MiniGM's Curse of the Crimson Throne E6 (Inactive)

Game Master Vuvu

I AM THE MAP I AM THE MAP I AM THE MAP I AM THE MAP


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Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

When in hostile territory dont leave closed doors behind you. I will attempt to open the first down on our way in, do those stairs go up or down?


Unnamed

The floor of this grim chamber is strewn with blood-stained
straw, and the reek of slaughter is almost overpowering. The
room itself is a killing floor. A metal track affixed to the ceiling
dangles meat hooks here and there, allowing the hooks and
their gory loads to be moved easily from the northwest where
a large hammer sits on the floor amid a permanent bloodstain.
To the south, a bloodstained grill covers a wide hole in the
floor. Just north of the grill sit two large vats of water; one
boiling and one cold. Two large butcher blocks stand to the
east next to barrels of salt, and in the southeast corner sits a
reeking vat of cast-off meat and bones.

Inside there are 4 men waiting.

init-heroes win the init

map updated in 3 minutes

GO


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

"Alright boys, Verrik Vankaskerkin, by lawful order of the lady Marshall Cressida Kroft you are hereby ordered to lay down arms and submit to arrest on the charges of Desertion, Insurrection, and ... being a terrible seller of meats.

He added again, readying his mace to put a solid slap on the first fellow who approached armed towards him.

readied attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 + 1 ⇒ (4) + 1 = 5


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin enters the room and points his drawn arrow at the men. "You heard him. Come along quietly or we will be forced to subdue you."

Hold attack until they make a move:1d20 + 5 + 2 + 1 ⇒ (5) + 5 + 2 + 1 = 13


Unnamed

lets see if Bazzle will be a true murder hobo!

And why should we do that. You are just a hideous lump of flesh and a peck.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Radrum . . . radium . . . I don't want to slow us or over step. If Bazzle starts where he currently is on the map all he can do is run toward danger. This would put him next to Darryl on the map, where I just placed him. Kaz's token hasn't moved I would need to know where he is? His post had him entering the room and ready an action. I don't want him to "Taste the Rainbow."

If I can do is run:
Bazzle leaves the shadows and follows the others toward the slaughter floor. "Who you calling a peck longshanks? Surrender its much less messy that way." He brandishes his card.

If its assumed he can do more than move:
Bazzle will mive ito the room braking to his right, close to the wall (Stopping up and to the right if #4) "PECK! who you calling peck longshanks?" Bazzle shrugs, "You were warned." Bazzle stars a rhythmic chant. Casts Color Spray cone should be able to hit #4 and #1 "TASTE THE RAINBOW KNAVES."

Color Spray DC 13:
Color Spray(Illusion)[Pattern Mind-Affecting ] X 2
V,S,M rng: 15ft CT: Dur: Instantaneous; see text
SV Will negates Area: Cone-shaped burst Book: CRB
Description: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD. 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.) 3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round. 5 or more HD: The creature is stunned for 1 round. Sightless creatures are not affected by color spray.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

I apologize for the typos. My tablet auto corrects incorrectly. First spoiler should be labeled "If all I can do is run."


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

having issues moving. Please place my token 5 ft inside the doorway to west.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

You should do that because i'm jabbing height to your jubblies and we were asked to bring you back preferably alive... the good lady didnt mention you had to be able to ever father children again.

intimidate: 1d20 + 7 ⇒ (8) + 7 = 15


Unnamed

Both 4 and 1 drop.


Unnamed

The other two charge Darry

One swings high and takes a chunk out of te door while the other hits his thigh dealing 9 damage

Go


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

combat expertise attack 2: 1d20 + 4 - 1 ⇒ (17) + 4 - 1 = 20
damage: 1d4 + 1 ⇒ (2) + 1 = 3

Oh you big son of a." He started crouching slightly onto the balls of his feet as he smashed his mace hard down torwards the fellows knee. He whistled for his trusty mount to come hurrying over. With a glare to the biggun who struck him.

