Mbauers' Mummy's Mask

Game Master mbauers

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mbauers:
First, let me start by saying I am sincerely sorry for bailing the way I did. I don't really have an excuse, apart from the fact that, at the time, I really shouldn't have been trying to juggle so much both offline and on. We'll just say it was a... "minor implosion" that left me (and, directly or indirectly, a lot of other folks) in the lurch. I am at a far more stable point right now, have learned a thing or twelve, and can safely say that I would be willing to commit to a game that will take as long as this one. It not like I wasn't enjoying your games (I played the Confirmation module with you, and had a good deal of fun with that), it was just.... a mess. Partly my fault, partly not my fault, but the result is the same, and I apologize.

However, I FULLY understand if that means fairly little to you as a GM for this game, and if the red flag leaves you uneasy about having me in the line up, then by all means, feel free to say no. No hard feelings. (I pride myself on being hard to irritate or anger, so I mean that.) I can safely say I would be willing to jump into this and hang on wholeheartedly, but again, I know that isn't a very sturdy platform (especially if I'm playing the guy making sure nobody gets decapitated by traps... just a... moderately crucial job).

As GM, you have the final word and I will respect it regardless of the outcome. Like I said, you have my deepest apologies and promise that that will not happen again, for what those are worth. :)


Seshra:
Fate’s Favored is fine—yes, it’s powerful with a sacred Tattoo Half-Orc, but I’ve done it before so I’d be a pretty big hypocrite if I said you couldn’t. :-)

Trevor:

That makes sense—fair point.

Ishia:

Minor thing—Your HP says “Toughness +1” but it should say “Con +1”. Very minor, but in case you later get the Toughness feat, it could matter. Another minor thing—near your spells prepared it says your specialty is necromancy, but elsewhere it says Conjuration (and it looks like that’s the correct one).

The character is certainly interesting—I like the background and she can be integrated into any group given her motivations. She does seem to have a “lack of scruples” as you also noted in her backstory. Done right this could lead to interesting RP with the other PCs. Do you think it would lead to too much strife/could possibly clash with the interests of other PCs who have perhaps more noble intentions? Would she be able to work with others to achieve a greater goal than she could alone?

Mirri/Craddock:

Thanks, sounds good!

Kiirok:

Thank you, that does help. I definitely wasn’t fishing for an apology or trying to pry into your life, it was just something I had to bring up. If the situation was reversed, I’d want the GM to let me know that could potentially impact my status. And as a GM I don’t want to let people down, since they’ve spent a lot of time and effort make characters and the unenviable task of choosing people rests on my shoulders. ;-)


In response to finding the Mereitaur race for one of my submitted characters Nyssul, it is from this publication:

http://www.amazon.com/The-Company-Monsters-Pathfinder-RPG/dp/0857441108


@mbauer: I've corrected the errors you noted.

The thing I imagine about Ishia is that she's unscrupulous, but not necessarily disloyal. I'm not planning on having her go out of the way to screw over other players. More like, if there's a question of doing something self-serving versus doing something selfless, she's going to vote for self-serving, but I'll still go along with whatever the party wants to do.

Scarab Sages

Character has been updated. Not sure how my drawback was dropped. Took Doubt as the drawback. Made sense considering what the character has gone through.


Here is a summoner I'd like to play. Going to be switching his alignment from NE to true neutral.

Scarab Sages

Say'ri has been updated with backstory and other fluff. Would appreciate some feedback if possible. :)

Silver Crusade

Dotting. I have an Oracle concept. Let me get that worked up, I'll post it later today.


Lirotha should be complete. Let me know if you need more or if I missed something.

Sovereign Court

Well i had some PFS play keeping me busy but i decided on the concept for my character. I'll post again in a little while when he's more organised.

