Male Human Fighter 3 | HP 34/34 || AC20 T14 FF16 | Fort +5, Ref +5, Will +1* | Init +7 | Perception +3 | CMB +6 / CMD 20
"Nice work everyone!"
Tane hesitantly raises his hand, groaning. "It got me. I feel. I don't know. I feel weak like he hurt me but I can't see any wounds. I'm not sure how to describe it."
Sorry, I should have told you that there's no more smoke (or maybe I already told you), so no chance to miss
Essa's magically enhanced club once gain delivers a crushing blow...
The shadow is no more.
135 more Xp
Oh ok, I thought there was a 50% chance to miss regardless against an incorporeal creature, unless we have like ghost touch or force effects ( like magic missile ). But I won't argue :)
"Tane I know what you mean, he reaches his hand like THROUGH me and it felt so cold, like my life was being sucked out of me."
Mayla does indeed share their cheer in seeing the thing gone. "I don't know but we should be careful. My magic wasn't needed so we can use it for other threats. Good job everyone. If you feel weaker maybe it made you weaker? It could be temporary? I have heard of ghosts and the like taking the energy from people."
After the exhausting fight against the shadow, you search the room. Enev finds a scorched key into the ashes of the fire. Nothing else can be useful, and the two villager's bodies are too badly burned to be recognised
Human Selene Vosmus | HP 27/27| Init +11 temporal celerity | Perception +6 low light vision | AC 19 | T 11 | FF 18 | CMD 14 | Hero 3 pts
"Oh no! Three bodies now. This is terrible." Selene says at the discovery of the bodies. After taking a moment, she address Enev suggestion, "Perhaps, it might only take a second to find out, but I feel like we should press on an quickly as possible to find the other's that are missing."
Male Halfling Paladin || Hp 19/19 || AC-19 T-12 FF-18 || Fort +3, Ref +1, Will +3 || Init +3, Perception +3
"These poor souls...may Erastil gives them rest. Maybe Roldan could tell us who they were, and when we get back gave them a propel burial." Enev knees besides the bodies and prays for them, he will look for somethig like a sheet to cover them.
Times suddenly stops, and flows back for you...you see bony hands grappling "you" (whoever may be "you", these clothes were probably a man's), your voice pleading, your fear of the fire since you burned yourself with the log in the chimney when you were 6 years old in your mommy's house, the bony hands throwing you face first in the huge fire, and the pain, ohmygod the pain! You want to scream for your mommy, but the fire and smoke choke you... all is yellow and red and pain and .... nothingness, after a way too long agony.You are Shaken (Characters who are shaken take a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.) for ten minutes. Any new source of flame (like, for example... Essa's flaming club?how vicious I am!) will make you frightened (Characters who are frightened are shaken, and in addition they flee from the source of their fear as quickly as they can. They can choose the paths of their flight. Other than that stipulation, once they are out of sight (or hearing) of the source of their fear, they can act as they want) if you miss a DC 14 Will save.
Human Selene Vosmus | HP 27/27| Init +11 temporal celerity | Perception +6 low light vision | AC 19 | T 11 | FF 18 | CMD 14 | Hero 3 pts
Selene appears to move on as everyone else, but without warning she begins to shake, first as if she were afraid, and shortly after she begins shaking maddeningly. She falls to her knees, frantically swatting at herself as if she were trying to put out invisible flames. Tears pour from her eyes as her limbs fall to her sides and she lets out the most agonizing scream as her head looks upward.
Just as quickly as whatever just happened started, it ends. Selene's body stops shaking, her breath slows to a deep, heavy pace. There is still fear in her eyes. She stares at the floor in front of her, even as the light she carries in her shield begins to fade.
Male Human Fighter 3 | HP 34/34 || AC20 T14 FF16 | Fort +5, Ref +5, Will +1* | Init +7 | Perception +3 | CMB +6 / CMD 20
Tane nods to Essa, "Yeah, exactly like that, thats how I feel too."
Looking to Malya Tane says, "Alright, I'm in the front follow me." Tane begins to head out and looks back to make sure everyone is following. Noticing Selene shake and then fall he calls out, "Selene!"
The fighter pushes past the group to run to her fallen side. He looks her over and tries to find a reason for her woes. Unable to locate a wound he asks curiously, "Were you injured? Are you ok?"
Mayla also looks concerned as she goes to approach but Tane beats her to it. Mayla would keep a slight distance but when Selene looks at her she would give her a warm gentle smile.
With a slight stutter she would say in Celestial. "Its okay, we are here for you."
You regroup into the room whith the squashed bug, while Selene tries to calm her heart.
This undead thing could have done some grievous damage, but you managed to beat it, with a good mix a luck, tactics and magics.
