10
Languages Common, Kelish, Shoanti
SQ armor training 4
Combat Gear potion of lesser restoration, potion of remove blindness/deafness, potion of resist acid 30, potion of resist cold 30, potion of resist electricity 30, potion of resist fire 30, unfettered shirt[UE]; Other Gear +5 comfort impervious adamantine full plate, +5 impervious adamantine buckler, +5 seeking adamantine chakram[APG], amulet of natural armor +5, belt of physical perfection +6, clear spindle ioun stone, cloak of resistance +5, cracked pale green prism ioun stone (saves), dusty rose prism ioun stone, eyes of the eagle, gloves of dueling[APG], handy haversack, ring of evasion, ring of protection +5, wayfinder[ISWG], winged boots, 304,044 gp
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Special Abilities
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Armed Bravery (+7/+14) (Ex) Add bravery bonus to will save, Intim. DC to demoralize you increases by amount shown.
Armor Specialization +4 (Full plate) (Ex) Increase armor bonus of chosen armor.
Armor Training 4 (Ex) Worn armor -4 check penalty, +4 max DEX.
Armored Juggernaut 6 (Ex) Gain DR based on armor worn, stacks with adamantine armor.
Close-Quarters Thrower (Starknife) Attacks with selected weapons do not provoke attacks of opportunity
Clustered Shots Total damage from full-round ranged attacks before applying DR
Damage Reduction (6/-) You have Damage Reduction against all attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fighter's Reflexes (Weapon Training [Thrown] +6) (Ex) While not denied Dex bonus to AC, add training bonus to Reflex saves.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Ricochet Toss Throwing weapon returns immediately after attack is resolved.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Startoss Style +2 (Any Thrown Weapon, Starknife) Gain bonus dmg to thrown weapons.
Trained Throw (Weapon Training [Thrown] +6) (Ex) Thrown weapon atk using Dex mod, add double training bonus to damage.
Weapon Training (Thrown) +6 (Ex) +6 Attack, Damage, CMB, CMD with Thrown weapons