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Likewise, I'm leaving for GenCon very early tomorrow morning and won't be back home until sometime ridiculously late on Sunday night. I still plan to check in on my games, but I won't be around more than once a day or so at best for the next little while.
Also, Sorin: if you're around the Heroes of Rokugan rooms at all, stop in and say hey! I'll be the tallest of the three guys running things over there...

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Wow. Okay, I'm back.
Let me just say these two things about my absence during GenCon: first, having too many people want to play your living campaign is about the best problem a campaign admin can have, and second, $15/day for internet access at a $180/night hotel is ****ing highway robbery. So... yeah. Anyway, yes, I'm back. Exhausted and almost entirely without a voice, but I'm back.
And it is a bummer you couldn't swing by, Sorin, but truth be told, I'm not sure I would have had a chance to talk to you anyway. I ran every slot from Thursday morning through Saturday night, because we were short GMs every time.headshake Like I said, it's a good problem to have, but...
Anyway. Let's get back to the ghostbusting!

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Good to hear people had fun at Gen Con.
Used to be a regular at Gen Con UK - hardly ever played, always GMed. Ran the UK end of Living Force (d20 Star Wars) and then Living Spycraft... Which living campaign are you involved with, Shisumo? I am always trying to find out details for my website, but if you are not involved it's often hard to find stuff out!

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Heroes of Rokugan. I think I posted the link somewhere back in the depths of this thread, but at the moment, the website's down for technical issues anyway, so there's no point. It's living Legend of the Five Rings, and has semi-official status from AEG themselves.

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Thanks - added it to my list at RPG Resource and will add more details once the site is up again.

Tre'duinne Braeguldae |

Very sorry for my absence, but the house has been a freezing and dusty nightmare for the last few weeks. The builders have been very slow in getting things done and the trying to live a normal life under these circumstances has been nigh on impossible. At last the roofing in almost complete, as said most walls are down, but we are waiting for the weather to improve enough to have the rendering at the front done, before we can get the front of the house watertight. It goes rendering, balcony then windows and doors.
At the back of the house we are running the kitchen out of boxes as we wait from the kitchen room to complete its build and the kitchen installed. We have no work surfaces except for the top of the fridge and cooker. Hopefully we will have a kitchen installed by the end of February, the floor is down, just waiting for the water from the mains to be connected to the new pipework, which is being dug out now. 1st fit electrics done, now for plasterboards and plastering to be done, including the ceiling etc.
So life has been a bit rough, (not to mention my wife's car was written off when the wind blew my son's motorbike into it, looking to get another car very quickly).
It meant I stopped posting in all games and haven't been on the Paizo boards at all.
We are coming out the other end.
If you are still wanting me to continue in the game, I can start posting more regularly after the weekend.

Merian Benvalla |

Guys, I'm going to have to beg your indulgence for a short while. I've had several very long work days (12+ hours) in a row, and this afternoon just as I was sitting down to update my PbPs my father called to tell me my mother is in the hospital. I'm not likely to worth anything for a day or two. Please bear with me and DMPC as needed.

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Oh dear, Merian, I do hope that she feels better soon.
So, shall we carry on or put a hold on this brawl - which, I am going to tell you, is the Boss fight for the first volume of the AP - so that everyone can enjoy it when they are ready to play again?

Sorin Szekely |

Yes, definitely interested in continuing to Book 2. Probably a good time for us to look over everything we have found and make some decisions about who keeps what and what we might want to find buyers for too.
Looks like my loot list could use a lot of updating. I'll try to look at it over the next few days, but I'll be GMing at a con all weekend so free time may be at a premium.
Here's the link again if anyone else wants to try their hand at adding some items
Loot List

Sorin Szekely |

4th Level
Class: Oracle
Favored Class Bonus: +1 1st Level Spell (protection from evil)
Ability Score Increase: +1 Charisma
0-Level Spell: detect poison
2nd-Level Spell: bull's strength
Skills: +1 Craft (alchemy), +1 Diplomacy, +1 Knowledge (nature), +1 Knowledge (religion), +1 Perception, +1 Sense Motive

Tre'duinne Braeguldae |

Sorry under the Dr, got some nice medication ....
All from waking up and cricking my neck over a week ago, the pain got steadily worse until having to go to the Drs. Nothing serious but told to keep computer use down to a minimum ...
Will make Tre a 4th level wizard ... and book 2 here we come ..