His name is Volar Lorkhen - an Osiriani Human Menhir Savant Druid

Scarab Sages

After reviewing drawbacks the one that seems to best fit Neferteri is Naive. He was raised by a moderately wealthy merchant family and sheltered from much that is wrong with the world. He is too trusting and a little idealistic.


OK here is my first draft of Volar.

I had to redo a bunch of stuff because i forgot to upload to dropbox the background i typed up on my lunch break at work... oops.

He's based around a character i tried to play for PFS. Unfortunately that character passed away on his first mission so i never really got to work out what his character was like and what he could do past level one.

If you have any change suggestions or you spot any mistakes please let me know DM.


Story Thoughts:

Thinking of an acolyte for the Empyreal Guardians tasked with investigating the opening of the necropolis in Wati by his organization who are concerned of secrets best left buried. To outward appearances she's just another elven mercenary. Skilled with a bow, knows a few spells. This makes her an ideal member for this task since she doesn't have the aura of good that most Guardians develop.

Mechanics/Combat:
Pretty typical Eldritch Archer Magus, might dip Hawkguard Warder if allowed.
Damage is 1d8+2 + 1d3 @ level 1 on a full round attack, and 1d8+2, 1d8+2+1d3 @ level 2. Pretty calm.

rough draft of crunch:
Lasciel en alassandra di marat "Lass"
Elf magus (eldritch archer, hexcrafter) 1 (Pathfinder Player Companion: Heroes of the Street 11, Pathfinder RPG Ultimate Magic 9, 48)
LG Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +4
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d8+2)
Fort +3 (+4 vs. fatigue, exhaustion, or ill effects from running, forced marches, starvation, thirst, or hot or cold environments), Ref +3, Will +2; +2 vs. spells and mind-affecting effects (morale bonus), +2 vs. spells and abilities originating from evil-aligned sources (sacred bonus), +2 vs. enchantments, +1 trait bonus vs. charm and compulsion effects
Immune sleep
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cold iron boarding axe +2 (1d6+2/×3) or
. . cold iron light hammer +2 (1d4+2)
Ranged mwk composite longbow +4 (1d8+2/×3)
Special Attacks arcane pool (+1, 3 points), spell combat
Magus (Eldritch Archer, Hexcrafter) Spells Prepared (CL 1st; concentration +3)
. . 1st—burning hands (DC 13), color spray (DC 13)
. . 0 (at will)—arcane mark, detect magic, ray of frost
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 12, Int 15, Wis 11, Cha 7
Base Atk +0; CMB +2; CMD 15
Traits trap finder, veiled disciple
Skills Acrobatics +0 (-4 to jump), Bluff -2 (-1 to pass secret messages), Craft (glass) +6, Disable Device +5, Perception +4, Sleight of Hand +4, Spellcraft +6, Use Magic Device +2
Languages Common, Elven
SQ desert runner, fey magic, hex arcana, ranged spell combat, ranged weapon bond
Other Gear lamellar (leather) armor[UC], arrows (20), blunt arrows[APG] (20), cold iron boarding axe, cold iron light hammer, mwk composite longbow (+2 Str), bandolier[UE], bedroll, belt pouch, crowbar, flint and steel, glass cutter[UE], glue paper[UE] (5), grappling hook, hemp rope (50 ft.), hollow-heeled boot, ink, inkpen, masterwork backpack[APG], mess kit[UE], piton (5), pot, silk rope (50 ft.), sledge, soap, spell component pouch, torch (10), trail rations (5), waterskin, wrist sheath, spring loaded, 19 gp
--------------------
Special Abilities
--------------------
Arcane Pool +1 (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Desert Runner +4 Con checks and Fort vs. fatigue, exhaustion, running, forced marches, hot or cold environments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Fey Magic (Favored Terrain [Desert]) Gain spell-like abilities in selected terrain.
Hex Arcana You can substitute Hexes for Magus Arcana.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Ranged Spell Combat (Ex) Must use ranged weapon for spell combat.
Ranged Weapon Bond (- Custom / magic weapon - [Str +2]) (Ex) Must have bonded object to cast spells, doesn't interfere with somatic components.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.


