MiniGM's Curse of the Crimson Throne E6 (Inactive)

Game Master Vuvu

I AM THE MAP I AM THE MAP I AM THE MAP I AM THE MAP


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Unnamed

Korvosa, the Jewel of Varisia, has long sparkled on Varisia’s southern shore. Established 300 years ago by Cheliax at the height of that empire’s expansion, the city now commands its own destiny. A line of Korvosan kings and queens emerged to rule the city, establishing an infamous seat power—the Crimson Throne. Rulers have sat upon the Crimson Throne for more than a century, and the city has flourished. Yet the monarchy always seems on the brink of disaster. The Crimson Throne is not a prize to be won—it is a curse. No monarch of Korvosa has died of old age, and none have produced an heir while ruling. Even though King Eodred II controls Korvosa more fully than any previous monarch, that control remains tenuous, and many secretly count the days until their latest king falls to what they call the Curse of the Crimson Throne.

Kings and Queens and thrones are all well and good, but you, you have nothing to do with that. You have lived in Korvosa your whole life, or perhaps you have recently arrived as part of a caravan. Whatever your history you have been in town long enough to get yourself mixed up with the notorious criminal Gaedran Lamm. He has wronged you in some terrible way, and you dream of revenge.

It was a rough night, you were in a pub, or on the street or perhaps in a shop. Wherever you wake up, you have a moment of peace as you look around and have a few moments to see an incredible sunrise over the, mercifully silent city. It is at that moment that you notice the Harrow card...where on earth did that come from?


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Just dotting - gonna post better once we get the discussion going


Vitals:
HP 20/20 | AC 17, T 11, FF 16 | Fort +5, Ref +1, Will +6 | Init +1
Skills:
Climb +4, Diplomacy +6, Intimidate +7, K.Religion +4, Perception +2, Sense Motive +6
Resources:
Blessing 4/4, Fervor 2/3, Harrow Points: 2

Kara awoke with a start, the wood of her bed creaking as she tossed around. Huh. Rane hadn't been home to sleep. I guess he's

Kara rose, and got dressed. As she was done, she took her sword, pressing her forehead against the crossguard in wordlessly praying, hoping... Mera.

Kara sheathed her sword, and secured the scabbard to her belt, before fixng some breakfeast.

She paused, staring blankly out the window, eyes unseeing as the sun rose over the shingles of Old Khorvosa. The home was a small apartment on St. Alika street - when she first moved in here, it was supposed to be a temporary solution. They'd been looking at a nice little place in Midland, had even decided to buy it, but after... Well, those plans never got anywhere. Besides, why would she need to live in Midland? This was a place to sleep, as good as any.

She cut a few loaves of bread, and some slices of sausage, and sat down to eat. Chewing mechanically, she noted that Rane had left a harrow card on the table. She hadn't noticed it last night, but then again, it had been dark when she came home.

Had he taken up gambling? She picked up the card, turning it over.


Unnamed

Kara:
You stop and think for a moment. Considering the card was set with your gear to care for your sword...no it didnt make since for Rane to have put it there. You look closer the card is the Paladin. You find yourself staring at it and pondering, for just a moment you are sure you feel a glimmer of hope...then you shake your head sure you are imagining things.

You set it down and sigh...then you see the other side. It reads. This


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin woke with a start grabbing his great club and jumping to his feet. Just a dream man! Get it together!

Figures danced around a camp fire to the sounds of beating drums. In the fire stood Lamm, the man laughed as the flames kissed his skin, and he pointed at Kaz. Laughed as he did the day he almost killed the ranger and left him to die.

The ranger stumbled around the room before opening the gunny sack curtains allowing the light of the rising sun enter the room and chase away the ghost.

His view was the top of the shingles. The shanty town that now was his home. The sun had just topped the buildings below, its rays giving off a golden light in contrast to the grayness of the old city.

He closed his eyes and enjoyed the rare silence of the city. It had been days since he had been able to enjoy a sunrises like this. Once again Kazadarin's night had been spent attempting to track gown the basterd Lamm. Once again, the ranger's quarry had eluded him.

He opened his eyes and began to gather his kit for yet another day attempting to follow Lamms Lambs. The card frell to the floor as he shouldered his back pack. The ranger's eyes narrowed as he looked at the card were it lay. Where in the hells did that come from?


