Mines of Madness - D&D 5th Edition (Inactive)

Game Master wicked_raygun

A really fun adventure (For the DM, at least).
Mine Map
Mine Map 2


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HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal breathes a sigh of relief as he escapes into an alcove but when he hears Dervels scream he calls on his god to smite the worm.

I'm going to cast Guiding Bolt from a second level slot.

Ranged spell Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 5d6 ⇒ (2, 1, 5, 5, 2) = 15

If I hit the next attack roll made on the worm gets advantage.


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Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>
Dervel Diamonddew wrote:
"Whaaa! Dear gods, nooooooo..." BAM and the elf is gone!
Randal Evenwood wrote:
Randal breathes a sigh of relief

This killed me.


Masculine (He/Him) Software Engineer

I want to post an action, but...

Alton Underbough wrote:
Didn't Alton roll even lower than Dervel?


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Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

For a moment that seems like an eternity, Vasayo thinks about just hiding here and escape when the time is right. But only for a moment. Those people pulled him up from the pit, rescued him from the gelatinous cube and healed him up like a hundred times. Screw this! I already died once today, time to kick some snake...

"Cut this dawned worm open! " he shouts while putting both his weapons deep into the creatures flesh (or at least plans to do so).

Attack with Sneak Attack: 1d20 + 6 ⇒ (13) + 6 = 19 
Piercing damage: 1d6 + 4 + 2d6 ⇒ (5) + 4 + (2, 3) = 14 
Attack with off-hand: 1d20 + 6 ⇒ (1) + 6 = 7 
Piercing damage: 1d6 + 1 ⇒ (4) + 1 = 5

Since we were hidden, do we have advantage?

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Yes, you would have advantage for being hidden. Post to move us forward coming soon. Just let me get my bearings again.

Oh, Alton was right he did do worse than Derval. But Derval probably looked meatier so the action stands. Sorry, bud. Once again you guys have been great.

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

For the record, I still intent to take an action. Just RPing to last of allies in init order.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

The sudden onslaught of damage from Randal causes the purple worm to open its mouth and drop Derval. Make a DC 10 Acrobatics and you won't take damage. Otherwise take 1d6.

Grith and Alton still have actions. Randal, roll for the guided bolt again. You hit regardless, but who knows you might score a crit. Vasayo you had advantage, too so make your second d20 rolls.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Alton seems frozen for a fraction of a second as the worm swallows Dervel. Then he turns and starts yelling and repeatedly stabbing the worm.

Crunch:
Some TWF and an action surge up in here! Alton's first time doing either.

Short Sword, attack, advantage: 1d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (3) + 5 = 8 ===> 11

Short Sword, bonus action, attack, advantage: 1d20 + 5 ⇒ (7) + 5 = 121d20 + 5 ⇒ (19) + 5 = 24 ===> 24
Short Sword, bonus action, critical threat, advantage: 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (13) + 5 = 18 ===> 19

Short Sword, bonus action, damage: 1d6 ⇒ 3
Short Sword, bonus action, critical damage: 1d6 ⇒ 4

Short Sword, action surge, attack, advantage: 1d20 + 5 ⇒ (14) + 5 = 191d20 + 5 ⇒ (8) + 5 = 13 ===> 19

Short Sword, action surge, damage: 1d6 + 3 ⇒ (1) + 3 = 4


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Grith sees his team spring into action to save the elf, everyone fighting for a common goal. He realizes that this time, if he simply remains hidden, things won't be the same. Instead of being one of many to survive by avoiding the fight, he'd be the only coward in the bunch. And stuck in a dark tunnel alone with a giant worm at that. No, this time, live or die, his only shot would be to take on the worm with his companions and hope for the best. Perhaps this is what courage was born of, or perhaps this was nothing like courage. Either way, the wizard steps forward and unleashes hell on the beast.
"Chew on this, wretched wormling!"
Magic Missile Damage: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Guided bolt Advantage : 1d20 + 5 ⇒ (2) + 5 = 7 worth a shot...


Alton your first attack hit as well. I'll roll your damage here.

