Lil"Eschie Masks of the Living god (Inactive)

Game Master Escharid Blackrose

Could our young men and women of Kassen become heroes...
or will their lives be cut short by Fate?


Tane 34/34 ; HP 1/1;
Essa 22/22 ; HP 1/1
Selene 27/27 ; HP 1/1
Malya 16/16; HP 1/1
Rogurk 24/24
Lenna 17/17

Malya Loot Sheet
Town of Kassen
Malya NEW loot sheet


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Good Luck everyone! This sounds like it's going to be fun!

Dark Archive

Yep, good luck everyone and have enjoy


And the Chosen Ones are:
Enev Faborn
Ah' Mera Tuz
Essa Dwae
Selene Vosmus
Steve
Takeshi Kitano

join gameplay as soon as possible.

Dark Archive

Ok, congratulations for the winner and enjoy.


Sorry for those who didn't make the team, choices were tough. I'm not experienced enough to try to do two teams.


*SOB!*

Have fun, folks.


DM Lil" Eschie wrote:

Sorry for those who didn't make the team, choices were tough. I'm not experienced enough to try to do two teams.

If you get any drop outs, keep me in mind!


we MAY need a new arcane character in the next few days.

The trick is that you will play a previous NPC, named Malya Vardigan. She's a human, with a pretty face and could be any arcane class of your choice (minimal age).
Alignement would be Neutral, CN, or CG.
20 points buy, average gold, Core and APG classes and feats only.
2 traits of your choice.

By wednesday (GMT +1), if our actual player don't get active after my PM, i'll choose the new recruit.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I would be interested in playing such an arcanist. ^.^


Well, propose your vision of the character, Jazzai. ;-)


Well, here's a proposed Malya - a female enchantress. Trained for years by her parents to know all that a proper and learned person should. But she wants adventure. Has a precious cat.

Malya Vardigan:
Female Human Enchantress 1
CN Medium Humanoid (human)
Favored Class (Wizard, +1HP)
Init +2; Perception +2
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex +0 Armor)
hp 11 (1d6+5)
Fort +1, Ref +2, Will +2
--------------------
Offense
--------------------
Speed: 30 ft.
Dagger, Cold Iron: -1, 1d4-1/19-20/x2
--------------------
Statistics
--------------------
Str 08, Dex 14, Con 12, Int 18, Wis 10, Cha 14
BAB +0; CMB -1; CMD 11
Feats: Spell Focus: Enchantment, Toughness, Scribe Scroll, Alertness (when familiar is near)
Traits: Fast-Talker, Highlander
Skills: Bluff +9(1), Diplomacy +4(0), Intimidate +4(0), Knowledge (arcana) +8(1), Knowledge (history) +8(1), Knowledge (local) +8(1), Knowledge (religion) +8(1), Perception +2(0), Sense Motive +2(0), Spellcraft +8(1), Stealth +10(1).
Languages: Common, Celestial, Draconic, Dwarven, Elven
Arcane School: Enchantment (Manipulator)
Enchanting Smile (+2 Enhancement Bonus to Bluff, Diplomacy, Intimidate)
Beguiling Touch (Touch to Charm Monster for 1 round, 7/day)
Opposition Schools: Evocation, Necromancy
Spells Known:
1st: Charm Person, Color Spray, Comprehend Languages, Disguise Self, Grease, Mage Armor, Sleep
Equipment:
Spellbook
Spell Component Pouch (2) (10gp)
Cold-Iron Dagger (4gp)
Backpack (2gp)
Ink (8gp)
Inkpen (1sp)
Bedroll (1sp)
Waterskin (1gp)
Parchment x3 (6sp)
Flint and Steel (1gp)

Baby Girl (Cat familiar)
N Tiny animal
Init +2; Perception +5; low-light vision
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 natural armor)
hp 5
Fort +1, Ref +4, Will +3
--------------------
Offense
--------------------
Speed: 10 ft., fly 40 ft. (average)
Claws x2 +2 (1d2-4)
Bite +2 (1d3-4)
Space 2.5 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
BAB +0; CMB –2; CMD 3
Skills: Climb +6, Perception +5, Stealth +14
Feats: Weapon Finesse
Special Abilities: Alertness, Improved Evasion; Share Spells; Empathic Link


@Tazo: Overall, a real good character, with just a two notes:

*Beguiling touch should be Dazing touch: you can't charm monsters, but you Daze them as follows on PRD Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

*A cat familiar with a 40 ft fly speed? Really?^^


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

It ate my post after that with the build. I will repost it again this afternoon.


She's a very talented cat. :P

Thanks for the corrections, you're right about both of them.


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

I just wanted to ask a quick question. I didn't think alternate racial traits would be allowed but wanted to see. Was thinking of taking Silver Tongue over skilled.

