Abra Lopati

Vidic Votev's page

11 posts. Alias of Jim Cirillo.


Full Name

Vidic Votev

Race

Human

Classes/Levels

Ranger (Infiltrator ) 1

Gender

M

Size

Medium

Age

24

Alignment

N

Deity

Abadar (Kinda)

Languages

Common, Osirion

About Vidic Votev

Init +3; Senses Perception +5
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 12 (1d10+2)
Fort +3, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee masterwok shortsword +5 (1d6+1/19-20) and
. . masterwork shortsword +5 (1d6+1/19-20)
Special Attacks favored enemy (humans +2)
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Statistics
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Str 12, Dex 16, Con 13, Int 10, Wis 14, Cha 10
Base Atk +1; CMB +2; CMD 15
Feats Two-weapon Fighting, Weapon Finesse, Power Attack
Traits Resurrected, Hard to Kill, Rich Parents
Drawbacks Doubt
Skills Knowledge (nature) +4, Knowledge (religion) +1, , Knowledge (geography) +1, Appraise +1, Linguistics +1, Perception +6, Ride +7, Stealth +7, Survival +6 (+7 to track)
Languages Common, Osiriani
SQ heart of the wilderness, track, wild empathy +1
Other Gear chain shirt, masterwork shortsword, masterwork shortsword, composite longbow (+0), (40) arrows, hot weather outfit, ranger's kit, 61 gp
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Special Abilities
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Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Heart of the Wilderness +0 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Resurrected: At some time in the recent past you died, but you were brought back to life—whether because of magic, a blessing of the gods, a destiny you have to fulfill, or perhaps it just wasn’t your time to die yet. Whatever the nature of your resurrection, your experience gave you a fascination with death, and you hope to find some insight into the nature of mortality by exploring the tombs of Wati’s famous necropolis. You gain a +2 trait bonus on saving throws against death effects. In addition, you do not die until your hit points drop to a negative amount equal to or lower than your Constitution score + 4.

Hard to Kill: Your strong will to live and spread good combined with your pure physicality makes you a tough opponent to take down. You may have discovered this as a child after a tragic accident or during the course of your first battle. When you are attempting a Constitution check to stabilize when dying, the penalty on the check is only half your negative hit point total instead of your full negative hit point total.

Rich Parents: You were born into a rich family, perhaps even the nobility, and even though you turned to a life of adventure, you enjoy a one-time benefit to your initial finances. Your starting wealth increases to 900 gp.

Doubt: You lack confidence in your abilities or confidence in the universe at large. Whenever you fail a skill or ability check, you take a –4 penalty on that type of skill or ability check for the next hour.

Background:
Vidic hates thunderstorms. It wasn’t always like that for him but it was a huge bolt of lightning that he saw arc above him that was his last memory before he died. Commander Brocha said it was the most devastatingly precise arrow he had ever seen that took Vidic right between the eyes. The young scout was dead before he hit the ground.
The next thing he remembered is awakening to the sight of his parents. His father had called in family markers in order to get his son raised. The Votevs had long supported the Surtovas in Brevoy and were once again aiding them in the country’s most recent civil war. The couple could not bear the thought of losing their youngest son. The Surtovas needed their political influence.
Vidic had always been a confident lad. Fine with a sword. Great at tracking. It was why he had been allowed to become a member of the Peerless Scouts at such a young age. There was unlimited potential there.
Vidic, much to the chagrin of Commander Brocha and his own family, would never fight for the Surtova’s again. His death consumed him. His resurrection ate at him. Thunderstorms unnerved him.
It was the obsession with death that led him to Wati. Well that and a Banker at the Temple of Abadar caught him reading Urgothoan texts. Vidic had poured through as many tomes as he could to gain any enlightenment on the nature of death and the afterlife. Cultural, spiritual and religious texts - all with various theories and guidance regarding the subject - were all he cared about. It was fine when he sought guidance from Pharasman teachings but Urgothoa was a different matter entirely.
His family couldn’t understand Vidic’s obsession. Vidic barely understood it himself. One of the Bankers thought he could rid the Votev’s of an increasingly embarrassing problem while helping Vidic find the answers he sought. Thus, the recommendation he travel to Osirion, a land rich with old tombs that were recently earmarked to be plundered, seemed to be a solution. What better place to gain knowledge on the afterlife that a country built upon the bones of the long dead.
Vidic jumped at the opportunity. He finally had a tangible goal. A little bit of that brash, confident scout returned as he made the long trip south.
Vidic arrived in Osirion six months ago. He was part of an ever growing foreign faction of adventurers, explorers and tomb robbers that were taking advantage of Osirion’s new pyramid plundering initiative. A cold fish out of water, Vidic has tried to assimilate himself into the culture. Like any good scout, he was getting the lay of the land and its people.
When the Wati opportunity presented itself, he hoped the contacts he made the past few months would pay off with an adventuring party that would not only gain approval for exploration but help successfully plunder the tombs - not for gold (although that would also be nice) - but for knowledge of the afterlife.