MiniGM's Curse of the Crimson Throne E6 (Inactive)

Game Master Vuvu

I AM THE MAP I AM THE MAP I AM THE MAP I AM THE MAP


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Unnamed

Phone posting ATM and using a dice rolling app, so my rolls will be off screen for a bit


Unnamed

The other heroes draw weapons, fortunately the lamms do not speak up and our heroes get the drop on the gnome

you win init.

A bright spray of colors flies across the room frightening the lamms, one collapses another seems to ignore it and screams in fear, the gnome doesn't seem phased at all

everyone else take your first round. Bazzle you have a move left


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Should I wait? I moved my character with my stealth for the surprise round... Not sure we're still on it or already first round :)


Unnamed

You may act, you stealthy do in surprise, you just won init so you are up


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin moves to the door way and lets his arrow fly towards the gnome and in the blink of an eye another follows the first.

5' step Rapid Shot, Point Blank

Attack1: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

Attack2: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 Posible Crit!
Confirm crit: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7

Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Crit damage2d8 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13


Unnamed

The gnome slumps to the ground

The lamms begins to scream

Sense motive one tells you it is mostly terror. They think you are going to kill them too, they grab their pitchforks and make ready to defend themselves


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin lowers his bow and hold out his right hand towards the Lambs. Peace little ones! We are friends."


Unnamed

1d20 ⇒ 18 diplo

Why are you here? Lamm will kill you! And us for not fighting you!


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23

Bazzle looks at the kids, "If we are successful. Lamm will bother no one ever again." He points to the kid who got caught in the color spray. "Look to you friend he is not hurt. He will wake and return to his old self shortly."


Unnamed

The pitchforks lower

But if you get rid of him the. We will have nothing


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"We can find you help." He turns to Kara, "Kara, is your church the care for the orphans type?"


Unnamed

all eyes turn to Kara...oooo the suspense


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

If they can't I might a knew a few folk who wouldnt mind helping... bout as tall as you squirts are as well. He said patting Sebastion who thumped his tail twice.

diplomancy: 1d20 + 6 ⇒ (14) + 6 = 20


Unnamed

All of us? We don't like him much but at least we have food. Can we pet your dog mister? one says as the fear starts to subside and the kid-ishness comes out


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"We will help you as best as we can. Is there a place you all can go for now to get clear of here?"


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Kids, wait, please... - Donnen said, approaching the small ones - ... the murder of the merchant. The one where the fisherman witnessed, and accused Jared Phelps.

He takes his cloth off the face, revealing a smile. He wasn't handsome or anything, but at least he was a Human face, and talking in a friendly manner.

Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23

Do you know anything about it? Jared was my brother. He was framed... And I know Gaedren was the culprit.


Unnamed

1d100 ⇒ 18

The kid shakes his head. Sorry mister, lots of people die, usually people don't see any thing...that's kind of the rule...but I dunno.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Can I insist and go around?


Unnamed

You can do whatever you like. Not sure what go around means...


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle notes Donnen's plea and frowns in sympathy. He looks back to the kids. "Is there a place where you can all go. For now to get clear of here. Once we have dealt with Lamm we will find you."


Unnamed

there is a nearby roof that we could all go hide in! a 5 year old shouts


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

I meant go around and ask other children. I'd insist until I was sure none of the kids inside knew anything, taking 10 for diplomacy if possible


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle looks around curiously and puts a finger to his lips. "Not sure this is working. Where is this?" He looks to one of the older kids. "Do you know where this little one means?"

Bazzle looks to Kazaman, "Watch the door shouting might draw attention."

About how many kids is this. And how loud. I work with kids I know this is going to be hard.


Unnamed

You can try. Keep in mind that is likely to get annoying...they are kids. Go ahead and play it out


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Alright... - he looks at the kids - ... I'm adding 1 silver piece to anyone that has information tying Gaedren to the murder. Anything that could potentially prove my brother's innocence.

He holds his entire pouch of coins out of their reach.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin groans and shakes his head. He then looks for one of the oldest Lambs. "You there. I was a Lamb like you. How many friends has he killed? How many still "Go live in the Country"? I am going to kill him. This will stop. Now, where is that whore son?"


Unnamed

As soon as donnen brings out coin he is mobbed

I heard his name was frank!

. The killer owed him money

. The innocent guy had a fight with Lamm!

