Lil"Eschie The Emerald Spire-Bad to the Bones Team (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
ES3 Splinterden
Loot tracker
Forest map
Meurasold HP 30/30 AC 18/11/15
Zurka HP 24/24 AC 17/13/14
Mary HP 19/19 AC 12/12/10
Katara HP 12/22 AC 15/11/14
Aralu HP 17/17 AC 14/11/13
Walter HP 10/25 AC 18/13/15


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HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Still here, been working and sick. *hugs*

Katara would hold her torch down to one side and draws out her greatsword as she looked at Baldrek and nodded for him to continue.

She would move stealthily up behind him keeping distance between them.

Stealth: 1d20 ⇒ 19

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


Will post tonight as I need to update the map


F Human oracle of Bones 1

Aralu readys her crosbow
*waves* still here


Two goblins waits n the top of the narrow stairs

Gob Init: 1d20 + 6 ⇒ (10) + 6 = 16
Gob Init: 1d20 + 3 ⇒ (5) + 3 = 8

Longshanks coming, Boss Grulk!

Init,Meurasold: 1d20 + 3 ⇒ (15) + 3 = 18
Init,Katara: 1d20 + 1 ⇒ (5) + 1 = 6
Init,Zurka: 1d20 + 3 ⇒ (20) + 3 = 23
Init,Mary: 1d20 + 2 ⇒ (14) + 2 = 16
Init,Aralu: 1d20 + 1 ⇒ (12) + 1 = 13
Init,Baldrek: 1d20 + 5 ⇒ (8) + 5 = 13

You can only climb the stairs one by one


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka gazes up at the goblins silently marking the speaking one for a slow, painful death.

Delay, until after Baldrek.


Inactive

Meurasod readies an action to attack anything that approaches from behind the group.


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Since the goblin acts before Baldrek, I'll wait for his turn to post.


In an act of desperate crazyness, both goblins throw themselves at Baldrek, probably to make him fall down the stairs, or on his comrades at least

Trip vs DC 17 : 1d20 + 0 ⇒ (12) + 0 = 12
Aid another: 1d20 + 0 ⇒ (20) + 0 = 20

But the first miscalculated his jump, and falls to short, on the stairs, while the second manage to wrap himself around the tiefling leg

First goblin prone (Prone: The character is lying on the ground. A prone attacker has a –4 penalty on melee attack rolls and cannot use a ranged weapon (except for a crossbow). A prone defender gains a +4 bonus to Armor Class against ranged attacks, but takes a –4 penalty to AC against melee attacks.)
Baldrek is Grappled (Grappled: A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.)


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Humm... couple doubts about the goblins actions... Only one of them acts before Baldrek, so which one? Also, the one that grappled, does he have the Improved Grapple? If not Baldrek gains an AoO, right?


My mistake: the second initiative roll is for "Boss Grulk". Copy/paste error.. Neither Goblins have Improved Grapple (even if that would be funny), but remember you are Flat Footed: a flat-footed character can't make attacks of opportunity, unless he has the Combat Reflexes feat.


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Baldrek laughs at the little creature grabbing his leg. Since his hammer is too big for such fight, he drops it, mauling at the goblin with his two sharp claws instead.

Attack (claws), grappled: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
Damage (claws): 1d4 + 3 ⇒ (3) + 3 = 6
Attack (claws), grappled: 1d20 + 4 - 2 ⇒ (12) + 4 - 2 = 14
Damage (claws): 1d4 + 3 ⇒ (1) + 3 = 4

Since he is also grabbed, he also takes -4 to Dex, so I guess the second one is a hit... if not, ignore the following.

Baldrek's first attack almost caught the little bugger.

"Man, this gobbo is sneaky...

His second claw strikes true though, blood dripping all over him.

"See? That was fun... now GET OUT OF MY LEG! I hate when dogs use our legs for their pleasure..."


re reading the module, two people can walk side by side in the stairs.
Now Zurka and Meurasold can act, Mary&Goblins,Aralu, Baldrek, Grulk, Katara


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka glides forward and stabs the prone goblin muttering to himself. "Filthy beasts...

