
DM Lil" Eschie |

Before you ever dream to tread the jeweled thrones of Golarion with your sandalled feet and the chroniclers tell the world of your days of high adventures...
You have to start somewhere.
So why not in the small village of Kassen?
About me: i'm tall, dark, and handsome. This will be my first try at Gming on the forums, even if i'm a regular player.I've been playing RPG for nearly 30 years now,but get my first try at Pathfinder only a few years ago, and loved the world and the system. I'm french, so English isn't my native langages, there may be some grammar or spelling mistakes from time to time.Sorry for that.
What kind of players I seek: players who like to RP, and can post daily. It could be helpful if everyone was in European Time Zone, but it's not required. Give me a background too. I seek to recruit 4-6 players, with a good mix of skills
Characters:
20 points buy.
Average gold
Races: Human mostly, Half elf, Halfling, Half Orc (1 max for each race), starting with minimum age. This story starts as a coming of age ceremony, so the characters should be Young, not 40+ (gnome, dwarf) or worse 110+ (elf)
Classes, Feats and traits: only Core and APG classes and Feats, two traits from APG. I don't own anything 3d party, and for my first game, I want to keep it as simple as possible.So no Magus, Ninja, Gunslinger or Psionics.
Home rules:
*As people who have grown up in Kassen, any Knowledge-Local check related to your hometown can be done untrained, for a maximum DC 15.
*Spellcraft: Spellcraft DC check to identify a spell will be increased by 5 if you are a Divine spellcaster and the spell is Arcanic (and vice versa).
Optional:DC will be increased by 2 if its the same type but not from the same class (for example, a Druid trying to identify a spell cast by a Priest, or a Wizard trying to identify a Bard's spell)
*DM rolls: I'll do all Appraise, Knowledge and Disable Device rolls for you.
*Using Ditzie for maps

![]() |

Hi, i'm in if possible, with an human ranger.
Kletus was born in a small hut near Kessen. His parents were trappers, who hunted animals for fur and meat. They like alcool as much as Kletus and his brothers ans sisters.
He was educated on the rude way, always telling the truth or beware...
So he train himself to live in the wood, to be self sufficiant and to go away from his "parents".
And i'm french also (PARIS), so same hours, same grammar and spelling mistakes i suppose.
I can post about everyday and i like RP.

DM Lil" Eschie |

@ Tam"/Takeshi: what kind of ranged weapon is a "weeping willow"? Could you give a small background?
@Prof Rokannon: Ditzie is a website where you can post your maps to be used by the players, it's quite simple to use
So far we have
Melee
(sebastien813)-Human Ranger
(Carrion Crawler)-Human Fighter
Arcane
Divine
Rogue
Takeshi Kitano (Human Bard)
Undetermined:
Steve the Black Mage
Rokannon

Steve the Black Mage |

Steve is a sorcerer by trade, human by birth. Descended( allegedly ) from the great Ekat Kassen himself through a bastard son, Steve is prideful and arrogant, much to the chagrin of everyone in his general vicinity. He is the first magically talented person born in his family line, and considers himself even more worthy of respect because of this. Steve's goals are to gain wealth and prestige for himself, at any cost. At such he is deceitful and a cheat, but intelligent enough to only do it when he can get away with it. He likes casting flare to startle small children and the elderly, summoning extra planar creatures and long walks on the beach. He generally dislikes anyone/anything that isn't himself.

