
Quain |

Between the three of you, you break off the second part in six seconds. How much chain did you unravel?
If the distance to the ground is 50 feet, then, if we think we can safely do it, we unravel 100 feet, so that we can just double the chain and recover it easily. If not, we only take 55 feet. We also secure the other two broken chains ends so that the plateform does not completely falls apart.

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Sorry but very busy at work today. Little time to read or post.
Justified helps with the chains as best he can. He is relatively strong and maybe can use the haft of his glaive for leverage (he will not risk breaking the weapon).

Quain |

The party moves to the corner, as unraveling 100' of the chain leaves squares E-H Rows 28-33 bare. You secure it to the platform and climb down?
Yes, I suppose so. Then we cross the ground and throw the chain to Gaza.
Climb DC 10 1d20 + 3 ⇒ (14) + 3 = 17

Haterivet |

Blinking rapidly and then shaking his head, with slow and steady gait, following almost exactly the footsteps of halfling before him, Haterivet approaches the ledge of the first platform. He extends his arm, reach for the chain attached to the wall, yank it once or twice to test if it can support him, and then in one swift move transfers his weight onto the chain attached to the wall on the left. He continues in a similar manner, taking his time, the image of his fellow-compatriot monk laying badly hurt on the spikes a constant reminder on the consequences. Some time later he reaches the other side, and joins other already on the platform.

Kwin Avassar |

Since the chain crossing initiative is being championed by Gaza, who has shown herself useful to Kwin, he is willing to help in it if asked and, of course, if there is absolutely no risk to him. So if a small pair of hands on the other side can help, he will.

DM_Slaughter |

Actually, I don't want to roll initiative and drag this out so I assume Quain goes first and secures the chain, then the rest of the prisoners, leaving Emilian for last. Since he has allies on the platform, he does not have to worry about being left behind and the rest of the party climbs up.
Voice (a little disappointed): "No one died here and the 11 applicants are still in play. However, the next Trial should thin out the ranks. 11/18 remain."
You read the Pedestal and are transported:
TRIAL #4
"In honor of Desna, Goddess of Luck, I give you the Test of Colors!"
You each appear in a sealed room with no apparent exit. Laid out before you on a table are 12 potions of different colored liquids arranged around the hours of a clock:
1 - Red
2 - Black
3- Bluish-violet
4 - Pink
5 - Beige
6- Blue
7 - Orange
8 - Brown
9 - Gray
10 - Gold
11 -Lavender
12 - Emerald
You find a note: Seven of these potions are poison, four of them will sicken you and one opens the exit to this room. Choose wisely as you will not be able to resist the effects of any incorrect potion.
To save you all time, there are no hidden compartments under the table or in the walls, the potions are not magical so no spellcraft checks, and unless you have Craft alchemy, you cannot tell their effects by the colors. You are in a soundproof room so you cannot share your ideas with your fellow prisoners. It's all on you, which potion you pick and drink. After everyone has PMed me their answer, I will advise as to results. Good luck!

Kor Tiger-Spirit |

Depending on the answers you give, where appropriate:
Perception check:1d20 + 2 ⇒ (18) + 2 = 20
Strength Check (for a door if their is one):1d20 + 3 ⇒ (1) + 3 = 4
Knowledge(history) Check:1d20 + 4 ⇒ (18) + 4 = 22
And just because it's my highest bonus and it is a survival situation after all; Survival Check:1d20 + 7 ⇒ (2) + 7 = 9

Gaza |

I did use the channel before we continued
1d6 ⇒ 6
Use detect poison
Not likely to help but will ponder anyway,
K arcana
1d20 + 6 ⇒ (19) + 6 = 25
K nature
1d20 + 5 ⇒ (1) + 5 = 6
Will save vs and detect magic vs any possible illusions for doors and to find the door, what is its school? What about the light source?
1d20 + 4 ⇒ (6) + 4 = 10
I will throw all the poison potions at the door.

DM_Slaughter |

Answers to questions:
1. No sipping, you sip, you pick that color.
2. No illusions, no poison detected from any of them with Gaza's spell, Knowledge arcana/nature do not help
3. No door to room, no other distinction except for color of liquid, no knowledge skill will help (only relevant skill is alchemy and none of you have it).
Will wait for your responses.

Gaza |

In trying to figure out why I cant detect poison, is no magic detected at all not even whatever has lit the room? The vials(not the liquid) do not have auras of nondetection of some sort? Can I create water?
What wisdom anyway? there is no riddle
Can I make a luck roll to pick the right one?

DM_Slaughter |

I see the language of the note has confused a couple of you and I don't want that to be the reason you make your choice. Sorry about the confusion.
****Note amended: Seven of these potions are poison, four of them will sicken you and the correct choice opens the exit to this room. Choose wisely as you will not be able to resist the effects of any incorrect potion.

