GM Debug's PbP: PFS-RPG Special: Blood under Absalom (Inactive)

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Grand Lodge

GM

Death threats appear to have no impact on the demeanor of the assassin. Hiram's performance on the other hand certainly does. Within a few moments, Wei Ji has the assassin pinned.

Escape Artist: 1d20 + 18 - 2 ⇒ (8) + 18 - 2 = 24

The assassin squirms to get out of the pin but fails.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Hiram stops singing. "Old Chelish ballad. Used to hear it from my nursemaid every day. I hated that woman."

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

"I thought it was from an play from Oppara. It seemed nice, I enjoy positive melodies."

Shins focuses on the gear and tries to identify the insignia on the coin the assassins carried.

Knowledge (local)?: 1d20 + 17 ⇒ (7) + 17 = 24
Knowledge (local) Using a Sea Singer Reroll: 1d20 + 17 ⇒ (5) + 17 = 22

Use the second result

Grand Lodge

GM

The coin clearly has the sigil of the Aspis Consortium. The insignia and P.O.D inscription seem to have been stamped onto the coin somewhat recently.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Hiram stares at the assassin. "Don't squirm. You think that's the worst song I got in my repertoire, friend? I once saw a lady sing a song with a lamb puppet that'll earworm into your skull and take up residence. You'll beg for death still singing that damnable song. Don't make me break it out, mate."


VC - Sydney, Australia

*******************
OVERSEER ANNOUNCEMENT
*******************

There is a loud banging at the door! Moments later the door flies open revealing a dozen armed tengu behind it. They quickly storm into the room, blades drawn.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

"I DID NOT ORDER ROOM SERVICE. THIS IS INTOLERABLE, SIRS. I WILL SING, I WILL DO IT I SWEAR!" Hiram turns and gesticulates wildly.

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

Wary of both the prior attack and Hiram's intention to weaponize song Shin addresses them with a considerable amount of hope behind his words.

"Ahoy! I ask that you please lower your weapons. I ask what brings you here?"

Grand Lodge

GM

"You're all in danger! We've received reports of assassins assaulting several of the teams vying for entry into the tournament. Please, come with us for your protection!"

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

We are quite safe and do not need your protection. These so called assassins were eliminated quite easily.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Umm, you guys are a bit late, ain't ya? Quiven points at the captive ninjas. I don't think we need your help anymore?

Grand Lodge

GM

The leader of the group looks at the group, then stops and looks at where they are.

"Erm... Apologies... Erm... Permission to come aboard Captain? Too late for that too I guess."

The group puts away their weapons. "We'll make sure to put special security around all contestants chambers for the night. Do you have any idea where these assailants came from?"

-Posted with Wayfinder

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Wei makes some chirps, clicks, and caws.

Tengu:
"Three attacked. Two live. Do you know who sent them?"

"Do any of the other teams need help? And your thoughtfulness is gratefully appreciated."

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

"It is never too late to ask. Thank you again for coming to our aid."

Shins will lead a quick tour of the ship, emphasizing dark corners where wary hostage takers or enchanters might lie along briefly going over the captured attackers.

"The attackers had coins on them with the symbol of the Aspis Consortium, but I can't assure you that isn't a sort of false flag. A few of us have been speaking with one, he refused to give any indication of the employer for the attack."

"I will concur with the suggestions of others here, if your abilities would be better served protecting other groups I implore you to do so. Otherwise I'm happy to accept your offer of protection of my friends," gesturing both to party and his few present crew, " along with my ship."

Grand Lodge

GM

The tengu turns the coin over a few times. "P.O.D.... Either that means paid on delivery or its the initials of someone."

He motions to one of his associates who takes a rubbing of the coin, and jots down a few notes before returning it. "This assault is a personal offense against the legitimacy of this tournament. We appear to have a restless night ahead of ourselves. You have my word that we will not rest until the offending parties have been found. As for you... I know that you say that you can handle yourselves, but tomorrow will be quite an exciting day for the lot of you and you'll need your rest. We'll post a guard at the docks. A trained guard... not one of those city watchmen."

She bows to the group. "Best of luck tomorrow, enjoy the opera!"

Sleepytime now! Let me know any end of day activities, but otherwise tomorrow we'll move on to the next event! If you are changing any of your spell preparations go ahead and do that now.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven nods and finishes his post-battle/pre-bedtime snack. Thanks for the help!

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

"Spits into the spittoon"

Then heads off the bed..

Grand Lodge

GM

The remainder of the night passes with no additional invisible ninja assaults.