Ah'Mera Tuz |

Submitting Ah'Mera Tuz, will get her backstory up later today.
Ah'Mera Tuz
Fighter 1
NG Medium humanoid (human)
Init +4; Perception +0
--------------------
Defense
--------------------
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
HP 13 (1d10+3)
Fort +4, Ref +5, Will +1
--------------------
Offense
--------------------
Speed 20 ft.
Ranged chakram +5 (1d8+2), within 30 ft. +6 (1d8+3)
Melee lucerne hammer +3 (1d12+3)
Melee cestus +3 (1d4+2/19-20)
--------------------
Statistics
--------------------
Str 14, Dex 18, Con 14, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +5; CMD 17
Languages Common
--------------------
Feats
--------------------
Point Blank Shot
Precise Shot
Rapid Shot
--------------------
Traits and Drawbacks
--------------------
Deft Dodger Growing up in a rough neighborhood or a dangerous environment has honed your senses. You gain a +1 trait bonus on Reflex saves.
Indominatable Faith You were born in a region where your faith was not popular, yet you never abandoned it. You gain a +1 trait bonus on Will saves as a result.
--------------------
Skills
--------------------
Acrobatics +1
Climb +3
Intimidate +4
Perception +0
Stealth +1
Swim +3
--------------------
Gear
--------------------
Chain shirt
Lucerne Hammer
Cestus
Chakram (x10)
Coin (platinum) (x1)
Coin (gold) (x5)
Coin (silver) (x9)
Backpack, Common [
Bedroll
Flint and Steel
Halfling Trail Rations (x5)
Rope (Hemp/50 ft.)
Waterskin (Filled)
]
--------------------
Special Abilities
--------------------
Bonus Feat Humans select one extra feat at 1st level.
Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called "fighter bonus feats." Upon reaching 4th level, and every four levels thereafter (8th, 12th, and so on), a fighter can choose to learn a new bonus feat in place of a bonus feat he has already learned. In effect, the fighter loses the bonus feat in exchange for the new one. The old feat cannot be one that was used as a prerequisite for another feat, prestige class, or other ability. A fighter can only change one feat at any given level and must choose whether or not to swap the feat at the time he gains a new bonus feat for the level.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Weapon and Armor Proficiency A fighter is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

DM Lil" Eschie |

the town of Kassen is near a forest, nothing to do with a desert.
As for the sandals... does the name "Conan the Barbarian" rings a bell for you?
"Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars ... Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet." -- The Nemedian Chronicles
and into the 1982 film, the prologue:
"Between the time when the oceans drank Atlantis, and the rise of the sons of Aryas, there was an age undreamed of. And onto this, Conan, destined to wear the jeweled crown of Aquilonia upon a troubled brow. It is I, his chronicler, who alone can tell thee of his saga. Let me tell you of the days of high adventure!"
Conan the Barbarian's prologue-Anvil of Crom
I will choose the players next Saturday (14 June), so you still have time

Enev Faborn |

After a while he stopped searching and decided to stay in Kassen and learn about the man who saved him and his deity Erastil as he was familiar with this name since his people sometimes talked about, maybe he could be of help here just like they helped him.
But something in him still wanted to go out to the world and maybe if lucky find his old family...
Now that he is of age, trained and can take care of himself, is time to prove himself he is not longer a child.
He is very humble and like to help people, but also he is brave, curious and likes to explore, one of the causes that separated him from his people.
A halfling paladin of Erastil, trained under the guidance of Father Prasst :)

Steve the Black Mage |

As for the sandals... does the name "Conan the Barbarian" rings a bell for you?
"Know, O prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars ... Hither came Conan, the Cimmerian, black-haired, sullen-eyed, sword in hand, a thief, a reaver, a slayer, with gigantic melancholies and gigantic mirth, to tread the jeweled thrones of the Earth under his sandaled feet." -- The Nemedian Chronicles
and into the 1982 film, the prologue:
"Between the time when the oceans drank Atlantis, and the rise of the sons of Aryas, there was an age undreamed of. And onto this, Conan, destined to wear the jeweled crown of Aquilonia upon a troubled brow. It is I, his chronicler, who alone can tell thee of his saga. Let me tell you of the days of high adventure!"

Steve the Black Mage |

Steve's character sheet, in pdf form. Courtesy of PCGen.
Let me know if there's anything that needs changing, or if you'd like it posted in a different form.