AC now 21


Male War Dog
vital stats:
HP 13/13 AC14/12/12 Fort:+5 Ref: +5 Will: +1
skills:
Acrobatics +6(+10 jumping), Survival +1(+5 with scent) Intimidate+1Perception+88

has a tail waggly dot


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin releases his arrow at one of the men then switches to his great club.
Point blank shot:1d20 + 4 + 1 + 2 ⇒ (7) + 4 + 1 + 2 = 14
Damage:1d8 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle draws his rapier as he moves acrobaticly past Kaz and flanks one of the goons with Darry.#2

Acrobatics: 1d20 + 4 ⇒ (10) + 4 = 14

He lunges a stab at the furthest enemy.
"Surrender while you can."
Attack: 1d20 + 7 ⇒ (5) + 7 = 12

I am assuming its back to Bazzle.


Unnamed

Darry smacks the man who howls while Bazzle fails to avoid an attack

1d20 ⇒ 7 which misses, but also makes him miss,

Meanwhile Kaz sends an arrow into eh shoulder of the other man who is in the fight.

One converges on Kaz and attacks and the other tries to take down Darry

2d20 ⇒ (18, 19) = 37
damage on KAz 1d8 + 3 ⇒ (3) + 3 = 6
to confirm on Darry1d20 ⇒ 11 no confirm

damage on Darry 1d8 + 3 ⇒ (8) + 3 = 11

GO


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

He was woozy, shaking his head clear and focusing....
functional lay on hands: 1d6 ⇒ 2
He side stepped torwards Kaz as he once more tried to whack the knee of the man beside the both of them...

attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 1d4 + 1 ⇒ (2) + 1 = 3

He at least heard the angry growl of a large incoming feirce protector...


Male War Dog
vital stats:
HP 13/13 AC14/12/12 Fort:+5 Ref: +5 Will: +1
skills:
Acrobatics +6(+10 jumping), Survival +1(+5 with scent) Intimidate+1Perception+88

GRRRR

The faithful warhound came charging in while his master staggered to the side biting at the man in front of him threatening his owner.

chargingbiteattack 2: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
damage: 1d6 + 3 ⇒ (2) + 3 = 5
trip attempt if hit: 1d20 + 5 ⇒ (17) + 5 = 22


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin swings his great club as hard as he can at his opponent
Power Attack:1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage: 1d10 + 7 + 3 + 2 ⇒ (6) + 7 + 3 + 2 = 18


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle again strikes at the rear enemy with his rapier.

Rapier: 1d20 + 7 ⇒ (7) + 7 = 14
Hope's against hope that damages: 1d4 ⇒ 4


Unnamed

Between the hound and Bazzle the thug drops like a stone

Him falling must be the reason that Kaz missed so terribly.

The one remaining thug swings his blade at Bazzle
Stupid Peck!

1d20 ⇒ 20
1d20 ⇒ 19

confirms 2d8 + 6 ⇒ (5, 2) + 6 = 13

go


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin frowns as he misses and turns to the other standing enemy.

Power attack:1d20 + 9 ⇒ (4) + 9 = 13


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Panting he moved to see if the man who fell was dead or just dying,

Get that one boy!

He said pointing at the man Bazzle and Kaz were now battling.

healcheck: 1d20 + 0 ⇒ (3) + 0 = 3

i guess I shouldnt be checking for his pulse by like flicking his eyeball or soemthing huh?


Unnamed

Darry is very confused as he checks his own neck for a pulse, then realizes he is doing it wrong.


Male War Dog
vital stats:
HP 13/13 AC14/12/12 Fort:+5 Ref: +5 Will: +1
skills:
Acrobatics +6(+10 jumping), Survival +1(+5 with scent) Intimidate+1Perception+88

With a hearty growl of acknoledgement the trusty wardog skirted about Baz and Kaz and leapt to bit the standing foe (#3)

bite: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d6 + 3 ⇒ (2) + 3 = 5
trip attempt if bit: 1d20 + 5 ⇒ (9) + 5 = 14
confirm: 1d20 + 6 ⇒ (8) + 6 = 14
additinal crit damage: 1d6 + 3 ⇒ (4) + 3 = 7


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle goes to stick the bigger too.

attack: 1d20 + 6 ⇒ (7) + 6 = 13
Damage?: 1d4 ⇒ 4


Unnamed

Dead baddie combat over


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"Who has rope? These two won't stay down forever. I will see if the wounded ones can survive."


