MiniGM's Curse of the Crimson Throne E6 (Inactive)

Game Master Vuvu

I AM THE MAP I AM THE MAP I AM THE MAP I AM THE MAP


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Unnamed

All good bazzle. The croc goes down the arrow slams into Lamm as he fumbles w a red gem


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Seeing friend Bazzle somehow Dazzle the crocogator out of the and their big friend seemed content to pelt Lamm with Arrows, Darry hurried forward with his blade drawn.

You will pay for the crimes you have done Lamm, pay with your life's blood! He growled.

Double moving forward churning my short little legs as quick as I can.


Unnamed

Die in fire he throws his gem at the walkway somewhat near the croc. a few more burns might improve your face Kazzy poo

1d20 ⇒ 12

The gem explodes in a fireball

3d6 ⇒ (4, 3, 4) = 11 DC 13 for half

The flame roars out and hits everyone including the croc

Lamm laughs cruelly

save then go


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

reflex: 1d20 + 3 ⇒ (7) + 3 = 10

Bazzle screams and passes out.

Go Team

stabilize: 1d20 + 1 ⇒ (10) + 1 = 11


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

reflex save: 1d20 + 4 ⇒ (18) + 4 = 22
attack: 1d20 + 4 ⇒ (3) + 4 = 7
damage: 1d4 + 1 ⇒ (3) + 1 = 4

Perhaps it was the fiery surprise, perhaps it was his eagerness to end Lamm's life, but his swing was way to early to even come close to connecting with Lamm.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Reflex: 1d20 + 6 ⇒ (15) + 6 = 21

Attack:1d20 + 3 + 2 + 2 + 1 ⇒ (12) + 3 + 2 + 2 + 1 = 20

Damage:1d8 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10

Attack:1d20 + 3 + 2 + 2 + 1 ⇒ (12) + 3 + 2 + 2 + 1 = 20

Damage:1d8 + 2 + 2 + 1 ⇒ (6) + 2 + 2 + 1 = 11


Unnamed

The two arrows sink into Lamm, and he is starting to look like Boromir from the LotR movie, but he stands tall and steps back and sends a crossbow bolt into darry

1d20 + 6 ⇒ (12) + 6 = 18 for 1d4 + 5 ⇒ (1) + 5 = 6

Go


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle groans indistinctly.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Attack: 1d20 + 5 + 2 + 2 + 1 - 2 ⇒ (5) + 5 + 2 + 2 + 1 - 2 = 13

Damage: 1d8 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10

Attack: 1d20 + 5 + 2 + 2 + 1 - 2 ⇒ (4) + 5 + 2 + 2 + 1 - 2 = 12

Damage: 1d8 + 2 + 2 + 1 ⇒ (2) + 2 + 2 + 1 = 7

5'step closer.


Unnamed

OOPS UBER EDIT!

Kaz's arrows slam into Lamm and he falls


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

even as the man fell Darry moved a few feet forward and kicked him hard square in the baby maker, Then he spat upon him.

Sorry my large friend uh.. I didnt want you to have all the fun.

He said sheepishly moving to the crocagator and trying to decide the best place to shove his sword into to end it before it woke up from its magic induced stupor.


Unnamed

Darry kills it

Shortly thereafter a Lanm runs in and pours a potion down bazzle and he comes to.

I have been saving this but I thought you might need help!

Then he runs away


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin moves forward transitioning from his bow to his great club, fully intending to finish the job if Lamm is not yet dead.


Unnamed

He does not appear to be totally dead...


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin pulls back his hood and glares at the old man before raising his club high above his head and bringing it down onto Lamm's face.

Coup de gras: 2d10 + 12 + 6 + 2 + 4 ⇒ (8, 2) + 12 + 6 + 2 + 4 = 34


Unnamed

1d20 ⇒ 15 just for kicks nope no nat 20

He is splattered


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

How much do I get back?

Bazzle looks around tosses the burnt card aside and stands.

"We got him."

He turns his attention to the gator. "It won't be helpless forever. How long was I out?"

Bazzle steps cautiously toward the gator.

