Cirnos Duval |
"You speak of fighting for your ally? All I have seen you do is strut across this walkway, utter your pretty words and make your veiled threats! And they call me a tyrant! I know what I am, what I stand for, and what I am willing to do to survive!"
Pointing towards the bleeding Hollander, "I have no power over life, I can tend not to his wounds, only ensure that I continue on. As such is duty of the strong!"
Btw.. Cirnos's last post was more towards an open audience than just Gaza
Menas Kriger |
Menas stoops and takes the cestus from Orthriks arm, he then turns and moves towards the stones, his rage dissapating. Upon reaching the stones he collapses in fatigue. "I need some healing...", looking up slightly, "Thanks, all of you."
pick up the cestus, move 30ft to M,-9. 3 rounds of rage left, HP0/15, fatigued for 6 rounds.
re-editted for correct movement. the circle effect is a bit confusing, i was kinda guessing where the edge was myself.
Emilian |
"Of course," Emilian replies. He retrieves the sling and stones, keeping a wary eye out for any who would press their advantage.
I had him move towards the dirt in round 2, waiting for Quain's response. If this is Round 3, he should have no problem picking up the sling and stones this round from his spot in I-9.
DM_Slaughter |
i don't mind moving there slower DM, but i thought spell area effects were squared off though so some of the squares are not covered?
You are correct, thanks. First time I am using the circle spell area effects and they do cover more area than the spell templates. You reach safety with your cestus, fatigued, and 0 hps.
Hollander |
I'll go ahead and roll the stabilization checks (not that it matters) for the subsequent rounds:
1d20 - 4 ⇒ (3) - 4 = -1 DC 10
1d20 - 5 ⇒ (7) - 5 = 2 DC 10
1d20 - 6 ⇒ (1) - 6 = -5 DC 10
1d20 - 7 ⇒ (16) - 7 = 9 DC 10
1d20 - 8 ⇒ (18) - 8 = 10 DC 10
1d20 - 9 ⇒ (18) - 9 = 9 DC 10
1d20 - 10 ⇒ (3) - 10 = -7 DC 10
Woohoo! In 5 rounds I get to stabilize at -9, looks like.
DM_Slaughter |
Varos and Haterivet, Cirnos graciously lets you pass and everyone reaches safe ground eventually. We will go out of initiative but will note the various head starts that the players out in front have over the rest of you.
As you continue forth, you hear a voice address the crowd, "Well, ladies and gentlemen, 13/16 prisoners have made it to safe ground and are making their way to the First Trial. A second of silence for Hollander, Salu, and Orthrik, criminals who gave their lives valiantly for your pleasure. Now, how do we see the odds going forth? I see Quain is a popular pick for the bettors after his one-shot brutal take down of the cannibalistic human forest dweller! Menas has shown true grit defying the odds, but without healing, the bettors are jumping off his sinking ship. Will the Stormlord's waste of an Entangle spell that had no real effect come back to haunt him? With whom will Gaza side: Justified or Cirnos? Will she leave Team Goblin? Will the loners, Catelyn and Kor, survive without alliances? All this is left to be seen and more! Place your bets!"
Loud cheers erupt from the crowd and the voice fades away!
Quain |
Menas stoops and takes the cestus from Orthriks arm, he then turns and moves towards the stones, his rage dissapating. Upon reaching the stones he collapses in fatigue. "I need some healing...", looking up slightly, "Thanks, all of you."
pick up the cestus, move 30ft to M,-9. 3 rounds of rage left, HP0/15, fatigued for 6 rounds.
re-editted for correct movement. the circle effect is a bit confusing, i was kinda guessing where the edge was myself.
None of us has any, save Gaza if she wills. Let's move towards the first trial, she'll catch up and help if she wants.
Moving towards the corner and the first trial as quickly as possible.
Menas Kriger |
I'll continue to hold out hope that Gaza will toss me a heal but in the mean time i'll stagger onwards stubbornly
Hearing the voice taunting him to action Menas with brute determination pushes himself from the floor and staggers to his feet, "Sinking ship?!" he shouts, then wheezing "Ouch, I should not have done that. Your right Quain, lets move."
He begins to shuffle slowly in the direction of the others. only single moves taking no actions to strain his already fragile state, it will take him a while to get round the corner and due to his wounds he will be quiet while he limps around.
Kazmuk Stormborn |
If/when Cirnos approaches, Kazmuk whispers:
Stealth check to conceal the conversation from any eavesdroppers: 1d20 + 10 ⇒ (8) + 10 = 18
DM_Slaughter |
Catelyn and Kor both appear in a 15' corridor, heading west and are overwhelmed by the heat that washes over you. Three flame jets shoot magically from the wall in the room ahead burning everything from the floor to the ceiling in their narrow path. You also notice that there is 5' wide area that the flames do not touch and appear safe (rows 3 and 6). Finally, you note that sometimes all 3 jets shoot out, sometimes 2, sometimes 1, all in random order. If you are agile enough, you may be able to avoid the jets...maybe. Be careful, they are hot! Remember all saves are in your hands.
