Lucendar's Survival PbP - Welcome to the Slaughter!

Game Master Lucendar


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Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4
Kor Tiger-Spirit wrote:
What was the intimidation roll for, too be clear? Are you trying to force us to act friendly towards you enough to do what you say? I'm just making sure you aren't going for the shaken option.

Quain is not trying to make any friends but to sort of "encourage" people to act. The roll should have no mechanical effect axcept convince people that's what he will do."

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)
Quain wrote:


To Menas, Justified and Emilain: "Menas, take my place [O5], I'll stand there [P5] and Justified can stand there [N4] and Emilian just behind us. Let's see what the others do."

Justified moves quickly to the square directed by Qauin. A good plan Quain. If we fight together, we just might win this.

Then to the anti-Paladin: There is a place for your lance here beside me Cirnos. Let us strike this common foe as one.

Where do my hit points stand at the moment?


For Justified and Kor, your hps are the same as when you entered the 5th Trial, which should be 7/9 for Kor and Justified should be full.


This is what I have so far, as far as position, per your posts:
Map


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Similar to previous ordeals, Haterivet studies his surroundings closely. He takes an interest into preparations of the group, watching who is doing what and listening to what some of them have to say. Then without a word, or any show of emotion which would signify that he has taken to knowledge Quain's threat, he moves forward. Reaching position close to the left side wall, some 20' in front of the group, he stops with wall at his back. Feeling quite a bit exposed, he says to himself:Risky Hat, quite risky...and yet it just might work

Haterivet moves to E10 and assumes ready position (might be subject to Edit based on response from GM)

Perception check 1d20 + 7 ⇒ (19) + 7 = 26


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin slides along the wall, getting closer to the other remaining member of Team Goblin.

Move to H3, please.


Per: +0 Init:+0 HP: 16/16 AC: 10/10/10 F: +4 R: +0 W: +2

Flexing his muscles at his new found strength, and marveling at his wounds disappearing. He emerges with a grin, looking around and seeing the lack of the 'sniper' makes a small *tsk*.

"And what of after? To be torn apart by your allies? Only five of us can leave this place, we all know this. You speak of 'working together', 'saving each other' and allies. Yet you have the blood thirstiest of us all among your number. Nor have you taken any risk on yourselves to save others. Only her and myself have ventured to save more than their own skin!!" Pointing to the tiefling priestess.

"Look around you prisoners!" Sweeping his arms to encompass the arena, " We are killers, convicts, heretics but not heroes! If you are looking for more than a onetime ally to stab you in the back, then make an oath as the orc has! But do it in front of all, by those you hold dearest in your souls, and may the gods themselves strike you down if you break it! I will not place my fate in the hands of a few words spoken in fear of death!"

Leaning his lance against him, he crosses his arms, "I have already made my offer, I only wait for another to take it. I know where I stand, and make no means to hide it, seeking only others that will do the same."

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified shrugs and addresses Quain. He does not want to fight as a team in a team fight? Seems like the lawful tyrant thing to do to me. Justified stands "ready" for the gate to open, hoping that enough of the group fights together to not fail this challenge completely.

Justified takes the ready action to attack a foe it it closes to within his reach.


Please update your profiles to reflect your current hit points, for those who have not done so.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

"What oath would you have Cirnos? I think i have acted with honour through these trials, after all i put down the human hunter that would have happily killed us all when you simply turned on those you thought were weak and failed your "team" at every step..."

Menas readies his equipment and takes his position. With one last scornful look at the Tyrant, he spits on the floor at Cirnos feet and hisses "Weak!" through gritted teeth.

move to O5 and take full defense, i will either assist Quain on an intimidate against our new foe or will attempt an intimidate of my own once the portcullis opens.


Players, congrats on reaching this far. I will assume you know the Pathfinder rules with regard to cover, skills, combat, actions, etc. If you don't, you should not be playing this PbP. There will be no more excuses or second chances. This trial and the next are combat so there will be no mercy, from me in this one or from your fellow players in the next. Just be aware. Also there is a map, use it for your actions to tell me where exactly you move. If you don't post a square destination when it is your turn, I will assume you do not move, even if you make an attack roll. I will disregard it. I will not be chasing after you asking you where you move or to specify the square. I'm making that very clear so you all know ahead of time. Anyone not clear or have questions, ask them now.


