MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Identify has, by now I'm sure, worn off - I need detect magic or identify to actually use Spellcraft right?


Unnamed

that is correct. you can do it in the morning if you would like to camp out somewhere. But you can do spell craft on the scrolls


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik will exam the scrolls with a trained eye, scooping up the rest of the loot to examine tomorrow.

Take 10 on all 8 then, 27.

Unfortunately I have already spent my spell to identify any enchantments. These scrolls however appear to be...


Unnamed

Kix:

2 CMW
2 Water Breathing
2 Water Walking
1 Fireball
1Lightning Bolt


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Scrolls of Cure Moderate Wounds, Water Breathing, Water Walking, Fireball and Lightning Bolt.


Unnamed

sorry it is an egg not a bell, i meant it is an egg the size of a ship bell

so want to rest for the night and identify things or start hunting right away?


Unnamed

If you want to begin to hunt you will need to roll a survival check, and decide if you want to stay on the beach, move to the grasslands, into the marshes or the other land past to the west, or figure out a way to cross to one of the other nearby islands.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

I am confused - Kixzik, why don't you have any wizard cantrips prepared?


Unnamed

his archetype gets rid of cantrips. he can get detect magic and read magic i this, but he has to prep them as a level 1 spell


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley think big goat best found in grasslands. "

knowledge nature: 1d20 + 14 ⇒ (17) + 14 = 31

Adjust comment as appropriate to knowledge check result.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Mini's correct Seif, the Arcane Bomber archetype loses cantrips for bombs - it's one of the trade offs that makes my bombs almost as powerful as if I were a straight alchemist. Zephyr could use detect magic as a shaman or wizard, but Kixzik's pretty much unable to think that he needs or should accept help without someone pointing it out to him.

Mini, was there any sort of jungle or path we could find on the beach or was it sand as far as we could see?

If any of you are feeling peckish, thanks to the peculiar properties of my new acquisition, here he holds up his Wayfinder, opening it to show you the nearly transparent, spindle shaped ioun stone bound within, I no longer require food or water. Should we encounter a situation where your own supplies run low, please tell me as I am preserving eleven days worth in my Extra-Dimensional Conveyance Container Mark III.


Unnamed

Churley comments that the beach isnthenworst spot but he would expect a normal ram to be further inland.

you may look at the map of kakishon. Note the scale as well


Zephyr scopes out the rest of the items with her magical gaze. "What do we have here?"

Take 10 spellcraft with detect magic for 24.


Unnamed

zephyr:

Ring is a ring of water walking

The idol is specifically connected to the ring. It will summon the ring to whomever holds the idol dc 14 will to resist. To use the idol a dc 20 UMD check is required


Zephyr explains the items to her companions.

"So, shall we break for the day or press on? That said, I'm not certain this place has a day/night cycle."


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley not tired. We need find goat. "


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din shrugs.

"We may as well continue to explore."


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

While I am not tired, I do think we should move inland as long as light prevails. Frankly I am uncertain if nocturnal predators lurk in the water and whether our presence on a beach where a hydra can emerge undetected is advisable. I will, of course, be willing to put this to a vote in case any of you are unable to continue as strength in numbers is advisable.


Unnamed

If you press inland I need a d100 roll- and a survival check


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

survival: 1d20 + 14 ⇒ (18) + 14 = 32

1d100 ⇒ 64


Unnamed

it will be a bit b4 I can post results. Showed up at work and was sent on a field trip. so no pdf to look at.


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din follows Churley.

I am glad to see we brought an experienced tracker with us...


Unnamed

I assume everyone marked off food that doesn't have a ribg or ioun stone

Churley holds up his hand after 4 hours of travel as you enter the grasslands. He has found tracks!

Please roll me two more d100's and churley roll another survival with a +2


Unnamed

Also note that it is getting close to dusk


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

Churley has a ring of sustenance since on long term scouting, having to scrounge for food would be inconvenient.

2d100 ⇒ (62, 31) = 93
survival: 1d20 + 16 ⇒ (1) + 16 = 17 derp

"Churley found goblin tracks!" after walking behind Kix briefly.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Ah, the critical fumble. The true source of DM fun.