Unnamed

Kaz:
You lift the card and examine the image. A Harrow Card, The Keep as you examine the fortress you feel the lingering fear from your dream fade and your will fill with a certain resolve. You will find Lamm and you will get your payment from him. Perhaps slowly perhaps quickly and mercifully, but you will be paid.

You flip the card to put it away and you see written on the other side is This


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

quick dot post to follow


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

He awoke with a start scrambling to his feet and muttering, frowning as he pushed on his mount and best friend Sebastion. The large hound stirred barely moving from where it lay across his lap. He was in the alleyway behind one of the pubs in Old Korvosa. He was certainly glad his friend was along, no doubt sleeping it off in the alleys alone and he wouldnt have woken up.

His search had neared a dead end enough. Despite looking childlike at times, the urchins had started to give him a wide berth, no amount of copper or candy seemed to change that.

Come on now! Git off me!

He admonished his mount pushing at the great dogs side. He could only roll his eyes as the dog grunted at him.

I know i promised ye a chance to see the kiddos, get off me and we can go say hi to the folks.

He added pushing and squiring and finally freeing his legs from underneath Sebastion. He rose and started to stretch frowning about. That was when he caught sight of the harrow card.
allo' whats this I wonder?
He said picking it up and scanning the card.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kazadarin picks up the card and turns it over in his hand, slowly reading the message written on its back. He stares at the playing card in his hand, excitement creeping into his mind like a second story thief. ” Gaedran must face his fate, and justice must be done.” He jumps to his feet and begins hurriedly readying his kit. Preparing for the possible battle he has trained for the past 6 years, Kazadrin works as if a man possessed.

The ranger hung his great club from his weapons belt and rushes towards the door, stopping as if he had hit an invisible wall, slowly he turns to the shabby dresser and picks up a small faded mirror that he had over turned when he occupied the room.

His hands shaking slightly, he turns the mirror over and removes his hood. “Others like me.” Kazadarin stairs at his reflection as if looking at a stranger, he doesn’t see the 20 year old man that he has become starring back, all he can see is the scars. The scars left there by Gaedran Lamm. “Time to die Lamm.” Kazadarin places the mirror back on the dresser, and walks out the door.


Unnamed

Darry:

How in the world had that card gotten under Sebastian? Must have been something you picked up while you were drunk. Taking moment to scratch behind Sebastian's ears as he insists you look closer at the card. The Dance as you look closer at it you have a moment where you feel as if you are in perfect harmony with everything around you. You feel as if you could conquer the world if you needed to at that moment. Then it fades.

Shaking your head you flip the card over and see written on the other side click on the map link at the top of the page. posting from a phone now and cut and paste is tough


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Donnen woke up and got ready, as his usual. He kneel down for some prayers before dressing up and picking his equipment. His mission was clear - he had to find Gaedren, and find proofs to free his brother. He knew it wouldn't be easy - going against law and criminals, finding Lamm and making him pay would be a very ungrateful task.

His head was still uncovered when he noticed the card and picked up. 3 Lancet Street, huh? - he thought. Maybe his conversation with the guard was more fruitful then he imagined. It was still of concern, though - someone knew where he was and knew he was searching for Gaedren. Maybe the a-hole himself.

He would have to investigate, anyway. Carefully and stealthily.


Unnamed

Donnen:

Donnen is sure the card is a message from his contact, but he looks again, its a harrow card...he looks closer it is the RabbitPrince. As he stares he feels the thrill of combat, the danger the excitement...then it fades.

He flips it over and sees look at the map and read what is there. I am phone posting so cut and paste is a pain


Unnamed

kaz:
the second you step out the door you see them coming two "men" who imagine themselves toughs. You had run afoul of them a few weeks back in your search. They appear to be heading toward your room. They see you and grin.


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

MiniGM:
Kazadarin groans and shakes his head under his large hood as he unhooks his greatclub from his belt . "Now is not the time boys I have work to do. Now bugger off!"

Intimidate: 1d20 + 3 ⇒ (16) + 3 = 19


Unnamed

Kaz:
They take a step back. OK corpse. You win this time, but you better have eyes in the back of your head, cause we will get you. We are going to really enjoy peeling you like a orange.

They beat a hasty retreat the way they came, unless you follow


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

Kaz watches the two thugs beat thier feet then heads off towards 3 Lancet st. The young ranger had decided that he would enter at sunset, but he would not walk blindly into a possible trap. A solid recon of the area was definitely in order.

