
Rasp the Rogue |

I'll go ahead and roll for Alton and Derval.
Alton Dexterity (stealth) : 1d20 + 3 ⇒ (8) + 3 = 11
Disadvantage : 1d20 + 3 ⇒ (3) + 3 = 6
Derval Dexterity (stealth): 1d20 + 2 ⇒ (12) + 2 = 14
Disadvantage : 1d20 + 2 ⇒ (14) + 2 = 16
-Posted with Wayfinder

Rasp the Rogue |
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Oh, no! It looks like... Nah, I'm screwing with you.
The Bat notes your noisy presence but opts to ignore you. The crickets are content to feast upon the guano, while you trudge past them in the thick, smelly muck. Those of you with Darkvision guide the others along slowly.
You guys are kicking butt. The last group I ran this for got TPKed by the Golem. They choose to attack it.
-Posted with Wayfinder

wicked_raygun |

Room 31
The floor of this naturally formed passage descends 30 feet as it travels east, forming natural steps as it drops. There are three ledges to navigate: The westernmost ledge (the one nearest you) is only 5 feet tall, the middle ledge is 10 feet tall, and the easternmost ledge is 15 feet tall. Stalactites hanging from the ceiling make the passage look like the gaping maw of a giant, stony beast.
How do you descend? Any rope? Or you jumping for down each ledge? Also refresh my memory, which one of you will be providing light again?

Randal Evenwood |

That would be me, with a light spell on a pebble. I'll be carrying it in my weapon hand and will throw it to the ground when I need to draw my mace.

Vasayo |

Vasayo stops and holds his comrades back.
"Look at the Stalactites, I think one of them just moved a bit. Those must be some sort of creatures. We should be careful. "
intelligence/knowledge nature : 1d20 + 2 ⇒ (20) + 2 = 22
-Posted with Wayfinder

Rasp the Rogue |

Vasayo suddenly remembers a story told to him in a tavern once. Some caves have creatures known as piercers. They are incredibly stupid creatures that like to fall on the heads of those passing below. He'd heard of one lodging in an adventurer's skull, killing him instantly.
-Posted with Wayfinder

Vasayo |

Vasayo tells the stories he's heard and suggests shooting the creatures down with bows before they get the drop on them. No pun intended.
-Posted with Wayfinder

Vasayo |

Shortbow : 1d20 + 5 ⇒ (15) + 5 = 20
Damage : 1d6 + 4 ⇒ (4) + 4 = 8
Vasayo shoots at the same Stalactite.
do we have advantage on the roll since they may be not aware of of or since they don't really jump out of harms way?
-Posted with Wayfinder

wicked_raygun |

Since this is basically shooting ducks in a barrel, rather than roll initiative, I'll just say...
It takes about a minute to clear up the piercers. The little critters were tougher than they looked. Once the deed is done, the heroes use rope to carefully climb down.
***
Room 32
You enter a network of 15-foot-high, smoothly worn tunnels hewn from solid rock. The tunnels are tubular in shape and echo with the sound of something heavy being dragged across stone.

Vasayo |

Vasayo signals the others to wait, then scouts ahead into the darkness. He searches for traps and any other dangers ahead. He won't go farther than he thinks he can be heard screaming for his life.
Stealth: 1d20 + 7 ⇒ (3) + 7 = 10
Investigation: 1d20 + 4 ⇒ (15) + 4 = 19
Perception: 1d20 + 4 ⇒ (1) + 4 = 5
He has Darkvision (60ft.)

Alton Underbough |

When they enter the tunnels Alton pauses. "These tunnels remind me of that worm from the entrance, eh?"
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Vasayo |
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Oh gods, please tell me Vasayo hears that! I really don't want to end this adventure the same way it begun.
-Posted with Wayfinder

Vasayo |

In that case:
While Vasayo at first planned to scout ahead, as soon as he hears Alton's remark, he stays with the group. No need to meet that worm alone.
"We should sneak along to the next room as fast as possible," he says and tries to make out from which direction the worm can be heard. He really doesn't plan on going in that direction if avoidable. The plan is to always keep the mean ruffling sound behind the group, far enough away.

Rasp the Rogue |

I already did in my previous post. Do you want me to roll again? -Posted with Wayfinder
No, that's fine. We'll use that.
Vasayo is sure that the Purple Worm is coming fast from the left-hand side.
-Posted with Wayfinder

Vasayo |

Since I see the map, I'd say we run as fast as possible to the south and through the door. But Vasayo doesn't know that. But if the map is correct, we can either go north or south and since we came from the north it would make sense to continue south as fast as possible. I'd say running is an option! I'm just posting this as ooc, because I'm not entirely sure that we are exactly where the arrow indicates us on the map and that there really is just this one huge corridor. Could you please clarify where we are, what we see and where we think the giant worm is coming from?

