Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Identify has, by now I'm sure, worn off - I need detect magic or identify to actually use Spellcraft right?
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Kixzik will exam the scrolls with a trained eye, scooping up the rest of the loot to examine tomorrow.
Take 10 on all 8 then, 27.
Unfortunately I have already spent my spell to identify any enchantments. These scrolls however appear to be...
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Scrolls of Cure Moderate Wounds, Water Breathing, Water Walking, Fireball and Lightning Bolt.
If you want to begin to hunt you will need to roll a survival check, and decide if you want to stay on the beach, move to the grasslands, into the marshes or the other land past to the west, or figure out a way to cross to one of the other nearby islands.
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Mini's correct Seif, the Arcane Bomber archetype loses cantrips for bombs - it's one of the trade offs that makes my bombs almost as powerful as if I were a straight alchemist. Zephyr could use detect magic as a shaman or wizard, but Kixzik's pretty much unable to think that he needs or should accept help without someone pointing it out to him.
Mini, was there any sort of jungle or path we could find on the beach or was it sand as far as we could see?
If any of you are feeling peckish, thanks to the peculiar properties of my new acquisition, here he holds up his Wayfinder, opening it to show you the nearly transparent, spindle shaped ioun stone bound within, I no longer require food or water. Should we encounter a situation where your own supplies run low, please tell me as I am preserving eleven days worth in my Extra-Dimensional Conveyance Container Mark III.
The idol is specifically connected to the ring. It will summon the ring to whomever holds the idol dc 14 will to resist. To use the idol a dc 20 UMD check is required
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
While I am not tired, I do think we should move inland as long as light prevails. Frankly I am uncertain if nocturnal predators lurk in the water and whether our presence on a beach where a hydra can emerge undetected is advisable. I will, of course, be willing to put this to a vote in case any of you are unable to continue as strength in numbers is advisable.
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Ah, the critical fumble. The true source of DM fun.
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Perception:1d20 + 18 ⇒ (16) + 18 = 34
D'oh! Hoping for a once-in-a-lifetime-topper.
Who'd try to cast a spell on my sidekick?!
Kixzik pulls an oversized brass gauntlet from his bag and puts it over his right hand and forearm.
Then he downs his cognatogen.
DM:
Flavor accessory for spellblast bombs, has absolutely no connection to game stats.
Arthur draws his blade and readies himself to attack anything that attacks him.
Suddenly the sun seems to be blotted out as a shadow grows and grows, every one looks up and sees...what is that...a friggin whale...it is going to land on you...
Ref 15 to get out of the friggin way. Make the save I will move you to the side, fail it and you take
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
Reflex:1d20 + 9 ⇒ (2) + 9 = 11
"That...is a whale."SLAM! Arthur miserably fails to get out of the way, taking the hit full on.
What kind of condition am I in underneath the whale? Pinned, prone, stunned, etc.?
Logically you would be underneath it, but that is total balls so let's say it bounced and you rolled out of the way so probe next to it. And if you wanna take that readied attack you can lol
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
Can't get around the AoO, I'll eat it.
Arthur heals himself and stands, striking at the whale again. "Stop all your blubbering!"
Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Reflex:1d20 + 12 ⇒ (17) + 12 = 29
Kixzik looks up and sort of stands still for a moment.
Whale I'll be damned.
As it flattens poor Arthur he jumps nimbly out of the way.
I'm confused, is the whale actually attacking Arthur?
yes but not for malice. It just landed on the shore. It is more like it is attacking everythkng near it. Zephyr no map of use atm, but you are able to do that since you dodged the whale Arthur is awake again
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance
Attacking that whale with a bomb would leave too ambergrisly a scene.