You feel more confident, after this fight. You think you can master this place, the traps and whatever monsters may still live here (well, animated bones can't be said to "live" here, of course..)
It's more dangerous than training and practising in your garden, or in your houses.
But you've never felt so much alive.
Human Selene Vosmus | HP 27/27| Init +11 temporal celerity | Perception +6 low light vision | AC 19 | T 11 | FF 18 | CMD 14 | Hero 3 pts
After some time, Selene looks up at everyone, trying to put on a brave smile and standing, she replies to Malya after looking like she didn't understand Tane.
In Celestial:
"I'll be fine, rarely does the past visit in such a manner. Let's continue, not another worry for me, we must find the others that are missing. Something sinister is at work here."
After a moment longer she seems to be able to understand the common tongue again.
"Something sinister may be at work here but you must be well also. We but heads a lot but it isn't fun if your not fully up to snuff."
Mayla said helping her up and giving her a warm smile. Mayla hoped to either make her look at her crazy or laugh. Either worked because it got her mind for a brief moment off of what she saw.
Looking at the others. "That hallway we passed before getting to this one, and Roldare's room. That one. Tane, I thought you were leading us. Selene will be fine. Her concern and worry for those here just overwhelmed her a little." She would point them back to the passageway *north* of the one they currently were in. If Tane didn't take lead again she would until she got to the hallway leading to the passage.
Male Halfling Paladin || Hp 19/19 || AC-19 T-12 FF-18 || Fort +3, Ref +1, Will +3 || Init +3, Perception +3
"Speak common guys, what happened to Selene?" Enev looks at them when they talk in Celestial, he should've learned that when he was studying with Father Prasst,
"I can help Tane with the lead" Enev volunteers showing his shield and sword, "You have a nice dagger but the shadow got you, you are ok on the lead?" He asks Tane.
Male Halfling Paladin || Hp 19/19 || AC-19 T-12 FF-18 || Fort +3, Ref +1, Will +3 || Init +3, Perception +3
Enev knocks on the door, "Is anyone in there? We are here to help" Enev places his head against the wall and yells to see if anyone is listening in there.
"Maybe there is someone with a barricade in there...we could try destroying the door?"
Male Human Fighter 3 | HP 34/34 || AC20 T14 FF16 | Fort +5, Ref +5, Will +1* | Init +7 | Perception +3 | CMB +6 / CMD 20
Tane nods, "Smashing things down? I think that is something I can do. Stand back."
Tane backs up and throws his shoulder into the door three times. After failing to accomplish much of anything except a bruised ego he turns back to Enev and shrugs, "It's a really strong door. Perhaps we can go all the way around to the other entrance from the first room we entered?"
Male Halfling Paladin || Hp 19/19 || AC-19 T-12 FF-18 || Fort +3, Ref +1, Will +3 || Init +3, Perception +3
"You think there is an opening on the other room?" Enev ask Tane while holding his arm, the door was harder than he thought,
"Or maybe destroy it? If there is someone in there, they should have heard us..." He knocks on the door again.
You go into the maze room, trying a few combinaison of levers for the next half hour.
Unfortunatly, nothing opens that other door, even if it was a good cooperative exercise.
The west side of the Crypt might hold the solution to your problem.
Mayla nodded. "Anything is worth a shot. Alright, was there a door back at the beginning we missed?" She asked even as she headed back to the entrance area to look around and see if there was since they were next to it anyways.
With everything that went on she wouldn't be surprised if she missed it, or forgot about it.
Theres is another door in the first room of the Crypt, on the west part of the wall.
And this door opens easily.
The room seems quiet, peaceful, even beautiful.
In the center of this room is a large pool of clear water, fed by a fountain on the wall above it.
The fountain has a stone statue of a weeping maiden holding the slain body of Kassen, but his head has been broken off and is nowhere to be seen.
A voice booms out from the darkness, saying, “Magic is the key.”
The voice slowly fades, leaving a dreadful silence.
Mayla thought about it and would cast detect magic scanning the room. She would move to the fountain and statue first since those were the most prominent features in the room.
"Hey you guys, Over here. I think I found something."
we MAY need a new arcane character in the next few days.
The trick is that you will play a previous NPC, named Malya Vardigan. She's a human, with a pretty face and could be any arcane class of your choice (minimal age).
Alignement would be Neutral, CN, or CG.
20 points buy, average gold, Core and APG classes and feats only.
2 traits of your choice.
By wednesday (GMT +1), if our actual player don't get active after my PM, i'll choose the new recruit.
Well, here's a proposed Malya - a female enchantress. Trained for years by her parents to know all that a proper and learned person should. But she wants adventure. Has a precious cat.
