
Darry Swiftfoot |

He slipped a stone into his sling and gave it a good whirl releasing it at the overly large jerkface.
sling of smaking: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d3 + 2 ⇒ (1) + 2 = 3

Bazzle Blast-hazard |

Bazzle looks at the Javelin, "No style." He flips a card like a shuriken toward the orckin.
Attack Card: 1d20 + 5 ⇒ (5) + 5 = 10
"His smell must be throwing my aim."

Donnen Phelps |

Donnen tries to hide with Stealth and move as close as possible to the attacker. He is double moving.
Stealth: 1d20 + 9 ⇒ (11) + 9 = 20
On the few squares near to the attacker, he will tumble.
Acrobatics: 1d20 + 9 ⇒ (16) + 9 = 25

Donnen Phelps |

Can't I tumble throw and get behind him?

Kazadarin Darlok |

Kazadarin fires more arrows at the half orc.
Attack: 1d20 + 3 + 2 - 4 + 1 ⇒ (14) + 3 + 2 - 4 + 1 = 16
Damage: 1d8 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Attack: 1d20 + 3 + 2 - 4 + 1 ⇒ (12) + 3 + 2 - 4 + 1 = 14
Damage: 1d8 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Kazadarin Darlok |

The ranger moves forward with his arrow still at the ready looking for other targets in the room.

Darry Swiftfoot |

Alright kiddo's we have some of your friends rescued back that a way, congregate together, as soon as we are done here we will get you o ut and set up with some nice folk. But uh first... which way to Lamm, we intend to ground him in a special way.
He said to the kids giving Sebastion a furry pat. I mean dogplomacy worked in a way with the first group of kids, why not these ones.
diplomacy: 1d20 + 6 ⇒ (12) + 6 = 18

Kazadarin Darlok |

Kazadarin holds security with his bow. The ranger knows that diplomacy was never his strong suit.

Donnen Phelps |

Donnen tries to stabilize the guy. He shakes his head towards Bazzle, agreeing with him.
Heal: 1d20 ⇒ 2

Donnen Phelps |

Not sure if anyone else wants to help...
Heal: 1d20 ⇒ 20

Kazadarin Darlok |

"Search him for keys. Anything realm."

Kazadarin Darlok |

Any way out of here?

Kazadarin Darlok |

Kazadrin moves through the too to the closest doorway and stands ready with his bow drawn. Shall we continue?"

MiniGM |

Dazzle steps in front again and pushes open the door.
A wooden desk sits in one corner of this room, its side preventing
the western door from opening all the way. The table is heaped
with dozens of slate boards covered with chalk scrawls, while to
the east a cabinet slouches against the wall. To the south, a few
moldy boards have been nailed over a door.
Behind the desk waiting for you is a man.
you are not in init, you can enter and talk if you like

Bazzle Blast-hazard |

Any chance he looks like Geadren Lamm
Bazzle enters flipping a card around casually in his hand. "Typically guests are met at the door. You sir are a horrid host."

Kazadarin Darlok |

Kazadrin enters the room with his arrow pointed at the man behind the desk. The ranger positions himself so that the desk doesn't get between him and the target.

MiniGM |

ooo I love my new dice app, makes it so easy to deal with phone posting. amazing.
Just who do you think...
The man starts to speak but the second Kaz steps through the door with his bow out he starts to reach for something.
Heroes win init, check the map to see where you are located. Gonna be hard to get a shot at this fellow without him having cover.

Kazadarin Darlok |

Well I already have it out so arrows away!
Attack: 1d20 + 3 + 2 + 1 ⇒ (13) + 3 + 2 + 1 = 19
Damage: 1d8 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
Attack: 1d20 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Damage: 1d8 + 2 + 2 + 1 ⇒ (3) + 2 + 2 + 1 = 8

Kazadarin Darlok |

Kazadarin will drop his bow and brandish his great club.

Darry Swiftfoot |

That was the problem with big folk it seemed, Darry thought. always willing to shoot first and ask questions later. It was of *ahem* small matter, if the fellow behind the desk was here and worked for Lamm he was not a good person. At the sight of the arrows flying and the large man's brandishing of his club Darry slid from Sebastions back and darted through the door and pratically underneath his copatriot drawing his short sword.
intimidate: 1d20 + 7 ⇒ (1) + 7 = 8
Keep you hands up and your voice low, we just want to talk, but wont hesistate to remove dangly bits you get me mate?
I saw that going better in my head. *lawls and shakes fist at diceroller maybe he too will roll a one eh?

MiniGM |

Bazzle, unsure what to do goes full defense.
The man throws a small flask that explodes in a mass of acid
1d20 ⇒ 2 but it misses and hits 1d8 ⇒ 8 and slams the wall and splashes acid on Bazzle
1d20 ⇒ 6 Bazzle fails to dodge the splash and takes 3 damage
The man looks around and puts his hands up Dont hurt me! I don't know why you are here! What are you assaulting me!
GO

Kazadarin Darlok |

Kazadarin advances with his club raised. "Yield! Roll over on your stomach and place your hands behind your back!"
Hold action: Attack if the man attempts any thing else.
Attack: 1d20 + 7 + 2 - 1 ⇒ (6) + 7 + 2 - 1 = 14
Damage 1d10 + 10 + 2 ⇒ (6) + 10 + 2 = 18

Bazzle Blast-hazard |

Bazzle looks over at Donnen, "I will help you bind and gag him if you have rope. I know you need possible witnesses for your family. Tie him up and talk to him later?"