MUMMY'S MASK ADVENTURE PATH - GM Spazmodeus

Game Master Spazmodeus

1st Gozran, 4714
The Gate To The Necropolis

Map of the Necropolis

Combat Map


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Dark Archive

In the future, if you are going to give two options which may depend on a roll if they would succeed or fail, wait for the choice to be taken before making the check.

In addition, you are standing in a flaming pool of oil, just figured that might be something Bam should consider.

Scarab Sages

Female Shabti Witch (Hex Channeler) 5
Talalmackk Chirronna wrote:
In addition, you are standing in a flaming pool of oil, just figured that might be something Bam should consider.

I'd have to agree with the GM here... 2 things actually:

1. Would Bam willingly move toward a square that is on fire?

2. Would Alex willingly command her beloved plant friend to jump into a swarm that is currently on fire so he can "soak damage" (jump off a bridge... maybe)?

Just some RP things to consider.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

Noted i didnt realize that square was aflame. That being the case i would go away from the flame to a place within striking distance of the swarm. As to point 2 bam is a protector and chui is in danger so alex doesnt need to tell him to do it more like ask him to save their friend and bambara wouldnt think twice

Scarab Sages

F Aasimar Dragon Mystery Oracle
Harmini Wakestep wrote:
Talalmackk Chirronna wrote:
In addition, you are standing in a flaming pool of oil, just figured that might be something Bam should consider.

I'd have to agree with the GM here... 2 things actually:

1. Would Bam willingly move toward a square that is on fire?

2. Would Alex willingly command her beloved plant friend to jump into a swarm that is currently on fire so he can "soak damage" (jump off a bridge... maybe)?

Just some RP things to consider.

That is an excellent point. I didn't add enough internal debate on why I was doing this and it could come across as heartless and cold, but that was not the intention. Its not something that I want to do but someone needs to be in it to keep the swarm from moving around and Chui needs to get out right meow. Having the swarm follow him up the room and getting a bunch of us could go very poorly. Chui is acting weird and with him getting mauled by some very sick looking cats, I think it would be a reasonable assumption that they are diseased and this plays into Bambara's strengths with his amazing fort saves.

I wouldn't ask you to do something if I didn't know you could do it.
Bambara strongest plant!

He's got the HP to tank it for a round then we can just kite the swarm around this area once Chui isn't an unlucky roll away from a cat nap.

Dark Archive

In addition to my previous statement about making post that rely on the actions or approval of another character, I want to clear two things up.

1. The issue Harmini brought up a little while ago about needing permission to do things to other characters, this wasn't about the action itself. It was about the assumption of that characters reaction to it. If you want to reach out and touch the character's shoulder, leave the rest of the post vague or just stop the post there. Let the other character react to your action.

2. This is not PFS, and there is no Pathfinder Shield in effect. You do not need permission to try something that may be against the will of another player. You want to move Chui out of the way, go for it. You want to cast fireball but it will hit Bam, go for it. I won't stop you from it, but you have to deal with the repercussions.

I hope this helps.

Dark Archive

I have to make a request guys. With the addition of trying to keep track of everything on a more in depth details, I need things to be made more clear about your actions. Please see the post below from Harmini. Make note of the OOC section that gives details of the actions you are taking. Please make sure you are following this style as much as you can.

Harmini Wakestep wrote:

Harmini rushes into the room to get a better view.

Alex, we need your help. If you have any magic left, use one of your spells to heal Chui. I have an idea...

Her eyes glow brightly as a wave of positive energy flows outward.

Move Action - 20' E. 5' N into the room. Standard Action - Channel positive energy to harm undead.

** spoiler omitted **

Now, this is mainly for combat. I don't need it for simple moving around and discussing things. If you cast a spell, please do this to call attention to it, same with using an item that needs to be noted (potions, rings, etc.).

Thanks.


Will do - a semi-standardized template for describing a turn makes good sense.


A little mea culpa here, I think I misjudged the difficulty of the AP due to my PF Society play. Chui is not as well equipped as he could be. He's sitting on 705 gp, and he hasn't purchased Oil of Bless Weapon, antitoxin and antiplague, spring-operated wrist sheaths, etc.