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

The floowing morning as they head to the competition Roary will replace his flying potion.. With 2pp

"Best have our heads on a swivel today.. You know the Aspis will try something else."


? Not much of a speed fanatic, couldn't tell you. Former Retail Worker/13

Wei Ji will be exceptionally careful during his watch, and make several notations in a log while doing various calisthenics and the sort. After eating a simple breakfast, he will then send a note of requisition to the local Liberty's Edge chapter for an additional resource, considering the events of the previous day.

Hate to jump on Roary's bandwagon, but having insurance doesn't hurt. Wei's going to pick up a potion of Fly with 2 PP because it can't hurt, and if someone's banking on him only being able to fly once per day, it's a pleasant surprise.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Hiram nods, yawning and sipping coffee. "Insurance is good. Grab me one of those potions, will you?" I'll spend 2 pp for that.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

When in Rome, err, where are we again? Absalom!

Quiven thinks that being able to fly is a great idea and will also acquire one of the potions. Also for 2PP.


VC - Sydney, Australia

***OVERSEER ANNOUCEMENT***

Overseer thread

The first rays of light creep into the inn’s window, accompanied by a loud knocking at the door. Someone in the hall screeches, “The sun is up! Time to gather your tickets and head to The Opera!”

***

Arriving at the opera, you are greeted by a trio of actors dressed in the garb and makeup of a traditional opera from Lung Wa. They seat you in the first few rows. Looking around you see a few others also in attendance. Strangely, there are no sets and the unlit stage is empty except for three plain wooden chairs. Then Kiang Zhen strides onto the stage and addresses the audience.

“Today I am treating myself to a display of opera, which all of you shall perform for me! Backstage, you shall find traditional costumes that will determine the roles you will portray. You may choose these roles yourself, but be forewarned - you must act within the limits of your role. Your objective is to perform an epic combat against a rival group. However, there must be no bloodshed. Any shows of lethal force will result in your immediate disqualification from the event. The troupe able to force its opponents to yield is the victor. Now go and prepare yourselves for the evening’s performance. It starts in 10 minutes!”

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Hiram stands up, almost glowing. "Fictional combat in a performance? You, sir, have become my muse. To the constumery!" Hiram heads backstage, humming like a madman to himself.

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

"This is wonderful. I was expecting all the challenges to be violent."

Grand Lodge

GM

As you make your way backstage, the amount of Aspis Consortium members among the contestants appear to have drastically dropped. It appears as though several groups were disqualified, and those remaining had their rest somewhat disturbed by several bouts of questioning. A few of them can be seen haranguing the Ronin to join up with them for the rest of the event, but he is staunchly refusing their entreaty. He smiles he sees you walk by.

"I have been told that in Absalom theater performers insist that to wish good luck upon another performer will curse a performance. If my new understanding of your traditions is correct, may you break a leg!"

You are ushered in to a changing area by one of the actors and find yourself face to face with a somewhat haggard group of Aspis agents.

"These will be your fellow performers today. The roles available to you are laid out before you. Each of you may choose any of the following roles. There are two leading males, or Sheng: The General and the Monkey King. There are two leading females, or Dan: The Warrior Woman and the Wizened Crone. There are two painted faces, or Jing: The Noble Warrior and the Cruel Bandit. There are also two Clowns, or Chou. Choose your costume, get into character, and we shall begin the performance!"

There are one of each of the following costume available for your team:

The General wears a long beard and fights with a wooden sword (1d8 nonlethal) and armor (treat as splint mail).

The Monkey King wears an elaborate monkey mask. The Monkey King is portrayed as an acrobat and trickster and is permitted to cast spells.

The Warrior Woman wears full armor (treat as splint mail) and peacock feathers, and fights with a dulled, bladed polearm (1d8 nonlethal).

The Wizened Crone wears long robes and walks with a cane. She is permitted to cast spells.

Noble Warrior wears red face paint and full armor (treat as splint mail), and wields a large club (1d10 nonlethal).

The Cruel Bandit wears blue face paint and wields a long wooden knife (1d4 nonlethal), specially balanced to allow a capable individual to make nonlethal sneak attacks with it.

The Clowns are humorous characters are allowed to speak with the audience in order to make jokes at their opponents’ expense. Chou are also permitted to cast spells. Male Chou identify their characters by painting wide white circles around their eyes. Female Chou paint their faces red with black circles about the eyes. Clown costumes do not include weapons; however, Chou can carry and wield a broom or stick (treat as an improvised weapon dealing 1d6 nonlethal damage), claiming it to be whatever weapon they desire for the sake of performance and comedic value.