Hi GM!

Kandoo is now updated with Combat Stamina, and I edited his story to make his goals and objectives clearer for the future.

Cheers


Well, I was going to make an Arcanist of Nethys, but they have no avatar with a Nethys mask. It makes me sad. :(
I'll be back in a bit with a character.


Capt. Collateral Damage submits: Olil, Ex-crossbowman for the pure legion.


I just wanted to let everyone know that submissions will officially be closed at 9:00 PM Central US time on Thursday, 3/10.

Then I’ll take probably a day to pick the PCs, then we’ll have you guys make your collective background cohesive and probably start next week on Monday.

Hycindor/Nyssul:

I don’t own that book—could you post a breakdown of what the mereitaur race is (fluff) and what the mechanical benefits are?

Ishia:

Sounds good.

Vidic:

Looks good

Puq:

Mechanical things—you get Power Attack for free as a bonus feat (house rule). Is that really what the Tainted Soul drawback is? Yeesh, that’s steep! I might tweak it to make it not so debilitating. Your skill bonuses seem wrong—you have a 10 Int, but it looks like you’re penalizing yourself as though you had a -2 Int bonus.

Background—what is Puq’s motivation to enter the necropolis with a group of like-minded adventurers?

Say’ri:

I really like your build—it’s similar to how I would do it. I like that your stats are well-rounded and I’m interested to see how an Eldritch Guardian plays out. It’s definitely solid. I also like how you wove in her background into her crunch as well as a motivation for delving into the necropolis. Great job!

Lirotha:

Thanks, looks good.

Neferteri:

I agree, that one fits better.

Volar:

Everything looks good!

Lass:

Looks good so far—I’m not familiar with Paths of War, so I’ll have to check out the Warder class in greater detail when I have a little more time. Just let me know when you finalize a background/story tie-in.

Kandoo:

Thanks!

Olil:

The profile says “see statblock”, but I don’t see anything in there. Did you forget to copy/paste?


I do not see myself on the list. Do I not require further tweaking, or did you maybe miss me.


I figured the Hero Lab description about sums it up:
"Mereitaurs have only one or two of the features of Taur: horns, hooves, and tail. Each Mereitaur is different in their exact form. Facially, while about half of all Mereitaurs share the "face of Taur," their bullish features are often less pronounced and some could often pass for human."

Type: Humanoid (Mereitaur)
Con Mod: +2
Wis Mod: +2
Cha Mod: -2
Speed: 30
Size: Medium
Automatic Languages: Common, Giant, Taurian
Racial Abilities: Darkvision, Direction Sense (always know what is north), Methodical (+2 Craft and Profession, +2 to Knowledge after spending an hour researching through books), Taurian Heritage (pick 2: +5 base speed, +2 perception, gain a gore attack), Taurian Immunities (immune to magical confusion, daze, and maze spell), Taurian Weapon Familiarity (proficient in Battle- and Greataxes)

I chose perception and base speed for the Heritage one. Effectively a Mereitaur is a cross between a human and a minotaur. Also, I plan on building a backstory too, but the clinic I run has been quite hectic lately so it's take some time away from my nerdery. I have it in my head, just need to get it typed up. I will discuss it with you via PM if you're more interested in the character. Hycindor is already fleshed out, and the 3rd I submitted (Malias Uthender) is also a backstory in progress. Regardless, I would make sure I have one for whoever if you happen to go with one of mine.

Sovereign Court

@mbauers Thank you for taking the time to check over Volar.

Scarab Sages

Luthor Volandis wrote:
@mbauers Thank you for taking the time to check over Volar.

Seconded - except I wanted to say thanks for looking over Say'ri - glad you like her!


