Lil"Eschie The Emerald Spire-Bad to the Bones Team (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
ES3 Splinterden
Loot tracker
Forest map
Meurasold HP 30/30 AC 18/11/15
Zurka HP 24/24 AC 17/13/14
Mary HP 19/19 AC 12/12/10
Katara HP 12/22 AC 15/11/14
Aralu HP 17/17 AC 14/11/13
Walter HP 10/25 AC 18/13/15


1,101 to 1,150 of 1,605 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Inactive

Meurasod raises his shield, sets his legs under him, and tries to push the yellow skeleton out of his way.

Bull Rush: 1d20 + 5 ⇒ (15) + 5 = 20

Meurasod provokes an attack of opportunity from the yellow skeleton as he performs a bull rush maneuver to move the yellow skeleton to the west. If the bull rush is successful, Meurasod will move 5 feet west to occupy the yellow skeleton's previous square.


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Baldrek aims his bow at the caster, attacking after aiming.

Readied Attack (longbow): 1d20 + 5 ⇒ (11) + 5 = 16
Damage (longbow): 1d8 ⇒ 4

Seeing how poorly his attack was against the fleshless creature, Baldrek drops his bow and draws his hammer. F+&$ this s&~~... I'm out of patience for this...

Baldrek is 1hp so I was trying to keep him out of the fight but it seems he is useless with a bow against skellies.


F Human oracle of Bones 1

Aralu's minions continue their attack

hit(red1): 1d20 + 2 ⇒ (8) + 2 = 10
damage(red1): 1d4 + 2 ⇒ (3) + 2 = 5
hit(red2): 1d20 + 2 ⇒ (14) + 2 = 16
damage(red2): 1d4 + 2 ⇒ (4) + 2 = 6

hit(bob1): 1d20 + 2 ⇒ (12) + 2 = 14
damage(bob1): 1d4 + 2 ⇒ (3) + 2 = 5
hit(bob2): 1d20 + 2 ⇒ (13) + 2 = 15
damage(bob2): 1d4 + 2 ⇒ (4) + 2 = 6

if pinky drops:

The Deathtouched girl orders her skelleton to move out of her firering line and shoots at the undead cleric


else:

The Deathtouched girl steps closer to the throne and shoots the skelleton that posed as a king

hit: 1d20 + 1 ⇒ (9) + 1 = 10
damage: 1d8 ⇒ 5
and reloade


@Baldrek: you're at 6Hp, not 1. Mary healed you for 7HP while you were at -6, then Aralu healed you for 5 more (post 10 May). Maybe that will change how you will play your character for the rest of the encounter.
@Zurka: HP updated (6HP)

Quote:

"Baldrek,it might be a good idea if I gave you a healing too, you barely look healthier then those two" Aralu points at her skeletons.

She then starts mumbling "ស្តារ, ប៉ាក់ សាច់ឈាម របស់គាត់ធ្វើឱ្យ ទាំងមូល"
Aklo: Show
the deadtouched girl touches the tiefling with her gently glowing hand.
cure light wounds : 1d8 + 2 ⇒ (3) + 2 = 5

One of Aralu skeletal allies destroy one of the undead spellcaster henchmen Red Skel destroy yellow skeleton, but Bob miss his opponent, clearing the path for Katara. The oracle's bolt flies wide, and Baldrek's arrow, if more precise, fails to hurt the sword wielding skeleton, so the tiefling get rid of his bow and takes his hammer instead.

@Meurasold: yellow skeleton is no more, as Aralu skeleton acts before you, so do you want to bull rush the halberd-holding skeleton to finish the round?


Inactive

Yes, that works.


AoO on Meurasold: 1d20 + 2 ⇒ (15) + 2 = 17 dmg: 1d10 + 2 ⇒ (10) + 2 = 12

Meurasold takes some huge risks, as the halberd cuts some of his beard, but the dwarf carries on and bashes away the skeleton

AoO, Gorloth: 1d20 + 7 ⇒ (12) + 7 = 19 dmg: 1d10 + 3 ⇒ (9) + 3 = 12

Only then does he realise that he foolishly get too close from Gorloth. The massive sword buries itself in the dwarf's guts, and the undead spellcaster turns the blade in Meurasold's belly before removing his blood-covered sword from the wound Sowwy.