Note: you MUST wear a full costume. If you are not proficient with the armor that it includes you will have to suffer the associated penalties.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Am I seeing this correctly that NONE of the roles have shields?

Grand Lodge

GM

Correct. Don't worry, the Aspis aren't happy with the choices either. Aspis fighter has a full set of feats for Greataxe.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

Quiven looks at the blue face paint and the long wooden knife associated with the Cruel Bandit costume. I guess this is me!

Grand Lodge

GM

Also, remember you'll have NONE of your magical gear for this performance. Take some time to make your selection and check your new stats. Go ahead and make an OOC post showing what your new AC and standard attack regime / damage is. If you are playing a role that is permitted to cast spells, it is safe to assume that you can include your holy symbol and/or component pouch as a part of your costume.

Additionally, as a result of you pointing the finger at the Aspis successfully, you get a +1 morale bonus to attacks, damage, saves, and skill checks made during this encounter.

My posting will be spotty for the weekend, but make sure your actions are nice and descriptive. This is, after all, an opera!

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

The tengu considers...

K:History(If applicable to get a feel for story background): 1d20 + 5 ⇒ (12) + 5 = 17

"Huh. Roary, I am thinking perhaps you might be the best fit for the 'Noble Warrior' role.

Jin-Goro, Shin, or Hiram my guess is that you'd fit best with the 'Monkey King'. Along with the other roles of 'Wise Crone' and 'the Chou'.

We probably want to make sure we cover all the bases, though, as best we can.

I can't think of what I'd be the best fit for without a board, though, two-handing really isn't my style..."

Grand Lodge

GM

You hear the aspis bickering in the other room. "Come on! Tell me at least one of these costumes has a greataxe! No? Then I'll bring my own! What? I can't?!? B&%@!*!"

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

"Seriously, no shield? FOR **** sake, how I'm'I supposed t' fight!" the tengu bellows as he goes over his options and coming up blank again.

His body language, though, to anyone even remotely paying attention, is anything *but* perturbed.

Bluff(Visually sending message to party): 1 = 1

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Jin will look through the various costumes and sigh, I shall take the role of the Wizened Crone, someone help me out of all of this armour will you...

Piling his various pieces of equipment up in one corner he sticks his head out of the dressing room and glares at Kiang, I trust you have adequate security for our possessions, you have a literal Kings ransom and then some of stuff in here!

Returning to the dressing room he can just about be heard muttering, wish I was a bloody druid, could hide all my gear away, stupid contest rules

Stopping he turns back and pokes his head out again. Hey, big nose, these ioun stones are surgically implanted and don't come out, that's not going to be a problem is it?

With the 5 minute call for stage time Jin will prepare with a number of extra spells to support himself. Any of the rest of you want a Heroism to help out, I have plenty...

Mechanics:
Jin will cast shield of faith, heroism, and freedom of movement which are in addition to his long term buffs, ant haul, delay poison, magic vestment (on his armour and shield) and overland flight (recast today). He will also drink a Potion of Mage Armour and activate his Wand of Heightened Awareness. He will cast remove fear on himself, Roary and Wei-Ji and then on Shins, Quiven and Hiram.

Can something like eyes of the eagle still be worn or are we literally without any of our gear?

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

HP 80/80 | Init +10 (including Heightened Awareness) | AC 18, T14, FF17 | Fort +10, Reflex +8, Will +11, +6 vs. Mind Affecting, +2 versus fear | CMD 20 | Perception +16, Sense Motive +7

Everyone has remove fear on them, get a +4 morale bonus to fear saves. It lasts 10 minutes.

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

So no rings/cloaks/necklaces either? I could see how they could be part of an outfit.

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

My stat block assumes everything is off, both magical and mundane

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Hiram laughs as the others choose their costumes. "I've always fancied myself a King," says the Baron, "I'll be the Monkey King!" He takes care dressing himself, doing so with panache.

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

The tengu sighs quietly as he realizes that the armor is way too heavy for him to be effective in, and that pretty much the only remaining roles that don't require the armor are... the clowns.

A bit defeated, he takes the face paints and a broom to go get ready.

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Wei Ji, I have medium armor proficiency if you want to swap? I could totally be another character OR a clown. I have the social skills to comment upon the combatants!