Tre'duinne Braeguldae |

The Tre I had seemed to have gotten a bit out of date, so remade it with HeroLab, as it tends to be better than me. However, one of the traits I can't find, so changed it to Calistrian Prostitute, which sort of helps with Tre's background in someways. The sklls are now undated correctly, which seems to have got lost behind before, so hopefully its not too badly out of synch with the way what he's been up to so far.
Please take a look and if you say he's OK Megan, then I'll go on from here. The pony is really just from the journey to Ravengro, as he wouldn't have walked ... otherwise it didn't do anything in the game. If itcludes the magic arrows found during the game in Tre's list. The magic wands and the arcane scrolls.
Looking at the forum, I think most games allow spectural hand to deliver the Grave Touch spell like ability, I'm hoping this will meet with your approval too Megan, before I try and use it.
Tri'duinne Braeguld
Male Elf Wizard 4
CN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +1
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Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 24 (4d6+6)
Fort +2, Ref +4, Will +3; +2 vs. enchantments
Immune sleep
--------------------
Offense
--------------------
Speed 20 ft.
Melee club +1 (1d6-1) and
. . masterwork dagger +2 (1d4-1/19-20)
Ranged shortbow +5 (1d6-1/×3)
Wizard Spells Prepared (CL 4th; concentration +8):
2nd—blindness/deafness [S] (DC 17), flaming sphere (DC 16), glitterdust (DC 16), spectral hand
1st—chill touch (DC 16), grease (DC 15), mage armor, protection from evil, ray of enfeeblement [S] (DC 16)
0 (at will)—detect magic, disrupt undead, mage hand
--------------------
Statistics
--------------------
Str 9, Dex 16, Con 12, Int 18, Wis 8, Cha 14
Base Atk +2; CMB +1; CMD 14
Feats Breadth of Experience, Command Undead, Scribe Scroll, Spell Focus (necromancy)
Traits calistrian prostitute, sacred conduit
Skills Appraise +8 (+10 on items valued by weight when using scales), Diplomacy +7 (+8 to gather information), Fly +1, Knowledge (arcana) +12, Knowledge (dungeoneering) +6, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +6, Knowledge (nobility) +10, Knowledge (planes) +11, Knowledge (religion) +10, Linguistics +10, Perception +1, Perform (wind instruments) +5, Ride -2, Sense Motive +0, Spellcraft +11 (+13 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Azlanti, Celestial, Common, Draconic, Elven, Orc, Sylvan, Thassilonian, Varisian
SQ elven magic, weapon familiarity, grave touch, opposition schools (divination, illusion), specialized schools (necromancy)
Combat Gear +1 arrows (50), +1 ghost touch arrows (50), +1 undead-bane arrows (50), scroll of command undead, scroll of detect undead (2), scroll of hide from undead (2), scroll of see invisibility, silver arrows (50), wand of cat's grace, wand of slow, caltrops (3); Other Gear arrows (20), club, masterwork dagger, shortbow, backpack, ink, black, merchant's scale, masterwork Flute, paper, spell component pouch, spellbook, sunrod (3), travelling spellbook, pony, animal harness, bit and bridle, blanket, winter, riding saddle, saddlebags, 5 gp, 1 sp
--------------------
Special Abilities
--------------------
Calistrian Prostitute (Diplomacy) +1 Gather Information and Sense Motive, and one of these is a class skill.
Command Undead (8/day) (DC 15) Channel energy can take control of undead.
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Grave Touch (7/day) (Sp) Melee touch attack, shakes then frightens target.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Merchant's scale +2 Appraise for things valued by weight, including anything made of precious metals.
Necromancy The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.
Scroll of command undead Add this item to create a scroll with spells on it.
Scroll of detect undead (2) Add this item to create a scroll with spells on it.
Scroll of hide from undead (2) Add this item to create a scroll with spells on it.
Scroll of see invisibility Add this item to create a scroll with spells on it.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
--------------------
Pony
Horse, Pony
N Medium animal
Init +1; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 40 ft.
Melee 2 hooves +2 (1d3+1)
--------------------
Statistics
--------------------
Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
Tricks Come, Heel, Riding, Stay
Skills Perception +5
SQ riding
Other Gear animal harness, bit and bridle, blanket, winter, riding saddle, saddlebags (2)
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Riding [Trick] The animal has been trained to bear a rider.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
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Could do with adding Ant Haul to spellbook....
Thinking a bit a head, Tre is thinking of taking either the Defensive Combat Training Feat, and maybe Reach Metamagic spell.... although I could take a Create Wonderous Item or Create Wand Feat if there is a demand for such feats from the rest of the party. If I take a Create Feat, then I'll ask for a lesser metamagic rod for Reach, or maybe ectloplasmic .... Always open to suggestions...
The flute we found would fit with Tre's character too ...