MiniGM's Legacy of Fire (Inactive)

Game Master Vuvu

Legacy of Fire, beginning on Book 4. A group of mercenaries hired by the Pathfinder Society to retrieve the Scroll of Kakishon from their missing agents.

Kakison Map

Battle Map


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Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Arthur shrugs. Why not. He calls out to the turtle. "Hello! You should come share our span of sand, no need for us to be shellfish!"


Unnamed

groaner that. +1 to your next CHA skill check


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din does his best not to look like a piece of lettuce ;-), and moves closer to the turtle, trying not to scare it.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Churley think it will lettuce alone. "


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

It doesn't look very threatening, but we shouldn't make any moves that could cause it to be shell shocked.


Unnamed

Survival 15:

That hydra probably has a lair nearby, it seems to reason that this is its territory.

Finally the turtle arrives, it drops out of its mouth a scroll tube, which it flips toward the party with its flipper then it turns and lopes into the water.


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Survival: 1d20 + 3 ⇒ (15) + 3 = 18.

"You know, that hydra probably had a lair nearby; it might be worth going to look for that..."

Seif-al-Din moves forward, and investigates the scroll tube.


Unnamed

It is magical, or under a magical effect

spellcraft 15 will tell you it is under a shrink item spell, UMD 15 to activate it and return it to normal size


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Spellcraft: 1d20 + 17 ⇒ (4) + 17 = 21

Fascinating - a spell has been placed on this item to shrink it to a smaller size! This could have fascinating implications! If I can determine the underlying manipulation of the energy fields related to this spell, perhaps I could build an alchemical device that could induce a similar effect on an object I designate...possibly by directing a ray of said energies on the object you point the device at!

He pulls out his notebook and starts making a drawing and calculations.

Note to self: do not allow children near device once created, they could be shrunk to an unacceptable size where their very existence would be imperiled. Also, if the polarity were reversed even a baby could be embiggened and threaten the town I'm based in with a devastating if innocent rampage.

Is the spell wizard based where I can activate it without UMD, or do I have to roll UMD still since shrink item isn't in my personal spell list/spell level range?


Unnamed

need a UMD on this particular item.


Zephyr watches with confusion as the turtle vomits up the scroll and paddles away. "This is a very strange place..."

Do we have anyone with UMD?


Unnamed

seriously. no one has UMD. At all. you guys should probably fix that


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Why can't our casters who have it on their spell list just use it?


Unnamed

because it is a special item that needs UMD. In theory I am fine handwaving this item. but not having UMD at all is bound to cause problems. Something I missed in reviewing characters. So I am giving you a big hint right now, that you probably want to give UMD to someone. Swap out a trait for dangerously curious or whatever it is, drop one rank out of something else for it. what ever you need to do


I can probably summon something with UMD.


Unnamed

works for me. You just need to make sure that you have a way to make that happen. Or you are going to struggle for the foreseable future.


Bah, apparently not. Can one of the Paladins get a rank?


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

I can drop a rank or two into it, but I'm starved for skill ranks as it is, and I can't max it out so I'll never really be good at it.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

It's a class skill for me (all the skills are because broken), if I level up in alchemist I get 9 skill points so I'll dump some points into it at level 10.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

I don't really see it as a Churley skill, but I'm generally not short on skill points.


Yeah, paladin skill points are sad. Kixzik, do you mind retraining a few points into UMD so we can keep this train rolling?


Unnamed

Arthur, toss 1 rank into it, and you will be fine for now. I am ok with taking 10 on the skill, even though the rules are not. In some circumstances. Using something like this, or some of the items that you are going to need to use that is fine.

Arthur activates the tube and it grows quite large. On the inside is a small note and a large golden bell about a 5 pound bell

See the battle map to see what the note says.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

I would have been but nevermind!


Unnamed

doesn't matter who. Just soneone toss a rank :)


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik's heart skips a beat as he reads to the note.

My heart's desire? The world!

He clears his throat briefly and turns to his companions.

Well, it appears that the proteans remain after Nex's death and the escape of the Efreeti. First, we have to locate that lair for the hyrda - and hope it doesn't have a mate. Second, we need to locate the Pleasure Palace to use as a base of operations.


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Done!


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Ooh, pleasure palace. That sound good. Churley all for that. "


After Arthur/Kixzik unlock the scroll’s magic, Zephyr scans it for additional magical auras.

Detect Magic

”One thing at a time. Let’s see what that beast delivered to us.”


