Mines of Madness - D&D 5th Edition (Inactive)

Game Master wicked_raygun

A really fun adventure (For the DM, at least).
Mine Map
Mine Map 2


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HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

Quinn has a good laugh along with the others, "...whoever passed that!"

To Vasayo, "Yes, a rest is a good idea. We won't be long here," and he puts his back into cheerfully clearing the rubble.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal laughs heartily at the jokes as he shifts the rubble out of the entrance.


HP: 31/31 | AC: 14 | Init +2; Perc +1 (11 passive) | Saves: +4/+2/+5/+0/+1/-1 | Handaxe +4 (1d6+2) [thrown 20/60]; Remaining Axes x10

Milo was paralyzed with fear at the sight of the giant worm destroying and consuming the small ramshackle outhouse. It didn't take long for his fight or flight to kick in, and shamefully, he ran for the mines. Hiding behind a large rock (large to him at least), he took cover and watched the ensuing battle. Dervel flew past him in an attempt to escape the danger only to find another threat. Milo came crawling out of hiding when the danger seems to have past. Milo thinks to himself, "Just act like everything went according to plan, no one has to know you fled in terror." He goes over to inspect the rubble, poking around at any corpses that may remain intact after the cave-in, hoping to find some clue of what they were doing here (Perception: 1d20 + 1 ⇒ (7) + 1 = 8). Otherwise he will look for safe passage through rubble, if any.

Sorry for the late response. Busy few days with job interviews and what not.


- INACTIVE (finished campaign) -

Seeing Milo's searching, Alton gets curious and stops moving rock to search as well.

Perception: 1d20 ⇒ 17

Passive Perception of 10 doesn't catch that much.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Since just looking isn't really a stressful thing, I will take a peek as well

Vasayo slowly walks over to the rubble, leans against a wall and watches the scene.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

But obviously he is still dazed and doesn't notice anything.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

" Hey, I'm not moving all these by myself! " Randal complains. " Being short is no excuse! "
He folds his arms and glares at the two halflings that are just looking around.


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

Dervel tosses a small piece of the rubble near to Randall's feet. "Impatient human. Do what you can with the time you have. You can only live your own life."


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Vasayo trots back out of the cave and lets himself fall on the grass. You can see he is in no condition to help.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

I forgot to think of this earlier since it's a new game play mechanic. But, Vasayo, take an inspiration point for your earlier curiosity.

For a more thorough examination of the dead goblins I'll need an intelligence (investigation) check.

Randal grumbles but manages to clear away enough of the rubble for the party to squeeze through.

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

I helped.

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

And Grith helps. ;-)

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

:)
"Good work Randal. Now let's get going before something else tries to eat Vasayo."

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Intelligence: 1d20 - 1 ⇒ (19) - 1 = 18


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

After one hour of rest, Vasayo looks better, but still not really well. He picks up his equipment and moves up to the rest of the group.
"I'll scout ahead for more traps. Will be back in a minute or two."

Stealth: 1d20 + 7 ⇒ (6) + 7 = 13
Investigation : 1d20 + 4 ⇒ (11) + 4 = 15

Perception would be the same as investigation. Is it completely dark? I don't have dark vision and would turn around as soon as I don't see anything anymore.

-Posted with Wayfinder


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

intelligence: 1d20 + 2 ⇒ (1) + 2 = 3

-Posted with Wayfinder


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2
Vasayo wrote:

After one hour of rest, Vasayo looks better, but still not really well. He picks up his equipment and moves up to the rest of the group.

"I'll scout ahead for more traps. Will be back in a minute or two."

[dice=Stealth]1d20+7
[dice=Investigation ]1d20+4

Perception would be the same as investigation. Is it completely dark? I don't have dark vision and would turn around as soon as I don't see anything anymore.

-Posted with Wayfinder

" Don't go to far, I can't be there to charge in to the rescue every time... and take this. " Randal pulls a coin from a pouch and chants over it for a second. Light springs from the coin and he holds it out for Vasayo.

" You can hold it in your fist and just open your fingers a crack when you need a little extra light. "


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

"Thanks, not just for the light, but the rescue back there." Vasayo says to the priest, his eyes on the ground. You can tell he is not one who says thank you very often.

He wraps his hands around the coin tightly, just as he was told, and procedes into the mine.

-Posted with Wayfinder


There were 4 goblin bodies under the rubble. They looked to have been crushed to death. You also discover some runes. They say "PAX" in dwarven.

I'm gonna go ahead and assume that Grith translates for you. But, quick show of hands -- can anyone else here read dwarven?