Ill have her posted up Sans that in a minute


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Malya had always been a bit of a people person and the skills came to her naturally. Her family had traveled a lot, when she was younger and it had given her the chance to hone her skills. Another thing she had learned about herself in her travels was she had a huge protective streak. When she started learning magic her focus went into protection and augmentation magic.

Her favorite Item was a Ring her parents had given her and it became her arcane bonded item

Malya Vardigan:

Female Human Abjurer 1
CG Medium Humanoid (human)
Favored Class (Wizard, +1HP)
Init +1; Perception +1
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex +0 Armor)
hp 11 (1d6+5)
Fort +1, Ref +1Will +3
--------------------
Offense
--------------------
Speed: 30 ft.
Dagger, Cold Iron: +0, 1d4+0/19-20/x2
--------------------
Statistics
--------------------
Str 10, Dex 12, [b]Con 13, [b]Int 18, [b]Wis 12, [b]Cha 13
[b]BAB
+0; CMB +0; CMD 11
Feats: Scribe Scroll,Combat Casting, Improved Counterspell
Traits: Friend in Every town (+1Know Local and Diplomacy ,<-Class skill) World Traveler (+1 Sense Motive <- Class skill)
Skills:
Bluff +1(0),
Diplomacy +6(1),
Intimidate +4(0),
Knowledge (arcana) +8(1),
Knowledge (history) +4(0),
Knowledge (local) +9(1),
Knowledge (nature) +8(1)
Knowledge (religion) +8(0),
Linquistics +4(0)
Perception +2(1),
Sense Motive +6(1),
Spellcraft +8(1),
Use Magic Device
Languages: Common, Draconic, Dwarven, Elven, Gnome
Arcane School: Abjuration
Opposition Schools: Illusion, Necromancy
School Powers:
Arcane Bond: Ring
Resistance (Ex): You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chosen energy type.
Protective Ward (Su): As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to their AC. This bonus increases by +1 for every five wizard levels you possess. You can use this ability a number of times per day equal to 3 + yourIntelligence modifier.
Spells Known:
1st:Mage Armor, Sleep, Alarm, Burning Hands, Magic Missle, , Protection from Evil, Featherfall
Equipment:
Spellbook
Spell Component Pouch (2) (10gp)
Cold-Iron Dagger (4gp)
Backpack (2gp)
Ink (8gp)
Inkpen (1sp)
Bedroll (1sp)
Waterskin (1gp)
Parchment x3 (6sp)
Flint and Steel (1gp)


I think I'm going to withdraw this application - I am already in plenty of games, and I prefer that someone like Jazzai who was originally part of this thread have a chance to get in.

Good luck!


ok, kind of you to say so.

Jazzai, you'll join the party in the next two days as Malya Vardigan


Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber

Thank you. I shall make an alias for her and watch the thread for when you want me to join in.


Do you wish me to go ahead and post in discussion?


Not yet, I'll send you a PM.I'll try to put you in the midst of things as soon as possible.
Nice avi, btw


Thank you. I tried going for pretty and elegant. From what I have read from the posts she possibly comes from money or people of standing. And it hasn't yet completely gone to her head. Only a little.

I will be traveling today and this evening. I should be able to post tomorrow though.


Fine, as you will be introduced to the group tomorrow.


I'm considering recruiting a new player to give life to one of the characters i'm GMPCing since too long.

So if you don't playing playing an already created character- a human female fighter named Ah"Mera, worshipping Aroden-just gimme an hell yeah!^^


I'm recruiting two players for "Masks of the living god"

current party is level 2 after the Crypt.
Tane, human fighter
Selene, human oracle
Malya, human wizard
Essa, human druidess

20 point characters

Party could need a rogue, or someone with Disable device at least


Thinking of submitting this character. I can easily switch her over to rogue. What do you think?


Ashana, your character seems good overall so you are in!
Just two minor things:
please choose only one Archetype (either Scout or Knife Master)
get yourself to level 2, with 1000 GP worth of equipment

I'll introduce you around the 11 April, as im going on vacations next week


Would you allow stuff from the new Ultimate Intrigue? I was thinking of doing a Grey Paladin Archetype. Which is a Paladin that can be LN and NG rather than just LG, but he must follow a god that is LG, LN, or NG. He does lose Divine Grace and his auras, and gets Smite Evil at level 2, at level 4 he gets a Smite Foe ability which allows him to take two uses of Smite Evil to smite someone who is Non-Good meaning neutral.

The other idea I had was a Feyspeaker (Ultimate Intrigue) Reincarnated druid, to make a The Doctor style character. The only downside is they both move Wildshape to level 6 rather than 4.


I don't own the book, and I'm honestly not interested in it, so no.

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