Knowledge local: 1d20 + 5 ⇒ (6) + 5 = 11


Unnamed

Kaz:
It is the home of a local fortune teller named Zelara. She is Varisian and reaching the beginning of Middle Age


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Donnen left his room as stealthily as he could and proceeded to the address in the note. He would first observe, from outside, what was that address and who was entering/leaving the place.


Unnamed

Make a perception and a gather info OR knowledge local (not both)

Also if you want to remain unseen make me a stealth check


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Gather Info: 1d20 + 6 ⇒ (1) + 6 = 7

Stealth: 1d20 + 9 ⇒ (9) + 9 = 18


Unnamed

Donnen:

This early in the morning there are not many folk about, that seems to prevent you from finding anyone who can tell you anything. You set yourself up on the roof of a nearby home, flat on your stomach and you watch.

Nothing happens, no one moves about whatsoever.

The house looks solid, sturdy. There does not seem to be any movement around it.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Donnen disguises himself like a poor merchant the best he can, and then proceeds to knock in the door. He was obviously concerned with all the mystery around there, but convinced his contact probably was the one who set it up. And, besides, he still had his weapons - hopefully he could try to make a run for it if things went bad...

Disguise: 1d20 + 3 ⇒ (11) + 3 = 14 Eh... Better than I thought it would be ;)


Unnamed

Donnen:

No one answers. The door is unlocked


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Donnen opens the door and enters, evaluating the environment the best he can. He will proceed stealthily.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Stealth: 1d20 + 9 ⇒ (5) + 9 = 14


Unnamed

Donnen:

You make your way inside.

The cozy chamber within this small home is filled
with a fragrant haze of flowers and strong spice.
The haze comes from several sticks of incense
smouldering in wall-mounted burners that look
like butterfly-winged elves. The smoke itself seems
to soften edges and gives the room a dream-like feel.
The walls are draped with brocaded tapestries,
one showing a black-skulled beast juggling
men’s hearts, another showing a pair of angels
dancing atop a snow-blasted mountain. A third
tapestry on the far wall depicts a tall hooded figure
shrouded in mist, a flaming sword held in a skeletal
hand. Several brightly-colored rugs cover the floor,
but the room’s only furnishings are a wooden table covered by
a bright red throwcloth and several elegant tall-backed chairs. A
basket covered by blue cloth sits under the table.

On the table is a note which reads.

Had to step out for a while. I will return later. Thank you so much for coming. There is a basket with bread and wine under the table. Please make yourself at home while you wait. Should anyone else arrive please let them in.


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

The distrustful rogue doesn't seem too comfortable with the whole situation. He tries to cover his face the best he can to avoid smelling the smoke, and then starts searching around the place for clues of who's the mysterious person of the note, things of valor around and places to hide. He didn't want to stay long, alone, over there.


Unnamed

donnen:

Roll a d20

In general you find no clues


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

1d20 ⇒ 20


Male Halfling HP 17/28 AC21/14/14 Fort:+7 Ref: +5 Will: +2 Acrobatics +3, Bluff+2,Diplomacy+7,handle animal+7, Intimidate+3,Ride+6,Stealth +3,Sense Motive +4

Well then boy, lets see about some early morning grub and stop by the ol' homestead eh? we can sigh hi to mum and the little ones before we take a look at this place eh?

He said to his stalwart hairy companion ruffling his ears. he didnt like the mystery of the card at all, but after all this time he certainly didnt mind perhaps a helpful nudge, mayhap it was a serious offer given by someone in a position that couldnt strike at the bastard. Time would certainly tell.

His parents lived in squalor, too many small bodies in to small a space, but it was 'ard times right now, more so since well the false charges on his da had occured. Thankfully his da wasnt home drunk again, his ma said he was actually trying to get another fishery job since coin was so low. But his younger brothers and sisters had food at the moment, it would be enough.

He didnt want to worry his ma with things like the mysterious card, but at the same time, he didnt want something bad to happen. More than once she had tried to convince him to stop searching for this Lamm fellow, to try and get his position with the guard back, to find a nice lass and settle down, but he couldnt, and he coudlnt make her understand. Instead he left her most of his coin pouch, handed her the books he had gathered for the little ones and most of the chocolates as well.

Now dont you worry bout me Ma, Me and ol' 'Bastion here will be right careful, we will be back to tell you how it all goes soon enough,

He finally said as he left doing his best to not look back as his ma there in the doorway all teary eyed. She did this everytime, it was enough to drive a chap mad it was.