This is your trial. Good luck. You may post questions here or PM me. Up to you. Right now, Kor and Catelyn have a 1 round head start on Bug, a 2 round head start on everyone except Menas, on whom they have a 6 round head start.
Catelyn |
"Though this is unfortunate too I suppose" Catelyn looks at the spears of dancing flame, trying to analyze the pattern. So it is completely random, right? "There is no pattern, damnit! The only way through is to dodge the flames. Best make sure before we plunge forth into the firey hellstorm there aren't any hidden surprises."
Perception to check for traps: 1d20 + 6 ⇒ (14) + 6 = 20
Cirnos Duval |
"It is to you, to determine his worth Stormborn. He is indeed a fierce fighter, but who knows how much fight is left in him? You should speak to this Menas and try your hand, give not freely; you can not squander what power you have. If it turns dour...Mayhaps the priestess will join our number, with her companions we could form a FEARSOME FIVE!"
Kor Tiger-Spirit |
Kor walks up to the square just before the flames as he speaks.
Perception check to notice anything unusual about the room (other than huge jets of flame)1d20 + 2 ⇒ (1) + 2 = 3
Catelyn |
Catelyn walks up behind Kor, staring intently at the flames.
Quain |
When he arrives in the room, Quain uses his knowledge of traps or his perception enhanced by his night vision to try to puzzle another solution than running through the flames.
and Perception 1d20 + 6 ⇒ (13) + 6 = 19 for example, he will for look hidden switches, throw a pebble through the flames to see if they are not an illusion and look around to find if there is a mechanical or other signal on the walls when a flame is about to reignit.
Kazmuk Stormborn |
Before heading to the plaque, Kazmuk walks to Menas.
"Looking fer some healin'? Yer a fierce fighter, no doubt. I could help ye, if ye make it worth me while. Ye seem to be friendly with that Quain fellow. Perhaps ye two would like ta join me and the big guy with the lance? Got anybody else ye could bring in? No more than five total, ye know, or we'd end up at each other's throats."
DM_Slaughter |
As you look at the jets, they shoot for 1-2 seconds, then pause 1-2 seconds, then again. During that 1-2 second window is where you could try to run through if you dared (i.e. save). There is no mechanical apparatus, they appear to be magically created. Nobody has noticed anything strange about the room.
Menas Kriger |
As Kazmuk approaches Menas appears to be finishing a conversation with himself, "..well, onwards i march."
you caught me answering a pm, now i am off to bed!
Catelyn |
"Only a fool waits to die." As she says that, Catelyn counts the seconds in her mind, waiting for the first flame to stop erupting. As it extinguishes itself Catelyn throws herself forward with all the guile she can muster.
DM_Slaughter |
Catelyn mistimes the second jump and screams in agony, as she catches the blast of fire to her shoulder, burning her badly. Then as best as you can see between the flame jets with her back turned to you, she then seemingly pulls something out of her waistline and then turns to mist right before your very eyes and safely passes to the other side, turning back to flesh!
Emilian |
"Well, nothing for it, I guess," Emilian mutters, then preps himself and dives through the flames.
Acrobatics: 1d20 + 3 ⇒ (11) + 3 = 14 Not sure if his natural nimbleness can help him here. In the very least, a bit of style might impress the crowd.
Reflex save: 1d20 + 2 ⇒ (14) + 2 = 16
Reflex save: 1d20 + 2 ⇒ (9) + 2 = 11
Reflex save: 1d20 + 2 ⇒ (13) + 2 = 15
Cirnos Duval |
Giving him a moment to ready himself, Cirnos pulls Kazmuk aside and whispers:
"Can you soak me with some water before I go through? I'd rather not risk getting horribly burnt!"
Ref: 1 1d20 ⇒ 10
2 1d20 ⇒ 5
3 1d20 ⇒ 14
+ / - Any penalties due to the water.
Ow think Cirnos is toast!
Haterivet |
Following lead of Varos, Haterivet double-checks the plaque, before reading it. He touches it, feels it, turn it around (if possible) to see if anything else is written there. Remembering what dandy baron told them, he tries a different approach.
He tries to find any telltale signs of a secret door, or some hidden slits in the wall, which could be used as improvised ladders and such.
Turning to Varos he adds: "Maybe you could try dispelling those flames, even if is for just a brief period of time?"
Varos, is your spell granting saves and such still "on"?
Perception check 1d20 + 4 ⇒ (14) + 4 = 18 (+5 if spell from Varnos us still active)
edit: pardon for this, my original roll was 14 +4 (or +5), but did not format it properly
DM_Slaughter |
Cirnos steps up and amazingly runs through all three jets like a madman, getting burned by each one, as he goes and yet, he manages to still stand as he reaches the other side! The crowd cheers his incredible luck and tenacity!
Voice: "Ladies and gentlemen, the first time anyone has ever survived being burned by all three jets! Amazing....he must be unholy blessed by his dark god!"