MiniGM's Council of Thieves

Game Master Vuvu

Council of Thieves Map


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M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Go for the eyes!


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Hi all - I will be on travel next week - I should be able to post, but if I miss a day, it will be because of limited computer access.

Unless Miro fireballs us all.... I wouldn't be concerned normally, but he keeps whistling "Ring of Fire"....


Unnamed

My PDF is on my other comp.

Post coming tomorrow


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

YAY. Michigan has power again! Lovely windstorm.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Power is good! Stay safe!


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Dots seem to have vanished and won't come back


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Wow - I never got notices for any of the recent posts - my apologies - will catch up and post asap!!


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Dots are back!


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

yays for dots


Unnamed

Post coming tomorrow


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Everyone gets a mythic level!


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

still here. will post tonight


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

As a metagame statement this will avoid a couple traps completely and will give you +5 looking for other traps in the lodge

Just for us to remember.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

No ideas for other questions, unless some NPC wants to speak up


Unnamed

Sure


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Level 7
hp: 1d8 ⇒ 7 +2 Con +1 FCB=10=58(Beefy halfling!)
Bab +1
+1 All skills
Feat:Weapon Focus-Light Crossbow(+1 hit)
Physical Prowness:At 7th level, the character chooses one physical ability score (Strength, Dexterity, or Constitution) to gain a permanent +2 enhancement bonus. At 12th level, this bonus increases to +4. At 13th level, the character chooses a second physical ability score to gain a permanent +2 enhancement bonus. At 16th level, the character increases one of these enhancement bonuses by 2. At 17th level, she chooses a third physical ability score to gain a permanent +2 enhancement bonus.

Choosing Dex for the +2

If I ever get the cash for a Repeating Crossbow, I could spray bolts all over the place


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

sounds impressive


Unnamed

we will advance to the next part once everyone has leveled. so get on it Exxor Tram and Hippas


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Level 7
HP: 1d8 + 1 ⇒ (3) + 1 = 4
Bab +1
+1 to 8 skills

Feat #4: Deadly Aim
Unchained - Physical Prowess:+2 Dex

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

level 7
HP: 1d8 + 2 ⇒ (3) + 2 = 5
BAB +1
Skills +8
+1 to bluff, +1 to diplomacy, +2 to handle animal, +1 to intimidate,+1 to perception, 1 to knowledge local, +1 to knowledge history

Feat I get to those in th emorning :)


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Level 7
HP:+4=37
BAB remains +2
Skills: +4
UseMagic, Knowledge Nature&religion, Linguistic (Abyssal)

Feat: Adept Channel(2x/day@ 2d6 per)

What?! I am trying out a new formula... Yes. I figured out a little more. Been reading way too much. She grumbles she can finally understand some of the voices in her head.
"ਤੁਸੀਂ ਕਦੋਂ ਨਰਕ ਨੂੰ ਬੰਦ ਕਰ ਦਿੰਦੇ ਹੋ"


Unnamed

ok are well all set then?


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Ready to go die

Dark Archive

Male Human Aristocrat 7 (hp 53/53)(Subdual 53/53)
Defense:
AC=10 (+0 armor, +1 Shield) FF-10 Touch=10 Fort+5 Ref+4 Will+6
skills:
Perception+7,Sense Motive+6,Stealth - 1
Init=+1

I guess i will grab the toughness feat, since well i seem to use HP a lot


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

You are the reason Hippa took Channeling feat and brew potion(healing) feat.
Just saying. ;-)

Speaking of which, I gotta alert MiniGM that she is churning out CMW potions 4 days out of 5.
The 5th day is a random potion for funsies. (Bear's Endurance, Bull Strength, Cat Grace, Invis, Delay Poison, Resist Energy (Fire), See Invis), and a variety of Holy Water representing the pantheon.

She would be passive aggressively mumbling about pound of cure vs 6 oz potion of prevention as she goes about her day...


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

On a more personal note, I am in the last two weeks of classes. Pressure to finish projects and study for exams. After that, I can return to a more productive participation. Still have two jobs but more free time for creative outlet.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Good luck at school Hippa, study hard and make it all worth it!


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Do we as players have the actual poem / do we need the actual poem to move forward, or is it a poem our character have and that is enough?


Unnamed

The characters have the poem.

You can analyze it with linguistics or perform oratory or sing

You are welcome to go find an actor to try to help for sure, though they might charge you...


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

If only Audi was here...


Unnamed

As my other games are getting closer to winding down and I am having a bit more time coming soon I am pondering another type of campaign. Wanted to run it by you guys to see what you think of it. NOT STARTING IT ANY TIME SOON just brainstorming.

It would be an amalgam of various campaigns and modules, all modified to give all characters a chance to be in and out of their element. The type of game that would let you be a human cavalier and actually be able to use your mount and ride into battle, but then you find yourself in a small dungeon delve later. You are a blaster wizard? Great. Sometimes you will be faving a horde of goblins who you can incinerate in a second, but the next mission you find yourself facing magic immune constructs. You are a rogue? Well that's awesome on the sneak into the mansion mission, but sucks when you find yourself in the middle of a battle field in full daylight with foes immune to sneak. etc etc.

Stats would be rolled, probably by me, then players could assign however they wanted.