Unnamed

churley:
make a will save please dc 15. You hear a voice buzzing in your ear

Fail and you realize that all that armor is a bad thing to wear going into the grass and towards the marshes. You remove your armor

Make it and you realize a spell was cast at you


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

will save: 1d20 + 10 ⇒ (16) + 10 = 26

"Something cast spell on Churley. " and he will look around for what might have done it.

perception: 1d20 + 17 ⇒ (19) + 17 = 36


Unnamed

Oooo so close

Everyone take a single round of action if you can't beat churleys percep no bother rolling to spot it


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Perception: 1d20 + 18 ⇒ (16) + 18 = 34

D'oh! Hoping for a once-in-a-lifetime-topper.

Who'd try to cast a spell on my sidekick?!

Kixzik pulls an oversized brass gauntlet from his bag and puts it over his right hand and forearm.

Then he downs his cognatogen.

DM:

Flavor accessory for spellblast bombs, has absolutely no connection to game stats.


Perception: 1d20 + 7 ⇒ (13) + 7 = 20

"Wait, what's going on?"


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Something Churley cannot see try to cast spell on Churley's head. Made Churley feel funny. "


Unnamed

Doing a perception is a move action. Keep that in mind folks


(AC 25/16/20; HP 86/86; Fort +6, Ref +10, Will +7; Init +7, Perception +0, CMD 12) Samsaran Oracle (Dual-Cursed) 9

Seif-al-Din looks around frantically.

"What!? Where?"


Unnamed

Arthur draws his blade and readies himself to attack anything that attacks him.

Suddenly the sun seems to be blotted out as a shadow grows and grows, every one looks up and sees...what is that...a friggin whale...it is going to land on you...

Ref 15 to get out of the friggin way. Make the save I will move you to the side, fail it and you take

20d6 ⇒ (1, 1, 2, 4, 1, 6, 3, 3, 4, 5, 1, 6, 4, 4, 1, 5, 4, 4, 4, 5) = 68

GO

you can make an arcana check or planes check of 25 to try to figure out WTF is going on.


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Reflex: 1d20 + 9 ⇒ (2) + 9 = 11

"That...is a whale." SLAM! Arthur miserably fails to get out of the way, taking the hit full on.

What kind of condition am I in underneath the whale? Pinned, prone, stunned, etc.?


Unnamed

Logically you would be underneath it, but that is total balls so let's say it bounced and you rolled out of the way so probe next to it. And if you wanna take that readied attack you can lol


Unnamed

Side note this is actually written into the ap that this can happen love it


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Attack: 1d20 + 15 ⇒ (11) + 15 = 26
Damage: 2d8 + 19 + 1d6 ⇒ (8, 1) + 19 + (1) = 29


Unnamed

Arthur takes revenge on the whale!

You act for this round as well Arthur you are prone and threatened by the huge creature


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Can't get around the AoO, I'll eat it.

Arthur heals himself and stands, striking at the whale again. "Stop all your blubbering!"

LoH: 1d6 ⇒ 5
Attack: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 2d8 + 19 + 1d6 ⇒ (4, 5) + 19 + (1) = 29


Unnamed

1d20 ⇒ 17 add another d6 to your next lay on hands

4d6 + 21 ⇒ (5, 6, 2, 3) + 21 = 37 damage


Unnamed

Take an auto stabilize instead

The whale thrashes and knocks Arthur out


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Holy crap that damage.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Reflex: 1d20 + 12 ⇒ (17) + 12 = 29

Kixzik looks up and sort of stands still for a moment.

Whale I'll be damned.

As it flattens poor Arthur he jumps nimbly out of the way.

I'm confused, is the whale actually attacking Arthur?


Reflex: 1d20 + 9 ⇒ (6) + 9 = 15

Zephyr screams in fright and narrowly avoids being crushed by the falling sea mammal. "What is going on?!"

Noticing that Arthur took the brunt of the damage from the creature's fall she retreats and calls on her goddess for aid.

I can't check out the map right now but Zephyr moves so that she can channel on Arthur without healing the whale and then channels.

Channel: 5d6 ⇒ (3, 2, 1, 3, 2) = 11


Unnamed

yes but not for malice. It just landed on the shore. It is more like it is attacking everythkng near it. Zephyr no map of use atm, but you are able to do that since you dodged the whale Arthur is awake again


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

I'll see your lettuce pun and raise you!

Watch out Arthur, it's going in for the krill!

Kixzik will cast mage armor.


Unnamed

you can have +1 to your next attack Kix. and you sure you don't want to attack it?


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Attacking that whale with a bomb would leave too ambergrisly a scene.

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