.the mirderer always wears a brown cloaks!

the killer skipped town!


Unnamed

Lamm is in his office probably the boy says


Unnamed

They are making a huge racket

Btw did anyone want to stabilize the gnome?


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

"Where is his office?"


Unnamed

go through the door there. (North). Though I suspect giggles is in there so be careful, then there is a door on the far end, that's where the office is


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle facepalms.

"This is getting noisy." Bazzle looks up. "Okay okay you like coins." I am going to have to hock something after this I think. Bazzle looks for the oldest kid preferably one who looks like he has clout in the group.

perception: 1d20 + 4 ⇒ (6) + 4 = 10
sense motive: 1d20 - 1 ⇒ (7) - 1 = 6

"Stay quiet and we'll all get breakfast. First you all need to go hide someplace safe. You." He points to the kid he thinks might be a leader, "Where will you all gather? Quick."


Unnamed

There are 15 kids reaching for silver right now. I assume you pay them all

Two buildings over we will hide out on the roof...and a real breakfast? like pastries? He salivates


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"Yes. A real breakfast. No you all need to go. Fast." He directs them back out the way they came in.

If/When the kids leave:
"There has been no further resistance. Our quarry might be fleeing rather than defending his home."


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Donnen goes and tries to stabilize the gnome.

He might be able to talk something more useful. - he says - Otherwise, if I can't find anything to innocent my brother, I will have to keep Lamm alive.

Heal: 1d20 ⇒ 8

GM: Please assume Donnen will insist until the gnome is stabilized or dead, no matter who manages to get him to stop bleeding.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin pulls a metal vial from his pouch and drinks it.

Potion cure light.


Unnamed

Kaz is there a reason you don't roll your healing? 1d8 + 1 ⇒ (2) + 1 = 3


Unnamed

Donnen failed to stabilize the gnome. But he keeps trying and finally succeeds

4d20 ⇒ (10, 7, 11, 19) = 47

The gnome is stable.

What are you going to do?


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Did the kids leave?

"We should bind and gag this jerk just incase. We don't need him screaming. Though I doubt seriously we have maintained secrecy."


Unnamed

yes after donnen pays 15 silver


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

Bazzle points to the three different doors leading further into the complex. North door in A7 and the 2 doors in A1 "Which way?"


Unnamed

The kid pointed to the north


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin resets his bow and stands near the north door. "Get those kids out of here. We have work to finish."


Unnamed

kids are gone.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

"Someone open the door."

Kaz is 10' from the door set with his arrow drawn to take a shot as needed.


Unnamed

anyone?


Male
Vital Stats:
Gnome Unchained Rogue 8 HP 40/56 | AC 19, FF 15, T 15 | F +2 R +10 W +1 | Init. +3 | CMB 9 | CMD 13 | Speed 20ft
Perception +9

"Donnen you were peering at the last door you opened like it might bite you want to try this one or should I kick it in?"


Unnamed

Donnen does a check on the door and finds no traps, then Bazzle opens it up.


Unnamed

The floor here is slick with seawater, bits of seaweed, and fish
blood—the air is thick with the accompanying scent. Wooden
catwalks to the north and south allow access to the western
part of the fishery, while the floor here is only five feet above the
river below. An open bay to the south allows direct access to the
sloppy, muddy water, while to the northwest stands an immense
ten-foot-tall wooden vat, its sides caked and waterproofed with
tar. Inside is a foul-looking mixture of chum, seawater, and
who knows what else. To the east are stacked many barrels and
crates, each marked in paint with a fish. Nearly two dozen small
hammocks hang from under the catwalks, each with its own
ratty blanket and pillow.

In the room are several of the Lamms being shouted at by a half orc, who is armed with a flail and also has a javelin in hand, obviously he was waiting for that door to open

luckily you can't ready outside of combat...so rolling init

5d20 ⇒ (14, 7, 13, 8, 6) = 48 Jerky mcjerkface wins.

He moves to the bottom of the steps and flings his javelin at Bazzle

1d20 + 2 ⇒ (7) + 2 = 9, that Javelin slams into the door jam with a sickening crunch.

GO HEROES


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Rapid shot!! Point blank

Attack 1:1d20 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13
Damage1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Attack2: :1d20 + 3 + 1 + 2 ⇒ (13) + 3 + 1 + 2 = 19
Damage1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10

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