Mines of Madness - D&D 5th Edition (Inactive)

Game Master wicked_raygun

A really fun adventure (For the DM, at least).
Mine Map
Mine Map 2


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Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

I'll go ahead and roll for Alton and Derval.

Alton Dexterity (stealth) : 1d20 + 3 ⇒ (8) + 3 = 11
Disadvantage : 1d20 + 3 ⇒ (3) + 3 = 6

Derval Dexterity (stealth): 1d20 + 2 ⇒ (12) + 2 = 14
Disadvantage : 1d20 + 2 ⇒ (14) + 2 = 16

-Posted with Wayfinder


1 person marked this as a favorite.
Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Oh, no! It looks like... Nah, I'm screwing with you.

The Bat notes your noisy presence but opts to ignore you. The crickets are content to feast upon the guano, while you trudge past them in the thick, smelly muck. Those of you with Darkvision guide the others along slowly.

You guys are kicking butt. The last group I ran this for got TPKed by the Golem. They choose to attack it.

-Posted with Wayfinder


Room 31

The floor of this naturally formed passage descends 30 feet as it travels east, forming natural steps as it drops. There are three ledges to navigate: The westernmost ledge (the one nearest you) is only 5 feet tall, the middle ledge is 10 feet tall, and the easternmost ledge is 15 feet tall. Stalactites hanging from the ceiling make the passage look like the gaping maw of a giant, stony beast.

Intelligence (investigation) DC 20:
Those stalactites are actually some form of creature. Make an intelligence (nature) check.

How do you descend? Any rope? Or you jumping for down each ledge? Also refresh my memory, which one of you will be providing light again?


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

That would be me, with a light spell on a pebble. I'll be carrying it in my weapon hand and will throw it to the ground when I need to draw my mace.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

I also have Dancing Lights, so I'll keep those around or send them forward as needed.
investigation: 1d20 + 2 ⇒ (6) + 2 = 8

-Posted with Wayfinder


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Investigation : 1d20 + 4 ⇒ (17) + 4 = 21

-Posted with Wayfinder


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Vasayo stops and holds his comrades back.

"Look at the Stalactites, I think one of them just moved a bit. Those must be some sort of creatures. We should be careful. "

intelligence/knowledge nature : 1d20 + 2 ⇒ (20) + 2 = 22

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Intelligence: 1d20 - 1 ⇒ (12) - 1 = 11

You ask as if we *wouldn't* have rope...

Let's tie my rope to something so we can get back out. But not those Stala-whats, eh?


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Vasayo suddenly remembers a story told to him in a tavern once. Some caves have creatures known as piercers. They are incredibly stupid creatures that like to fall on the heads of those passing below. He'd heard of one lodging in an adventurer's skull, killing him instantly.

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

"I didn't see anything. But just as well we should be careful. Caves are dangerous places."


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Vasayo tells the stories he's heard and suggests shooting the creatures down with bows before they get the drop on them. No pun intended.

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

"A fine idea, though I don't use such silly things myself."
Grith replies, producing a fireball in his hand and taking aim.
Shall we then?


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Vasayo draws an arrow and nods to Grith and the others.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Alton looses an arrow at the nearest Stalactite.

Shortbow, attack: 1d20 + 7 ⇒ (17) + 7 = 24
Shortbow, damage: 1d6 + 3 ⇒ (3) + 3 = 6


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Grith fires his firebolt at the same target.
Firebolt: 1d20 + 4 ⇒ (16) + 4 = 20, Damage: 1d10 ⇒ 2


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Shortbow : 1d20 + 5 ⇒ (15) + 5 = 20
Damage : 1d6 + 4 ⇒ (4) + 4 = 8

Vasayo shoots at the same Stalactite.

do we have advantage on the roll since they may be not aware of of or since they don't really jump out of harms way?

-Posted with Wayfinder


Since this is basically shooting ducks in a barrel, rather than roll initiative, I'll just say...

