Katara Vardigan |
Katara draws her morningstar as she approaches the nearest coffin after dropping her torch and slams it against the bones of the creature that doesn't answer to Arula's call. [b]
Atk: 1d20 + 5 ⇒ (12) + 5 = 17
Dmg: 1d8 + 3 ⇒ (2) + 3 = 5
DM Lil" Eschie |
@Aralu: only red, yellow and orange skellies are in range for your control. Besides, Bob is too far, and will act as your bodyguard.
@Katara: you are too far (see map) so you can only double move this round. You can keep your roll for your next attack, of course.
Dc15 will, Red: 1d20 + 2 ⇒ (9) + 2 = 11
Dc15 will, Yellow: 1d20 + 2 ⇒ (5) + 2 = 7
Dc15 will, Orange: 1d20 + 2 ⇒ (9) + 2 = 11
Baldrek misses his target, breaking part of the casket in a powerful blow, and suddenly the three closest skeletons seems to freeze, waiting for something, looking in the direction of Aralu...
Then two of them, those closest to Zurka, seem to shake the effect of Aralu's dark magic.
Each skeleton gets out of his casket, ready to kill you.
@Aralu again:You can control any number of undead, so long as their total Hit Dice do not exceed your cleric level So two HD/Skellies under your control max. You know have Bob and Red Skell as "cohorts"
Init roll
Meurasold (done)
Baldrek (done)
Aralu&Bob the Skelly (done)
Katara (done)
Skeletons (done)
Mary
Zurka
Mary Dawnrose |
Red Skell...or Red Skull....
Mary aims her evil eye hex at yellow, for -2 attack rolls.
Zurka Shadowsworn |
Zurka smiles wickedly at the skeleton in front of his as he steps back and calls upon a simple cantrip, but very effective against undead.
5' step back.
Cast Disrupt Undead on Orange Skeleton.
Ranged Touch: 1d20 + 4 ⇒ (5) + 4 = 9
Damage: 1d6 ⇒ 6
Baldrek Zar'Zaron |
Baldrek steps forward, swinging his hammer madly... his efficiency would be reduced but he also made it more difficult for his enemies to counter-attack.
Attack (earth breaker), power attack: 1d20 + 5 - 1 ⇒ (11) + 5 - 1 = 15
[dice=Damage (earth breaker), power attack, shield of swings]2d6+4+3[/dice] So 5.
Current AC is 22.
Aralu Darkstone |
Aralu orders Bob to guard her, while she advances into the room. The deadtouched girl points at Red Skull. "Rip any undead not under my control apart with your claws, starting with the closest to you "
move + resistance on self, Bob move +ready action on approach to master, Red skull 5ft step +full attack
hit: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 + 2 ⇒ (3) + 2 = 5
hit: 1d20 + 2 ⇒ (13) + 2 = 15
damage: 1d4 + 2 ⇒ (1) + 2 = 3
Mary Dawnrose |
When Mary's turn comes around, she moves into the NW of the room, and uses evil eye on orange for -2 on attacks.
DM Lil" Eschie |
Katara smashes one of the skeleton, and Aralu's bony minion dispatch another
@Aralu: I honestly didn't knew. For me claws were Slashing, Bite was Piercing, and hooves were Bludgeoning. But you're right. I learn everyday.
So Orange and green skellies are down
Yellow skel on Baldrek: 1d20 + 2 ⇒ (2) + 2 = 4Dmg: 1d4 + 2 ⇒ (2) + 2 = 4Yellow skel on Baldrek: 1d20 + 2 ⇒ (13) + 2 = 15Dmg: 1d4 + 2 ⇒ (2) + 2 = 4
Two other skeleton attacks, one rushing towards Baldrek Who get an AoO the other near Aralu's skeleton Aralu Red Skel can do an AoO either against Blue Skel (attacking Baldrek) or Violet Skel (attacking Meurasold)
Mary Dawnrose |
Then Mary's hex is directed for -2 attacks on whatever skellie is still standing.
[Insert situational words play, worthy of GM spanking]
Zurka Shadowsworn |
Zurka nods in approval at Aralu's combat prowess as he sends another ray of positive energy at another skeleton.
Cast Disrupt Undead vs. Yellow Skeleton.
Ranged Touch, Melee: 1d20 + 4 - 4 ⇒ (6) + 4 - 4 = 6
damage: 1d6 ⇒ 6
DM Lil" Eschie |
New round!
