MiniGM's Curse of the Crimson Throne E6 (Inactive)

Game Master Vuvu

I AM THE MAP I AM THE MAP I AM THE MAP I AM THE MAP


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skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadrin golds his club at the ready as someone ties the man's hands.


Unnamed

Anyone have rope?


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Donnen does not that Bazzle "knows" that. He hasn't posted since the 23rd.


Unnamed

Donnen dropped out just bazzle, kaz and Darry


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

When Bazzle realizes he has no rope he looks at Kaz and makes a gesture suggesting he knock the guy out.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Let me see your hands, gonna tie you up see, to make sure you dont try anything funny.

Darry began sliding his backpack off and rumaging through it for rope. He took the mans hands and tied them behind him in his chair, with a moment's afterthought he tied the mans legs to the legs of the chair as well

rope?: 1d20 + 3 ⇒ (19) + 3 = 22


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

I have rope.


Unnamed

He is tied


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle looks at the others Help him back to the chair." Bazzle hops up onto the desk and sits crosslegged in front of the man. "For your sake I have decided that I am your best choice to speak to about a few questions that we have. The other "little guy" has a dog on likes round fleshy bits." He puts one hand to the side of his mouth as he makes the dark joke. "If you know what I mean." Bazzle glances up at Kazadarin then flips a harrow card around in his hand, "Him . . . he scares me. What I need from you is pretty simple. Where's Lamm?"

Intimidate: 1d20 + 6 ⇒ (3) + 6 = 9 I am hoping the big dog, and Kazadarin himself offer a situational bonus.


Unnamed

Will you let me go info talk?


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

"That will depend on how truthful you are and what you say."


Unnamed

He is down in his play pen. Down below.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

"How do we get there? Is there a trap? What are his defenses! Speak man!"


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle continues to play with the harrow card in his hand. "hmmmm. . . I would answer the questions. Good answers bring good results."


Unnamed

He tells of a small trap door that leads down below. He says there is only a alarm trap, and tells you how to bypass it...

Though I suspect the racket has alerted him anyway.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"And . . . does he have any allies with him?"


Unnamed

Just his pet! I think


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Just his pet... and what is his pet? Jeez man, be more helpful will you, we are obviously not patient gentlemen. He said litterally climbing up onto the desk beside Bazzle, being short had its disadvantages.

And speaking of that trap door, is it stairs down? A ladder?

He asked peering close into the man's face looking for lies.

sense motive: 1d20 + 4 ⇒ (9) + 4 = 13


Unnamed

it's a ladder, his pet is some nasty monster...

any one who was a Lamm:
it's an alligator type creature


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

[]"That alligator of his is still alive? Hells.[/b]


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin looks to the others then shrugs. "Leave him tied up I guess, we can release him or turn him over when we get finished with Lamm."


Unnamed

You are going to tie me up? And leave me to those brats? They might do something to me, they might rob me!


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

And you might deserve it if they do rob you or worse. I suppose the alternative is we kill you outright. I dont suppose you have any objections to them riffling through your dead pockets? You work for Lamm, which makes you less than scum to me, the offal I scrape off my boots crossing a pig pen has more worth to me than you do, are we clear?

The halfling Cavalier said getting real close to the man the scowl apparent on his face.

Not sure I like going down that shoot with Sebastion.... but dogs and ladders dont mix, We could leave him up here to watch this fool I suppose. Not sure Im okay with going down to where there is an alligator either, new boots though I suppose.

He added to the others.


Unnamed

I am just doing my job. I am just an accountant.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle pats the guy on the head, "Well if you are worried about people finding you and doing horrible things stay quiet might be a good call."

He looks up at the others, "Shall we?" He hops down from the desk puts the harrow card away and draws a playing card. Heads toward the trap door. Once there he nods to Kazadrin and whispers, "I'll open you shoot anything you see."


Unnamed

OK so I am assuming you are all going to want to kill Lamm, anyone who got the Locksmith card as their special harrow card at the end of the reading may use it in that fight to gain he gains a +2 bonus
on all rolls modified by Dexterity and a +1 Dodge bonus to his
Armor Class

Make you preparations, you will have to go down a ladder, so I take it the puppy stays behind?


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

+2 to middle only then?


Unnamed

huh? I dont undersand. +2 to any dex roll and +1 to AC (no you don't get an additional +2 on AC)


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Yeah, unfortunately no Sebastion though i am sure he would love to nom on Lamm's face.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Ok. Spell check made missle into middle.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Sebastion, Heel. If anyone comes up here that is not us three.. well you know what to do boy. He told his most stalwart of dogs giving the mammal a pat on the head and a scritch behind the ears.

let's go then.

he said taking a deep breath and then begins to head down the ladder.


Unnamed

Sebastian plops himself down on top of the tied up man, and promptly begins to snooze.

You make your way outside then down a ladder and find yourself on a narrow walk way, just above that same shark that Bazzle is now bestie with. there is a closed door in front of you. you can see the map for an idea.