It's now clear to me that the AP is more difficult and dangerous than the vast majority of PFS scenarios. I think someone may have even told me this, and it didn't really get through.

At any rate, this run has been a serious learning opportunity, and I plan on being better prepared in the future.

If only Chui hadn't been kicked out of the Kitten Scouts as a young catfolk. I'll let all of you imagine the circumstances that lead to his expulsion.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

Bams sittin on 700 gp as well. Here is a thought would it be a bad idea to have group supply pool for potions and things.

I plan on getting more chew and a big silver hammer and upgrading longslash to cold iron
If alex or harmini need some shineys i can give you some of whats left over

Scarab Sages

F Aasimar Dragon Mystery Oracle

1500 gp here, I haven’t bought anything. I like the idea of a group fund and can put at least half of this into important things like potions and scrolls. Maybe a headband of intellect for Bambara, who knows. Strapping up a melee line full of gear is very important for the blaster caster master if she wants to effectively do her job so let’s figue out a wish list. Specially what do we want? What do we need? How much is this going to cost us?

After that we can add our haul from today and we can hit the market in the evening.

I like the idea of getting a cold iron weapon but maybe instead of a silver weapon we could try and get something enchanted. It might be time to think about incorporeal things.

Scarab Sages

F Aasimar Dragon Mystery Oracle

Not that I won’t be buying things mind you, but all the stuff I want is a bit farther down the road. I need my rods and a staff and a nice robe but that is all very expensive. Our immediate need is the melee. Keeping you two as threatening as possible gives me the space I will need to cast. In that way, I’m investing in my own safety.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

My wish list is to upgrade my armor to a brestblate and a furious weapon. And a better battlemask

Liberty's Edge

We have magic +1 scale mail in our bag and that’s pretty good. As for the weapon enchant, we could do that after we leave.

Scarab Sages

Female Shabti Witch (Hex Channeler) 5

FYI.

If we are lucky enough to level to 3 after this area, Harmini will be taking the Craft Wondrous Items feat. We currently have 3 Magic capital (300g) to spend on crafting.

I do also plan on having Harmini take the Craft Magic Arms and Armor feat at 5th lvl (pre-req caster lvl 5).

Go ahead and upgrade to masterwork quality items as there isn't really a good way around that cost (even the spell Masterwork Transformation has a 300g/150g material component).

Other than that, I recommend getting by for now with some cheaper, consumable type items (Ex: Oil of Magic Weapon for 50g) before dumping a large chunk of gold at a magic weapon or armor just to get it sooner.

Other strongly recommended items:

- Spring-loaded wrist sheaths (5g each). You can wear one on each arm and use a swift action to draw a potion, wand, scroll or small light weapon. Very useful.

- Alchemist's Fire, Alkali Flask (double dmg vs Oozes), Bottled Lightning (1d8 elec dmg w/ 1 sonic dmg in a 20' line), Liquid Ice (cold dmg) (20g/15g/40g/40g)

- Potions of Lesser Restoration (300g item that removes ability damage & fatigue & doesn't take 3 rounds to cast).

- Mithral Dagger (or other light weapon) (502g that bypasses silver DR w/o the -1 dmg penalty).

- Crossbow (or other ranged weapon) w/ Durable Adamantine bolts (61g each) & Cold-Iron Bolts (2g each). These can be used as improvised daggers (-4 attk) in a pinch.

Dark Archive

pjrogers wrote:

A little mea culpa here, I think I misjudged the difficulty of the AP due to my PF Society play. Chui is not as well equipped as he could be. He's sitting on 705 gp, and he hasn't purchased Oil of Bless Weapon, antitoxin and antiplague, spring-operated wrist sheaths, etc.

It's now clear to me that the AP is more difficult and dangerous than the vast majority of PFS scenarios. I think someone may have even told me this, and it didn't really get through.

At any rate, this run has been a serious learning opportunity, and I plan on being better prepared in the future.

If only Chui hadn't been kicked out of the Kitten Scouts as a young catfolk. I'll let all of you imagine the circumstances that lead to his expulsion.

THIS! This is the biggest lesson to learn. PFS is 3,4, maybe 5 encounters and your completely done with the session. Its hard to burn out of resources after just one session. APs just keep going as long as the group pushes. Truth be told, that is why I like them more.