He made his way to this mysterious place, niether hurriedly nor slowly, doing his best to stop every now and then to chat up a merchant or mention the blasted weather to a passerby. It was only when he closed to the place he started to ask a few innoculous questions, about who owned the place and that sort of thing. Still as the sun started to sink low, he made his way to the place, hand nervously fingering his weapon. when he came up to the door he gave it a good knock and waited.

knowledge local untrained: 1d20 + 1 ⇒ (14) + 1 = 15


Unnamed

donnen:

The room flashes and for a moment it seems dank and dirty...


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Donnen doesn't lose any more minute. He keeps protecting his mouth, holds his breath, avoids the food and drink and runs to the door to leave the place. He can't fight foul magic.


Unnamed

donnen :

You go outside


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

MiniGM:
Kazadarin made his way to the are of lancer St, taking caution on his route to ensure that he wasn't followed. The ranger looked for an acceptable perch to set up his over watch of the fortunetellers residence. Preferably with an escape route.


Unnamed

Kaz:
so I now you plan to go in at sunset what time do you get there. By the time you finish gathering your info it it almost 8:30 am


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

MiniGM:
I plan on getting there a little after noon. That way I have aposible shadow to hide in as the day whines down.


Unnamed

kaz:

You park yourself on the corner and watch the house. No one goes in it comes out. People pass by on the street going about their business but nothing more


Vitals:
HP 20/20 | AC 17, T 11, FF 16 | Fort +5, Ref +1, Will +6 | Init +1
Skills:
Climb +4, Diplomacy +6, Intimidate +7, K.Religion +4, Perception +2, Sense Motive +6
Resources:
Blessing 4/4, Fervor 2/3, Harrow Points: 2

Kara's scene.:
Kara briefly wavered. She was supposed to be headed to work soon. Still, this was her first lead in months. Well. This was one of those choices that wasn't a choice, really.

Before she left, she grabbed a silver coin from her gold-purse, and made sure it was tucked inside her shirt. That done, she headed out towards Lancet street. On the way, she grabbed hold of a street urchin. "Hey. I want you to head down to the Guardshouse and tell the on-duty officer that Lance-constable Miller won't be coming in today. If he asks, it's personal business." She handed the kid the silver coin. [b]"The officer will have another one of these for you when you deliver the message.[/b"]

They'd either fire her, or they wouldn't. No use in worrying about that now. She continued onwards, falling into the rolling gait of a guardsman on patrol.


Unnamed

kara:
the girls eyes light up at the silver and she races off through the street

On the way there Kara spots two street toughs beating a hasty retreat and calling out OK corpse. You win this time, but you better have eyes in the back of your head, cause we will get you. We are going to really enjoy peeling you like a orange.


Unnamed

Darry:

It is almost noon when you finally get out of the house and learn what you can about the place.

You know that it is the home of a local fortune teller, not much more than that though.

You make your way to the house and approach the door and knock. There is no response. The door is unlocked however.

[ooc] gotta pause you here as some of you are about to meet.


Unnamed

Kaz:

As you sit there and wait you see a halfling and a large dog stroll up to the door and bang on it.


Vitals:
HP 20/20 | AC 17, T 11, FF 16 | Fort +5, Ref +1, Will +6 | Init +1
Skills:
Climb +4, Diplomacy +6, Intimidate +7, K.Religion +4, Perception +2, Sense Motive +6
Resources:
Blessing 4/4, Fervor 2/3, Harrow Points: 2

MiniGM:
Someone had been commiting a crime, and were fleeing the scene. Certain things did not need thinking about. The response was ingrained enough to be instinctual.

"Stop in the name of the Law!" Kara got her blackjack out, and moved to intercept the culprits.


Unnamed

kara:

The men turn and grin. you talking to us? a particularly large man says We haven't done anything. replies the slender one. The make to walk past Kara


LG Male Dwarf Paladin (Stonelord) 6 Guardian 1 | HP 72/92 | AC 24 TO 11 FF 23 | F +10 R +6 W +9 (+2 vs. poison, spells, SLA, +6 to Stabilize) | CMD 21 (25 vs. BR, Trip) | Speed 20 | Init +2 | Perc +10 DV | Stonestrike 1/6 | Defensive Stance 9/17 | Lay on Hands 1/2 | DR 3/adamantine | Fortification 25% | Immune Fear | +1 Attack/AC vs. Undead | MP 4/5
Defensive:
HP 84/104 | AC 26 TO 13 FF 23 | F +12 R +6 W +11 | CMD 25
Bakkon:
HP 0/13 | AC 17 TO 10 FF 17 | F +4 R -1 W +3 | CMD 13 | Acid 5 Cold 5 Elec 5 | SR 6

Donnen adjusted his clothes, in the street, and tried to reach the shadows to hide again. The Varisian would adopt again a spot position towards the door of the place - right now, he felt as if someone was toying with him, and he wasn't swallowing it gently.