![]() |

Kletus, king of hillbilly
Humain male (taldor)
LG humanoide Ranger 1
Init +4; Senses ; Perception +6
DEFENSE
AC 16, touch 12, flat-footed 12 (+2 dex, +4 amor)
hp 12 (1D10+2)
Fort +4, Ref +4, Will +2
Defensive
OFFENSE
Speed 20 ft
Melee handaxe +5 (d6+3) 20/X3
Ranged short bow +3 (d6) 20/X3
STATISTICS
Str 16, Dex 14, Con 14, Int 8, Wis 14, Cha 12
Base Atk +1; CMB +4; CMD 16
Feats : Weapon focus (throwing axe), endurance
Skills (armor penalty -3) Handle animal +5, Knowledge (geography) +3, Knowledge (nature) +3, Perception +6, Profession (tanner) +6, Stealth +6 ->+3, Survival +7.
Languages common (taldan)
SQ
Proficient Simple weapons, martial weapon, light armor, medium armor, shield (except tower shield)
Track : +1 to follow tacks on survival
Wild empathy : 1d20+2 to improve initial attitude of an animal.
Favored enemy : animal. +2 Bluff/Knowledge/Perception/Sense motive/Survival/weapon attack/damage rolls. Can make a knowledge skill check, even untrained.
Gear (175 gp): 3 handaxes (18), short bow and 20 arrows (31), hide armor (15), dagger (2), backpack masterwork (50), a hemp rope (1), a blanket (0.5), 2 rations trail (1), a bedroll (0.1), a hammock (0.1), a lamp (0.1), a hat with feather (2), cure light wounds potion (50), outfit explorer’s, 4 gold and 2 silver.
Weight : 15 + 5 +1 +25 +3 + 5 +3 +10 +1 +2 +8 +0.5 + 4 : 82.5
Trait
Poverty-Stricken +1 survival
Reactionnary +2 initiative

Ezekiel Spengler |

I will throw my hat into the ring with Ezekiel. He is a cleric of Groetus who channels negative energy. I know that this is not optimal for healing purposes but who ever heard of a prophet of doom that was focused on healing?
Ezekiel is motivated by an omen he in a blacksmith's shop. The blacksmith could not light a fire in his forge and loudly complained that, if this continued, it would be the end of his livelihood. Even when lamp oil was put into the forge it failed to burn. Ezekiel saw this as foreshadowing of End. And when the call went out for volunteers to retrieve fire from the Everflame, Ezekiel was consumed with the need to make the journey and see if interpreted the omen correctly.
EDIT:
I just saw the feat Versatile Channeler. This might be away to make him viable as a healer. I just need to work on a rationale as to why a cleric of Groetus would want to be one.

Essa Dwae |

Essa Dwae steps forward nervously with what appears to be a rehearsed speech,
"Hello friends, I would greatly enjoy the honor of your company. I am no stranger to the village and many of you may know me, though I tend to spend most of my time in the wilds. Umm..." She traces a foot through the dust on the ground and picks some leaves and grit from her hair, suddenly exclaiming, "I remembered to dress today! .. mostly...I know how that unsettles people in the village. Oh, and I ... I made a point of bathing... Yes, that was today." sniffing herself.. " .. though I can't say the same for Roguk here.", pointing over her shoulder to a shaggy woodland ape, that shuffles forward on its knuckles, stands and thumps its chest several times before sitting down and gnawing on a juicy stalk of grintus grass, eying everyone and occasionally grunting.
Druid 1
Ape Companion
Uses a big club