If I can I am going to coup de gras the gator. I believe we just finished the 2nd round the gator was under the color spray.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

I think the Darry kills it portion was meant for the crocogater, but we can totally dual coup de gras it... its boots *nods*


Unnamed

It's dead.

Your at 3 hp bazzle


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Sorry. I did not catch that.

Bazzle pokes the gator with his rapier and hops back a little scared, "You already killed it didn't you." He winces from his still horrible burns.


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Unnamed

It leaps up and devours bazzle like he is Samuel l Jackson in That underwater movie

:)


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

A mother f#+!in shark ate me!!

Kazadarin looks down at the mass of bloody meat that was Lamms Face and spits. "Burn in hell you basterd."


Unnamed

Now what?


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle moves over to Lamms body and looks over the fallen monster. "Not one more victim."

Bazzle searches Lamms corpse.

casts detect magic

After he finishes the grimm task Bazzle looks up and asks "What's behind the door?" He nods to the door beyond Lamms corpse.


Unnamed

He finds a MW hand Crossbow, a MW Dagger and a key, which he presumes fits the door.

who wants to open it?


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"I'll bet a really nice dagger that this door is trapped."


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Halflings are lucky... He said taking the key and motioning them back a ways before he tried it in the door.


Unnamed

This foul-smelling room seems to be a combination
bedroom and study. A wooden bed with
a lumpy mattress stands against the east wall,
while a round table heaped with dirty plates, bread
crusts, stained goblets, fruit rinds, and scuttling
cockroaches sits nearby. At the foot of the bed sits a
large strongbox, a slighty rusted lock securing its
lid. A sagging dresser filled with moth-eaten
clothes well past their glory days is in one
corner—what appears to be a wooden
hatbox surrounded by a small cloud of
flies sits atop this dresser.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin glances around the room and watches the entrance begind the group. The young ranger keeps looking at Lamm's corpse, as if it was a dead squirrel.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin moves inside the too and attempts to open the lock on the strong box.

Disable device:1d20 + 7 ⇒ (4) + 7 = 11


Unnamed

It does not open, but if you recall you do have a second key.

anyone else searching the room?

USING THE KEY:

The treasures include a narrow teak cigar case
inlaid with tiny bits of jade worth 25 gp, a 2-pound gold
ingot worth 100 gp bearing the Cheliax coat of arms, a
miniature gold crown worth 350 gp, a fist-sized scrimshaw
carving of a kraken with garnets for eyes worth 200 gp,
a silver ring worth 150 gp bearing the inscription “For
Emmah—the light in my nights,” a highly realistic and
highly scandalous ivory figurine of two entwined succubi
worth 450 gp, a masterwork shuriken, an adamantine
arrowhead, an abalone-shell holy symbol of Shelyn worth
300 gp, a tiny glass tube containing a dose of oil of keen edge,
an obsidian wand of magic missile (23 charges), a crystalline
vial (itself worth 50 gp) containing a dose of silversheen, and
a bejeweled brooch with a broken clasp. (make me an appraise and nobility)


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle looks over the haul, "Well we will be able to afford the kids breakfast."

Bazzle searches the dresser and the bed for good measure. "This guy was a slob too."


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin nodes his head and glances back the way of Lamms body. "the ugliness of his soul leaked through."


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Not shocked at all the wealth about, dirty bastard had his hands in a lot of things...

He muttered as they went through the hall, he idly opened the wooden hatbox with a frown.

Any of you guys know of a good leatherworker? Really I want some crocagator boots now.

He said the taste of vengence left a hallow sense inside him.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"Leather worker is probably and easy find. Getting that thing to the tanner that is a whole other problem."


Unnamed

Someone going to make that appraise or nobility roll?


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

I have neither.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

I dont have any points really in either of those skills so . . .

appraise: 1d20 + 1 ⇒ (18) + 1 = 19
knowledge untrained: 1d20 + 1 ⇒ (18) + 1 = 19

Man so what to do, like do we take these to the authorities and deal with the questions on how we got them? do we sell em off and split the take? We need to get those innocents to safety, I can talk to my family, maybe we can use some of this loot and set up a little orphanage or something, I know my da and ma need something to do now that well that cooling worthless corpse in the other room is rotting in 'ell. I am sure they would help.