It takes about a minute to clear up the piercers. The little critters were tougher than they looked. Once the deed is done, the heroes use rope to carefully climb down.

***

Room 32

You enter a network of 15-foot-high, smoothly worn tunnels hewn from solid rock. The tunnels are tubular in shape and echo with the sound of something heavy being dragged across stone.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Vasayo signals the others to wait, then scouts ahead into the darkness. He searches for traps and any other dangers ahead. He won't go farther than he thinks he can be heard screaming for his life.

Stealth: 1d20 + 7 ⇒ (3) + 7 = 10
Investigation: 1d20 + 4 ⇒ (15) + 4 = 19
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
He has Darkvision (60ft.)


- INACTIVE (finished campaign) -

When they enter the tunnels Alton pauses. "These tunnels remind me of that worm from the entrance, eh?"

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

"My thoughts exactly, Alton."

-Posted with Wayfinder


1 person marked this as a favorite.
Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Oh gods, please tell me Vasayo hears that! I really don't want to end this adventure the same way it begun.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Alton said it as soon as we saw/entered the tunnels, so Vasayo probably heard it.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

In that case:

While Vasayo at first planned to scout ahead, as soon as he hears Alton's remark, he stays with the group. No need to meet that worm alone.

"We should sneak along to the next room as fast as possible," he says and tries to make out from which direction the worm can be heard. He really doesn't plan on going in that direction if avoidable. The plan is to always keep the mean ruffling sound behind the group, far enough away.


Make Intelligence (investigation) checks to figure out which way to go to avoid the worm.


- INACTIVE (finished campaign) -

Investigation: 1d20 - 1 ⇒ (5) - 1 = 4

-Posted with Wayfinder


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

I already did in my previous post. Do you want me to roll again?

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Intelligence: 1d20 + 2 ⇒ (6) + 2 = 8


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}
Vasayo wrote:
I already did in my previous post. Do you want me to roll again? -Posted with Wayfinder

No, that's fine. We'll use that.

Vasayo is sure that the Purple Worm is coming fast from the left-hand side.

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

I suddenly wish I was level 4.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Since I see the map, I'd say we run as fast as possible to the south and through the door. But Vasayo doesn't know that. But if the map is correct, we can either go north or south and since we came from the north it would make sense to continue south as fast as possible. I'd say running is an option! I'm just posting this as ooc, because I'm not entirely sure that we are exactly where the arrow indicates us on the map and that there really is just this one huge corridor. Could you please clarify where we are, what we see and where we think the giant worm is coming from?


- INACTIVE (finished campaign) -

He's coming from the left, eh, Vasayo? Well then, let's go to the rigth! Alton starts running down the right-hand tunnel.

Went ahead and assumed that Vasayo announced his realization, to keep things moving.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Vasayo falls in behind him, waving the others to follow them.


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

"I'm not sure that there's a cure for worms. Let's run instead." Dervel hot-foots behind Alton as soon as possible.

Sorry for the absence. I've had a good holiday break if it is any consolation.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

A long one too apparently.
"Curse my dwarven legs!" Grith says as he tries to follow behind.


The Purple Worm is moving at an astonishing speed, and despite their speed, it is gaining on them. It makes a deafening roar. The worm hasn't seen you, but it definitely senses you. And in a few more seconds it's going to come around the bend.

Intelligence DC 10:
You could attempt to hide in one of the alcoves to the left, and let the worm pass. Requires a Dexterity (stealth) check.


- INACTIVE (finished campaign) -

intelligence: 1d20 - 1 ⇒ (2) - 1 = 1

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

intelligence: 1d20 + 2 ⇒ (2) + 2 = 4

-Posted with Wayfinder


1 person marked this as a favorite.
HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

1d20 ⇒ 7
I don't need to outrun the worm, just outrun the dwarf and the halfling.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Intelligence : 1d20 + 2 ⇒ (17) + 2 = 19

"Don't run, take cover! " Vasayo shouts before seeking refuge in one of the alcoves.