Suddenly, 40' above, the roof slides open, revealing the morning sun shining bright over the chamber you are currently in. You see people gather around the edges to view the spectacle. You hear cheers of "Lucimar, Lucimar!" and "Kill the murderers!" rise up from the crowd.


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

"Kill the murderers, ironic..."


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

Kor will use the last round before Lucimar steps out to establish Total Defense. He will remain in front of Gaza, providing her cover against any ranged attacks through his square.


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4

Quain also ready himself going for a total defense posture for now.


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4

Those close to him can see that his knuckles are white and he shakes slightly. This is my chance for freedom. I must make it.


Half-Elf Monk, 2/12 HP, AC16 (touch 16, ff 12)

Morgthar also assumes a position of total defense. AC of 20.


The portcullis opens and there stands an almost 7' tall, monstrosity of a creature, with white fur that looks like a cross between a wolf and a man. He is garbed in chain mail, wielding a loaded light crossbow in his hands, and you can see strapped on his back is a falchion.

Voice: "For this trial, should the prisoners survive, the top 3 damage dealers still alive on the prisoners' side will receive their choice of rewards between Lucimar's armor, crossbow, or falchion. Assuming they win." The crowd boos at the notion!

Lucimar sees the 10 prisoners and smiles, especially at the notion that they will win. He walks in methodically, wary of your attacks, as the crowd cheers, almost deafening and Lucimar acknowledges them with a wave!

Pic of Lucimar

Emilian's readied action with his sling goes off before initiative.

Initiative:
Lucimar: 1d20 + 5 ⇒ (3) + 5 = 8
Cirnos: 1d20 ⇒ 3
Emilian 1d20 + 2 ⇒ (8) + 2 = 10
Gaza 1d20 + 3 ⇒ (2) + 3 = 5
Haterivet 1d20 + 4 ⇒ (3) + 4 = 7
Justified: 1d20 + 2 ⇒ (14) + 2 = 16
Kor: 1d20 + 2 ⇒ (19) + 2 = 21
Kwin: 1d20 + 3 ⇒ (6) + 3 = 9
Menas: 1d20 + 3 ⇒ (2) + 3 = 5
Morgthar: 1d20 + 5 ⇒ (2) + 5 = 7
Quain: 1d20 + 4 ⇒ (13) + 4 = 17

Initiative Order:
Kor
Quain
Justified
Emilian
Kwin
Lucimar
Morgthar
Haterivet
Gaza
Menas
Cirnos

Combat Map

Good luck and don't forget square coordinates for your moves!


AC 20, touch 11, flat-footed 19; Fort +5, Ref +1, Will +2; Max HP: 14, Current HP: 14

Fire away!

Sling attack: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


Emilian, do not forget -3 hit and damage for this Trial and range penalties.

The pebble feebly lands nowhere near Lucimar, easily landing 30' short of its target. The crowd laughs at Emilian's feeble attempt!


AC 20, touch 11, flat-footed 19; Fort +5, Ref +1, Will +2; Max HP: 14, Current HP: 14

Ignoring the pointless jeers of the crowd, Emilian feeds another stone into the sling, ready to try again.

Also forgot the range penalty.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Stating the obvious to the group Justified curses under his breath these words: We have to engage or he Lucimar will shoot us to pieces.


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5

"Do you wish to advance or hold, Gaza? Either way, stay behind me."

Kor will take no other action than total defence. He will declare his dodge bonus against Lucimar. AC total = 19. Friendly reminder: Kor has the deflect arrows feat. I don't know if he can use that to protect Gaza as well, but he will if it is allowed.