Damage: 1d6 + 3 ⇒ (1) + 3 = 4

You ambush the purple worm with swords and sorcery, landing several heavy blows. The worm opens its maw and out dribbles Derval.

GM Only:
AC 9; 54/202

Bite vs. Vasayo: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 3d12 + 8 ⇒ (2, 10, 11) + 8 = 31

The worm opens its gaping maw once again, and bites down on Vasayo, swallowing him in a single loud slurp.

Derval, I found out that you weren't supposed to take damage until the beginning of the worm's turn. But you were spit out before that. So the 10 damage you took is void.

Vasayo, DC 15 acrobatics or athletics to get out.

OK, everyone is up.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

"Vasayo!" Grith calls out as the once-dead rogue is consumed. "Let him go!"
magic missile: 3d4 + 3 ⇒ (2, 4, 3) + 3 = 12

-Posted with Wayfinder


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Oh dear, I was hoping there wasn't enough room for it to turn around...

Randal screams " Oh gods! We're all dead! "
Through his panic he smites the worm again.

Lvl2 Guiding bolt : 1d20 + 5 ⇒ (14) + 5 = 19
Dmg: 5d6 ⇒ (5, 5, 5, 5, 6) = 26

next Attack roll has advantage if I hit.

EDIT: wow almost max Dmg.


- INACTIVE (finished campaign) -

AAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH!!! Alton keeps blindly slashing at the worm.

Crunch:
Short Sword, attack: 1d20 + 5 ⇒ (8) + 5 = 13
Short Sword, bonus action, attack: 1d20 + 5 ⇒ (18) + 5 = 23

Short Sword, bonus action, damage: 1d6 ⇒ 5

almost another critical!


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Attack with Sneak Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Attack with off-hand: 1d20 + 6 ⇒ (20) + 6 = 26
that's for the advantage, damage rolls are in the old post.

Vasayo is consumed by the worm, loosing consciousness just as the gaping mouth of the creature closes.

I only have 21 HP, so I'm at 0 now and thus possibly dead by next turn.

-Posted with Wayfinder


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

since the off-hand scored critical, here's the new damage roll.
Piercing damage: 2d6 + 1 ⇒ (1, 6) + 1 = 8

-Posted with Wayfinder


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HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

Wow, 12 posts whilst I was at work...

Acrobatics vs DC 10: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d6 ⇒ 6

Completely lacking in grace and honour the elf is hiccuped onto the floor roughly.

"Wish I had died, rather."

He pulls himself to his feet. He closes his eyes for a moment, taking a deep breath. In a flurry he draws his longsword and starts hacking at the worm.

Attack with longsword: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 2 ⇒ (7) + 2 = 9

Action Surge, Attack with longsword: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 2 ⇒ (1) + 2 = 3

Tracking hp: Max 27
Bite -13 = 14
Fall from grace mouth -6 = 8


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Vasayo, make a DC 10 death saving throw.

Vasayo is slowly consumed. You get 1 death failure for being digested.

Alton your first attack hit. I'll roll damage for you.

Damage : 1d6 + 3 ⇒ (4) + 3 = 7

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

The worm bites down hard on the brave halfling hero, Alton. And he too is easily gulped down.

Bite vs. Alton: 1d20 + 9 ⇒ (6) + 9 = 15
Damage : 3d12 + 8 ⇒ (11, 4, 8) + 8 = 31

That puts Alton at zero as well. You'll need to roll me a death save, too.

Everyone is up. And don't feel discouraged, guys. This fight is meant to be unfair. If anything I'm amazed you've done this well.

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

"Why won't you die?" Grith asks, perhaps too earnestly.
Magic Missile: 3d4 + 3 ⇒ (2, 2, 1) + 3 = 8


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal fired his spell again. " Drop them! Curse you! "

Lvl 1 guiding bolt : 1d20 + 5 ⇒ (11) + 5 = 16
4d6 ⇒ (3, 5, 1, 5) = 14


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

The elf wild some slime from his brow as he tries his level best to cut into the worm.