Init roll
Meurasold (can move and strike)
Baldrek (done)
Aralu&Bob the Skelly&Red Skel (done)
Katara
Skeletons
Mary (Evil eye)
Zurka (spell incoming)
Aralu's skeleton destroy another foe,removing any threat to Meurasold.
GMPCing Baldrek's Aoo
PA: 1d20 + 5 - 1 ⇒ (12) + 5 - 1 = 16 Dmg, PA: 2d6 + 4 + 3 ⇒ (6, 1) + 4 + 3 = 14
Baldrek's earthbreaker proves to be real dangerous for frail moving bones.
Katara Vardigan |
Katara stepped forward to take a swing at the bones with the yellowish hue when her morningstar caught on one of the sarcophagi.
Atk: 1d20 + 4 + 2 ⇒ (3) + 4 + 2 = 9
It threw her shot off but didn't cause her to lose the weapon.
DM Lil" Eschie |
The last skeleton try to rip open Katara's throat, but miss horribly.
1d20 + 2 ⇒ (8) + 2 = 10
dmg: 1d4 + 2 ⇒ (4) + 2 = 6
1d20 + 2 ⇒ (2) + 2 = 4
dmg: 1d4 + 2 ⇒ (1) + 2 = 3
Will save: 1d20 + 2 ⇒ (9) + 2 = 11
The skeleton succumbs to Mary's dark charms... but Zurka fails to hit it.
New round, probably last round!
Mary Dawnrose |
Mary casts guidance on herself and her little songbird, before the two of them take a look around.
Perception, guidance: 1d20 ⇒ 13
Perception thrush, guidance: 1d20 + 5 ⇒ (19) + 5 = 24
Zurka Shadowsworn |
A magical horn? Now why would any self respecting mage bother to enchant such a useless item?
Zurka nods to the dwarf as he takes the horn in his hand. Muttering a quick cantrip under his breath he looks the horn over. Just to humor him of course....
Cast Detect Magic.
DM Lil" Eschie |
This small bugle allows its possessor to blow forth a thick cloud of heavy fog similar to that of an obscuring mist spell. The fog covers a 10-foot square next to the horn blower each round that the user continues to blow the horn; a fog cloud travels 10 feet each round in a straight line from the emanation point unless blocked by something substantial such as a wall. The device makes a deep, foghorn-like noise, with the note dropping abruptly to a lower register at the end of each blast. The fog dissipates after 3 minutes. A moderate wind (11+ mph) disperses the fog in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round.
Mary Dawnrose |
Mary sees some frowns on Zurka's face.
"Is something bothering you about the horn?"
Eventually, she casts a guidance on the party, for safety's sake.
Zurka Shadowsworn |
Zurka gives the woman a disgusted look. "This horn has an enchantment I had never heard of before. It creates a vaporous cloud when you blow it. A useful ability for sure...but why enchant a HORN?"
If anyone wishes to claim the Horn of Fog here, Zurka will relinquish it.
Aralu Darkstone |
"Horns have a lot of symbolic propertys that give a usefull basis for enchantments, like in this case the cornucopia or the signal horn, in addition to a certain phalic imagery, which male enchanters seem to favor for some reason." Aralu finishes her explanation with a small smile.
DM Lil" Eschie |
Baldrek finds no trap on the door, and it seems unlocked.
As you push it, you quickly see that the floor of this small hallway is partially blocked by heaps of stone rubble. A skeletal human hand protrudes from one pile of rubble. The debris looks old, and the few sagging strands of web draped over the rubble seem to have been here for
some time.
As a side note, Aralu is a naughty girl.^^
Zurka Shadowsworn |
Zurka stares for a long moment at Aralu long after the woman has turned her attention to the hallway beyond. He fingers the horn absentmindedly .
Is she...testing me here? She definitely has talent...I shall have to watch her more...closely.
Putting the horn into his pouch he readies his weapons for the possible appearance of additional undead.
Perception: 1d20 ⇒ 14
Mary Dawnrose |
I wonder what their signal will be. Loud noise with their jawbones, clapping...who knows.
Meurasod Spellslayer |
Meurasod watched from the doorway as the two skeletons clambered around the room. He almost giggled as one slipped slightly and nearly toppled over, but it managed to stay on it's feet and he limited his amusement to a grin. With a shrug he hefted his war axe, readied his shield and entered the room. He tried carefully to follow the path that the skeletons took, but he failed to pay close enough attention and instead simply tried not to kick too many rocks as he walked.
Mary Dawnrose |
Mary pulls back a lock of her hair.
"Come on, look at the doors, little one."
The thrush flies to each door and observes.
Thrush takes 20 for 25?