Init roll (round 3)
Zurka (22) NOW!
Gorloth (19)
Skellies (18)
Aralu (17)
Baldrek (16)
Meurasold/Katara/Mary (8)


Inactive

If I can ask, what action prompted the AoO from Gorloth?


You can ask: the bull rush agaisnt the halberd skeleton: as you did a 5 step, you entered Gorloth AoO zone. You haven't checked the map before agreeing to bullrush?


Inactive

The bull rush maneuver only provokes from the target of the maneuver: "You can make a bull rush as a standard action or as part of a charge, in place of the melee attack. You can only bull rush an opponent who is no more than one size category larger than you. A bull rush attempts to push an opponent straight back without doing any harm. If you do not have the Improved Bull Rush feat, or a similar ability, initiating a bull rush provokes an attack of opportunity from the target of your maneuver." Also attacks of opportunity are normally triggered when leaving threatened space, not entering.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

The real question here is whether Gorloth has Combat Reflexes here :P

Zurka, seeing the dwarf is in trouble, quickly casts a spell and moves to the other side of Meurasod trying to cut off the skeletal spellcaster's retreat.

Standard: Cast Shocking Grasp and hold charge.
Move: Updated position on map.


@Meurasold: you are right, Gorloth shouldn't have attacked you. My apologies for this mistake: you attacked a skeleton, so he got an AoO, you move to follow him and entered Gorloth "Combat Zone", so I thought he had an AoO. Naughty Gorloth will be spanked, and I'll give you the HP back.


@Meurasold : Hp back to full! Sowwy again for the mistake, but at least now you "know" Gorloth is tough

Zurka prepares another spell, and Gorloth,wisely, steps back so as not to be surrounded yet.

Suddenly, the undead stops and look at you with his eyeless skull. Your hearts skip a beat, and you wonder if you will survive this encounter

Anyone not Mary or a skeleton:
Give me a DC 15 Will save, (with your Charisma, not Wisdom, modifier)or be Shaken 1d4 rounds (-2 penalty on attack rolls, saving throws, skill checks, and ability checks)

Mary:
Nothing attacks you so far. Hey, it's good news!

Meanwhile, the halberd wielding skeleton tries again to hit Meurasold, but the dwarf parries the blow.
Attack: 1d20 + 2 ⇒ (13) + 2 = 15 Dmg: 1d10 + 2 ⇒ (3) + 2 = 5

init:
Aralu (17)
Baldrek (16)
Meurasold/Katara/Mary (8)


Slides Innkeeper and storyteller.

GM:

Good to know. :)

Mary moves 15 feet forward, slightly scolding any who show some fear.
"Snap to people, that skeleton is not going to do us in."

Mary then aims her finger at the halberd wielding skeleton.
"May your offense suffer for your attempt."
Hex, -2 to attack.


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Will save DC 15: 1d20 + 5 ⇒ (14) + 5 = 19

Zurka steels himself against the magic and successfully resists the fear washing over his body.

You will have to do better than that! My lords would use your bones as a pillow!


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Crap, missed the healing... but now that I know, Baldrek will happily join the melee! If I correctly understood, the pink-skelly already made his AoO this turn...

Baldrek, with his hammer in his hands, moves towards Gorloth, walking behind his throne and attacks him.

Attack (earth breaker): 1d20 + 5 ⇒ (18) + 5 = 23
Damage (earth breaker) with Shield of Swings: 1d6 + 2 ⇒ (6) + 2 = 8

Current AC 22 (13 Tch, 19 Fl)


Inactive

Will Save: 1d20 - 1 ⇒ (14) - 1 = 13 +5 if its a spell or spell-like ability.


@Meurasold: yep, i's a spell like ability, so you make the save
@Aralu: waiting for your save. Would be fun if you were afraid of an undead.^^

Baldrek moves, his earthbreaker in hands, and hits Gorloth.

Maybe he should call it a "bonebreaker" instead?