Intelligence (History) DC 15:
"PAX" is the dwarven word for "great". It is also the name of a famous king. Dwarves often name things after their kings.

Grith can roll the History check with advantage.

Vasayo quickly finds an intersection that continues East, West and South.

Unless I say otherwise, assume the Mines are unlit, so you'll need either darkvision or a light source. Randal's little light that could will do nicely. Are you right-hand rule kind of guys, or do you prefer another method?


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

I like right-hand rule.
history: 1d20 + 4 ⇒ (5) + 4 = 9
history advantage: 1d20 + 4 ⇒ (17) + 4 = 21

-Posted with Wayfinder


- INACTIVE (finished campaign) -

No knowledge of Dwarven, and no idea what the right-hand rule is. :)


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

No self-respecting Elf reads Dwarven or knows their history. They make good adventurers by I prefer my tavern visits to be seldom and without brawling.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Vasayo comes back after a few minutes and tells the others what he found. Knowing dwarven, he reads the words.
Intelligence : 1d20 + 2 ⇒ (20) + 2 = 22

-Posted with Wayfinder


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Now I get the 20! Typical... Right hand rule means, that we take the right hand route everytime we can while exploring. Makes it easier to predict where we are going (and where we already were). I like that rule, let's do it like that. -Posted with Wayfinder


HP: 31/31 | AC: 14 | Init +2; Perc +1 (11 passive) | Saves: +4/+2/+5/+0/+1/-1 | Handaxe +4 (1d6+2) [thrown 20/60]; Remaining Axes x10

Milo is still young and not formally educated, so history is out of the question. He dwells on the letters however and asks the general party, "Any idea what it means?" Meanwhile, he will leave the goblins as they are, a bit superstitious and not wishing to disturb the dead.

Milo will crawl over the rocks and listen for the O.K. from Vasayo before moving. He will try to stay in a middle position in marching order, able to move from ranged to melee with ease.

Also fine with right-hand rule.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

"Up ahead there is a junction. Everything is dark beyond here, so thanks again for the light Randal," Vasayo explains. "I'm of no use if I can't see anything, so it will be hard to scout ahead hidden. I'll still take the lead to hopefully spot any traps. If we encounter anything, I'll try to sneak into the shadows and attack from there with my bow."

He looks at the writing, but says nothing for now. Maybe someone else will explain it. Not everyone needs to know Vasayo speaks dwarven.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

I'm more of a left hand rule kind of guy, "Right is wrong and left is right." But I'm flexible.

Randal nods to Vasayo. " It's no trouble. "
He checks his gear and straps his shield back on
" Are we ready to head in? Hopefully there won't be anymore cave ins... "


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

"With that thing under our feet, I'm not very confident," Vasayo responds. "I'm ready."


- INACTIVE (finished campaign) -

Aye, I'm ready. Alton takes up a position towards the middle, shortbow in hand.


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

By right hand rule, I mean to say that you would move to the character’s right. Just wanted to clarify. That means in this case you head West on the map toward area 3.

And it looks like Vasayo is in the front rank of the marching order. Page 64.

The party moves down the tunnel to their right. Eventually you all hear some loud banging and what sounds like - a chicken?

Vasayo, in the front rank, is about 30 feet away from the entrance to area 3 - that's 3 squares. What do you do?

-Posted with Wayfinder


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

"I'll get into position on the other side of the entrance. Maybe someone can throw a torch or something like that into the room, so I can make out potential threats."

In the dim light of the other's torches, Vasayo quickly crosses to the other side of the entrance, his own light source hidden. Thus he will hopefully not be spotted by whoever is in the room and he is ready and in good position to fire his bow.

30ft movement to get to the entrance. Then I use cunning action to hide as a bonus action and my other, normal action, to move to the other side.

Stealth : 1d20 + 7 ⇒ (3) + 7 = 10
Perception : 1d20 + 4 ⇒ (14) + 4 = 18

-Posted with Wayfinder


Luckily for Vasayo the chickens are distracted and thus get a -5 to their passive perception.

Vasayo steps to the other side of the door, and manages to not alert anything despite stumping his pinky toe on a rock and gasping aloud in pain. No damage. Just artistic license. He bit his lip to stop himself from yelping any louder, and it appears that whatever is making the chicken noises is none the wiser.

But without the light from the coin, his eyes cannot penetrate the veil of darkness.

When someone throws in a torch or the light coin, then he can get a better look. But those with darkvision could peek inside if they want. But they'd be wise to give me a stealth check as well.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

I have disadvantage on stealth, so I'm hanging back.

