
MiniGM |

who flies back slightly and first launches magic missiles which slam into the swordsman
Betray me will you, then you can die with them! 4d4 + 4 ⇒ (2, 2, 3, 4) + 4 = 15 The human falls unconscience to the ground.
then sends an arrow of acid at the bat 1d20 ⇒ 14 2d4 + 2 ⇒ (1, 4) + 2 = 7
The acid arrow slams into the Bat and pumps acid into it.
[ooc] not sure how the damage is supposed to round, so 4 to it ad 3 to you Zephyr.
The Human with the Falchion turns invisible.
Go

Kixzik |

Does the invisible swordsman gain any bonus from being invisible to Kizxik? I mean, I am blind.

Kixzik |

-4 vs +20 is a big wash is all. Also, did any of them remain/enter the cloud to get near Arthur? If so they need to keep making Fort saves on my turn, thanks to magical knack the cloud persists for 5 rounds. In the meantime...
Kizxik refuses to allow his intellect be stymied simply by the lack of sensory input.
Perception: 1d20 + 14 ⇒ (7) + 14 = 21
Stink Bomb: 1d20 + 13 ⇒ (16) + 13 = 29
Spellcraft: 1d20 + 19 ⇒ (4) + 19 = 23 To figure out how he was blinded
Really starting to hate rolling on this character.

Kixzik |

So...we meet again, fine print.
Frustrated by the continued elusiveness of the swordsman who no doubt caused his blindness, Kixzik will throw his bomb at the caster.
If I miss, with Splash Weapon Mastery I'll adjust the grid away from my allies by 1. Again, excepting where Arthu, Chorley and Seif were.

MiniGM |

After doing a thorough search of the crates and the back cave you find 4 bodies matching the description of the missing pathfinders, 3 of them have been dead for a while, the other seems to have recently died, under torture.
It would seem that these were a group of bandits, and they fell on the pathfinders, and judging by all the loot, many others as well. Mixed in with the Sorcerer's things you find a journal written in orcish.
potion of cure serious wounds, wand of acid arro w
(15 charges); Other Gear masterwork greataxe, amulet of natural
armor + 1,
ring of protection + 1, diamond dust (worth 500 gp),
825 gp
alchemist's fire (2); Other Gear +1 studded leather, +1 keen rapier, light
crossbow with 20 bolts, ring of protection +1, masterwork
thieves' tools, 480 gp
+1 elf-bane bullets (5), potion of buff's
strength, potion of cure moderate wounds, potion
of heroism, potion of invisibility; Other Gear
breastplate, +1 halfling sling staff with 20 bullets,
short sword, belt of incredible dexterity +2, brooch of
shielding (35 points of damage remaining), bit and bridle,
masterwork studded leather barding, military saddle, riding
dog, saddlebags, 161 gp
potions of cure serious wounds (2), alchemist's fire (2);
Other Gear +1 hoff-plate, +1 greatoxe, javelins (5), amulet of
natural armor +1, wooden holy symbol of gorum, 184 gp
potions of cure light wounds (2), potion of
protection from arrows, potion of shield of faith, alchemical
silver arrows (10), alchemist's fire (2), cold iron arrows (10),
drow poison (3), tanglefoot bag; Other Gear +1 mithrol chain
shirt, +1 buckler, +1 composite longbow (+3 Str) with 60 arrows,
masterwork scimitar, climber's kit, 300 gp
elixir of fire breath, potions of eagle's splendor (2),
potions at mage armor (2); Other Gear + 1 blowgun,
ring of protection +1, 343 gp
pearl of p o wer (1st), potion of cure moderate
wounds, potion of lesser restoration, scroll of black tentacles
scrols of invisibility (2), scrolIs of lightning bolt (2), scroll of
mirror image (2), scroll of protection from energy; Other Gear
dagger, quarterstaff, ring of protection + 1,
spellbook (all level 0 spells, all evocation level 1 spells + Vanish, Identify, Mage Armor Expeditious retreat, color spray and feather fall; all level 2 evocation spells + Darkvision, Mirror Image, Protection from Arrows, Resist Energy; all level 3 evocation spells +shout and protection from energy, Black Tentacles) 186 g p
Arcane Scroll, Cone of cold:
Potion of Bear's endurance
Masterwork Half-Plate
Potion of Gaseous form:
Masterwork Sling
Potion of Neutralize poison :
Potion of Jump :
Potion of Protection from evil
Potion of Cure moderate wounds
Masterwork Kukri
2 Scrols of Remove Blindness/Deafness
2 Scrolls of Lesser Restoration
2 Wands of CLW (total of 25 Charges (one with 13 the other with 12)
4 Wayfinders
1 Clear Spindle Ioun Stone
1 Pearly White Ioun Stone
1 Oil of Daylight
Gems and Jewels Breakdown
Black pearl 113gp, Aquamarine 135gp, Tourmaline 63gp, Necklace 115gp, Ring 13gp, Peridot 38gp, Smoky quartz 18gp, Chrysoprase 47gp, Malachite 3gp
And an extra special piece of loot=Unidentified Comp Longbow, You need to use an identify spell on this