To add to Harmini's post...

1. Bam and Chui should have a cold iron and a mithral weapon. I agree with the mithral dagger statement there as well (502 for a "silver" and masterwork weapon is kind of worth it).

2. Bam, not that I feel it is that big a penalty in the long run, but remember COLD IRON adds 2K to the cost of an enchanted item (such as a weapon). If you want your main weapon to be cold iron I support the idea but I want to make you aware of that. Still at 5th level Harmini could make that only 1K by enchanting it for you.

3. I can't remember if someone has a haversack or bags of holding. I suggest them highly. Even if you don't fell you need that much extra, there is a minor bag of holding that weighs less, carriers less, and only cost 1K (500 for Harmini).

4. Alex, I highly recommend you pick up a few consumables for yourself as well. Wands and such are perfect, scrolls as well. Alchemical reagents and power components are DEFINITELY something to consider as well. Focusing entirely on the melee (even at this low level) leaves them vulnerable to more attacks from the enemy, especially if the boom people are holding back because they lack resources themselves. Its all about balance. Still, if you want to help out with what you don't need immediately, that is good teamwork.

5. Alex, I also highly recommend you look at the item mnemonic vestments. Not for now (the 5k price is a bit out of range probably) but something for the future to add versitility to you (slightly). More so if you were taking some kind of crafting like Craft Wand.

I think that is it for my recommendations.

Dark Archive

One last thing to add...

The team fund, or "slush fund" as Greg's Shattered Star group calls it, is something I can easily track for you on the treasure tracker I use. I can just use the newer template for it. Just let me know how you want to determine how much to add. The Shattered Star group basically treats it as a 7th member getting a full share. I believe by 8th level it will be close to being able to buy a res.

Dark Archive

Chui, it is an actual disease so there is an onset time. After the onset time you have to make saves once per interval usually measured in days (most are 1/day). If you make the save you do not suffer the effects but the disease is not necessarily gone. Like poisons, x number of saves means the disease is done.

One big difference of Poison vs Disease is duration. Short duration effects cannot be use to help "save" against disease. No using Resistance cantrip to get the +1 because you would need the spell cast on you continuously. The duration has to be 24 hours to provide the bonus.

Antiplague though is still helpful. Not for the save bonus but rather because it does allow a second save. So, I recommend this in addition to Harmini using treat disease from the heal skill.

Still, you don't have to worry about it. YET.

Scarab Sages

Female Shabti Witch (Hex Channeler) 5
Alex Traza wrote:
I like the idea of a group fund and can put at least half of this into important things like potions and scrolls. Maybe a headband of intellect for Bambara, who knows.
Talalmackk Chironna wrote:
The team fund, or "slush fund" as Greg's Shattered Star group calls it, is something I can easily track for you on the treasure tracker I use. I can just use the newer template for it. Just let me know how you want to determine how much to add. The Shattered Star group basically treats it as a 7th member getting a full share. I believe by 8th level it will be close to being able to buy a res.

I'd like to keep this topic on the table for now. I'm not at all sold on the effectiveness of a group fund or a "slush fund". It may sound good in theory but in practice, I don't think it's a good or fair use of money.

Here's my thoughts on the subject:

Pros -
1. Theoretically, we will have the necessary funds set aside to purchase spell-casting services if needed. (Around lvl 9 or 10, this need will be almost completely mitigated by our own spell-casting abilities)

2. We could use it to buy items for the group (Ex: bag of holding. We could also just all donate 1/4 of the cost to do this even w/o a group fund.)

Cons -
1. It cuts deeply into individual resource pools. (Ex: Harmini would like to craft a headband of intellect for herself. Now she needs to wait longer to acquire the personal funds to do so.)

2. It's a separate pool of resources that needs to be managed and arbitrated by "someone". Who gets to decide what the money is used for? How do we maintain a balanced use of the fund? (Ex: a headband of intellect for Bambara - I'm NOT ok with this type of frivolous expenditure of group funds. If he wants to buy it on his own or have Harmini craft it, that's a different story.)

3. It's ANOTHER thing that requires a committee discussion to utilize (very slow process in pbp). Deciding what we each want to buy/sell/craft shouldn't become a drawn out debate.