Unnamed

donnen:
. Hours later, a bit after noon a halfling with a large dog approaches the door and knocks on it


Vitals:
HP 20/20 | AC 17, T 11, FF 16 | Fort +5, Ref +1, Will +6 | Init +1
Skills:
Climb +4, Diplomacy +6, Intimidate +7, K.Religion +4, Perception +2, Sense Motive +6
Resources:
Blessing 4/4, Fervor 2/3, Harrow Points: 2

Spoiler:
She steps in their way, hefting the blackjack. "Not so fast. Criminal treathening, loitering with malicious intent, assaulting an officer of the law..." she listed off. "Now, if you'll come quietly, I'm sure it'll all work out for you in the end."

She was going to be late to the meeting. Oh well, there was nothing for it.


Unnamed

kara:
. don't know what your talking about. We haven't done any of those things and you don't have any proof. So if you will excuse us.. They walk away. Now they are 10 feet away


Vitals:
HP 20/20 | AC 17, T 11, FF 16 | Fort +5, Ref +1, Will +6 | Init +1
Skills:
Climb +4, Diplomacy +6, Intimidate +7, K.Religion +4, Perception +2, Sense Motive +6
Resources:
Blessing 4/4, Fervor 2/3, Harrow Points: 2

MiniGM:
She yells into the alley they came running out of. "You there, in the alley! Come out here, and I'll see to it that these guys locked up."

Then she walks up to the nearest guy, and hits him over the head with her truncheon.

Initiative, I guess?

1d20 + 1 ⇒ (5) + 1 = 6


Vital Stats:
Init +8; HP 17/17 AC 12/12/10; F +1, R +3, W +6
Skills:
Bluff +9 Craft(alchemy) +5 Diplomacy +8 Nature +5 Planes +5 Religion +5 Perception +7 Sense Motive +5 Survival +7

A beam of sunlight streamed into the humble attic, illuminating first a calendar fixed to the wall, then a rickety bedside table, before finally falling across the face of Aison Biros. In sleep his relaxed expression took years off of his appearance, although the scars left by his final encounter with Gaedran Lamm were always present.

Aison grumbled a bit as the sunlight finally grew too strong to ignore. He promised himself that he would pick up a decent set of curtains later today, setting aside for the moment that he had made that same promise countless times before.

Making his living in the upper reaches of the Midlands district was tough, but it did come with its advantages. One of those was the view from his window of a city just beginning to stir with the sunrise. Aison took a moment to take it all in before heading downstairs. He snagged a broom and dustpan from the storage closet before heading into the shop proper.

As helpful as his familiar could be, the scorpion steadfastly refused to learn how to tidy up.

Aison's idle musing regarding future training regimes was derailed when he saw that somebody had slipped a note under his front door.

"Now, what could this be..."


skills:
Acrobatics 4; Climb 8 (6); Disable Device 8(6); Intimidate 4; Dungeon 5; Geography 5; Heal 5; Local 7; Perception 7; Stealth 8 (+6); Survival 7 (8 track); Swim 8 (6); Languages: Common, Orc
Harrow:
Points:2 Card:Locksmith
Vitals:
Urban Ranger 3, INIT:+4, AC:18(FF:16/T:12), HP:15/28, F:+4 R:+6 W:+2

MiniGM:
Kazadarin watches with bemusement as the little halfling and the big dog bang on the door. Well, I doubt he is part of any trap set by Lamm.

Kazadarin continues to sit on his perch quietly waiting to see what unfolds.


Unnamed

Aison:

You grab the card and realize that it is a harrow card, specifically The Carnival As you look at the strange games being played and the bright colors you ponder the power and danger in false dreams and illusion. Such tools can be so valuable and yet so dangerous at the same time.

You flip the card over and see written there this

can you make the spirit PM you sent me a spoiler in your profile and what is the name of your familiar?

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