Attack with longsword: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 2 ⇒ (1) + 2 = 3


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Death: 1d20 ⇒ 11

I'll live for another round. Next time I receive damage I'm only one bad roll away from being gone.
Oh and if I survive this, are there Achivements? I mean, I almost died like a hundred times. Don't tell me there are no Achivements ;-)

-Posted with Wayfinder


- INACTIVE (finished campaign) -

So this is just random? No modifiers?

Death Saving Throw: 1d20 ⇒ 19

can Alton make any attacks at 0 HP from inside the worm?


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Yes, everyone has the same chances to stabilise, slightly tipped in their favour since a 10 is also positive. That way even high level chars still run a chance of dieing.

-Posted with Wayfinder


Swallowed players take...

Damage: 2d10 ⇒ (3, 6) = 9

Not enough to kill you outright. But it does give you a death save failure.

The purple worm rumbles its displeasure at all the damage it has taken. it reaches down and tries to bite Randal, but the cleric manages to dodge the maw of horror.

Bite vs. Randall: 1d20 + 9 ⇒ (3) + 9 = 12, Miss.
Damage: 3d12 + 8 ⇒ (7, 5, 1) + 8 = 21

GM Only:

Purple Worm 137/202

Everyone is up again.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Grith fires the last of his missiles at the creature, drawing his hammer afterward. "I'll beat you to death if it comes to it!"
MM: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10

-Posted with Wayfinder


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal continues his radiant barrage as he backs away.
" aaaghhhh

Lvl 1 Guiding bolt : 1d20 + 5 ⇒ (7) + 5 = 12
4d6 ⇒ (1, 5, 5, 3) = 14

Next Attack roll against the worm has advantage!


- INACTIVE (finished campaign) -

Do I need to make another death save or something?

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Yes, you make a death save per round. Until you have either 3 successes in which case you stabilize, or 3 failures in which case you're dead, Jim.

Was waiting on Derval, but I'll go ahead and DMPC him.

Derval swings his longsword desperately into the worm. His sword hacks a chunk off the worm off like a piece of overripe melon.

Longsword vs. Purple Worm : 1d20 + 4 ⇒ (9) + 4 = 13
Damage : 1d8 + 2 ⇒ (1) + 2 = 3

Edit: I forgot there was advantage. Let's see if Derval rolls a 20...

Advantage Roll: 1d20 + 4 ⇒ (10) + 4 = 14

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Still need death saves from Vasayo and Alton, but I guess I can continue the assault.

The purple worm rears back and bites down hard on Derval. He slurps him into his mouth like a wet noodle. Swallowed and at zero hit points.

Bite: 1d20 + 9 ⇒ (13) + 9 = 22
Damage : 3d12 + 8 ⇒ (9, 6, 1) + 8 = 24

Everyone is up again, but I believe only Grith and Randal are still on their feet.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Almost forgot swallowed folk make take another death failure from the stomach acids.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Death Save: 1d20 ⇒ 18

as far as I'm concerned you can roll these for me when they come up. It's faster that way.

-Posted with Wayfinder


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal fires of another guiding bolt, still backing away.

1d20 + 5 ⇒ (9) + 5 = 14
4d6 ⇒ (3, 2, 3, 3) = 11


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

I keep forgetting I have an axe, not a hammer.

Grith brings his axe down on the creature with extreme enthusiasm.
Greataxe: 1d20 + 4 ⇒ (2) + 4 = 6, Damage: 1d10 + 2 ⇒ (6) + 2 = 8
Greataxe (advantage): 1d20 + 4 ⇒ (10) + 4 = 14


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Since we are taking damage every turn, there's no real chance to stabilise. So yeah, I'm dead. Only thing that I regret is that we only delayed the inevitable. We could have just fought this thing outside the mine and be already 1.5 days dead now :-D

-Posted with Wayfinder


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

Not again...

Death Save: 1d20 ⇒ 20

Do I post my escape attempt now?
Acrobatics vs DC 10: 1d20 + 4 ⇒ (5) + 4 = 9

Sorry, I had lost the New notifications to all my games on My Campaigns.


- INACTIVE (finished campaign) -

let me know if/when I an really dead dead dead

-Posted with Wayfinder


The Purple Worm continues to digest his meal of adventurers.

