Mines of Madness - D&D 5th Edition (Inactive)

Game Master wicked_raygun

A really fun adventure (For the DM, at least).
Mine Map
Mine Map 2


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Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

"Yes, that sounds like a very sword-id affair. We must proceed carefully." Grith waits a beat to see if anyone catches it. "I think we should lower our own rope down, then all climb down. We can leave Hug-Hug here to guard the rope's anchor."


- INACTIVE (finished campaign) -

So we're in area 4?

Or we could leave the ol' thing alone, eh?


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Area 4 is the shaft going down. You're essentially standing outside it, from the perspective of the map.

-Posted with Wayfinder


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

"good job, Hughug. Let's explore around up here more before we descend towards... Anything. I'd like to know that we have a clear line of retreat, should it come to that. "


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Grith nods. "A wise man, this Dervel."


- INACTIVE (finished campaign) -

Aye. We're here for other things, eh?


The party moves on with Hug-hug and Vasayo taking the lead.

Secret GM Rolls:

2d20 ⇒ (3, 12) = 15

You stop at Area 5.

Vasayo notices something odd with the wall, he thinks it might be a secret door.

Perception or Investigation DC 15:

That's not a secret door! It's alive! Roll an Intelligence (Arcana) check.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

investigation: 1d20 + 2 ⇒ (14) + 2 = 16 that's right isn't it? Int-based?

-Posted with Wayfinder


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Investigation : 1d20 + 4 ⇒ (9) + 4 = 13
Vasayo takes a closer look at the supposed secret door and tries to find a way to open it. His shining coin might proof helpful.

yes it is

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

arcana: 1d20 + 4 ⇒ (15) + 4 = 19

-Posted with Wayfinder


Grith knows that this is a Mimic in statis. Someone with powerful magic must have placed it here. Perhaps there is something behind the Mimic?


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Does that happen, or are you just trying to murder us?
Grith quietly informs the party of the situation.

-Posted with Wayfinder


I imagine Grith warned Vasayo before he touched the Mimic. What do you guys want to do? Press on? Or try to see what's behind the Mimic?


When Grith says something about a Mimic, Vasayo instictly jumps back a few steps.

Knowledge: 1d20 + 2 ⇒ (12) + 2 = 14

While he might not instantly know what this thing is, he does know a warning when he hears one and that it is best to listen to your fellow adventurers.

"A Mimic you say? What is it and what can it do?"


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

" How could we get past it? " Randal asks from the back of the group...


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

"We can walk past it, as it is dormant. The only question is, what is it guarding?" Grith ponders for a bit. "Perhaps we'd best let it alone while we can. If it wakes, we'll deal with it then. Otherwise, it might at least be left for a later time."

"And as for your question-" he gestures to Miklos Vasayo, "-it's a nasty creature that takes on the shape of something you might like to touch, like a door or a chest. It then does a fine job of eviscerating you on the spot."


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

It sounds like you guys would prefer not to disturb the mimic. Move to next area?

-Posted with Wayfinder


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

"Hm, not disturb the creepy monster? Sounds good to me."

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Let's leave it be for now, eh?


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Moving past the mimic you take a circuitous route that takes you back into the first tunnel you explored. You move past the main entrance and this time take the southern intersection.

Area 6.

The floor of this 20 foot high cave rises in the middle, creating a 10 foot high rocky shelf. Broken picks and shovels are haphazardly scattered about. You can see some straw and detritus peeking out from the top of the shelf.

Climb the shelf, DC 10 Strength (Athletics)? Make Hug-hug do it? Or would you like to try something else?

-Posted with Wayfinder


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

"This place could make you dizzy. I'm going to take a moment to sketch a map of where we've been."
Dervel takes a moment to sketch into the back if his prayer book.

Int: 1d20 + 0 ⇒ (11) + 0 = 11

"What do you think? How does that look?"


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Int: 1d20 + 2 ⇒ (3) + 2 = 5
"Looks like you know better than I do."


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

" What's that? A nest? "

Randal approaches the shelf and looks to the others before having a go at the climb.

Str (climb): 1d20 + 1 ⇒ (14) + 1 = 15


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

"no, no, not there, place your foot over there!" Vasayo shouts, trying to be helpful.

Intelligence : 1d12 + 2 ⇒ (4) + 2 = 6

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

That was a d12 you know.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Randal finds a nest containing 4 speckled eggs.

Intelligence ( Nature) DC 10:
These are cockatrice eggs.

-Posted with Wayfinder


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Yes it was... I should get more sleep.

"What have you found?"

-Posted with Wayfinder


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

int: 1d20 - 1 ⇒ (18) - 1 = 17

" It is a nest... I think they're Cockatrice eggs. Should I just? " Randal makes a smashing motion with his mace.

He'll search around the eggs for anything valuable before he smashes the eggs.

Wis Perception: 1d20 + 3 ⇒ (19) + 3 = 22


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Int(appraise)?: 1d20 + 2 ⇒ (12) + 2 = 14


Funnily enough, the adventure doesn't give a value for the eggs. But I imagine you could get at least 50gp a pop for them. The pain would be transporting them.

"Ooh, eggs! Yummy! Can I have one?" Hug-hug asks.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

How big are they? Small size? Medium? Tiny?


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

"You mean like those things that attacked us?" Vasayo asks. "Then I think we'll have some real big omelettes for lunch. Not really interested in carrying these things with me."