GM:
Gorloth HP 35/37 AC 16/12/14 Fort +4, Ref +3, Will +7
Skelly HP 1/6, AC 16/12/14 F+0 R+2 W+0


F Human oracle of Bones 1

will save: 1d20 + 5 ⇒ (19) + 5 = 24
I fear, that I'm not afraid ;p

Bob steps closer to the last enemy minion and attacks
attack1: 1d20 + 2 ⇒ (3) + 2 = 5
damage: 1d4 + 2 ⇒ (4) + 2 = 6
attack2: 1d20 + 2 ⇒ (10) + 2 = 12
damage: 1d4 + 2 ⇒ (2) + 2 = 4

Red skull charges the undead priest

attack: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d4 + 2 ⇒ (3) + 2 = 5

Aralu starts muttering arcane wordssummon monster


Inactive

Meurasod swung his war axe low at the skeleton between him and Baldrek, but he just couldn't take his eyes off of Gorloth. The momentary feeling of dread combined with the big sword the sentient skeleton was swinging was enough to draw his focus and cause his axe to miss his intended target.

War Axe, flank: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Damage: 1d10 + 3 ⇒ (8) + 3 = 11


Meurasold misses, while Aralu calls forth some thing not from this world. One of her skeleton attack Gorloth's henchman, and the other manage to land a blow on the spellcaster

GM:

Gorloth HP 22/37 AC 16/12/14 Fort +4, Ref +3, Will +7
Skelly HP 1/6, AC 16/12/14 F+0 R+2 W+0

Init roll (round 4)
Zurka (22) NOW!
Gorloth (19)
Skellies (18)
Aralu (17)
Baldrek (16)
Meurasold/Katara/Mary (8)


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka moves into a flank with Baldrek and reaches out to touch Gorloth with his hand crackling with electricity.

Move: Move to position on map.
Attack: Melee Touch: 1d20 + 2 ⇒ (13) + 2 = 15 add +3 to hit if target is wearing metal.
Damage: 2d6 ⇒ (1, 5) = 6 electrical.


Slides Innkeeper and storyteller.

When her turn comes around, provided the boss is still standing by then, Mary hexes him/her for -2 to AC.


Gm:
Gorloth HP 16/37 AC 16/12/14 Fort +4, Ref +3, Will +7
Skelly HP 1/6, AC 16/12/14 F+0 R+2 W+0

attack: 1d20 + 7 ⇒ (9) + 7 = 16 dmg: 1d10 + 3 ⇒ (8) + 3 = 11

Gorloth suffers the shock of Zurka's spell and tries to defend himself, by attacking Baldrek, hoping to get rid of this dangerous opponent. But the tiefling manages to parry the skeleton's massive blade.

halberd: 1d20 + 2 ⇒ (20) + 2 = 22dmg: 1d10 + 2 ⇒ (7) + 2 = 9

halberd, crit?: 1d20 + 2 ⇒ (5) + 2 = 7dmg: 1d10 + 2 ⇒ (4) + 2 = 6

But the last skeleton, helping his fleshless master, delivers another nasty blow to Baldrek.. who again fall down -3hp and dying

Init roll (round 3)
Zurka (22) Done!
Gorloth (19) done!
Skellies (18) done!
Aralu (17)
Baldrek (16) (dying)
Meurasold/Katara/Mary (8)( Mary: Evil eye)


Inactive

Seeing Baldrek fall to the ground with blood pouring from a new wound, Meurasod growled as the fury overtook him. He swung his war axe low at the halberd-wielding skeleton in an effort to break the creature into pieces.

War Axe, bloodrage: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Damage, bloodrage: 1d10 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Bloodrage Remaining: 10/11
AC: 16


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Man... the skeleton had 5% of chance to hit me and he did! Rolling high on perception and disable device all the time just to find nothing and then fails miserably when there is something to find... Baldrek is so unlucky that if he falls on his back he'd 'break' his dick in three parts! lol

Stabilize DC 10: 1d20 + 2 - 3 ⇒ (2) + 2 - 3 = 1
Stabilize DC 10: 1d20 + 2 - 4 ⇒ (3) + 2 - 4 = 1
Stabilize DC 10: 1d20 + 2 - 5 ⇒ (8) + 2 - 5 = 5
Stabilize DC 10: 1d20 + 2 - 6 ⇒ (20) + 2 - 6 = 16 Stable in round 7


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

"I hate undead." She growls and would pushes towards the one casting spells bringing her greatsword around.

