About Tre'duinne Braeguldae
Tre Level 4:
Male Elf Wizard 4
CN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +1
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 24 (4d6+6)
Fort +2, Ref +4, Will +3; +2 vs. enchantments
Speed 30 ft.
Melee club +1 (1d6-1) and
. . masterwork dagger +2 (1d4-1/19-20)
Ranged shortbow +5 (1d6-1/×3)
Wizard Spells Prepared (CL 4th; concentration +8):
2nd—blindness/deafness [S] (DC 17), flaming sphere (DC 16), glitterdust (DC 16), gust of wind (DC 16)
1st—grease (DC 15), mage armor, mount, protection from evil, ray of enfeeblement [S] (DC 16)
0 (at will)—detect magic, mage hand, prestidigitation (DC 14)
Str 9, Dex 16, Con 12, Int 18, Wis 8, Cha 14
Base Atk +2; CMB +1; CMD 14
Feats Breadth of Experience, Command Undead, Scribe Scroll, Spell Focus (necromancy)
Traits calistrian prostitute, sacred conduit
Skills Appraise +8, Diplomacy +7 (+8 to gather information), Fly +7, Knowledge (arcana) +12, Knowledge (dungeoneering) +6, Knowledge (engineering) +10, Knowledge (geography) +10, Knowledge (history) +10, Knowledge (local) +10, Knowledge (nature) +6, Knowledge (nobility) +10, Knowledge (planes) +11, Knowledge (religion) +10, Linguistics +10, Perception +1, Perform (wind instruments) +3, Ride +4, Sense Motive +0, Spellcraft +11 (+13 to determine the properties of a magic item); Racial Modifiers +2 Perception
Languages Azlanti, Celestial, Common, Draconic, Elven, Orc, Sylvan, Thassilonian, Varisian
SQ elven magic, weapon familiarity, grave touch, opposition schools (divination, illusion), specialized schools (necromancy)
Combat Gear scroll of command undead, scroll of detect undead (2), scroll of hide from undead (2), scroll of see invisibility, wand of cat's grace, wand of slow, caltrops (3); Other Gear arrows (20), club, masterwork dagger, shortbow, backpack, spell component pouch, sunrod (3), travelling spellbook, pony, +1 arrows, +1 ghost touch arrows, +1 undead-bane arrows, animal harness, bit and bridle, blanket, winter, ink, black, merchant's scale, masterwork Flute, paper, riding saddle, saddlebags, silver arrows, spellbook, 5 gp, 1 sp
Calistrian Prostitute (Diplomacy) +1 Gather Information and Sense Motive, and one of these is a class skill.
Command Undead (8/day) (DC 15) Channel energy can take control of undead.
Divination You must spend 2 slots to cast spells from the Divination school.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Grave Touch (7/day) (Sp) Melee touch attack, shakes then frightens target.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Necromancy The dread and feared necromancer commands undead and uses the foul power of unlife against his enemies.
Scroll of command undead Add this item to create a scroll with spells on it.
Scroll of detect undead (2) Add this item to create a scroll with spells on it.
Scroll of hide from undead (2) Add this item to create a scroll with spells on it.
Scroll of see invisibility Add this item to create a scroll with spells on it.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
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XP: 0 Next Level: 9000
Current HPs 16 Damage: 0 Non-Lethal 0
HP: 16 Speed: 30ft Weight limits: 30/60/90
HP rolls 6 = 6,4,3 (+1 per lev Con bonus)
Favored Class: Power over Undead = 0.5, 0.5, 0.5,
Money 10 gp
Initiative [dice]d20+3[/dice] +3 Dex
Concentration [dice]d20+7[/dice] +3 caster level, +4 int
Daily Allowances Remaining:
Daily allowances show No. of Uses Left / Max no of uses per day.
