Lil"Eschie The Emerald Spire-Bad to the Bones Team (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
ES3 Splinterden
Loot tracker
Forest map
Meurasold HP 30/30 AC 18/11/15
Zurka HP 24/24 AC 17/13/14
Mary HP 19/19 AC 12/12/10
Katara HP 12/22 AC 15/11/14
Aralu HP 17/17 AC 14/11/13
Walter HP 10/25 AC 18/13/15


Between the Echo Wood and the broad expanse of the West Sellen River stands a resolute stronghold of law and order: the walled town of Fort Inevitable.
From its stern keep, companies of Hellknights ride forth to enforce the strict laws of their commander and bring authority to the unclaimed lands of the Crusader Road.
While the taxes imposed by the town’s rulers are heavy and the laws inflexible, no one can deny that prosperity has followed the Hellknights’ establishment of hard justice in this small corner of the River Kingdoms. Merchants, travelers, and adventurers journeying on the Crusader Road find that Fort Inevitable provides a rare island of safety in an otherwise lawless land—so long as one is careful not to run afoul of the Hellknights’ laws.

And not so far from the Fort...
The Emerald Spire, and its mysteries!

Game stuff
[dice=Perception,Meurasold]1d20+6[/dice]
[dice=Perception,Katara]1d20+4[/dice]
[dice=Perception,Zurka]1d20-1[/dice]
[dice=Perception,Mary]1d20+0[/dice]
[dice=Perception,Mary's Trush]1d20+5[/dice]
[dice=Perception,Aralu]1d20+3[/dice]
[dice=Perception,Walter]1d20+7[/dice]

[dice=Init,Meurasold]1d20+3[/dice]
[dice=Init,Katara]1d20+1[/dice]
[dice=Init,Zurka]1d20+3[/dice]
[dice=Init,Mary]1d20+2[/dice]
[dice=Init,Aralu]1d20+1[/dice]
[dice=Init,Walter]1d20+3[/dice]

GM random encounter rolls:
[dice=Echo Woods 20% encounter chance]1d100[/dice]
[dice=Potential encounter]1d100[/dice]

[dice=Weekly Undead 35% encounter chance]1d100[/dice]
[dice=Potential encounter]1d100[/dice]

[dice=Spire 10% encounter chance]1d100[/dice]
[dice=Potential encounter]1d100[/dice]