A narrow space exists under the fishery, with about four feet of
room between the floor of the building above and the languid,
foamy river water below. Wooden pilings support the building,
and moss and cobwebs hang thick from ropes and rusted chains
between them. A wooden walkway floats on the river surface,
winding along the inner wall of pilings that supports the building’s
frame above, leading from the sodden barge to the east all the way
west to a wooden door that leads into an understructure below the
fishery’s landbound half.

Loot from the guy, assuming you take it:

wand of acid splash (28 charges), acid (3), tanglefoot
bag (2), thunderstone; Other Gear leather armor, dagger, light
crossbow with 10 bolts, garnet amulet worth 100 gp, key


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle lights up at the loot, "Nice." He stashes the wand in his belt. "Oh look a key. That might come in handy. I don't want to take everything some of this stuff might be helpful."

I no one takes anything else he will take the acid, 1 tangle foot bag, and the garnet. "For safe keeping and splitting . . . or orphan breakfast." The rest he will stash in the corner for the trip out.

Bazzle is extremely careful on the pier. Taking 10 Making his way toward the door.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin takes point as he carefully attemps to cross the walk way and remain quiet.

Stealth: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle follows suit and tries to be stealth like.

stealth: 1d20 + 3 ⇒ (19) + 3 = 22


Unnamed

Door is untapped and unlocked


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin readies his Dow and motions for on of his companions to open the door.


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle nods and quietly tries the door handle. He opens the door and move swiftly in and to the right giving Kazadarin full view and path into the room with his bow. He has a card at the ready.


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Seeing the big guy having his bow drawn and ready, and Bazzle helpfully opening the door he darted in low, Giving the big guy a clear shot as he moved to engage if need be.


Unnamed

The door opens and inside, across the room is Lamm. in the water is his pet.

You! Come back have you.

4d20 ⇒ (1, 2, 17, 14) = 34

nuts heroes win init


Unnamed

please check the map


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

"Yes, and you will pay for everything you whoreson! You die tonight Lamm!"


Unnamed

big words! What you wanna do? You are up


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

The room on the map is revealed now. Before the room was revealed I had said, "He opens the door and move swiftly in and to the right giving Kazadarin full view and path into the room with his bow." I moved my self to that spot. Right in front of the gator. I figured that is where I should begin my turn.

Bazzle's eyes go wide at the precarious place he has situated himself in front of the gator. "Not good not good!! Giant lizard. Giant Lizard!!" He continues along the back wall moving acrobatically to get clear of the beast.

Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14

Once clear he turns and casts a spell.

color spray:
Level 1 (3) DC 13 Color Spray(Illusion)[Pattern Mind-Affecting ] V,S,M rng: 15ft CT: Dur: Instantaneous; see text SV Will negates Area: Cone-shaped burst Book: CRB Description: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD. 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.) 3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round. 5 or more HD: The creature is stunned for 1 round. Sightless creatures are not affected by color spray.


Unnamed

yea, once you open the door init started so thats why you don't get to move in


Unnamed

sadly for me it has no combat reflexes

1d20 ⇒ 5 the croc goes slack as it is stunned


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9
MiniGM wrote:
yea, once you open the door init started so thats why you don't get to move in

That probably means I should go back to the doorway. It would be not right in front of the gator (why I tried to move). Because I don't have enough movement to get where I placed my token. Not trying to belabor things. Just want to be on the same page.


Unnamed

ok moved you back, go ahead and retake your action


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

I would cast the spell from safety. Sorry I feel like I am screwing things up. I just didn't want to cheat.

Bazzle's eyes go wide at the size of the gator. "Not good not good!! Giant lizard. Giant Lizard!!" Bazzle starts to casts a spell.

Color Spray:
color spray: Level 1 (3) DC 13 Color Spray(Illusion)[Pattern Mind-Affecting ] V,S,M rng: 15ft CT: Dur: Instantaneous; see text SV Will negates Area: Cone-shaped burst Book: CRB Description: A vivid cone of clashing colors springs forth from your hand, causing creatures to become stunned, perhaps also blinded, and possibly knocking them unconscious. Each creature within the cone is affected according to its HD. 2 HD or less: The creature is unconscious, blinded, and stunned for 2d4 rounds, then blinded and stunned for 1d4 rounds, and then stunned for 1 round. (Only living creatures are knocked unconscious.) 3 or 4 HD: The creature is blinded and stunned for 1d4 rounds, then stunned for 1 round. 5 or more HD: The creature is stunned for 1 round. Sightless creatures are not affected by color spray.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin moves straight into the room and releases his arrow at Lamm.

Attack: 1d20 + 5 + 1 + 2 + 2 ⇒ (14) + 5 + 1 + 2 + 2 = 24

Damage: 1d8 + 2 + 2 + 1 ⇒ (4) + 2 + 2 + 1 = 9

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