Hello! I'd like to submit Kellara, a half-orc Necromancer (Life), for consideration. She was also built for a prior Mummy's Mask campaign, but wasn't selected. I need to change her from a 20-point build to a 15-point build, but she otherwise seems mechanically ready to go!

About Me:
I've been playing tabletop RPGs since the mid-80's, and been involved in some form of online gaming since the mid-90's. I've been both player and GM, and am well practiced at keeping IC and OOC information separate. I like character that have distinct personalities, and don't need to be the mechanical "special snowflake" to be unique or effective. I'm currently working an on-call position, mostly overnight shifts, so posting once a day shouldn't be too difficult. That said, if we're in the middle of combat and it's easier for the DM to make rolls for my character (such as saving throws or initiative), I'm all for it. I live in the Pacific Time Zone (GMT -8), but given my work schedule, I'm often up at odd hours.

Scarab Sages

So many good characters here. I would like to play with most of you. There is plenty enough applicants to run two or more tables... :)

Dark Archive

Coming in late to this so prospects maybe slim. I'll fix something up.


hello mbauers I'd like to submit Jarall Ma-Mel-Aket. He is a corpse hunter ranger whose tribe has pledged to eradicate the undead from the lands of Avistan.

Thanks and happy gaming!


mbauers:

I think the expectation is for the PC taking it to have more in the wy of Con/base fort save. It's likely to bite me in the rump...so I might adjust my attributes a hair to at least have a Con mod, and/or might spend a feat on a bonus to Fort save down the road.

Mostly I was just thinking something along the lines of Raistlin from DL...though not quite so debilitating.

As for the motivation, he was recently informed of his bloodline conection to the royalty of Osirion. I honestly haven't worked out the details yet, but I'm thinking a son or daghter of the man who bought Puq let it slip, "My family is so rich we don't have any old common slaves..." which got him curious and snooping around. He eventually found something in his owner's records, though it was circumstantial. When he heard about the chance to explore the tombs he figured here was an opportunity to find real proof, so he escaped.

I'm leaving a good portion of the specifics vague right now, as I don't know how much of it you'd like to incorporate if I'm selected. Maybe Puq's owner lives in a distant town, and doesn't have th reach to make any waves in the campaign and this is all truly just back story...or maybe the owner lives here in Wati and wants his slave, selected specifically based on the bloodline connection, back so will be a subplot.

As for the skills, I'll straighten those out. At one point I dumped Int to get a 12 in Con and Wis, but decided against it.

Thanks for the feedback :)


Neferteri Sandyfoot wrote:
So many good characters here. I would like to play with most of you. There is plenty enough applicants to run two or more tables... :)

Ditto. I'm both excited and nervous about so many good apps to compete with.


Me too! This is gonna be an interesting and dynamic party any way you slice it.


Agreed, I am not looking forward to making cuts :-/

Dark Archive

Well, I've got a Half-Orc Unchained Rogue of sorts in the works, nothing extrodinary. Working on a background as well to fit the AP.


Bahman:

Yep, I saw it. You’re good.

Hycindor:

Thanks, got it

Volar and Say’ri:

You’re welcome!

Kellara:

Cool backstory and interesting character concept!

Jarall:

Cool character, I think you just need to add your two background skills. Good job!

Snowman:

Sounds good and you’re welcome!


OK, full stablock up, backstory tomorrow.


Background:
Lasciel en Alassandra di Maraat was born a simple child of the desert. Her parents lived in a small community in the sands, hiding from their past as simple people. When they found out they were pregnant, they were surprised, but not displeased. When they realized that Alassandra carried twins, they rejoiced. They bartered with a merchant caravan for silks and wool, and other things with which to prepare their home for the twins, and this was their undoing. The caravan master, perhaps more widely traveled than most, saw through their disguise and recognized their elven heritage. Realizing the children of elves had much value on the blocks at Katapesh, he sold their location to the gnolls of the Brazen Frontier. The gnolls, in turn, sold the information to a roving group of slavers that hunted the desert off and on for signs of the elvish twins. Years after the caravan had come and gone, they found them. In a night of fire and sand, the settlement turned to glass.