Dervel Diamonddew |

"I'm not sure that there's a cure for worms. Let's run instead." Dervel hot-foots behind Alton as soon as possible.
Sorry for the absence. I've had a good holiday break if it is any consolation.

wicked_raygun |

The Purple Worm is moving at an astonishing speed, and despite their speed, it is gaining on them. It makes a deafening roar. The worm hasn't seen you, but it definitely senses you. And in a few more seconds it's going to come around the bend.

Vasayo |

Intelligence : 1d20 + 2 ⇒ (17) + 2 = 19
"Don't run, take cover! " Vasayo shouts before seeking refuge in one of the alcoves.
Stealth : 1d20 + 7 ⇒ (17) + 7 = 24
-Posted with Wayfinder

Randal Evenwood |

Oh no!!!! worst time for heavy armour...
Intelligence: 1d20 - 1 ⇒ (11) - 1 = 10
Randal dashes after Vasayo finding his own alcove to squeeze into he does his best to keep still and stop his armour clinking, he also closes his fist around the light pebble.
Stealth Disadvantage: 1d20 + 0 ⇒ (20) + 0 = 20
Stealth Disadvantage: 1d20 + 0 ⇒ (20) + 0 = 20
... :O ...

Grith |

Grith sees Vasayo and Randal suddenly vanish. "Well I hope they didn't just die..."
He dashes into an alcove, stuck between a worm and a dark place.
Stealth: 1d20 + 1 ⇒ (6) + 1 = 7 this one
Stealth: 1d20 + 1 ⇒ (18) + 1 = 19

Alton Underbough |

Alton dives in to the alcove at Vasayo's shout. Or he tries to dive. He smacks his head on the tunnel wall and ends up woozily standing in the entrance to the alcove. Eh?
Stealth: 1d20 + 3 ⇒ (2) + 3 = 5
Stealth... advantage? :D: 1d20 + 3 ⇒ (6) + 3 = 9 for kicks and not so many grins

Dervel Diamonddew |

Good idea.
Dervel tries to squeeze into a gap, into which he might normally fit...
Stealth: 1d20 + 2 ⇒ (4) + 2 = 6
Stealth with Disadvantage: 1d20 + 2 ⇒ (20) + 2 = 22
Oh, what a waste...

Rasp the Rogue |

Sadly, Derval was the only one who rolled low enough to fail the stealth check.
The purple worm spots Derval moving into the alcove. The beast makes an odd rumbling roar of displeasure and tries to bite down on the elf's leg. And then with a loud slurp he is swallowed by the purple worm.
Bite vs. Derval : 1d20 + 9 ⇒ (16) + 9 = 25
Damage : 3d12 + 8 ⇒ (1, 1, 3) + 8 = 13
-Posted with Wayfinder

Rasp the Rogue |

Derval, you are restrained. At the start of your turn take 2d10 damage, and if you're still conscious roll Acrobatics or Athletics to get out.
As far as you can tell the worm is not aware of the rest of you. I'll roll initiative shortly.
-Posted with Wayfinder

Rasp the Rogue |

Okay, everyone, gets to go before the purple worm.
-Posted with Wayfinder

Grith |

Grith huddles in the alcove, his mind flashing back to that moment on the battlefield when his men were being cut down by the dozen. Hidden under a fallen soldier, the enemy had passed over Grith, leaving him alive. He watched on as his companions broke formation and fled to the mountains, every man for himself without a commander to lead them. A part of him wanted to rally them or at least slow the enemy's pursuit, yet he remained frozen, unable to move and hardly able to breathe. His paralytic fear had probably saved his life against unreasonable odds, and it looked as though it was going to be that way again. A terrible sense of guilt and shame made his gut wrench, but it was not enough to unfreeze his limbs as he stood perfectly still in the alcove and watched Dervel be consumed.
Delay

Vasayo |

The worm went past us, so we can attack it's back without it being able to turn and hit us? Or is there enough room for it to maneuver?
-Posted with Wayfinder

Dervel Diamonddew |

"Argh! So many teeth. I'm gonna butcher you for that bite. Whaaa! Dear gods, nooooooo..." BAM and the elf is gone!
Damage: 2d10 ⇒ (6, 4) = 10
+13 damage from the bite leaves 1 hp
Athletics to escape: 1d20 + 4 ⇒ (9) + 4 = 13