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

I highly doubt it's what you're imagining, Churley. For one thing it will probably have a surfeit of glitter and bright rubber balls.


Unnamed

the tube is no longer magical, the bell, seems to contain some kind of conjuration magic, that can be used once


”Interesting… limited conjuration magic.” Zephyr explains as she attempts to identify the bell’s properties.

Spellcraft: 1d20 + 14 ⇒ (4) + 14 = 18


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

OK, so I forgot to grab skills for my headband of vast intellect +4, so I now have +13 UMD and +13 Bluff. Most ridiculous skill monkey ever.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Why you think Churley not like glittery rubber balls?"


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Obviously I used a high-falootin' word incorrectly. However Kixzik refuses to admit vocabulary or grammatical mistakes, because what self-respecting world conqueror would?

I assumed the well-known desires and tendencies of a crazed wizard would contrast significantly with a Shoanti nomad. How gratifying to find out you do indeed enjoy the same things as a madman or a small child. Perhaps I will whip up some of that green goo they enjoy.


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

"Sound like Nex have good taste. Just like Churley. "


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

At least this demiplane wasn't created by Geb. The island would be on the decayed shell of a dead turtle on a fetid sea. Necromancers.

Kixzik will approach the bell and cast identify on the bell.

I'd take 20 if possible for 47, if not:

Spellcraft: 1d20 + 27 ⇒ (4) + 27 = 31


Unnamed

Definitely summons somethibg when rung at the right place


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Kixzik sighs and looks around for any way to determine where the hydra came from.

Survival: 1d20 + 2 ⇒ (14) + 2 = 16


Unnamed

Well it came out of the water so you are able to Suisse that when the tide lowers there is a cave that you can get to

want to wait for that?


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

survival: 1d20 + 14 ⇒ (1) + 14 = 15 apparently for all his skill Churley can't find any tracks either.

"Churley not track swimmers. "


Unnamed

Churley immediately finds tracks which he follows. After a few moments he realizes he is tracking Kix


Skills:
Acrobatics +20, Appraise +12, Bluff + 14, Craft (alchemy) +28 (+33 to create), Diplomacy +15, Disable Device +22, Knowledge (arc/dun/pla/all) 21/15/16/14, Linguistics +14, Perception +20, Spellcraft +18, Stealth +25, UMD +15
M Monkey Goblin Rogue 3/Alchemist (Mindchemist) 5/Wizard (Arcane Bomber) 3
Vitals:
HP 93/93, AC 22 (30), T 19 (25), FF 17 (23)| F 9 R 13 (15) W 8 | CMB +6 CMD 23 (30) | Init + 7 (9)| Perc + 18 | +2 save bonus vs. poison | Defensive Abilities: evasion, trap sense +1, poison resistance

Great goblins leave great footsteps.

-Emperor Kixzik the Great, First of His Name


HP 300, AC 55, FF 49, T 22, CMD 60 (80 vs. Grapple or dirty trick)F +25, R +32, W +24, Percep +29, Init +14

looking up from the tracks "You have much less heads now. No, you Kix. Nevermind. "


Unnamed

Master of perception

+1 on next percep check


(AC 26/17/20; HP 113/113; Fort +10, Ref +14, Will +11; Init +9, Perception +0, CMD 16) Samsaran Oracle (Dual-Cursed) 12

Seif-al-Din looks thoughtful.

"Well, that is certainly a tempting offer... I wonder what the catch is...? In my experience, strangers never offer you the world without have a pretty significant agenda..."

He then shrugs.

"Still, we might as well do the hunt. That said, I am all for checking out the hydra's lair before we move on."


Unnamed

The party waits several hours for the tide to recede

mark off rations for the day

When it finally does the heroes are able to make their way over the slippery rocks to a cave below the water line they clamber upwards in it and find a nest. In the nest are the remains of two humanoids, completely devoid of flesh but some gear can be scrounged

8 scrolls
1 ring
A small idol of a goblin w a lasso
A diamond


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Arthur gives the items to the spellcasters. "Do smart things while I check out the corpses."


Unnamed

What do you want to do to them?


Male Suli Ragathiel's Warrior | HP 87/98 , AC 24, T 12, FF 23, Fort +15,Ref +9, Will +11, Resist: acid 5, cold 5, electricity 5, fie 5, Init +3, Per +12

Just checking them out. Take 10 on perception for a 22 while the casters identify the items.


Unnamed

Bones, shredded clothing, looks like robes on one the other seemed like he was wearing leather but that is shredded all to heck. Your professional opinion is they were eaten by the hydra

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