Can a person have more than one alignment?


Pathfinder First Edition General Discussion


What if a person has multiple personalities, one good and one evil? Could they have 2 alignments then?


The only provision for a player to do this is for the Vigilante class, and even then it is a 1 step alignment difference. Also it takes a full minute away from other creatures to change between the 2 persona.

Now if this is the result of insanity...talk to your GM. There are no rules for it, and if it was my game the answer would be no because its a pain in the ass. If you want to pretend to switch between good and evil just be Chaotic Neutral. Or an extra, extra special Chaotic Evil.


Meirril wrote:
Now if this is the result of insanity...talk to your GM. There are no rules for it, and if it was my game the answer would be no because its a pain in the ass. If you want to pretend to switch between good and evil just be Chaotic Neutral. Or an extra, extra special Chaotic Evil.

There are actually rules for it in the GMG, under the Sanity and Madness section.

prd wrote:

MULTIPLE PERSONALITY DISORDER

Type insanity; Save Will DC 19

Onset 2d6 days

Effect –6 penalty on Will saving throws and Wisdom-based skill checks; multiple personalities (see below)

DESCRIPTION

This is a complicated disorder that manifests as 1 or more distinct and different personalities within the same body and mind. The number of additional personalities the victim manifests equals the DC of the insanity divided by 10 (round down, minimum of 1 additional personality). Should the insanity worsen in some way (such as by the save DC increasing), the number of additional personalities increases as well. Likewise, the number of additional personalities decreases as the sufferer recovers and the insanity's DC decreases. The GM should develop these additional personalities.

Every morning, and each time the afflicted character is rendered unconscious, he must make a Will save against his insanity's DC. Failure indicates that a different personality takes over. A character's memories and skills remain unchanged, but the various personalities have no knowledge of each other and will deny, often violently, that these other personalities exist.


There's also the master chymist prestige class if you're more of a Jekyll & Hyde type.


I don't see anything about multiple alignments in there so do they still just have one? What if one personality is good and one is evil do they sort of even out so the person is neutral?


MASTER CHYMIST

You could just base it on this and say they have different alignments. They detect as such, and can be changed/affected by magic according to the alignment of the personality who's currently in control.

Or you could just have them have a single alignment, and adjust it according to the actions of the body, rather than each mind. This is the easier way to do it, but it could have serious impacts if the character has alignment restrictions. If you have a Paladin who's alter-ego is Chaotic Evil then it might be worth giving them separate alignments. If you have a Wizard it likely doesn't matter as much.


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Another thought I had: how would Pharisma decide what plane to send them to after they died? Maybe she'd split it in two (or however many personalities they had) and send each to a different plane?


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Amusingly, if you multiclass vigilante you can be both a Gray Paladin and a Tyrant Antipaladin.


Asmodeus' Advocate wrote:
Amusingly, if you multiclass vigilante you can be both a Gray Paladin and a Tyrant Antipaladin.

Awesome idea.

Not to derail the thread too much, but would that work with the Master Chymist too? Or because the MC can only be in his/her mutagenic form for X-minutes per day does that not count ...?


MrCharisma wrote:
Asmodeus' Advocate wrote:
Amusingly, if you multiclass vigilante you can be both a Gray Paladin and a Tyrant Antipaladin.

Awesome idea.

Not to derail the thread too much, but would that work with the Master Chymist too? Or because the MC can only be in his/her mutagenic form for X-minutes per day does that not count ...?

Sadly, it doesn't work, even with the vigilante multiclass. You can't multiclass Paladin and Antipaladin any more than you can multiclass Rogue and Ninja, unless I'm wrong.

If your DM is cool about it, I'm told that fallen Paladins can trade their levels one-for-one, and risen Antipaladins do the same. Your divine patrons might eventually get annoyed at your flip-flopping, though . . .

Silver Crusade

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Yqatuba wrote:
Another thought I had: how would Pharisma decide what plane to send them to after they died? Maybe she'd split it in two (or however many personalities they had) and send each to a different plane?

There's actually some justification for that in the fluff, the soul can become quite a few different demons, so it's already due to split.


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Vigilante Dual Identity wrote:
Despite being a single person, a vigilante’s dual nature allows him to have two alignments, one for each of his identities. When in an identity, he is treated as having that identity’s alignment for all spells, magic items, and abilities that rely on alignment. For the purpose of meeting a qualification for a feat, class, or any ability, he is only eligible if both of his alignments meet the requirements.

Dual Identity narrows your options, not widens them.


Alternately, you could just pick an appropriate alignment. If you want one of those anything goes kookie murder hobos that robs from their friends and gives to the poor, then go with chaoticassh..I mean chaotic-neutral. Or if you want to mix law and order, go with lawfu-evil. Or if you want to vary wildly as the occasion calls for it, go with True Neutral.


Asmodeus' Advocate wrote:
MrCharisma wrote:
Awesome idea... would that work with the Master Chymist too?
Sadly, it doesn't work, even with the vigilante multiclass.

Yeah I didn't really think it would. It just sounded like a fun concept for a silly game =P

Back to the OP (if you're still reading these), yes there are ways of getting multiple alignments, but not the way you're doing it. It doesn't seem too hard to work out a home-rule with your GM though (or with your player if you're GMing).

Let us know how it goes.

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