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1

Splint mail is heavy armor

Silver Crusade

Active Song + Buffs:
Good hope on all but Jin, Blur self, heroism self; inspire greatness on Roary
Halfling S Male Halfling Bard (Sea Singer 9) | HP 57/57 | AC 24 | T 16 | FF 19 | CMD 22 | Fort +9 | Ref +15 | Will +10 | Init +5 | Perc +16

Taka shoots an accusatory look at Hiram granting a judgmental glare to silently imply that the bard has stepped into a role far beyond his station.

"Stop it Taka, I'm sure he doesn't want to be your king."

Shins looks over the remaining sets of gear and make up, imagining the play lines that may involve each.

"Should I take on the role of one of the armored warriors? No one else seems too interested in them. At the moment the performance seems tilted towards comedy."

"Although I am happy to play a clown, although I do have trouble making fun of others, hopefully you might forgive me for not doing as much of that.

Shins would be fine taking the role of one of the heavy armored warriors if no one wants heavy armor, but it is presumably reasonable to want various spells available.

Assuming Clown Role:
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size); +1 vs spear-type weapons
Fort +6, Ref +10, Will +7; +2 vs fear, +4 vs. air or water effects that cause prone.
Melee
Unarmed Strike +10 (1d2 nonlethal)
Stick +3 (1d4 nonlethal)

Grand Lodge

GM

Nothing other than the costumes. No rings, headbands, anything. If its surgically implanted of course you'll be keeping it.

Shins: Clown
Hiram: Monkey King
Jin Goro: Wizened Crone
Quiven: Cruel Bandit
Roary: Noble Warrior
Wei Ji: Clown

The actor ushers you onto the stage where you see the Aspis consortium group waiting on the other side, in costume and grumpy. A narrator on the other side sounds as though he is finishing introducing the history of the great battle to be performed, and the curtain begins to rise.

GM Screen:

Jin Goro: Init: 1d20 + 12 + 1 + 4 ⇒ (4) + 12 + 1 + 4 = 21
Hiram: Init: 1d20 + 6 - 1 + 1 ⇒ (17) + 6 - 1 + 1 = 23
Little Shins: Init: 1d20 + 5 - 2 + 1 ⇒ (4) + 5 - 2 + 1 = 8
Wei Ji: Init: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20
Quiven: Init: 1d20 + 12 - 1 + 1 ⇒ (4) + 12 - 1 + 1 = 16
Roary: Init: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13

Yellow Cleric: 1d20 + 0 ⇒ (6) + 0 = 6
Blue Fighter: 1d20 + 1 ⇒ (15) + 1 = 16
Green Rogue: 1d20 + 8 ⇒ (18) + 8 = 26
Red Sorceress: 1d20 + 6 ⇒ (9) + 6 = 15

As soon as the curtain reveals the audience, one of the Aspis agents looks out towards the audience and does an over-exaggerated double take. "We are outnumbered by our foe, I must find a place to prepare my strike!"

He steps back and disappears into the curtain that obscures the backstage area as he says, "This dense foliage will hide me..."

All squares containing an object are difficult terrain. The couch and screens are tall enough to provide cover.

Round 1:
Green Rogue
Hiram
Wei Ji
Jin Goro
Quiven

Blue Fighter
Red Sorceress
Roary
Little Shins
Yellow Cleric

The Exchange

N Male Half Orc Oracle 15 HP 173|153 | Init +22 | AC 37, T17, FF37 | Fort +22, Reflex +18, Will +17, evasion, +4 vs death, MA, stun, +9 vs disease, +6 vs poison, +2 vs illusion | CMD 25 | Perception +29, Sense Motive +23
Resources:
Spells: 9|6|7|6|3|7|5; Reroll: unused
Conditions: Acid Resist 30, Delay Poison, Freedom of Movement

Jin hobbles forward, bent almost double and leaning heavily on his cane. My lord, the enemy finally shows itself, the serpent has slithered out of the long grass, strike its heard from its body and rid our realm of this evil, the Gods have given you their blessing this day, you cannot fail!

Mechanics:
Jin casts Blessing of Fervour on the group. Everyone gets to pick one thing at the start of their round. Jin will be taking the AC option for this combat when it comes back to him

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Sorry been golfing all day.. Come back to 23 posts lol..

"I hardly consider myself noble, but whatever.. Can I change the name to Huscarl Warrior? That sounds better.."

Looking at the splintmail.. "Must I wear this? Can it instead be a bare chested Noble Warrior?"

Seriously that puts me a at a -7 to hit just from the armor..

Edit: I see I must.. This gonna be fun.. Gonna take me a second to calculate my awesome to hit bonus..