Lastly, and this one is the most important I think... Slush fund or no slush fund, would anyone really NOT willingly contribute to help another member of the party out with a needed purchase? (Ex: Harmini dies but Bam won't donate the 4000g he's saving towards a raise dead because he's really looking forward to enchanting his cold-iron mace.)

Scarab Sages

F Aasimar Dragon Mystery Oracle

Pbps can be slow and coming to committee decisions will take time. If any of us see that someone really needs something, we can throw money down to help out that’s true. However, the slush fun isn’t there for buying items, it’s there for emergencies. There have been times when the gold from a slush fund has kept party members in the game. It doesn’t need to buy the whole rez, it is there to help lower the cost for everyone. We are always going to be buying items, and the risk of all of us being low on gold is possible if we are not careful.

Slush funds are going to draw us behind a bit on the “gold curve”, but having to sell items to get rid of stat drain or help with a rez is crippling. We are going to be crafting lots of stuff so this lets us skirt around this money problem a bit, but we all need to make sure we are keeping a vague idea of what we are buying and how much cash we all have on hand. With a bit of coordination, it can work.

So with all of that, I am thinking it might be a good idea with just grabbing masterwork stuff now and enchanting it later. I will grab a potion or two and a scroll, then I will be banking the rest. I will not be under 1500g when we go to our next location.

Scarab Sages

Female Shabti Witch (Hex Channeler) 5

Hmm... How about a compromise instead?

If we really want to stretch the gold for magic items AND have a backup fund, the group should focus on acquiring Magic capital during their available downtime. This is a far better investment of both time & money (earned capital is purchased at half value) and can still be used on emergency spell-casting services if needed.

Alex Traza wrote:
I will grab a potion or two and a scroll, then I will be banking the rest. I will not be under 1500g when we go to our next location.

What potions & scroll are you buying?

Scarab Sages

F Aasimar Dragon Mystery Oracle

I will absolutely be getting magic capital during my downtime, that is for sure. As for the stuff I am getting I do want to see how much gold we get out of this but I am thinking on getting a scroll of haste, a potion of eagle's splendor, and a potion of barkskin in that order. I might also pick up a few more things from Ultimate Equipment that I have on the rest of my characters such as smelling salts, padzahr, universal solvent, twitch tonic, ect.

We can go without a slush fund, I'd even argue that for now we should. If any of us go down for a while, we are not getting back up. I haven't seen talk about a Weakened Soul debuff for a cheap rez option and I don't think I would use that option if there was. Just keep everyone posted on purchases and available gold and we should be fine.

Dark Archive

Let's talk about economics.

More importantly, lets talk about how I don't want to deal with economics in great detail. This is from the PRD...

PRD wrote:
Base Value and Purchase Limit: This section lists the community's base value for available magic items in gp. There is a 75% chance that any item of this value or lower can be found for sale in the community with little effort. If an item is not available, a new check to determine if the item has become available can be made in 1 week. A settlement's purchase limit is the most money a shop in the settlement can spend to purchase any single item from the PCs. If the PCs wish to sell an item worth more than a settlement's purchase limit, they'll either need to settle for a lower price, travel to a larger city, or (with the GM's permission) search for a specific buyer in the city with deeper pockets. A settlement's type sets its purchase limit.

Wati has a base value of 5200 gold, but I don't want to muck around with rolling for everything. So, assume that anything with a value of 2600 gold or lower (full value, not crafting cost) is pretty much always going to be available (I may declare exceptions when they come up) and anything higher than that, we will have to see. I suspect that will cover almost anything you can buy (together as a group).

To answer Alex's direct question, yeah a Pathfinder Pouch would be found with a little effort (not actual downtime used, just for flavor).

Also, of note for those that feel tension over it... Yes, at the completion of this section (so when you return to town), you will have achieved level 3. Just not yet though.

Scarab Sages

Female Shabti Witch (Hex Channeler) 5

Keep this in mind for Downtime earnings as well. Wati's stat block is linked at the top.