-Posted with Wayfinder


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

"Is that a chicken? Really? We are worried about a chicken? I guess we all have our own priorities in life."

Dervel waits patiently and quietly.


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

ok I think I understand the map... Those aren't doors they're tunnels passing under tunnels?

Vasayo wrote:
"I'll get into position on the other side of the entrance. Maybe someone can throw a torch or something like that into the room, so I can make out potential threats."

" I'll toss a torch in. " Randal says getting one out of his pack.

He approaches the opening after Vasayo has got into position and lobs the torch into the room.

Str check?: 1d20 + 1 ⇒ (19) + 1 = 20

EDIT: Lit torch... He lobs the lit torch into the room...


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Randal lobs a lit torch into the room, and several clucks of surprise can be heard.

This 10-foot-high, rough-hewn chamber contains shovels, picks, stacks of wooden planks, buckets of nails, and piles of wooden beams amid 3 half-built wooden mine carts and 3 eerily lifelike statues of goblins brandishing spears.

An intact cart rests upside down in the middle of the cave, its wooden wheels sticking up in the air. Four oversized chickens peck at the sides of the overturned cart, determined to get at whatever is underneath.

Intelligence Nature DC 15:
These are cockatrices. They have the ability to turn adventurers to stone.

Feel free to roll initiative if you'd like. Otherwise I'll do it on my lunch break.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Intelligence: 1d20 - 1 ⇒ (14) - 1 = 13

I prefer to let the DM roll initiative. Doing it myself just slows everything down, since rolling initiative still doesn't let me act.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Intelligence : 1d20 + 2 ⇒ (9) + 2 = 11

-Posted with Wayfinder


Male Human Rogue 2
Stats:
HP 11/11 | AC 15 | HD 2/2d6 | Init +2| Spd 30ft.| STR 9 DEX 14 CON 10 INT 12 WIS 8 CHA 5; Prof +1 |Rapier +3/1d8+2| Shortbow +3/1d6+2 {37 arrows}

Initiatives:
Alton: 1d20 + 3 ⇒ (13) + 3 = 16 Derval: 1d20 + 2 ⇒ (12) + 2 = 14 Grith: 1d20 + 1 ⇒ (18) + 1 = 19 Milo: 1d20 + 2 ⇒ (20) + 2 = 22 Randal: 1d20 ⇒ 15 Vasayo: 1d20 + 3 ⇒ (3) + 3 = 6 Chickens: 1d20 + 2 ⇒ (4) + 2 = 6

The chickens rolled so low that you all get to go before they do. Remember theater of the mind. Assume you're all within 30 feet of one of the chickens.

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Alton fires an arrow at the nearest chicken.

Shortbow: 1d20 + 7 ⇒ (13) + 7 = 201d6 + 3 ⇒ (1) + 3 = 4


HP: 31/31 | AC: 14 | Init +2; Perc +1 (11 passive) | Saves: +4/+2/+5/+0/+1/-1 | Handaxe +4 (1d6+2) [thrown 20/60]; Remaining Axes x10

Intelligence (Nature): 1d20 ⇒ 1 Best case scenario for rolling a 1 I guess. How over-sized are these chickens?

Milo will follow down the western hall, stopping before the room and keeping an eye out for a queue from Vasayo. As the echo of clucking chickens becomes audible, Milo can't help but to feel perplexed. "Why would there be chickens in a mine? Especially one with a reputation such as this? I'd be careful..."

As Randal tosses his torch into the room, Milo, will pull his head back, keeping out of sight. Peering back in once all feels safe, he spots the large chickens pecking at the cart. "Either they're crazy or there's something under there that they want. The Forever Stone perhaps!? We must get to that cart and find out!" Excited, Milo will unsheath two handaxes and prepare for the worst.

On his turn, Milo will step forward 10ft just into the entrance of the room and launch his handaxes at the same chicken that Alton shot. If it dies before then, he will pick a new target.
Attack 1: 1d20 + 4 ⇒ (16) + 4 = 20
Damage 1: 1d6 + 2 ⇒ (2) + 2 = 4
Attack 2: 1d20 + 4 ⇒ (19) + 4 = 23
Damage 2: 1d6 + 2 ⇒ (6) + 2 = 8


- INACTIVE (finished campaign) -

rolling for Grith

Intelligence: 1d20 + 2 ⇒ (14) + 2 = 16

Firebolt: 1d20 + 4 ⇒ (11) + 4 = 151d10 ⇒ 8

-Posted with Wayfinder


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Randal stands in the doorway. He raises his Holy symbol and chants out a blessing on all his allies.

