Lem

Enev Faborn's page

215 posts. Alias of SamuraiRuy.


Full Name

Enev Faborn

Race

Halfling Paladin

Classes/Levels

|| Hp 19/19 || AC-19 T-12 FF-18 || Fort +3, Ref +1, Will +3 || Init +3, Perception +3

Gender

Male

Size

Small

Alignment

Lawful Good

Deity

Erastil

Strength 12
Dexterity 12
Constitution 12
Intelligence 10
Wisdom 13
Charisma 18

About Enev Faborn

Paladin of Erastil LG Halfling
Init: +3
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Defense
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HP: 19
AC: 19
(Base 10/Dex+1/Shield+1/Shield Focus+1/Armor+5/Racial+1)
CMD: 11
Fort: +8
Reflex: +5
Will: +8
+2 vs Fear
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Offense
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BAB: +4
CMB: +1
Melee longsword+5 (1d6+1 x2-19/20)
Melee dagger+5 (1d3+1 x2-19/20)
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Statistics
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Str 12(+1), Dex 12(+1), Con 12(+1), Int 10(+0), Wis 13(+1), Cha 18(+4)
Speed: 20ft
Languages: Common, Halfling
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Feats
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Shield Focus
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Traits and Drawbacks
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Reactionary You were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks
Child of the Temple You have long served at a temple in a city, and not only did you pick up on many of the nobility's customs, you spent much time in the temple libraries studying your faith. You gain a +1 trait bonus on Knowledge (nobility) and Knowledge (religion) checks, and one of these skills (your choice) is always a class skill for you.
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Skills
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Stealth +5
Perception +4
Acrobatics +3
Climb +3
Knowledge (nobility) +1
Knowledge (religion) +4
Diplomacy +8
Heal +5
Sense Motive +5
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Gear
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Gold: 72g
Longsword
Dagger
Scale Mail armor
Shield, light steel

Holy Simbol

Book:
a copy of Aerastus's "Of gods and faithfuls", one of the most complete work about theology ever wrote on Golarion. Of course the articles about Erastil are the greatest, as Aerastus was one of our faithful, two centuries and an half ago. His family, generation after generation, took on the holy task to write the articles on the newest gods, so part of the book is quite recent. But there is very old prayers too inside... I hope you will take care of it. Sorry, I didn't want to sound rude, Enev. It's just... Could you lend it to me when you come back? Please?

Enev, the book allows you to make all Know Religions check as if you were trained in the skill, with a base +6 bonus, but only on religious matters. There is nothing about undead in the book.

You find, among the pages pertaining to Erastil,some ancient prayers to Ol Deadeye, written on pages that were stuck together. You can use once the two following spells:
Bless (DC 19 Spellcraft) and Consecrate (DC 20 Spellcraft) CL 1
As a servant of Erastil, you can use the Spellcraft skill untrained (as if the book was a scroll), with a +2 bonus and your Wisdom modifier (as it's Divine magic)


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Special Abilities
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Aura of Good: The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level.

Detect Evil: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil: Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Charisma bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Divine Grace: At 2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.

Lay On Hands: Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability.
Per day: 5
Heal: 1d6

Background:
Enev Fabron got sepparated from his caravan when he was a child, after a few days of wandering hoping to catch up with them, lost in the wood he was captured by some bandits who told him the caravan he was searching were all dead, later escaping his captors he was rescued by Father Prasst who then tried to help him join with his group without proof of their dead.
After a while he stopped searching and decided to stay in Kassen and learn about the man who saved him and his deity Erastil as he was familiar with this name since his people sometimes talked about, maybe he could be of help here just like they helped him.
But something in him still wanted to go out to the world and maybe if lucky find his old family...
Now that he is of age, trained and can take care of himself, is time to prove himself he is not longer a child.
He is very humble and like to help people, but also he is brave, curious and likes to explore, one of the causes that separated him from his people.