Wati Economy Modifier = +4 A settlement's economy modifier indicates the health of its trade and the wealth of its successful citizens. A low economy modifier doesn't automatically mean the town is beset with poverty—it could merely indicate a town with little trade or one that is relatively self-sufficient. Towns with high economy modifiers always have large markets and many shops. A settlement's economy helps its citizens make money, and thus it applies as a modifier on all Craft, Perform, and Profession checks made to generate income.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

Not really sure what bambara can do to earn capital

Dark Archive

I recommend reading these sections for details on downtime. The first one is mostly related to earning capital, the other goes over the actual downtime actions you can take, including earning capital.

Downtime

Activities

There are options for Bam, you just need to look it over. That said, there are options but he may not be GOOD at any of them, but there is not penalty for trying.

Dark Archive

Please continue posting for today, I will keep up as best I can. I am pausing it for tomorrow though. Enjoy the holiday!

Scarab Sages

F Aasimar Dragon Mystery Oracle

Right right post discussions in the discussion tab.

I rolled a bluff to make an excuse for Alex to watch Chui work. It is not being entirely truthful. I will make my intentions more clear. The point was to blend of bit of mechanics into the narrative, being that I will fake it until I make it.

This isn't going to turn into me lying to the group all the time or withholding information. Nothing harmful at all. If Chui or anyone else wants me to get back I won't argue.

Dark Archive

OK, there is a little to unpack here.

1. Normally social skills are not used on other PCs and I do not encourage this action, but if feel it is needed for your story I will not stop you. Understand though, that you are 100% responsible for their response and the consequences. If this become an issue, I will have to put a stop to it. Perhaps it might be good to discuss with me BEFORE you take such actions.

2. Speaking of discussing with me, please remember that as GM I must be involved with any longer terms plans. If you have goal for an action and it is not made clear to me then expect that I will not allow things as you gave me no warning to prepare.

3. And mechanics are mechanics. Narrative is fine but PLEASE make sure you are clear about mechanics. Put them in an OOC note to make sure they are clear. If they blend into the narrative for "story" then they BLEND in and can be missed.

Liberty's Edge

Alright, I'll stop. I feel as if Alex is someone who is timid, shy, insecure, and a bit foolish but ultimately good. The bluff check is not to maliciously hid information, but rather an indication of how well I can hide those aspects of myself. I thought it would be a little fun if in a certain situations that we were doing something dangerous and I blow a bluff roll it would be painfully obvious how spooked I was.
But if you think it could be taken the wrong way, that's fine, I can do that stuff in the out of character stuff.

Scarab Sages

Female Shabti Witch (Hex Channeler) 5
Zuckerman's Famous wrote:

Alright, I'll stop. I feel as if Alex is someone who is timid, shy, insecure, and a bit foolish but ultimately good. The bluff check is not to maliciously hid information, but rather an indication of how well I can hide those aspects of myself. I thought it would be a little fun if in a certain situations that we were doing something dangerous and I blow a bluff roll it would be painfully obvious how spooked I was.

But if you think it could be taken the wrong way, that's fine, I can do that stuff in the out of character stuff.

This is pretty much the opposite of the type of personality I had in mind for Alex. Just like Elendra, an extremely charismatic (18 Cha) diplomatic type character would not in any way be any of these things (timid, shy or insecure). Could Alex pretend to be these things she's really not? Absolutely. However, we (the group) would then have to begin questioning the motive behind the bluffs... in character (sense motive).


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

Hope everyones holiday was good

Scarab Sages

Female Shabti Witch (Hex Channeler) 5
Bambara the Fierce wrote:
Hope everyones holiday was good

Very hot... but definitely good!

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

I made my updated character for the most part, I need to add my gear and a few other things. Give it a look and if you see something odd, give me a heads up. I know that we are not level 3, if we get into combat or need to make rolls before we do level I will of course use my old profile stats and abilities.


Exploration: Defend Rage remaining 7/11 Current Hero point: 1

I asked interpretation because bam would just try fo hide from big scary box

Scarab Sages

Female Shabti Witch (Hex Channeler) 5
Alexandra Trazaron wrote:
I made my updated character for the most part, I need to add my gear and a few other things. Give it a look and if you see something odd, give me a heads up. I know that we are not level 3, if we get into combat or need to make rolls before we do level I will of course use my old profile stats and abilities.

I checked it out and noticed quite a few things that were off on your character sheet.