F Tiefling 2CLR/ 1MNK

Gaza will move to L4 (would be simo to everyone else moving over there if allowed), and to Kor "Let's stick with these guys for now and work together to take down this gnoll/wolf thing, we can whittle away everyone else afterwards so watch how they fight."
Gaza pulls out the dart.
Gaza takes the total defense (ac+4 = 17).

edit; my movement assumes that Kor moves with me.


Is Kor delaying to move with Gaza?
Quain, Justified, and Emilian are up!

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified looks to Quain. Do we close?


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4

As I'm off to bed for the night, I will post Quain's action

Quain nods at Justified comment and moves forwards wearily.

Move to P10


AC 20, touch 11, flat-footed 19; Fort +5, Ref +1, Will +2; Max HP: 14, Current HP: 14

Emilian stows his sling and readies his shield on his arm as he advances with Quain to P9.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Kwin starts to move along with Gaza. Then, seeing some of the others move forward, he tells her I'm going to see if I can help bring that thing down. Remember, five of us can survive this without having to fall on to each other.

First move to L3, second move to M7.

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified moves with Quain to O9 and enters a defensive stance. full defense


Male Half-Orc Per: +2 Init: +2; HP 7/9; AC 15/15/12; F: +4 R: +5 W: +5
DM_Slaughter wrote:
Is Kor delaying to move with Gaza?

Yes. Assuming this does not negate his assignment of his dodge bonus nor his ability to assume total defence.


Gaza wrote:

Gaza will move to L4 (would be simo to everyone else moving over there if allowed), and to Kor "Let's stick with these guys for now and work together to take down this gnoll/wolf thing, we can whittle away everyone else afterwards so watch how they fight."

Gaza pulls out the dart.
Gaza takes the total defense (ac+4 = 17).

edit; my movement assumes that Kor moves with me.

Total defense is a standard action; move is a move action; taking out dart when you don't have +1 BAB is move action. Can't do all these in one round. Pick the standard and one move action.


Lucimar's Turn:
The wolf warrior scans the field and sees the troupe of powerful warriors with reach weapons coming from his left side. He smiles, brings his crossbow to eye level and points it at the group and carefully measures a shot and fires! The bolt flies true and hits Emilian in the neck, spraying blood on Quain and Justified, dropping the warrior in one shot! Lucimar yells out, "That's how you do it, stupid human! Not with a rock!" The crowd goes crazy cheering! Lucimar then moves up to F20.

Crossbow: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d8 ⇒ 8
Emilian: -5/12

Voice: "Now it's 9 versus 1!"

Updated Map

Morgthar, Haterivet, Gaza, Kor, Menas, and Cirnos are up to finish Round 1.


F Tiefling 2CLR/ 1MNK

No dart yet then, Moves to N6 instead, while taking total defense.

Dodge doesn't get assigned in pf only do that in 3.5. In pf dodge is a general +1 dodge bonus to ac.
How high up is the ceiling? What are the walls like?


40' up to crowd above; DC 25 climb check; you ain't going nowhere! :)

Need Morgthar's action and move, if applicable
Haterivet's move, if any, as he said he was going total defense
Then Cirnos


F Tiefling 2CLR/ 1MNK

First I could levitate if I wanted, which I dont.
Second, are walls in good condition? stonework or carved? How hard would it be to collapse a small portion of the wall?


It would awesome if you left, leave the party without healing! Walls are in excellent condition.


Half-Elf Monk, 2/12 HP, AC16 (touch 16, ff 12)

Morgthar moves to the square south of Gaza.

"It looks as though you'll be picking up some bodyguards," he whispers, "I suggest our move be to allow Lucinar to thin the herd somewhat then rush him while he is distracted."


Human Monk 2 Male HP 20/20 AC: 17/17/14 F: +5 R: +5 W: +7 Per: +9 Init:+2

Casting one last quick glance to the rest of the group, Haterivet frowns, and then starts to run. While his legs are pumping on the stone floor, distance to Lucimar closing fast, his mind is at ease.