Atk: 1d20 + 5 ⇒ (17) + 5 = 22
Dmg: 2d6 + 4 ⇒ (1, 1) + 4 = 6


Meurasold manages to destroy the last minor skeleton, and Katara greatsword doesn't do much damage.

But at least Gorloth is alone now, and Aralu's finish her spell

gm:
Gorloth HP 21/37 AC 16/12/14 Fort +4, Ref +3, Will +7 will save: 1d20 + 7 ⇒ (2) + 7 = 9


Init roll (round 4)
Zurka (22) done
Gorloth (19) done
Aralu (17) done
Baldrek (16) dying
Meurasold/Katara/Mary (8)done
time for a new round!


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka sees the last minion drop and, seeing he is close to dying himself, decides to avail himself of his healing potion.

5' Step back from Gorloth.
Move: Draw potion of Cure Moderate Wounds from belt.
Standard: Drink potion. Hit Points: 2d8 + 3 ⇒ (4, 6) + 3 = 13


Gorloth doesn't pay to much attention to Zurka, concentrating on the fallen tiefling.

@Baldrek: I need a DC 15 will save


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Drawing her morningstar as she seethed at only seeing a knick on the old bones. Swinging for the midsection.

Attack: 1d20 + 5 ⇒ (11) + 5 = 16
Dmg: 1d8 + 3 ⇒ (7) + 3 = 10


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Will Save DC 15: 1d20 + 1 ⇒ (10) + 1 = 11 Crap! By guys... this smells terribly like a Death Knell spell


Slides Innkeeper and storyteller.

"Get away from him, you sack of bones!"

The songbird, having popped up its head briefly to watch the scene, hides in surprise to its mistress' displayed anger.


@Baldrek. Indeed. Honestly, I could have used a full round action to deliver a coup de grace, as Zurka stepped out,it was the undead turn to act, and you were a serious threat with your bludgeoning weapon. It made sense. But I prefered to give you a chance with a spell and a save. Luck wasn't with you this time.

Baldrek twist once, then lie still. Tendrils of energy leave the tiefling's body and infuse Gorloth with a renewed power.

GM:

Gorloth HP 21/37 AC 16/12/14 Fort +4, Ref +3, Will +7
Death Knell, 20 mn=+2 to STR, +1 CL, Temp HP: 1d8 ⇒ 6
Gorloth 27/37 HP


Init roll (round 4)
Zurka (22) done
Gorloth (19) done
Aralu (17) Now!
Baldrek (16) dead
Meurasold/Katara/Mary (8)


F Human oracle of Bones 1

Aralu points above Gorloth, where out of an portal of inky blackness a redish colored eagle appears, savagely attacking Gorloth.
bite: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d4 ⇒ 3

talon: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d4 ⇒ 2

talon: 1d20 + 3 ⇒ (11) + 3 = 14
damage: 1d4 ⇒ 4
Her two skeletal Minions, move to flank the undead priest and also attack.

bob claw: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d4 + 2 ⇒ (3) + 2 = 5

red claw: 1d20 + 4 ⇒ (20) + 4 = 24 crit
damage: 1d4 + 2 ⇒ (3) + 2 = 5

confirm?: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Aralu gives Baldrek's liveless body a quick glance, looking a bit sad for a moment, but resumes her arcane muttering Again summon monster
'I wish I had the magic to raise him, he would have made a good minion'


Slides Innkeeper and storyteller.

The satisfaction of her hex taken hold of the boss now irrelevant, Mary hexes him for -2 to attack.


Inactive

Meurasod's growl continued to grow in volume. He stepped up closer to Gorloth to unleash his rage. He let his axe slip down, almost to the floor. In a brief instant, it flashed upwards toward the ceiling, aiming to slice Gorloth in half from the bottom up. Gorloth must have been expecting the attack because the axe swung wide and connected with nothing but air. Furious with his failed swing, he tossed the war axe aside, gripping his shield with both hands.

