
MiniGM |

The other heroes draw weapons, fortunately the lamms do not speak up and our heroes get the drop on the gnome
you win init.
A bright spray of colors flies across the room frightening the lamms, one collapses another seems to ignore it and screams in fear, the gnome doesn't seem phased at all
everyone else take your first round. Bazzle you have a move left

Donnen Phelps |

Should I wait? I moved my character with my stealth for the surprise round... Not sure we're still on it or already first round :)

Kazadarin Darlok |

Kazadarin moves to the door way and lets his arrow fly towards the gnome and in the blink of an eye another follows the first.
5' step Rapid Shot, Point Blank
Attack1: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
Attack2: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24 Posible Crit!
Confirm crit: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Damage: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
Crit damage2d8 + 4 + 2 ⇒ (4, 3) + 4 + 2 = 13

Kazadarin Darlok |

Kazadarin lowers his bow and hold out his right hand towards the Lambs. Peace little ones! We are friends."

Bazzle Blast-hazard |

diplomacy: 1d20 + 3 ⇒ (20) + 3 = 23
Bazzle looks at the kids, "If we are successful. Lamm will bother no one ever again." He points to the kid who got caught in the color spray. "Look to you friend he is not hurt. He will wake and return to his old self shortly."

Darry Swiftfoot |

If they can't I might a knew a few folk who wouldnt mind helping... bout as tall as you squirts are as well. He said patting Sebastion who thumped his tail twice.
diplomancy: 1d20 + 6 ⇒ (14) + 6 = 20

Donnen Phelps |

Kids, wait, please... - Donnen said, approaching the small ones - ... the murder of the merchant. The one where the fisherman witnessed, and accused Jared Phelps.
He takes his cloth off the face, revealing a smile. He wasn't handsome or anything, but at least he was a Human face, and talking in a friendly manner.
Diplomacy: 1d20 + 6 ⇒ (17) + 6 = 23
Do you know anything about it? Jared was my brother. He was framed... And I know Gaedren was the culprit.

Donnen Phelps |

Can I insist and go around?

Bazzle Blast-hazard |

Bazzle notes Donnen's plea and frowns in sympathy. He looks back to the kids. "Is there a place where you can all go. For now to get clear of here. Once we have dealt with Lamm we will find you."

Donnen Phelps |

I meant go around and ask other children. I'd insist until I was sure none of the kids inside knew anything, taking 10 for diplomacy if possible

Bazzle Blast-hazard |

Bazzle looks around curiously and puts a finger to his lips. "Not sure this is working. Where is this?" He looks to one of the older kids. "Do you know where this little one means?"
Bazzle looks to Kazaman, "Watch the door shouting might draw attention."
About how many kids is this. And how loud. I work with kids I know this is going to be hard.

Donnen Phelps |

Alright... - he looks at the kids - ... I'm adding 1 silver piece to anyone that has information tying Gaedren to the murder. Anything that could potentially prove my brother's innocence.
He holds his entire pouch of coins out of their reach.

Kazadarin Darlok |

Kazadarin groans and shakes his head. He then looks for one of the oldest Lambs. "You there. I was a Lamb like you. How many friends has he killed? How many still "Go live in the Country"? I am going to kill him. This will stop. Now, where is that whore son?"

Kazadarin Darlok |

"Where is his office?"

Bazzle Blast-hazard |

Bazzle facepalms.
"This is getting noisy." Bazzle looks up. "Okay okay you like coins." I am going to have to hock something after this I think. Bazzle looks for the oldest kid preferably one who looks like he has clout in the group.
perception: 1d20 + 4 ⇒ (6) + 4 = 10
sense motive: 1d20 - 1 ⇒ (7) - 1 = 6
"Stay quiet and we'll all get breakfast. First you all need to go hide someplace safe. You." He points to the kid he thinks might be a leader, "Where will you all gather? Quick."

Bazzle Blast-hazard |

"Yes. A real breakfast. No you all need to go. Fast." He directs them back out the way they came in.

Donnen Phelps |

Donnen goes and tries to stabilize the gnome.
He might be able to talk something more useful. - he says - Otherwise, if I can't find anything to innocent my brother, I will have to keep Lamm alive.
Heal: 1d20 ⇒ 8
GM: Please assume Donnen will insist until the gnome is stabilized or dead, no matter who manages to get him to stop bleeding.

Kazadarin Darlok |

Kazadarin pulls a metal vial from his pouch and drinks it.
Potion cure light.

Kazadarin Darlok |

Kazadarin resets his bow and stands near the north door. "Get those kids out of here. We have work to finish."

Kazadarin Darlok |

"Someone open the door."
Kaz is 10' from the door set with his arrow drawn to take a shot as needed.

MiniGM |

The floor here is slick with seawater, bits of seaweed, and fish
blood—the air is thick with the accompanying scent. Wooden
catwalks to the north and south allow access to the western
part of the fishery, while the floor here is only five feet above the
river below. An open bay to the south allows direct access to the
sloppy, muddy water, while to the northwest stands an immense
ten-foot-tall wooden vat, its sides caked and waterproofed with
tar. Inside is a foul-looking mixture of chum, seawater, and
who knows what else. To the east are stacked many barrels and
crates, each marked in paint with a fish. Nearly two dozen small
hammocks hang from under the catwalks, each with its own
ratty blanket and pillow.
In the room are several of the Lamms being shouted at by a half orc, who is armed with a flail and also has a javelin in hand, obviously he was waiting for that door to open
luckily you can't ready outside of combat...so rolling init
5d20 ⇒ (14, 7, 13, 8, 6) = 48 Jerky mcjerkface wins.
He moves to the bottom of the steps and flings his javelin at Bazzle
1d20 + 2 ⇒ (7) + 2 = 9, that Javelin slams into the door jam with a sickening crunch.
GO HEROES

Kazadarin Darlok |

Rapid shot!! Point blank
Attack 1:1d20 + 3 + 1 + 2 ⇒ (7) + 3 + 1 + 2 = 13
Damage1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9
Attack2: :1d20 + 3 + 1 + 2 ⇒ (13) + 3 + 1 + 2 = 19
Damage1d8 + 2 + 2 ⇒ (6) + 2 + 2 = 10