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

I've got a bit of rope in the saddlebags, one moment.

He began rummaging while letting Sebastion glare imposingly over the surrendered foes.

No guff now, be good lads till we find this Verrik Vankaskerkin...speaking of which, since the lump of meat is still looming large over there, and us pecks seem to be standing tall as well nevermind my faithful killing machine of a hound here... why dont you tell us where we can find him eh?

He asked as he tied them up.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle makes an attempt to determine if the others are alive.

heal: 1d20 - 1 ⇒ (16) - 1 = 15
heal: 1d20 - 1 ⇒ (3) - 1 = 2


Unnamed

one is dead one lives and is stable

The other two are still color sprayed so they aren't talking yet


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle looks up "One is dead and the other lives probably stable." He comes over to help tie the color spray victims up.

So not full on murder hobo.

He removes weapons from near the three survivors. "Don't just get their hands tie them to each other so they can't split up. Loop the rope through the crotch it make sudden movements uncomfortable." He sees the sledge hammer and lifts it with a grunt. "Are we going to let them walk bound or keep them lights out."


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

"Maybe we can find a horse and buggy to take Em down town in."


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

After a long moments pause after tying the dazed fellows up he took a moment to glance into their eyes and sighed.

I was hit much harder than I thought, still out from your spell i see... shall we continue on then? I'll stick to the back for a bit if you all dont mind. Their were other doors, that bastard Verrick might still be here.


Unnamed

Loot:

longsword chainmail, heavy steel shield, longsword, light
crossbow with 10 bolts, 20 gp ALL X4


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle looks at the pile of weapons and such, "Ifvanyone sees a wheelbarrow we might need some."

He looks about the room thoroughly, "This still makes no sense. Who deserts and then stays in town to run a butcher shop."

perception: 1d20 + 4 ⇒ (8) + 4 = 12


Unnamed

Nothing of interest.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin sighs and shrugs. "I agree. And to fight this hard over it also. Makes me wonder what is actually going on here."


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Something illegal I bet, I think they are still about cause they figured with all the chaos over the going on's at the palace they army and guard wouldnt worry about them. I've sprung too many leaks to get right up in their face, but i have my trusty sling if we are ready to continue on.

He added.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"Wait I can help. Maybe. Bazzle pulls out a scroll and attempts to help Darry.

Use Magic Device: 1d20 + 6 ⇒ (9) + 6 = 15

I think that works. If scrolls are devices.

cure light wounds: 1d8 + 1 ⇒ (8) + 1 = 9


Unnamed

no. it is 21 for a scroll. but don't forget you all have the lay on hands feature.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Used that already >.> I got a 2 on the hp restored. No worries guys I can stay back and let Sebastion do my heavy lifting :)


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Is it self only lay on hands?

"If we are goin to leave these three tied lets make sure they are gagged. There was a room we passed before we got here . . a.not much in here."


Unnamed

yes it is


Unnamed

so where too?


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Might as well get a look see what else we have here,

He began heading southwest to the furthest double doors. He hooked his mace back onto his belt and pulled out his sling and a stone for it getting ready just in case. He did say he would keep back a bit since he was already pretty bloody. His faithful warhound was right next to him anyway.


Unnamed

The door opens into a room with a wagon, lots of dust and some grime but nothing else.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Might as well check those doors up there, though with all this dust doesnt look used much

right set of doors then left


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Once the enemies are secured and gagged. Bazzle Will search about with Darryl.

perception room 1: 1d20 ⇒ 11
"Grimey"

perception room 2: 1d20 ⇒ 5


Unnamed

The door opens

This large cattle pen is open to the air, and the stink of
manure, mud, and animal is strong, despite the breeze that
wafts through the stockade’s wooden fence. To the south
stands a roofed shed containing a straw-filled wagon.

Several cows and pigs moo and oink respectively, but there doesn't seem to be much more there.

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