War Axe, bloodrage: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Damage, bloodrage: 1d10 + 3 + 2 ⇒ (4) + 3 + 2 = 9


Bloodrage Remaining: 9/11
AC: 16


5-foot step
Standard Action: attack Gorloth
Free Action: drop war axe


I think that talons=claws, so are Bludgeon/Slash weapons, but beak is Piercing, unless I can be showed otherwise

Aralu's summoned eagle attacks Gorloth, but none of its attacks hit.
Fortunatly one of her fleshless servant lands a blow.

Meurasold tries to bash the undead spellcaster with his shield, but without success.
Katara delivers a powerful blow to the skeleton's midsection with her morningstar, and Mary curses him.

New round!
Zurka (22) Now!
Gorloth (19)
Aralu (17)
Baldrek (16) dead
Meurasold/Katara/Mary (8)

GM:
Gorloth HP 17/37 AC 16/12/14 Fort +4, Ref +3, Will +7
Death Knell, 20 mn=+2 to STR, +1 CL,-2 to attack


F Human oracle of Bones 1

makes sense, for a bigger eagle I would argue for a piercing /slashing beak. And I need to make a fly check or he will fall on Gorloth... hmm I could drop a pony on him

fly dc15: 1d20 + 8 ⇒ (10) + 8 = 18


Slides Innkeeper and storyteller.

Beak/bite is everything.


Male N human fighter 3 | HP: 13/20 | AC: 17 (12 Tch, 15 Fl) | CMB: +7*, CMD: 17* | F: +5, R: +3, W: +1* | Init: +4 | Perc: +2, SM +3 | Speed 30 ft. |
Abilities:
Hit Dice 2/2 | Martial Focus 1/1 | Stamina 4/4
| Active conditions: none.

Out of curiosity, would Aralu's skellies proficient with Baldrek's beautiful maul laying on the ground?


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka chants another spell and soon his hand crackles with electricity once again. He then steps forward to touch their skeletal foe.

Standard: Cast Shocking Grasp
5' step to position on map.
Touch Gorloth. Melee Touch: 1d20 + 2 ⇒ (5) + 2 = 7 add +3 to hit if target is wearing metal.
Damage: 2d6 ⇒ (6, 4) = 10 electrical.


Zurka miss his skeletal foe, but manages to dodge Gorloth's counter attack, losing only a few white hairs

Sword to the face, Aug STR, Evil Eeyed: 1d20 + 7 + 1 - 2 ⇒ (9) + 7 + 1 - 2 = 15
Dmg, Aug STR: 1d10 + 3 + 1 ⇒ (5) + 3 + 1 = 9


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara took a moment to study the skeleton foe as she raised her morning star to strike him down.

Attack: 1d20 + 5 + 1 ⇒ (20) + 5 + 1 = 26
Crit Confirm: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23

Dmg: 2d8 + 6 + 2 ⇒ (3, 4) + 6 + 2 = 15


Slides Innkeeper and storyteller.

Mary chuckles, "That's right, your inner weakness is showing now, numbskull."

Her eye glows purple, as she puts a different hex on him.
-2 to skill checks.


Inactive

Meurasod hefted his shield with both hands and attempted to bring it down on the head of the still-standing skeleton. Unfortunately with it still strapped to his arm, his mobility was very limited and he looked more silly than threatening.

Shield Bash, bloodrage: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Damage, bloodrage: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Bloodrage Remaining: 8/11
AC: 14


Waiting for Katara BoneCrew before posting the result


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

I posted above :P GM needs spankings


GM needs a new brain: I wanted to write "Aralu's Bonecrew", not "Katara's". But a spanking is always welcome.^^
So waitin" for miss Aralu!


Slides Innkeeper and storyteller.

Okay, you may place your wrists in those cuffs, while i get my table tennis racket. :)


Ouchies! I do prefer a warm hand..^^

1,101 to 1,150 of 1,605 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Lil" Eschie The Emerald Spire-Bad to the Bones Team All Messageboards

Want to post a reply? Sign in.