Great choice, you idiot. For whom are you doing this? For the slowest and shallowest group of challengers this arena has ever seen?!? You know that this will pick you apart. You know that they will not raise even an eyebrow when your blood colours the stone, and they will yet curse you if they slip on your spilled entrails, you know that you're just playing into them - only 5 can leave...but if anyone is to leave, this has to die first

And with what might seem like a small smile to a careful observer, Haterivet attacks!

Charge Lucimar, my position F19

Unarmed attack 1d20 + 6 ⇒ (2) + 6 = 8


Per: +0 Init:+0 HP: 16/16 AC: 10/10/10 F: +4 R: +0 W: +2

Moving to F11, Cirnos will raise his symbol aloft and focus on the enemy.
"Let's see what you are made of...."

GM:

Casting Detect Good


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

Menas moves forwards while holding his shield ready. move to O11(i think, the maps not great on my smartphone, basicly in formation with quain and justi) while mainaining total defense. Ac18.


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4

Sensing that it was the time, Quain suddenly pushes out from the wall and rushes towards the half-wolf. His guisarme is held high as if to strike the heavies possible blow. When he reaches the correct distance, he plants on of his fett to the ground and spins his weapon to Lucindar's legs, trying to sweep him off his feet.

Charge to H19 plus trip attack instead of the melee attack.
1d20 + 4 + 2 + 2 ⇒ (13) + 4 + 2 + 2 = 21


Male Human(Ulfen) Barbarian/2 Per:+6 Init:+3 HP19/26(30/30) AC: 20/12/18 F:+7(+9) R:+4(+6) W:+2(+4)

unless DM askes you to post or repost could we try to stick to the initiative order, with this many posters it can get confusing who's action it is. I'd rather wait another hour to post than have some glaring mistake due to out of order posting.


Male Oread Ranger 2 HP 9/23 AC: 16 F: +4 R: +5 W: +2 Per: +7 Init:+4

Unless I'm wrong I'm on initiative order as Kor has delayed to act with Gaza


Round 2 Initiative Order:
Quain
Justified
Emilian
Kwin
Lucimar
Morgthar
Haterivet
Gaza
Kor
Menas
Cirnos

Haterivet charges the opponent but his blow is clumsy and leaves himself exposed (-2 AC due to charge). Quain rushes up and sticks his guisarme between Lucimar's legs and with his great strength brings the champion down to the ground, causing the crowd to "Ooooooh!" at the Oread's bold maneuver (-2 AC due to charge and Lucimar is prone).

Justified, Emilian's stabilization roll, and Kwin are up.

Updated Map

Liberty's Edge

M Human Lore Warden (Fighter 7): HP 70/70 AC: 19/13/16 F: +6 R: +5 W: +2 (3 vs fear), Per: +7 Init:+3)

Justified charges in and attacks Lucimar with his glaive.

He would like to charge to H21 if the charge lane is clear to that space. Otherwise he will charge to H19.

Atack is +2 for charge. 1d20 + 6 ⇒ (7) + 6 = 131d10 + 4 ⇒ (2) + 4 = 6

Is that another +4 due to Prone or does the 4 come off the AC?


H18 is actually the clearest path since Quain is in H19. And the +4 for prone, you can add to future attacks, making this attack a 17.

Justified rushes up to take advantage of the downed champion and strikes with his glaive, but Lucimar's chain mail protects him from damage.

Emilian's stabilization and Kwin.


AC 20, touch 11, flat-footed 19; Fort +5, Ref +1, Will +2; Max HP: 14, Current HP: 14

Stabilization: 1d20 + 1 - 5 ⇒ (7) + 1 - 5 = 3

No dice. Well, yes dice, just bad ones.


CG M Elf Cleric 5 | AC 16 (18w/shield) | Init: +3 | HP 14/38 | 1st 1/4, 2nd 1/3 3rd 1/2 Ch 1/1 | HD 5/1d8 | PasPer 17 |

Excellent! Kwin thinks as several charge forward. That should certainly distract it!

Double move to H13.


Lucimar, angry that he was tripped, drops his crossbow, and gets up. This provokes 3 AoOs,one from Haterivet, one from Justified, and one from Quain. By the way, for the trip fanatics, you cannot trip an already prone character.

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