Power over Undead: 7/8 DC=13 (10 + 1 (Cha) + 1 (half level) + 1 (trait)
Grave Touch 7/7
Spell DC 0=14, 1=15, 2=16
Spells 0:4, 1:3+1 2:2+1
Spells: Cast today: Level: Spell:
Wand of Cat's Grace (x/x)
Magical Potions & Scrolls ready to use in backpack:
AC = 10 + Armor Bonus + Shield Bonus + Dex Mod + Size Mod + Natural + Deflect Mod + Misc Mod
AC 13 = 10 + 0 + 0 + 3 + 0 + 0 + 0 + 0 + 0
AC 17 = 10 + 0 + 0 + 3 + 0 + 0 + 0 + 0 + 4 (with Mage Armor)
CMD = Base attack bonus + Strength modifier + Dexterity modifier + special size modifier + miscellaneous modifier
CMD 13 = 10 + 1 + -1 + 3 + 0 + 0
CMB [dice]1d20+0[/dice] = 1 + -1 + 0
Base Attack +1
Melee Attack +0
ranged Attack +3
Spells & School Abilities:
School Necromancy, Opposite Schools Divination, Illusion
Concentration = [dice]1d20+7[/dice] = (3 caster level + 4 int mod)
Spells per day 0/3 DC=14, 1/2+1 DC=15, 2/2+1 DC=16
Spells copied from the Spellbook found: comprehend languages, dispel magic, false life, gust of wind, illusory script, levitate, mage armor, magic missile, and summon monster IV.
Feats, Abilities, Traits, etc:
Skills per level 6 = 2 + 4 (Wizard)
Favored Class Skill points 1
Total - Skill = Ability Mod + Ranks + Skill additions
000.5 Winter Blanket
003 Caltrops x3
002 Paper sheet x5
001 Sealing wax
005 Signet ring
003 Sunrod x3
002 Merchant's Scales
005 Spell component
055 Nobles Outfit (-20)
002 Bit & Bridle
008 Saddlebag x2
Tri'duinne has always had a heavy heart, the last of his parent's offspring and it would always will be that way, for it was his birth that caused the death his mother in child-birth. His father too, never really recovered from the loss of his Lady Braeguldae and although he tried had to love Tri'duinne as much as his elder siblings, the very sight of his son brought back memories of the tragic lose. He sent the young elf to study under the clerics and teachers in the temple of Calistra. Here he learnt much of the religions of the world, finding solace in the words of Nethys and Pharesma. It was here, in the University of the Temple, he first began the study of magics and arcane arts, leaving behind the . He learnt much as a noble of the elven population in ********.
In his studies, his tutors noted his interest in the world of the dead and undead, but the interest did not pull his soul towards the darker side of magic. That and his fathers wish to rid himself of the pain the boy bought to him, decided and succeeded in petitioning the High Lord ******, to assign the boy to a diplomatic mission. So Tri'duinne was sent to the diplomatic embassy in Caliphas, here to continue his study and work to establish and consolidate elven influence once more in Ustalav.
Grown up a noble elf, sent to Caliphas to learn of the other races and diplomacy in the diplomatic embassy there. As a young diplomat, he lived quite a luxurious life style, met many interesting people and with his elfish good looks, the noble daughters of many in Caliphas. He became enamored with one human lady, but he looks deteriorated as her years passed, whilst the elf did not change. It was at this time he thought to cheat death and the passage of years. His beloved died from a human illness, when she was about 40 years old, he doesn't want to feel the same again. He joined the university in Caliphas to study magic, and more especially that of necromancy, a magic which would mean he will be banished from his homelands.
As a student, he joined the professor on a study trip, to a ancient burial chamber where they were attacked by undead, it was then that the elf discovered he had power over undead and commanded them to let them both leave without harm. Saving the professor's life in the process.
Alignment would be something like Lawful Neutral....he will have no qualms in bringing the unrested dead to protect him and his friends if that were required....it you are OK with that as a GM. He views this as giving the dead a similar lifespan as himself, slightly deluded but not inherently evil. If this does not fit your DM gaming style, let me know as it may effect the way I have to build the guy/girl....maybe a female elf....the sex isn't so important at the moment.
Notes & Progression:
Stat increase Cha +1
HPs 4+1+1 = +6
Will save +1
Mem +1 1st, +1 2nd
Add 2 spells to book, Spectural Hand, ......
Fort save +1, Reflex save +1
Skills know(aracana)+1, spellcraft+1, fly+1, perception+1, know(eng)+1, know(dung)+1
Add 2 spells to book, plus domain. Blindness/Deafness, Glitterdust, Flaming Sphere
Feat: Spell Focus(necromancy)
HPs 4+1+1 = +6
BAB +1, Will save +1
Skills 6pts, ranks +1 diplomacy, Knowledge(arcana), spellcraft, appraise, knowledge(nobility), knowledge(planes).
Add 2 spells to spellbook: Chill Touch (Necromancy), Unseen Servant.