During the confusion, as the tents burned and their parents fought, Lasciel and her sister Lillian were seperated. Lasciel ended up buried in the sands outside the village, and would have died if not for the intervention of a cleric of Desna attracted by the glow of the still burning tents and the sudden interests of the night moths. She took the young elf away, and traveled with her to Qadira. There she found her a home in the care of the only elf she knew, the Mage Padish di Saran en Lentalla. Padish agreed to mentor the young elf, dispite his misgivings. She was talented, but focused on what she'd lost. Her interest in martial matters understandable, but not his own. His interests in the old and the dead were similarly not hers, and they had an uneasy time of things. Still, she's never forgotten the debt she owes the strange cleric or the gruff mage.

When she reached her majority, she left the care of Padish, to their mutual relief, and sought out the militant order of Sarenrae, where she learned some of the sword, and excelled at the bow. Sarenrae's paladins had high hopes for her despite her somewhat fey behaviors, and had her past been different she might have felt called to serve with them. It was not to be, however. The dawnflower disciples attracted the eye of many organizations throughout golarion, and one of them recruited her from the temple steps with a simple phrase. "Lillian lived" said the black haired silver eyed woman, and Lasciel followed her. So changed her fate, and she walked from the square without a backward glance, ignorant of the cloud of butterflies that settled where she had sat.

Her current employers, the shadowy arm of the Empyreal Guardians, offered her assistance finding her sister in return for her assistance investigating her homeland. She agreed, reluctantly, to return to the desert. When she finished her tea and heard what the nameless woman had to say, she returned to the temple. Soon after she asked to travel to her homeland to learn more of the history Sarenrae before resuming her novitae. Her superiors in the dawnflower were surprised, but not displeased. They arranged for her travel, and to document her membership as a member of the church of the dawnflower, as well as introductions to the local mercenaries investigating the tombs. In return, they've asked her to take rubbings of any mention of the goddess of the sun, no matter the name she bears.

Firming up the crunch now.


mbauers:
I added two background skills now. I picked ones that I felt were appropriate to Jarall's story. Thanks for the comments and for looking over my character sheet.


Thanks Ash!

And now...

Recruitment is closed, and the results are in!
Petra Gritstone, revenge-seeker
Mirri Massadeq, semi-retired burglar
Say'ri Al Bashere, loyal wife and temple guardian
Ishia of the Sands, unscrupulous conjurer

Can you four please join me in the discussion thread? I'll post some info in an hour or two.

I just wanted to say thank you to everyone who took the time to create an awesome character and apply--if I had the free time to run two or three tables, I definitely would. Perhaps someone else could use this recruitment thread to run a MM game, as there are many great characters here. The decision was not easy, trust me.


Happy gaming all!


Good luck all! Lass will have to try another MM game.

Sovereign Court

Have fun everyone. Maybe i'll see some of you in another game in the future :)


Congrats to the folk who made it, happy gaming!


Aw nuts.

Actually, I don't mind losing to good apps. Means I had my work cut out for me. Good game, all!

Scarab Sages

Have fun those selected. I would love to get into a game if another DM wants to try to run one from this recruitment. I fear I might be guilty in hind sight of creating a good 5th PC for a 4 PC game. While I like this character, and he would be darn handy to have around, I am not sure he totally handles any specific roll completely.

Scarab Sages

Neferteri Sandyfoot wrote:
Have fun those selected. I would love to get into a game if another DM wants to try to run one from this recruitment. I fear I might be guilty in hind sight of creating a good 5th PC for a 4 PC game. While I like this character, and he would be darn handy to have around, I am not sure he totally handles any specific roll completely.

I did that for the last WotR game that came up... problem is I love the character so I'll just submit her again next time and have the same problem...

Dark Archive

Always late to the party.

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