DM_Slaughter |

For the survivors, the sealed doors open revealing a pedestal that reads:
TRIAL #5
"Survive the Trial of Combat!"
You are transported to underground chamber, wherein the following participants stand side by side, weapons ready:
Cirnos (full hit points, +2 hit/+2 damage for this Trial)
Emilian (3/12 hit points, -3 hit/-3 damage for this Trial)
Gaza (full hit points, +2 hit/+2 damage for this Trial)
Haterivet (full hit points, +2 hit/+2 damage for this Trial)
Kwin (full hit points, -2 hit/-2 damage for this Trial)
Menas (full hit points, +2 hit/+2 damage for this Trial)
Morgthar (2/12 hit points, -2 hit/-2 damage for this Trial)
Quain (full hit points, +2 hit/+2 damage for this Trial)
Voice: "The 8 prisoners still standing have survived Trials of Agility, Endurance, Will, and Reasoning and now face their last Trial: Combat versus a common foe! A moment of silence for Catelyn, Justified, and Kor, who chose unwisely. Good luck to the living! Place your bets!"
You have 2 rounds to rp/thank your god you're still alive, etc. before continuing!

Menas Kriger |

Looking around at his companions and their injuries, Justified is a loss, but at least Quain and Gaza made it through. Emilian looks on his last legs, we better cover him.
"Whatever this is we better work together, Quain help cover Emilian and guard my back. Gaza, if you could keep us topped up that would be lovely. Cirnos, you and me are front line, everyone else needs to put whatever were facing down asap. Are you all in?"
flank and spank people, monks and rogues for damage, quain to guard the back line, me and cirnos are topping the hp charts up front

Catelyn |

"Hahahahahahahahaha," laughing madly, cackling as the second potion envelops her body in a rushing tide of pain, Catelyn knocks the entire clock placement down with a kick at the table and the whole thing crashes next to her. Her head is swimming as she tries to piece together the clues set before her.
Intelligence: 1d20 + 1 ⇒ (11) + 1 = 12
Lords of chance please be fair and just.
Edit: Nope
Catelyn can't figure it out. Her exhausted body is overcome and she feels death coming for her. She picks up the emerald potion. Here's to you father, she says as she drinks the liquid.
She lies in a pool of her own blood and then her closes eyes, sure the pain will cease now and....forever.
GG, people

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Maybe I should trust to Desna's luck? Justified ponders the potions before him. No. There has to be a better way than pure luck. Even Desna would not bet on a 1 in 12 chance. He walks around the table and looks for what must the the hundredth time at a new angle at the clock. He has tried so many ideas but none work out. None quite match up with the reality of the potions and positions.
Suddenly, as time is running out a new thought comes to him. This one is unrelated to lucky numbers and the 8 scrolls and the colors of butterflies released in honor or the goddess. Maybe, if he can coalesce his thoughts into something substantial... Thinking does not come easy to the fighter and he knows the odds are against him but one final idea forms, resulting in a final choice of potions.
Int roll: 1d20 + 1 ⇒ (20) + 1 = 21
Edit: looks like Desna has smiled on me after all. I hope all the players that figured out the riddle are ok with this.

Kor Tiger-Spirit |

Kor considers the riddle laid out before him carefully as he considers a choice. After pondering all the possibilities he finally selects a bottle and drinks.
Intelligence roll: 1d20 + 0 ⇒ (20) + 0 = 20
I'm really regretting not putting the extra points in for combat expertise right now
EDIT: And Kor picks right where I picked wrong. Thank you for the second chance Lucender.

Gaza |

"I only have one healing burst left. With only a few hurt, they should stay in back with the slings and when several people get hurt then I can use my last burst to maximize effectiveness."
Healing burst is what she calls channel energy, she doesn't exactly come over here and look to see what the rulebook calls everything.

DM_Slaughter |

Trial #5:
The prisoners appear in the chamber. On the opposite side to them lies a 15' wide portcullis that begins to open slowly.
Voice: "Ten against one in final combat! The prisoners now face Lucimar, the undefeated champion of the Trials! Beware his might, for his sword can cut combatants in half! Place your bets!"
You have 2 rounds, position yourselves, heal, etc. but you cannot cross the mid-point line of the room.

Morgthar the Ravenous |

Morgthar is pleased at being the only Kuthonite left; it appears the Midnight Lord did not favour the others. His reward has been sweet pain and ecstasy but now his mind must focus on a common foe. He limbers himself up and awaits the arrival of the sword-wielding foe.

Menas Kriger |

They still each fight for theirselves, well let them die.
"So be it, lets get ready..."
knowledge local vs Lucimar 1d20 + 4 ⇒ (3) + 4 = 7
see if i've heard of him inside the prison system, long shot but maybe.

Quain |

Quain takes a look at the room and the surviving prisoners
"If you still think you've got a chance alone in this fight, you're stupid. And I swear that if I survive I will start to go after those who have not participated in this fight."
Intimidation 1d20 + 3 ⇒ (18) + 3 = 21
To Menas, Justified and Emilain: "Menas, take my place [O5], I'll stand there [P5] and Justified can stand there [N4] and Emilian just behind us. Let's see what the others do."

Menas Kriger |

plan sounds good Quain, i'll post my movements when i get home and i can check my pms again. I don't think we should let him take over all of the room, could i assist another on your intimidate when he comes out so we can shake him?