Stealth : 1d20 + 7 ⇒ (17) + 7 = 24

-Posted with Wayfinder


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Oh no!!!! worst time for heavy armour...

Intelligence: 1d20 - 1 ⇒ (11) - 1 = 10
Randal dashes after Vasayo finding his own alcove to squeeze into he does his best to keep still and stop his armour clinking, he also closes his fist around the light pebble.
Stealth Disadvantage: 1d20 + 0 ⇒ (20) + 0 = 20
Stealth Disadvantage: 1d20 + 0 ⇒ (20) + 0 = 20

... :O ...


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Grith sees Vasayo and Randal suddenly vanish. "Well I hope they didn't just die..."
He dashes into an alcove, stuck between a worm and a dark place.
Stealth: 1d20 + 1 ⇒ (6) + 1 = 7 this one
Stealth: 1d20 + 1 ⇒ (18) + 1 = 19


- INACTIVE (finished campaign) -

Alton dives in to the alcove at Vasayo's shout. Or he tries to dive. He smacks his head on the tunnel wall and ends up woozily standing in the entrance to the alcove. Eh?
Stealth: 1d20 + 3 ⇒ (2) + 3 = 5
Stealth... advantage? :D: 1d20 + 3 ⇒ (6) + 3 = 9 for kicks and not so many grins


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

Good idea.
Dervel tries to squeeze into a gap, into which he might normally fit...

Stealth: 1d20 + 2 ⇒ (4) + 2 = 6
Stealth with Disadvantage: 1d20 + 2 ⇒ (20) + 2 = 22

Oh, what a waste...


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Sadly, Derval was the only one who rolled low enough to fail the stealth check.

The purple worm spots Derval moving into the alcove. The beast makes an odd rumbling roar of displeasure and tries to bite down on the elf's leg. And then with a loud slurp he is swallowed by the purple worm.

Bite vs. Derval : 1d20 + 9 ⇒ (16) + 9 = 25
Damage : 3d12 + 8 ⇒ (1, 1, 3) + 8 = 13

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Derval, you are restrained. At the start of your turn take 2d10 damage, and if you're still conscious roll Acrobatics or Athletics to get out.

As far as you can tell the worm is not aware of the rest of you. I'll roll initiative shortly.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Initiatives :
Alton: 1d20 + 2 ⇒ (20) + 2 = 22 Derval: 1d20 + 2 ⇒ (2) + 2 = 4 Grith: 1d20 + 1 ⇒ (19) + 1 = 20 Milo: 1d20 + 2 ⇒ (20) + 2 = 22 Randal: 1d20 + 0 ⇒ (10) + 0 = 10 Vasayo: 1d20 + 3 ⇒ (13) + 3 = 16 Purple Worm : 1d20 - 1 ⇒ (3) - 1 = 2

Okay, everyone, gets to go before the purple worm.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Didn't Alton roll even lower than Dervel?


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Grith huddles in the alcove, his mind flashing back to that moment on the battlefield when his men were being cut down by the dozen. Hidden under a fallen soldier, the enemy had passed over Grith, leaving him alive. He watched on as his companions broke formation and fled to the mountains, every man for himself without a commander to lead them. A part of him wanted to rally them or at least slow the enemy's pursuit, yet he remained frozen, unable to move and hardly able to breathe. His paralytic fear had probably saved his life against unreasonable odds, and it looked as though it was going to be that way again. A terrible sense of guilt and shame made his gut wrench, but it was not enough to unfreeze his limbs as he stood perfectly still in the alcove and watched Dervel be consumed.
Delay


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

The worm went past us, so we can attack it's back without it being able to turn and hit us? Or is there enough room for it to maneuver?

-Posted with Wayfinder


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

"Argh! So many teeth. I'm gonna butcher you for that bite. Whaaa! Dear gods, nooooooo..." BAM and the elf is gone!

Damage: 2d10 ⇒ (6, 4) = 10
+13 damage from the bite leaves 1 hp

Athletics to escape: 1d20 + 4 ⇒ (9) + 4 = 13

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