Casting Bless... The range is 30ft I'm guessing I can get everyone if I stand in the doorway?
Milo, Vasayo and me add 1d4 to attacks and saves.

EDIT: Sorry I just re read Bless. It's only up to 3 creatures in range.
I guess I'll hit MILO, VASAYO, AND MYSELF.

Maybe Derval can get the others?


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

Sorry, really busy at work all day with PD
Derval will also cast Bless, effecting the other three.


Male Human Rogue (Thief) 3 | HP: 0/21 | AC: 14 | Ini: +3 | Passive Perception: 14 (Darkvision 60ft.) | Saves: -1 STR, +5 DEX, +1 CON, +4 INT, +2 WIS, +0 CHA | Shortsword or Shortbow +5 (1d6+3)

Vasayo tries to stay hidden and fires an arrow at the creature he can hit best.

I'm hidden with my previous roll and now attack with sneak attack, forfeiting my advantage, and revealing my position

Shortbow : 1d20 + 5 + 1d4 ⇒ (7) + 5 + (2) = 14
Damage : 3d6 + 3 ⇒ (5, 5, 2) + 3 = 15

-Posted with Wayfinder


Vasayo and Milo's opening volley takes out one of the halfling-sized chickens. Alton's embarrassingly hits the mine cart.

1 down, 3 to go. Everyone is now affected by bless. So don't forget the 1d4 for attacks and saves.

Grith shouts, "Look out, boys! Those are cockatrices. They can petrify you!"

He then launches a Fire Bolt at one of the unattended Cockatrices, it hits the mark and leaves behind the stench of burnt feathers.

Bite vs Milo: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Constitution Saving Throw: 1d20 + 5 + 1d4 ⇒ (18) + 5 + (4) = 27

Bite: 1d20 + 5 ⇒ (3) + 5 = 8
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

The cockatrices move up to the heroes. Two of them attack Milo. He is hurt by the ferocious pecking of the beast and feels himself start to stiffen but manages to shake it off just in time to avoid getting hit by another cockatrice.

Bite vs Grith: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Constitution Saving Throw: 1d20 + 3 + 1d4 ⇒ (13) + 3 + (3) = 19

The third cockatrice that was injured by the dwarven wizard moves in to attack him. He also stiffens, but avoids being petrified.

Everyone is up again.


Dwarf 6 | D&P: 4, T: 8/8 | F: 8, W: 4 | Init: +4 | Senses: perception +5 <darkvision>

Grith axes at the attacking chicken.
ax (two-hand) : 1d20 + 4 ⇒ (5) + 4 = 9, damage: 1d10 + 2 ⇒ (10) + 2 = 12

-Posted with Wayfinder


- INACTIVE (finished campaign) -

Alton attempts to free up Milo by shooting down one of the Cockatrices next to him.

Shortbow Attack: 1d20 + 7 + 1d4 ⇒ (12) + 7 + (1) = 20 Shortbow damage: 1d6 + 3 ⇒ (6) + 3 = 9

Stay alive, eh?

-Posted with Wayfinder


Grith You forgot the 1d4 from Bless. I'll roll it for you.

Ax: 9 + 1d4 ⇒ 9 + (4) = 13


HP: 24/24 | AC: 18 | Init: +0 | Saves: Str: +1, Dex: 0, Con: +2, Int: -1, Wis: +5, Cha: +3 | Hit Dice Remaining: 2d8 | Passive Perception: 13 | Spell Save DC: 13 | Spell Slots Remaining: 1st: 0/4, 2nd: 0/2

Did Alton miss with a roll of 20?
Randal hangs back at the doorway and casts Sacred Flame gesturing at one of the chickens.

DC 13 Dex save to avoid: Damage: 1d8 ⇒ 5

I don't want to risk getting hit because the bless spell will end...


HP: 0/27 | AC: 18 | Init: +2 | Saves: Str: +4, Dex: +2, Con: +3, Int: +0, Wis: +4, Cha: +1 | Hit Dice Remaining: 2d10+1d8 | Passive Perception: 14 | Spell Save DC: 12 | Spell Slots: 1st: 2/2 | Action surge 1/rest

Dervel also stays back. With a quick look behind back down the corridor
Perception: 1d20 + 4 ⇒ (12) + 4 = 16
he also casts Sacred Flame at the same 'chicken' as Randal.

"Go Team Cleric!"
Then Quietly to Randall, "Gosh I hope this Flame is effective. I might need to use my bow instead."

DC 12 Dex save to avoid: Damage: 1d8 ⇒ 7

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