Kabal Boarstooth |

Here is Kabal Boarstooth. He will become a druid/bear shaman with a bear animal companion. I will have his backstory soon.
KABAL BOARSTOOTH CR 1/2
Male Half-Orc druid 1
TN medium humanoid (orc, human)
Init +2; Senses Darkvision (60 ft.), Perception +2,
Languages Common, Druidic, Orc
AC 16, touch 12, flat-footed 14
hp 11 (1 HD)
Fort +4, Ref +2, Will +4
Speed 20 ft. (4 squares)
Ranged sling +2 (1d4+3)
Face 5 ft. Reach 5 ft.
Base Atk +0; Combat Manuever Bonus +3
Special Actions Spontaneous Casting,
Prepared Spells Prepared Spell List
Druid (CL 1st): 0th - detect magic , detect poison , resistance (DC 12) , stabilize (DC 12) 1st - cure light wounds (DC 13) , goodberry , speak with animals (DC )
Abilities Str 16, Dex 14, Con 15, Int 10, Wis 14, Cha 8
Special Qualities Animal Companion, Darkvision, Darkvision, Intimidating, Nature Sense, Orc Blood, Orc Ferocity, Orisons, Weapon Familiarity, Wild Empathy +0,
Feats Animal Affinity, Armor Proficiency, Light, Armor Proficiency, Medium, Shield Proficiency
Skills Acrobatics -1, Acrobatics (Jump) -5, Bluff -1, Diplomacy -1, Disguise -1, Escape Artist -1, Fly -1, Handle Animal +5, Heal +6, Intimidate +1, Knowledge (Nature) +6, Perception +2, Perform (Untrained) -1, Ride +1, Sense Motive +2, Stealth -1, Survival +8,
Possessions leather; outfit (explorer's); shield (heavy/wooden); waterskin (filled); Backpack [ Bedroll; Bullets (Sling/10) (x4); Rations (Trail/Per Day) (x3); Rope (Hemp/50 ft.); Flint and Steel; ]; Sling ;
Animal Companion (Ex)
Darkvision (Ex)
Darkvision (Ex) Range 60; Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise-invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision.
Darkvision
Intimidating (Ex) Half-orc receive a +2 racial bonus on Intimidate skill checks due to their fearsome nature.
Nature Sense (Ex) You gain a +2 bonus on Knowledge (Nature) and Survival skill checks.
Orc Blood (Ex) Half-orc count as both humans and orcs for any effect related to race.
Orc Ferocity (Ex) Once per day, when a half-orc is brought below 0 hit points, but not killed, he can fight on for one more round as if disabled. At the end of his next turn, unless brought to above 0 hit points, he immediately falls unconscious and begins dying.
Orisons You can prepare a number of orisons, or 0-level spells. These spells are cast like any other spells, but they are not expended when used and may be used again.
Spontaneous Casting You can channel stored spell energy into summoning spells that you haven't prepares ahead of time. You can "lose" any prepared spell in order to cast any Summon Nature's Ally spell of the same spell level or lower
Weapon Familiarity (Ex) Half-orcs are proficient with greataxes and falchions, and treat any weapon with the word "orc" in its name as a martial weapon.
Wild Empathy (Ex) You can improve the attitude of an animal. This abilty functions just like Diplomacy check made to improve the attitude of a person. You roll 1d20+0 to determine the Wild Empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly. To use Wild Empathy, you and the animal must be within 30 feet of one another under normal circumstances. Generally, influencing an animal in this way takes 1 minute, but as with influencing people, it might take more or less time. You can use this ability to influence a magical beast with an Intelligence score of 1 or 2, but you take a -4 penalty on the check.

ToxicDragon |

Selene Vosmsu
female Human Oracle 1
CG medium humanoid (human)
Init +5; Perception +5 (low-light vision),
Languages Common, Celestial
---------
Defense
---------
AC 16, touch 11, flat-footed 16 (Armor +5, Dex +1, Shield +1); CMD 13
hp 10 (1 HD)
Fort +1, Ref +1, Will +2
---------
Offense
---------
Speed 20ft
Melee +2
Ranged +1
CMB +3
Base Atk +0
Special Abilities: Spontaneous Casting, Tongues-celestial (curse)
Abilities: Str 14, Dex 12, Con 12, Int 11, Wis 10, Cha 18
Special Qualities:
Traits: Blood of the dragons-low light vision, Watcher of the city (+1 perception and class skill)
Feats: Focused (Knowledge (Arcane), Improved Initiative
Skills: Dipomacy: +8, Knowledge (Arcane): +7, Perception +5, Use Magic Device: +8
Possessions: short spear, javelinx3, scalemail, light wooden shield, a backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin.
Spells:
Orisionns:Detect Magic, Read Magic, Light, Create Water,
Level 1(3/day): Cause Fear (DC15), Bless
Strong in her independance, and in opinion Selene is shameless when it comes to starting trouble with those she thinks are taking advantage or bullying others. Personal sacrifice is no stranger to Selene having cared for her family in her mothers absence and her fathers taste for spirits.
Selene began adventuring when her father raised his hand in anger one last time against her siblings. When she stood against him, her family claimed a warrior spirit overtook her, and drove fear into their father's heart, driving him away, never to return. Her family was permitted to keep control of their father's land in his absence, but only if Selene left and never return for fear of what had possessed her.

DM Lil" Eschie |

The Honor Roll
Melee
Kletus-Human Ranger
(Carrion Crawler)-Human Fighter
Ah'Mera Tuz-Human Fighter
Enev Faborn-Halfling Paladin (Erastil)
Arcane
Steve the black mage- Sorcerer
Gypsy- Sorcerer, Pyromantic
Divine
Dfang-Cleric (Sun Domain)
Selene Vosmus (Oracle)
Kabal Boartooth-(half orc Druid)
Essa Dwae ( druid)
Ezechiel Spengler (Cleric)
Rogue
Takeshi Kitano (Human Bard)
Undetermined:
Rokannon
Some real interesting possibilities so far, choice will be tough.