Rapier: 1d20 + 1 + 4 ⇒ (15) + 1 + 4 = 20; damage: 1d6 + 1 ⇒ (2) + 1 = 3


Inactive

Meurasod moves up and locks eyes with the goblin grappling Baldrek. "Let go of him you flea infested, maggot ridden, puddle of puss!"

Intimidate to Demoralize: 1d20 - 1 ⇒ (12) - 1 = 11


The DC of this check is equal to 10 + the target’s Hit Dice + the target’s Wisdom modifier. If you are successful, the target is shaken for one round.


F Human oracle of Bones 1

Aralu mutters some arcane sounding words and touches Meurasod. guidance


Gob Will DC 11: 1d20 - 1 ⇒ (1) - 1 = 0

Zurka easily stabs the prone goblin, while the leg-grabbing one submits to the dwarf's tone, crawling back fearfully

@Baldrek: as Meurasold acts before you, you won't be Grabbed anymore, and the goblin will be prone.
@Mary: your turn to act.


Slides Innkeeper and storyteller.

Mary moves to behind Baldrek and casts a Evil Eye hex on red goblin.
-2 attack, will DC 15.


Will save, DC 15: 1d20 - 1 ⇒ (5) - 1 = 4

The prone goblin in front of Zurka tries to get up while Baldrek rips the second goblin with his claws before it can stand again

AoO for both Zurka & Baldrek


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Does this attack still counts it as prone?

Attack (claw): 1d20 + 4 ⇒ (8) + 4 = 12
Damage (claw): 1d4 + 3 ⇒ (1) + 3 = 4


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

AoO Rapier, Prone: 1d20 + 1 + 4 ⇒ (6) + 1 + 4 = 11; damage: 1d6 + 1 ⇒ (5) + 1 = 6


Sorry, busy days at work.
@Baldrek:yep, both goblins are considered prone. They will be standing if they survive

Baldrek hits and kill his goblin, but Zurka barely miss...

Bow to me.: 1d20 + 8 ⇒ (15) + 8 = 23
dmg: 1d8 + 2 ⇒ (4) + 2 = 6

Suddenly, Baldrek realises there is now an arrow in his chest!
And plenty of blood... but of course, as his flesh is already red, it doesnt really matter.


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Baldrek looks at his blood running from his chest with amusement and angry in same proportions

"Look guys! I'm bleeding again!" He laughs hard and looks around, searching for the one who fired at him.

Perception: 1d20 + 6 ⇒ (18) + 6 = 24 If needed.


Despite the battle against the goblin, Baldrek quickly spots a small opening in the door right up the stairs.

Another arrow is readied...


Slides Innkeeper and storyteller.

Oh noes, watch out guys.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka grunts as the arrow flies by him. "Ambush. Meurasod get this door open. I will cover you." He then steps aside allowing the dwarf to move up.


Slides Innkeeper and storyteller.

"Don't get yourself too hurt so early yet."


Inactive

Meurasod hustled up the stairs past Zurka and Baldrek and readies his shield for cover, ducking his head down behind it. "Come on out you coward! Face me! he shouts.


Double Move up stairs.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Can I act now?


yep Katara, it's your turn!Then new round: Zurka/Meurasold/Mary&Goblin/Aralu&Baldrek/Grulk/Katara


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Well looking at the map that's where I can go so I guess all she is doing is moving


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka looks down in disgust at the goblin and stabs downwards at it.

Rapier, Prone: 1d20 + 1 + 4 ⇒ (3) + 1 + 4 = 8; damage: 1d6 + 1 ⇒ (2) + 1 = 3


Waiting for Meurasold actions..


Inactive

Doh, my bad.

Meurasod rests his axe on his left shoulder as he lowers his right shoulder, grits his teeth, and tries the door.

If the door opens:

Meurasod moves into the room.

If the door does NOT open.:

Meurasod becomes angry and slams his shoulder into the door, trying to force it open in his rage.
Strength check on door: 1d20 + 5 ⇒ (12) + 5 = 17


The door whistands Meurasold's assault, but barely.