Zephyr Jeggare |
Between channeling her goddess's might and the healing wand, Zephyr mends the party's wounds.
Channel: 5d6 ⇒ (3, 4, 2, 4, 5) = 18
Channel: 5d6 ⇒ (4, 4, 2, 1, 3) = 14
CLW x 9 for Churley: 9d8 + 9 ⇒ (4, 5, 3, 2, 1, 8, 8, 6, 8) + 9 = 54
CLW x 4 for Seif: 3d8 + 3 ⇒ (5, 7, 5) + 3 = 20
CLW x 4 for Arthur: 4d8 + 4 ⇒ (2, 3, 1, 3) + 4 = 13
Wand is at 32/50 charges.
Afterward she whispers a spell to read the bow's enchantment. Identify.

MiniGM |

This is the legendary weapon Tempest. Once wielded by the genie Vardishal, mortal enemy of Jhavul an efreeti. Most of the history of Vardishal has been lost to time, but what is important about this weapon is that it grows in power as the wielder grows in power.
Tempest
operates as a +1 weapon of the appropriate type. From
5th to 7th level, it becomes a +1 frost weapon. The bow
becomes a +2 frost weapon when wielded by a character
of 8th to 9th level, a +2 fire outsider bane frost weapon
at 10th to 11th level, and a +2 fire outsider bane icy burst
weapon at 12th level and higher

Kixzik |

Once Kixzik rubs his eyes and blinks repeatedly to get used to seeing again, he cheerfully responds to Zephyr's exclamation.
While I do not doubt your identification of the powers of the bow, the idea that it was actually wielded by an ancient genie must be regarded with the appropriate skepticism. It's more likely that this a superior duplication of the weapon as described in myth, since the chance the weapon existed is remote itself given the distortion of historical events over time.
He then begins to sort through the equipment to see what is what.

MiniGM |

A lot of day to day stuff, but the important things are these are confirmed to have been bandits. The sorcerer and the cleric that fled were the ring leaders. About two weeks ago they came upon the pathfinders, and led them back to their lair where they killed 3 of them and captured the fourth. The fourth died before giving out much information. They sent the mysterious scroll they found back to Katapesh to be dealt with and it gives a location.. Also, it appears that two of their number perished to the pathfinders and the elf that was killed and the swordsmen were recent mercenary hires. There also seems to be a really good recipe for nachos.

Kixzik |

Kixzik stops digging through the various items after a while.
Do the nachoes have those delightful pickled peppers on them? Well, never mind. That's all well and good, but do we know where we are in relation to the city?
He ponders for a moment.
And how are we going to get all this to the city if there's only one riding dog?

Kixzik |

I am imminently capable of walking, Churley. However there is a difference between traversing a city street in the appropriate clothing and trekking across a desert to a nearby town carrying a surfeit of equipment. Some of that plate weighs more than I do!