Sovereign Court

Usable/Active:
Rage 35/35, Boots 10/10, Remove Fatigue 2/2, Reroll 1/1
HP 173(213)| DR 7/- | AC 22 | T 14 | FF 18 | CMD 33 | Fort +22 | Ref +16 | Will +13 | Init +5 | Perc +19
Situational Buffs:
+9 saves vs Spells/Sla's while Raging, +4 damage vs Spellcasters

Pooped On Stats:

AC 17(14)
HP 105(135)
DR 5/-
Fort +9(+19)
Reflex +5(+12)
Will +5(+14)

Rage Greatclub +13 (1d10+10)
Power Attack +9 (1d10+22)

Here we go! If something not listed comes up like cmd etc.. Ill figure it up

Grand Lodge

Male Halfling Rogue (Burglar) [10.0]: HP 62/63 | AC 30 (33 vs traps) | T 21 | FF 23 | F +7 | R +16 (+18 vs traps) | W +7 (+9 vs. fear) | CMB +7 CMD 30 | Init +12 | Perc +16 | SM +5 | Stealth +23 | DD +26 | EA +19 | Acro +21 | Perform (Sing/Dance/Act) +4 | Climb +12 | Swim +9

New Stats : AC 17 (T 17, FF 11), +13/+8 to hit with the "knife" for d4+1 damage (I assume its a d4 since I'm a halfling), F+5 R+15 W+5 CMD 28 (FF 20), CMB +9

Quiven doesn't like the fact that one of the enemy has gone backstage. Without announcing his intentions verbally, the halfling smiles at the "crowd" and also goes behind the curtain in search of his prey.

Taking the +2 from BoF

Stealth, to hid behind the couch: 1d20 + 22 ⇒ (18) + 22 = 40
Percpetion, in hopes of finding the other guy: 1d20 + 16 ⇒ (5) + 16 = 21

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Hiram does a handstand and springs back to his feet a few feet away. He lets loose a mocking cackling laugh! "Let us see if the serpent can be taught to dance, shall we!"

Acrobatics: 1d20 + 14 ⇒ (9) + 14 = 23
Casting Haste!

Liberty's Edge

Male Tengu
Resources:
Channel Positive(2d6): 3/6 rem.;Lore Keeper (At will, Touch Attack/learn DC 21 about target), Rebuke Death 6/day(1d4+1),.;Studied Target 2
Stats:
Sla7Cl3|HP:47/93|AC: 31(35)/T:16/FF:28|F: +12(13)/R: +10(11)/W: +11(12)(13)|BAB: +9|CMB: +12|CMD: 28/26FF|Spd 30|Init: +4|Perc: +23| Stealth: +21|Acr: +7|S.M.: +8| Surv: +10(15 to track)|Dip: +10|PFS#145296-1


Init +4; Senses low-light vision; Perception +17
--------------------
Defense
--------------------
AC 13(16*), touch 13(16*), flat-footed 10(12*) (+2 Dex, +1 dodge, Blessing of Fervor, Haste, +1 insight when flat-footed and surprise rounds)
hp 83 (10 HD; 3d8+7d10+22)
Fort +9 (+1 insight when flat-footed and surprise rounds), Ref +8+2 (+1 insight when flat-footed and surprise rounds), Will +8 (+1 insight when flat-footed and surprise rounds)

The +1 insight bonus is for Sight of the Unseen Legacy of the Stonelords which normally is not operative due to being over-ridden by a dusty rose prism Ioun stone slotted in Wei's wayfinder.

---------------------
Offense
---------------------
'Stick'(Blessing of Fervor,Haste)+8+2/+3+2,+8+2 1d6+3

Base Atk +9; CMB +12; CMD 25

Possibly Pertinent: Improved Unarmed Strike +12/+7, 1d3+3

Acrobatics: 1d20 + 8 ⇒ (10) + 8 = 18

Casually, with the air of not-quite a stumbling country bumpkin -- the flowing motions hopefully a bit too smooth to be such a coarse being and detracting from the ambience of the play, the tengu slowly 'wanders' the path.

Tien:
"Oh, woe is the one caught on the field before the skies rain blood, when the air is still and full of tension. Whatever is such a lost soul to do?"

Crunch:

Move forward, Readied Fight defensively if someone comes within reach

Sovereign Court

HP 73/73; Init +6, Perc +11; AC 30, T 18, FF 22, CMD 23; F+6, R+15, W+8,

Theater Mode:
AC 16, T 16, FF 10
Attack: Unarmed +11 (1d3+1)
Fort +4, Reflex +11, Will +6

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