Now Mary&Gobz


Slides Innkeeper and storyteller.

1 blue gobbo left.

Mary evil eye hexes the goblin for -2 attack.


Will save: 1d20 - 1 ⇒ (17) - 1 = 16

in an act of utter stupidity, the last goblin tries to run away downstairs

AoO for Baldrek, Zurka,Katara

Behind the door, furniture is moved


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

AoO Rapier: 1d20 + 1 ⇒ (19) + 1 = 20; damage: 1d6 + 1 ⇒ (3) + 1 = 4
Crit?: 1d20 + 1 ⇒ (10) + 1 = 11; damage: 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

AoO: 1d20 + 4 ⇒ (2) + 4 = 6

O.O

Katara swung but was surprised by the little green creature shoving past her.


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Since this gobbo was already injured, I think Zurka finished him, but here it is.

AoO (claw): 1d20 + 4 ⇒ (7) + 4 = 11
Damage (claw): 1d4 + 3 ⇒ (4) + 3 = 7

Hearing the sounds of furniture being moved, Baldrek rushes forward, trying to put some momentum on his shoulders as he tries to help Meurazod to break the door.

Aid Another (Strength): 1d20 + 3 ⇒ (13) + 3 = 16


The goblin falls down the stairs, dead..


Slides Innkeeper and storyteller.

"Well, so much for that goblin.
Let's proceed quietly, lest we attract more attention."


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka looks at the door where he heard something large being moved on the other side. "I suspect they already know we're here" He comments drily.

He turns to face Meurasod. "Perhaps we can force the door working together."

Zurka will use Aid another for his STR check. STR check: 1d20 + 1 ⇒ (12) + 1 = 13


Meurasold: you have now a total +4 to your STR check to bring the door down (DC 20)


Inactive

Meurasod takes half a step back, plants his foot, tugs at his beard and throws his face right into the door as hard as he can. The sound of splintering can be heard, but it's tough to say if it's bone or wood. "Hah!" he says. "No door can withstand me mug."

Break Door: 1d20 + 10 ⇒ (10) + 10 = 20


Is wondering how you get total +10 bonus... I count +3 for your STR, +4 for the two Aid another, total +7.. But for the sake of roleplay, let's say this poor innocent door didn't withstand your blows.

Meurasold sees a massive bugbear pointing an arrow to his head
Readied attack: 1d20 + 8 ⇒ (6) + 8 = 14
dmg: 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9

The dwarf barely dodges the arrow, which miss him by inches.

Init, Grulk: 1d20 + 3 ⇒ (17) + 3 = 20

Init,Meurasold: 1d20 + 3 ⇒ (14) + 3 = 17
Init,Katara: 1d20 + 1 ⇒ (6) + 1 = 7
Init,Zurka: 1d20 + 3 ⇒ (10) + 3 = 13
Init,Mary: 1d20 + 2 ⇒ (11) + 2 = 13
Init,Aralu: 1d20 + 1 ⇒ (6) + 1 = 7
Init,Gorok: 1d20 + 2 ⇒ (13) + 2 = 15

The bugbear switches to a massive morningstar, but doesn't attack or move..

Perception,Meurasold: 1d20 + 5 ⇒ (3) + 5 = 8
Perception,Baldrek: 1d20 + 6 ⇒ (7) + 6 = 13
Perception,Zurka: 1d20 - 1 ⇒ (18) - 1 = 17

Zurka:
You see some kind of little metal scraps on the floor. They look pointy..


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

I think the last Init roll is for Baldrek... with his +5 bonus it would bring him to +18, being the first to act. Do I keep the roll or roll for myself?


Slides Innkeeper and storyteller.

I think the GM is switching Gorok with Big Red.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

"Caltrops!" Zurka hisses. "Watch your step!"

He smiles evilly as he intones a minor cantrip Mage Hand and sweeps the offending metal pieces out of the way.


Yep, sorry, tired and a lil" bit sick.

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