1. Your HP is incorrect (assuming half HD+1 progression as used in PFS you should have 14 hp at lvl 3 not 12).

2. Two of your saves are incorrect (Sorc is +1/+1/+3 at 3rd lvl so based on your stats/feats/traits etc. they should total +1 Fort, +3 Ref, +5 Will).

3. All weapon "to hit" calcs are incorrect. Spear should be +0 (1d8-1) & Longsword should be -4 (1d8-1).

4. Ranged weapons (light crossbow, ray attacks) should be included in the OFFENSE section under "Ranged".

5. Only skills with ranks (or special mods) should be listed in the skills section.
a. Untrained Bluff should be a +6
b. Climb 22?
c. Knowledge Religion is trained only.
d. Perception should be +5 w/ one rank not +4.
e. 4 skill points are unassigned (Only 11 spent. should be 15)

6. Should have 5 cantrips and 3 1st lvl spells known at 3rd lvl.

7. You may as well include the point-blank shot bonus for your daily elemental ray attacks +4 (1d6+3).

8. When you purchase gear, don't forget to buy clothes ;)

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

Matt, given the differences in our characters what do you think Alex would call Harmini? There is an age difference and a status gap and I'm not that familiar with the societal structure of Rahadoum . The new sorcerer Alexandra would have already asked this question. If it a M'lady thing? Miss Wakestep?

Dark Archive

Alex, if you intend to list more skills than you have ranks for (which is fine to me) I need you to at least list the number of ranks in each skill.

Also, the tail needs to go. You are human not an aasimar, the tail does not fit anymore. As you become more dragon-like with the prestige class, then the tail will begin to take shape. For now though, I have to say no.

Please also make sure you are listing things that are relivent to your character. Nevermind that the numbers given for you using a longsword are wrong, you also don't have a longsword to wield.

Bill, please take more care when setting your character up and let me know if you have any questions.

Dark Archive

Also, please make it clear which bloodlines you are taking, including which specific linages (copper dragon, black dragon, earth elemental, etc.)

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

My tail? Not going to lie, that stings. If I had known that switching to human would make me lose my tail it possible that I would have not done that. I'm tempted to do another rebuild but I won't. I don't feel up for another one. I've already told you I am not taking dragon disciple, I'm going Arcane Savant like you suggested. I'm assuming that you forgot that and that means I will not get my tail. If that's your call, that's the way it is. My sheet filled with two tailed banter that I could do with Chui...wasted!

I have added added my ranks to my skills and removed the longsword stats, they must have been a leftover from when I copy/pasted the format from my oracle

Scarab Sages

Female Shabti Witch (Hex Channeler) 5
Alexandra Trazaron wrote:
Matt, given the differences in our characters what do you think Alex would call Harmini? There is an age difference and a status gap and I'm not that familiar with the societal structure of Rahadoum . The new sorcerer Alexandra would have already asked this question. If it a M'lady thing? Miss Wakestep?

Alex can call her by her given name mostly. M'lady or Lady would also be acceptable.

The truth is, she herself doesn't exactly remember what her actual title was (or her mortal name). Just that she was someone important roughly 2000 years ago before Rahadoum became a nation from the city-state of Azir. Modern Rahadoum is ruled by a council of elders not a monarchy. Anyone with a solid knowledge of Rahadoum or Nobility might be able to notice the title "Lady" is a bit out of place for anyone currently hailing from Azir.

You can check out her backstory for the full details.

Dark Archive

Alexandra Trazaron wrote:

My tail? Not going to lie, that stings. If I had known that switching to human would make me lose my tail it possible that I would have not done that. I'm tempted to do another rebuild but I won't. I don't feel up for another one. I've already told you I am not taking dragon disciple, I'm going Arcane Savant like you suggested. I'm assuming that you forgot that and that means I will not get my tail. If that's your call, that's the way it is. My sheet filled with two tailed banter that I could do with Chui...wasted!

I have added added my ranks to my skills and removed the longsword stats, they must have been a leftover from when I copy/pasted the format from my oracle

First, humans are human, not half bloods. Sorcerers have subtle signs they have some other blood in them, yes, but a semi-prehensile tail is not subtle. When we discussed the tail it was still with the intention of you being an aasimar, changing to human changes that. As for the DD, I meant and assumed you agreed that PATHFINDER savant fit in addition to the DD. Sorry, I just thought we were on the same page.