Acid and Grinding: 1d10 + 1d10 ⇒ (9) + (6) = 15

If I am counting correctly that's death save failure for Alton, and two success. If he can survive this round, perhaps he can be cut out. But Vasayo does have 3 failures, so that's it for our awesome rogue. It was a great run, man.

Derval stabilized at 1HP, but he couldn't escape, thus he took enough damage to die again. He starts again at zero successes and zero failures.

The worm decides to attack the dwarf hacking at his skin. He bites down on the armored wizard flips him up fifteen feet off the ground and catches him mid-air, swallowing him whole.

Bite: 1d20 + 9 ⇒ (19) + 9 = 28, Hit.
Damage: 3d12 + 8 ⇒ (1, 8, 12) + 8 = 29

GM Only:

183/202

And then there was one.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

hmm... What to do, what to do... Are there anymore fancy hidey holes around where I might be able to avoid death?

Randall frantically looks for somewhere to hide

Perception : 1d20 + 3 ⇒ (2) + 3 = 5
Stealth : 1d20 + 2 ⇒ (1) + 2 = 3
Stealth disadvantage : 1d20 + 2 ⇒ (9) + 2 = 11


You guys seemed interested in me rolling the death saves, so I'll do so now. This is in alphabetical order.

Alton Death Save DC 10: 1d20 ⇒ 9
Derval Death Save DC 10: 1d20 ⇒ 2
Grith Death Save DC 10: 1d20 ⇒ 20

Well, damn. Alton just got his final death save failure. Derval has 1 failure and 0 successes. So he still has a fighting chance.

But Grith...

The stubborn dwarf refuses to die. His eyes fly open. He's briefly disoriented but he quickly comes to the horrific conclusion that he's been swallowed. He struggles to get out. DC 10 Dexterity (acrobatics) check to escape the purple worm, Grith.


Randal Evenwood wrote:
hmm... What to do, what to do... Are there anymore fancy hidey holes around where I might be able to avoid death?

Out running the worm is not likely. You can try hiding in the alcove again. But you'll be at a disadvantage to the Dexterity (Stealth) roll. But, hey, never say never.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

I edited the post above... Pretty sure I'm gonna get swallowed.


Yeah, that doesn't even beat his passive perception of 9. We'll let Grith have his turn, before we get back to the worm.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

I thought I could use Athletics to get out?
Acrobatics: 1d20 + 1 ⇒ (13) + 1 = 14
Grith expertly flings himself from certain death.
That's my turn then I suppose?


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Take an inspiration point, Grith. And I'll let you take a second action this turn.

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Grith whips around, somehow alive in spite of circumstances, and swings his axe with terrible fury. "Taste the wrath of the wizards from the Metal Mountain!"
Greataxe (inspired): 1d20 + 4 ⇒ (6) + 4 = 10, Damage: 1d10 + 2 ⇒ (5) + 2 = 7
Greataxe (inspired 2): 1d20 + 4 ⇒ (7) + 4 = 11 That was helpful.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Derval takes another death failure, putting him at two.

The dwarf's axe lands deep into the worm's hide. The worm screeches in pain and retaliates by biting the dwarf in half. He swallows the torso, leaving only a pair of quivering dwarven legs that somehow remain upright.

Bite vs. Grith: 1d20 + 9 ⇒ (16) + 9 = 25
Damage : 3d12 + 8 ⇒ (1, 11, 5) + 8 = 25

Grith was dealt enough massive damage for an instant kill. Alas, good buddy. It was a fun ride.

The purple worm turns its gaze to Randal hiding unsuccessfully behind a small rock.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

GM Only :
Purple Worm 190/202

Derval Death Save DC 10: 1d20 ⇒ 2

Man, and another one bites the dust. Derval, my good man, it's been an honor.

Randal is now the last man standing. Take an inspiration point, man. You're going to need it.

-Posted with Wayfinder


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

A ghostly voice seems to call out to the last hero still standing: "Kill this thing! Kill it! "

-Posted with Wayfinder

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