TruStrike |

Still saying you should use Google Images :p
I can set it up easily, and you can draw on the map and everything :)
Ditzie is way better than google images, so much that its not even the same thing
@GM I'd like to submit this character. I made him for Wrath of the Righteous though so if I get picked I'll change his campaign trait to something else and ill tinker with his background a bit. If it's alright with you I'd rather wait to see if I'm picked first though.
I'm in US central time zone but i'm a bit of an insomniac. I run 2 pbp, 1 in US time zone and the other in European time zone. I keep them both up pretty well and they are both high paced games. I can post frequently for sure.
I dont know how long this game would span but assuming it was to go the distance, this character would go sorcerer to 12th and then arcane archer. he would still wind up getting 9th level spells

Jazzai Moonbreaker |

Alright Roguish Submission
Maya Curse- Half-elf Ranger going to Rogue (Multiclass)
Before Racial Mods:
Str 10
Dex 14
Con 14
Int 14
Wis 12
Cha 13
+2 Will go in dex
Maya's mother was a local witch that tended to the town's ailments, while her father was a simple elven hunter who had fallen in love with her mother's gentle heart. They instilled a sense of good and honor into the young Maya. Her father teaching her about hunting and subtlty. How sometimes to think like prey you must act like them. Her mother taught her to be good with people despite her parentage. Her time in the village was a happy one.
In every story it talks about fighters suiting up for a big battle and how their armor gleamed or glowed. A breastplate that reflected the sun’s light, a shield bearing their symbol that was as strong as the earth, hard boots that the mere sound of their approach put fear in the heart of evil. I was always enamored of those scenes as the bards would tell them. Everyone always envisioned the good guy being a knight or companion of a knight as this man or woman in gleaming armor. A hero is someone who stands on the field fighting and defeating the bad guy with honor.
But, I am not strong, I am quick. I hate the chaffing feel of metal on my skin, and prefer warm leather.
Well, I guess that means I will never be a hero. I do suit up before my battles, but my armor is anything but shiny. It is a dark brown that is almost a red black that does anything but shine. Light seems to be absorbed when you look at it. I put on soft boots that soften my foot falls and gloves that only expose three fingers to the air. I don’t go strolling onto a battlefield where I can be seen or have a shield to help protect me. That would only hinder what I am good at. See, I am never considered a hero but evil still trembles at the thought of me being called. I am never seen, and I am never heard but my strikes are true. My symbol is one thing, always found in the body of the guilty when they are found. A single black arrow marking the fact someone called a curse down on this man or woman for their evil deeds.
I have learned that to truly defeat evil, you can’t always meet it head on. You have to know it inside and out. Walk the path it does and then master that path so you may better hunt it. So, while many true heroes conquer evil, so will I, in my own way. Only known as the Curse, I continue to hunt and deliver just vengeance to those that come to my attention.

Elrosk & Rammy |

Half-Orc Barbarian (Invunerable Rager) 1
CN Medium humanoid
Init +3;
Senses: Darkvision 60ft, Perception +5
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 Armor, +3 Dex)
HP 14 (1d12+2)
Fort +4, Ref +3, Will +1;
--------------------
Offense
--------------------
Speed: 30 ft.
Melee: Rammy (Portable Ram) +4 (1d8+7/x2)"Power Attack Included" and
cestus +3 (1d4+5/19-20)"Power Attack Included
Rage 7/rounds
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 14, Int 12, Wis 12, Cha 7
Base Atk: +4; CMB +4; CMD 17
Feats: Power Attack
Racial Traits: Shaman's Apprentice
Other Traits: Rough and Ready (Siege Engineer), Armor Expert
Skills: Acrobatics +4, Knowledge: Nature +5, Perception +5, Profession: Seige Engineer +2, Swim +4;
Languages: Common, Orc, Goblin
Other Gear: Scale Mail, Backpack w/ Waterskin & Bedroll, Flint and Steel, Trail Rations 14, 30gp
--------------------
Special Abilities
--------------------
Shaman's Apprentice: Only the most stalwart survive the years of harsh treatment that an apprenticeship to an orc shaman entails. Half-orcs with this trait gain Endurance as a bonus feat. This racial trait replaces the intimidating trait.
Fast Movement: Add 10ft movement speed