As for the skills, thanks. You may still want to look at bluff. Pretty sure you missed a few things on that math. Either that or I am missing some penalties.

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

I would love to get levels in DD but each prestige class starts out with me losing a level of spell progression and DD hitting me with another later in. I am already in the slow lane being a sorcerer and those are levels I can’t afford to lose. Also Esoteric Magic from Savant is incredibly strong and it gets better the more levels I put into it. Combine that with Craft Wand and things will get turned into paste. If the only thing Savant gave me was Esoteric Magic it would be enough, but savants level 10 ability is amazing when combined with someone who can craft wonderous items.

In addition to losing spell casting levels I won’t get dragon form from DD until level 7. As written, it couldn’t work out. I did change my bluff skill to the correct modifier.

Dark Archive

Again, not what I intended and completely your choice to do it.

I will note that you need two feats to enter the savant PC and I am unsure what you feel wands are linked to in this PC. Unless something is changed in errata there is nothing really to do with wands.

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

Well when I get craft wands and magical aptitude it will qualify for the prestige class and this esoteric magic it will let me put spells into wands. Cherry picking spells from other spell lists and putting those into wands is all around very useful.

Scratch that, I am getting magical aptitude as my level 3 feat over Iron Will.

Dark Archive

Yes, you can put other spells into wands this is true but it still has all the same limits of wands. The CL is set at the CL that the wand was created at. The DCs are based on the minimum stat needed to cast the spell so nothing greater than a 14 (so DCs usually in the range of 16 or less). SR checks based on the CL of the wand and not modified by your own feats and such.

Some of these limitations still exist with the scrolls but at least the things based on CL for scrolls, including SR would be based on your CL instead (at Savant level 3).

The reason I recommended the PC to you was for the link to SCROLLS since you wanted a link to magical writing.

I mean it is your choices but given all the confusion, I want to make sure we are both seeing everything before committing.

The Concordance

Female Human Sorcerer 5 / Pathfinder Savant 8 |HP 93/93| AC 23, TAC 14, FFAC 21, 15 CMD|Fort +13, Ref +13, Will +11|Init:2 Per +4|Spell Slots: 1 (7 Left), 2 (7 left), 3 (6 left), 4 (6 left), 5 (5 left), 6(3 left)|

Yes, I understand wands are spell trigger, not spell completion. To make sure we are on the same page, can I grab spells for the druid list? Memsmerist? Psychic?

Dark Archive

Druid yes, Mesmerist, Psychis, etc. maybe. If it is original to Occult I will have to consider on a case by case basis, if it appears in most of the rest of the books, probably. I am not 100% familiar with all the occult stuff so I can't say yes to everything.

Dark Archive

I OK guys, time for some notes. I am making some changes on how I present the data as well as updating some of the data. See below for the list of things I am working on setting up over the next few days.

1. I am working on adding the list of ongoing effects to the Initiative Track, along with health. Not sure how yet, but I am going to experiment with the format to see if I can get it to work.

2. I am updating the Wati map and the Wati information links. These show locations of importance and a few people of note around Wati. In addition to this I have moved this information to the CAMPAIGN PAGE instead of the top of each page (the tops were getting crowded).

3. I am also adding to the campaign page an ongoing list of records of Knowledge check results related to creatures (and maybe some others as I learn what we may want to keep). These will take some time to set up but should be coming in the next few weeks.

4. I am adding links to information on some of the more unique magic items (Mummy's Mask Treasures) from the AP. These are the items unique to each volume of the AP and will include special items you are definitely going to keep. These are links to special card-like files to help present them (which I will also be using for the Knowledge results as well). These can be found in the spoiler showing experience and treasure on the Campaign page.

5. I may soon be adding some visual files/links for important characters on the campaign page. These will be the more unique NPCs for you. These may also have some information about the character in question as well.

These should have little effect on actual game play really, except maybe the change to the ongoing effects/health change, but I am looking to see if we can keep the information better organized (and better presented). If there are other suggestions, please let me know. I especially welcome ideas on what other "knowledge" results I should set up. Things like details of the areas explored maybe, or something. Please let me know.

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