Unnamed

Darry is pretty sure that broach is worth a lot...but even more so that he is pretty sure that it belongs to the royal family...that is their crest

Additionally the box with flies in it is particularly interesting. Inside is a severed head, and a harrow deck

Heal 13:
Several weeks old

Perception 16:

This looks exactly like the woman whom gave you the clues you needed to get here in the first place. This is the Harrower. Also the Harrow deck looks like the one that summoned you originaly as well


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle looks over the items again with Darry. "Oh here's your dagger lucky guy. I would have trapped the door." Bazzle looks at his burns, "Of course if I tried to open the door it probably would have blown up. The orphanage sounds like a plan we did find enough kids to fill one."

heal: 1d20 - 1 ⇒ (8) - 1 = 7
perception: 1d20 + 4 ⇒ (16) + 4 = 20

Bazzle backs up freaked out by something. He sputters and waves his hand around, "That's that's that's . . ." He whispers, "Zelara the woman who sent us."


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

heal: 1d20 + 0 ⇒ (4) + 0 = 4
perception: 1d20 + 2 ⇒ (12) + 2 = 14

I uh... uh...
The halfling looked out of sorts for a moment. He made a little motion as if to ward off evil spirits.

I dont suppose that means we have to go back to her place and tell her the job is done.

he said as he swallowed... with slight trepidation he pulled out the harrow deck to see if well the card he was given by the spirit was missing. . .

Oh hey, that broach... it uh probably belongs to someone in the royal family, so we might not want to try pawning that off, He addded.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"Maybe we might return it . . . nice to have a royal favor owed."


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin looks at the severed head and frowns. "A ghost? Maybe a twin she did not tell us about? Maybe we should seek out a temple."


Unnamed

Suddenly the harrow cards begin to move, on their own the deal out a harrow then reshuffle and you see before you Zellara sitting at a table.

So you have done it, I imagine that you have many questions.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Beggin your pardon mum Uh.... I dont know how to tell you this missus... but your're dead.

He said with a bowing of his head. If he were wearing a hat he would have taken it off as a sign of respect.As it were he sort of looked downward kicking a bit at the ground.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin steps back, pulling his bow string to his ear and sighting down an arrow at the woman. "What in the Hells woman? What game do you play with us?"


Unnamed

I have a feeling Kazadarin, that your arrow will have little effect on me. Yes young Darry, I am aware. I am sorry that I was unable to tell you at first, but I feared you would not listen or believe. I am quite dead. I approached Lamm about my lost child a few weeks back and he slowly tortured and killed me. I am able to manifest myself in my home, and once each day I can manifest from my cards. My cards also allow me to travel with you, somewhat. I have a limited ability to communicate with whomever carries me, and can assist in identifying magical items as well.

Korvosa is the city that I love it you would help defend it and make it a better place I would travel with you, and impart a small part of my magic into you. If you would not defend my city, then please deliver me to someone who will.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle looks around just to make sure everyone else sees the same thing he sees. "Wow. Ahh yeah. I mean we would want to see Korvosa better off that's why we inadvertently avenged you by going after Lamm here." Bazzle looks at the others. "So what's the plan. I promised breakfast to the kids. The royals might want their jewelry back. Zellara brought us together. We made a pretty good team. . . .Well any chance you can skin gator's Kaadarin we can make matching gator skin boots."


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

"I can skin damn near anything. Making you boots out of the skin afterwards is a mother story entirely." The ranger looks at the fortuneteller thoughtfully for a moment and the quickly nods his head.

I don't think you to be an evil spirit. I think you are held here in this city as we are, we still have something left to do here. Korvosa was my home and has become so again. We will take your charge, or at least I will, I do not wish to speak for my new friends, but I believe we are all of the same mind.

Killing Lamm was not the...release of emotions that I imagined. He is gone and that is good, but the affects his actions have had on this city...on us, still remains. We must attempt to set things right. As Bazzel said, we have a victory breakfast to serve, then we must find the Little Lambs a safe home in which to grow, and heal."

The ranger fidgets uncomfortably with the him of his cloak for a moment as he looks to the others. "I am sorry friends. I am usually not one to go on like that."

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