With that Vasayo turns around and keeps watch at the entrance to the room till his companion has climbed back down.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

They are the size of chicken eggs.

-Posted with Wayfinder


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

"Diamonddew and Evenwood; Lifelike Statues and Clerical Services. Great idea, don't you think? You raise the chicks and I'll look after the coins."

The elf has a little chuckle as he completes his map.


Okay, let me know what you want to do with the eggs. If you want to take them, tell me how you secure them. Otherwise we'll move onto the next section.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

" Ha!, very funny. " Randal picks up the eggs and puts theming his belt pouch. He then climbs down carefully.

" Here you go Hug Hug " he says reaching in and producing one egg for the goblin. " Who wants to keep the other two safe? " He asks holding out another two eggs.

Str (Climb): 1d20 + 1 ⇒ (20) + 1 = 21
these rolls are crazy!

Cha (Deception): 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
trying not to reveal there were four I'll try to keep one for my greedy self...


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Vasayo chuckles hearing Dervel's business proposal.

"Yes, you do that, but I still want my scrambled eggs for dinner," he adds. "Stuff some of the hay into your backpack before putting the eggs in and then let's head to the next room. I still hope to find some bacon to go with the eggs."

You see a broad smile on the thiev's face.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

"Those eggs are valuable. Someone not likely to fall down much ought to hold onto them." Grith proposes.
clerics carry eggs, we move on?


"Oh! Thank you, master! And he gobbles it down raw. He then proceeds to hug, Randal."

Continuing Right hand Rule that brings you to Area 9

As you descend you all easily hear the sounds of metal smashing on stone. You stop thirty feet from the entrance.

Intelligence DC 15:
That is the distinctive ring of pickaxes.

Grith can make the roll with Advantage.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Intelligence: 1d20 + 2 ⇒ (1) + 2 = 3
Advantage: 1d20 + 2 ⇒ (17) + 2 = 19 This one!

"Pickaxes. Someone is mining. I wonder if they're dwarven..."


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Intelligence: 1d20 + 2 ⇒ (16) + 2 = 18

-Posted with Wayfinder


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

"I'm a pretty useless scout, since I'm blind without a light source and clearly visible with one. So anyone else want to scout ahead?"

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

"I'm much too noisy for all that."

-Posted with Wayfinder


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

"Miners are bound to be peaceful, right? No need for sneaking..."


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

"Sure, it's not like this mine has a reputation to drive people insane and get them killed or anything?" Vasayo says, rolling his eyes. "So if you're sure, just take the lead."


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

" Well we can't wait around here all day... Give me the light coin Vasayo and I'll creep down and throw it in. Why don't you follow me down stealthily? "

Randal takes the coin and holds it in his fist allowing just a crack of light to shine at his feet he tries to walk silently to the entrance.

Dex (Stealth): 1d20 + 2 ⇒ (1) + 2 = 3

Lol!


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

"Agreed."

Stealth : 1d20 + 7 ⇒ (19) + 7 = 26

-Posted with Wayfinder


"Yeah! I'll go, too!" Hug-hug says excitedly.

Stealth: 1d20 + 6 ⇒ (11) + 6 = 17

This enormous, square room has smooth, brick-lined walls and a 20-foot-high ceiling festooned with thick cobwebs. The floor is littered with tools and mining apparatus. More than a dozen animated dwarf skeletons wander about, pushing wooden mine carts, rolling barrels, and performing other chores under the supervision of a skeletal dwarf standing on a barrel and carrying a diamond-tipped pick. Equally spaced along the southern wall are three identical oaken doors with iron handles and hinges.

Vasayo and Hug-hug are silent as shadows, but unfortunately Randal blunders and unknowingly crushes a skull beneath his foot getting the attention of the skeletal dwarves.

"Finders keeper! Finders keepers!" the Skeletal Dwarf on the barrel yells in rage!

Initiatives:

Alton: 1d20 + 2 ⇒ (3) + 2 = 5
Grith: 1d20 + 1 ⇒ (3) + 1 = 4
Randal: 1d20 + 0 ⇒ (15) + 0 = 15
Milo: 1d20 + 2 ⇒ (17) + 2 = 19
Vasayo: 1d20 + 3 ⇒ (3) + 3 = 6
Derval: 1d20 + 2 ⇒ (7) + 2 = 9
Skeletons: 1d20 + 2 ⇒ (11) + 2 = 13
Skeleton Boss: 1d20 + 2 ⇒ (10) + 2 = 12

Milo: 1d20 + 2 ⇒ (17) + 2 = 19
Randal: 1d20 + 0 ⇒ (15) + 0 = 15
Skeletons: 1d20 + 2 ⇒ (11) + 2 = 13
Skeleton Boss: 1d20 + 2 ⇒ (10) + 2 = 12
Derval: 1d20 + 2 ⇒ (7) + 2 = 9
Vasayo: 1d20 + 3 ⇒ (3) + 3 = 6
Alton: 1d20 + 2 ⇒ (3) + 2 = 5
Grith: 1d20 + 1 ⇒ (3) + 1 = 4

Milo and Randall are up. Randal and Vasayo are within 1 move of the Skeletons. All others need to move twice.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Oh man I already used my channel divinity so I can't try and turn these suckers...

Randal throws the glowing coin in 20 feet and draws his mace.

" It's dwarves... But not a friendly sort! " he calls out to the people that can't see in the room.


I'll give Milo until tomorrow, and then bot him.

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