[b]The house rules[b]

Guns
They don't hit touch, rather they will have an armor penetration up to the hardness of the bullet

Amount of shots that can be taken by a firearm will be limited

Crossbows
Will also get some armor penetration ability

Classes
No archetypes

Feats/Spells Etc
Limited to what is in Core AND the book the class comes from.
ie. You are a wizard. All you can get is stuff in Core
Bloodrager? all you get is what is in core and what is in advanced Class guide

Items
Same as above

Exceptions
None, except if you encounter it in the game. IF you find a scroll of some spell not in your book , you can try to learn it.

Why?

I just cannot keep up with all the options out there. Obviously it would not be for min-maxers but could be interesting. It would be much streamlined for sure.

Thoughts?


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

It definitely sounds interesting; I like character over creating power builds.

My only negative is guns... never been a fan of guns in medieval rpgs - that said, if they are part of the campaign; then ok.


Unnamed

there is a recruitment up...no set end date, just letting people kick things around


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Three exams done, although the 15-page thesis due Fri is frickn killing me. On the plus side, I look forward to the free time Monday. Actually put some thought into my participation here (and track the information given out by MiniGM) and possibly start trolling the recruitment thread for another campaign.

Also sorry about Hippa and the Create Potion feat. I should have kept in mind this was a published campaign not a sandbox char dev plot. I got excited and lost sight of the forest.

Can you tell I am procrastinating my paper? The Politics of Carbon Taxation. hmmmmm, maybe I'll check out MiniGM's new recruiting efforts for five ten minutes.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Buying and selling is Exxor's specialty.
He will try to find a likely candidate for acquiring a wayfinder, and negotiate the price. If all else fails he will track down the Dusk Market and take Tram and/or Miro along.

Diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29


Unnamed

great all done. 250 GP


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro has 77 gp, plus these items still in the kitty.

Golembane scarab
wand of Rusting Grasp 7 charges
Spellbook
Scroll of Contigation
Silver box with 1 grave candles

Scrolls of Heal,Remove Curse,Scrying
Wand of Break Enchantment (8 charges)
Wand of Death Ward (7 charges)
, Delay Poison(6 hours)


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Does the party have a "party treasure" list or fund or has everything been split?

If it is all split; I will give Miro a 50 gp IOU out my share from the next treasure split (assume Miro agrees) and purchase the Wayfinder myself.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

I'll give you 50 GP

I posted what I believe we still have from going down intot he knot.


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Assuming a week has passed? or if only mere days reduce accordingly. As per my craft brew feat: one potion/day. Mon-Thu: 1 CMW/day, 1 Resist Energy (fire)/This Fri


Unnamed

Do you have the money for that?

Or did i change the brew potion rules?


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Oooohhh. crap. I did not take that into account.... stand by one


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro will ply his Craft-Alchemy skill so they can sell stuff at their store(We did get our store set up right?)
Craft-Alchemy: 1d20 + 17 ⇒ (2) + 17 = 19


Unnamed

that you did

cant recall what that makes you in a week, but whatever the rulebook says!


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

Miro will make Tummy cures, hangover cures and basic items to sell to people rather than stuff like alchemist fire.


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

Check: You can earn half your Profession check result in gold pieces per week of dedicated work. You know how to use the tools of your trade, how to perform the profession's daily tasks, how to supervise helpers, and how to handle common problems.

Profession Merchant: 1d20 + 9 ⇒ (20) + 9 = 29 29/2 = 14gp, 5sp.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

9 Gp for Miro. Just a few more months for that potion of CLW!


Male Half-elf Expert 8 / HP:39|40 / AC:20 T:14 FF:16 / F+3 R+9 W+8 / Init +8 / CMB+4 CMD 17 /

My apologies all - I am still here. I had a big project due at work and then vacation for a week... I thought I had let everyone know.


M Halfling Expert8HP65/65Init+4Per+13|AC22T16FF19|F8(9 poison/drugs)R8W10(11fear)

The locker contains a package of six sets of
false identity papers, each marking the bearer
as Chelish nobility in good standing with
House Thrune. Even though they are vastly
outdated, the papers still provide a +2 bonus
to any Bluff checks made against the dottari,
Hellknights, nobles, or other Chelish authorities.
Each set of papers is worth 300 gp. Under these papers
lie four potions of gaseous form, six potions of cure moderate
wounds, and six potions of lesser restoration. A thin wooden
folio sits on the bottom of the chest under the potions;
pressed between its covers are several scrolls and sheets of
parchment. Above, a teak wand case wedged into the locker’s
lid contains a wand of restoration (13 charges). A key ring sits
around one of the potion bottles—this key ring contains
the keys to areas various areas in Delhaven
Finally there is another small chest which contains vials of swirling blue-purple liquid. There is enough for a vial for each of you.

1 Paper each, 2 left over
1 Gaseous Potion each
1 Cure Mod Potion each 2 left
1 Lesser Restore Potion each 2 left over
Wand of Restoration (13 charges)
Keyring to Delvehaven
4 Weird Potions
mysterious Scrolls to be looked at


vitals:
HP: 45/45, AC: 11(11)_ T: 11_ FF: 11 Percep +5: Init+4, F: +3_/ R: +2_/ W:+8;+2 language dep/fear/despair) , CMB: +2, CMD: 14, Speed: 20
Gnome Adept 7, Mythic 1 (Hierophant)

Sorry folk, was gallivanting across Michigan and Illinois. Back. Interesting development above.

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