Arthur Osorkon |

Arthur brings him to the local authorities, describes that he attacked a group of travelers unprovoked, but puts in a good word that the man surrendered. For the record Arthur also has shackles of compliance so he's really good at taking prisoners.

MiniGM |

ok, it will be a while before he comes to.
Upon arrival the guard, looks at you skeptically. You sure you aren't the bandits? Well when he wakes up we will get his story, and I assume the magistrate will want to get involved. he says wearily.
There are some forms to sign, let us know where you are staying in town so you can give you version to the magistrate when the time comes.
He seems like he has already forgotten you are there, as he puts a form on the desk and takes the man to the cells.

Kixzik |

Concur.

MiniGM |

The heroes make their way to the meeting point, where they expect to meet a fence, or some other shady character, but in fact they wind up at a legal office, that is renowned to defend those that do not have the means to do so.
You are asked to wait in the sitting room for a while, as Da'Lise is in with a client. After 20 minutes or so an attractive half-elf leads an orc out.
Don't worry, this sounds like one big misunderstanding, we will get it taken care of. Try not to fret, and try to keep a low profile until it is sorted.
She turns and looks at everyone. Ah, I take it you are the ones who delivered that fascinating scroll! Come in, come in! She invites everyone in and has the secretary bring in another chair or two so everyone can be accommodated.

Kixzik |

Kixzik will sit on the chair brought for him, produce his notebook and charcoal pencil and clear his throat.
Yes, well we have come regarding said scroll. While we agree that it is fascinating unfortunately we've come to retrieve it - unfortunately we won't be able sell it as originally agreed.
There! Technically all true, even if a bit misleading.

MiniGM |

But why? I have a signed contract with Drendle Draeng of the Pathfinder Society. I am to have license to study this scroll for 3 months, as long as a copy of all my notes are remanded to the society in triplicate.
She seems confused, but she shuffles about and pulls out a long contract.

Kixzik |

Did we get the names of the explorers? Or can I roll something for legalese?

Kixzik |

Kixzik took notes, went back and looked - I was thinking about the ones we were sent to rescue.
Knowledge (Local): 1d20 + 14 ⇒ (9) + 14 = 23 To recognize Drendle
May I review the contract?
Can I take 20 to review the contract?

Kixzik |

Knowledge (Local) is the skill for laws right? If so, 34 is my result.
I'd want to know when the document was signed as compared to when the dubious adventurers killed the pathfinders we were sent to uncover if we can narrow that down from the journal.
Who witnessed the document being signed and where it's registered.
What provisions are there to have the scroll turned over to the Pathfinder Society, particularly the Grand Lodge if they exist, in case of emergency.
How to void the contract if possible, or to reclaim the scroll to return it to Absalom, under Katapesh's laws.
If there's a forfeit fee we can pay to obtain the scroll, and if so how much.
How well written the contract is, and what was used to establish that Drendle did sign and not one of our murderous adventurers.

MiniGM |

Knowledge (Local) is the skill for laws right? If so, 34 is my result.
To know the laws but w zephyr you can do it
I'd want to know when the document was signed as compared to when the dubious adventurers killed the pathfinders we were sent to uncover if we can narrow that down from the journal.
Several weeks prior. It mentions that the contract goes into effect when the scroll is recovered
Who witnessed the document being signed and where it's registered.
One Vuvu Zuela venture captain, and Duhwoo X Mckeener venture captain. Registered in Katapesh
What provisions are there to have the scroll turned over to the Pathfinder Society, particularly the Grand Lodge if they exist, in case of emergency.
The society will send a venture captain to recover it from the safe given to Da'Lise for this purpose
How to void the contract if possible, or to reclaim the scroll to return it to Absalom, under Katapesh's laws.
Have to deal with a magister, but Barring negligence on her part you would lose
If there's a forfeit fee we can pay to obtain the scroll, and if so how much.
No. Not without a VC
How well written the contract is, and what was used to establish that Drendle did sign and not one of our murderous adventurers.
Very well. Nothing beyond the additional signatures of the other VCs