Malya Vardigan:
Female Human Enchantress 1
CN Medium Humanoid (human)
Favored Class (Wizard, +1HP)
Init +2; Perception +2
--------------------
Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex +0 Armor)
hp 11 (1d6+5)
Fort +1, Ref +2, Will +2
--------------------
Offense
--------------------
Speed: 30 ft.
Dagger, Cold Iron: -1, 1d4-1/19-20/x2
--------------------
Statistics
--------------------
Str 08, Dex 14, Con 12, Int 18, Wis 10, Cha 14
BAB +0; CMB -1; CMD 11
Feats: Spell Focus: Enchantment, Toughness, Scribe Scroll, Alertness (when familiar is near)
Traits: Fast-Talker, Highlander
Skills: Bluff +9(1), Diplomacy +4(0), Intimidate +4(0), Knowledge (arcana) +8(1), Knowledge (history) +8(1), Knowledge (local) +8(1), Knowledge (religion) +8(1), Perception +2(0), Sense Motive +2(0), Spellcraft +8(1), Stealth +10(1).
Languages: Common, Celestial, Draconic, Dwarven, Elven
Arcane School: Enchantment (Manipulator)
Enchanting Smile (+2 Enhancement Bonus to Bluff, Diplomacy, Intimidate)
Beguiling Touch (Touch to Charm Monster for 1 round, 7/day)
Opposition Schools: Evocation, Necromancy
Spells Known:
1st: Charm Person, Color Spray, Comprehend Languages, Disguise Self, Grease, Mage Armor, Sleep
Equipment:
Spellbook
Spell Component Pouch (2) (10gp)
Cold-Iron Dagger (4gp)
Backpack (2gp)
Ink (8gp)
Inkpen (1sp)
Bedroll (1sp)
Waterskin (1gp)
Parchment x3 (6sp)
Flint and Steel (1gp)
Baby Girl (Cat familiar)
N Tiny animal
Init +2; Perception +5; low-light vision
--------------------
Defense
--------------------
AC 17, touch 16, flat-footed 15 (+2 Dex, +4 size, +1 natural armor)
hp 5
Fort +1, Ref +4, Will +3
--------------------
Offense
--------------------
Speed: 10 ft., fly 40 ft. (average)
Claws x2 +2 (1d2-4)
Bite +2 (1d3-4)
Space 2.5 ft.; Reach 0 ft.
--------------------
Statistics
--------------------
Str 3, Dex 15, Con 8, Int 6, Wis 12, Cha 7
BAB +0; CMB –2; CMD 3
Skills: Climb +6, Perception +5, Stealth +14
Feats: Weapon Finesse
Special Abilities: Alertness, Improved Evasion; Share Spells; Empathic Link
@Tazo: Overall, a real good character, with just a two notes:
*Beguiling touch should be Dazing touch: you can't charm monsters, but you Daze them as follows on PRD Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your wizard level are unaffected. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
I just wanted to ask a quick question. I didn't think alternate racial traits would be allowed but wanted to see. Was thinking of taking Silver Tongue over skilled.
Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber
Malya had always been a bit of a people person and the skills came to her naturally. Her family had traveled a lot, when she was younger and it had given her the chance to hone her skills. Another thing she had learned about herself in her travels was she had a huge protective streak. When she started learning magic her focus went into protection and augmentation magic.
Her favorite Item was a Ring her parents had given her and it became her arcane bonded item
Malya Vardigan:
Female Human Abjurer 1
CG Medium Humanoid (human)
Favored Class (Wizard, +1HP)
Init +1; Perception +1
--------------------
Defense
--------------------
AC 11, touch 11, flat-footed 10 (+1 Dex +0 Armor)
hp 11 (1d6+5)
Fort +1, Ref +1Will +3
--------------------
Offense
--------------------
Speed: 30 ft.
Dagger, Cold Iron: +0, 1d4+0/19-20/x2
--------------------
Statistics
--------------------
Str 10, Dex 12, [b]Con 13, [b]Int 18, [b]Wis 12, [b]Cha 13
[b]BAB +0; CMB +0; CMD 11
Feats: Scribe Scroll,Combat Casting, Improved Counterspell
Traits: Friend in Every town (+1Know Local and Diplomacy ,<-Class skill) World Traveler (+1 Sense Motive <- Class skill)
Skills:
Bluff +1(0),
Diplomacy +6(1),
Intimidate +4(0),
Knowledge (arcana) +8(1),
Knowledge (history) +4(0),
Knowledge (local) +9(1),
Knowledge (nature) +8(1)
Knowledge (religion) +8(0),
Linquistics +4(0)
Perception +2(1),
Sense Motive +6(1),
Spellcraft +8(1),
Use Magic Device
Languages: Common, Draconic, Dwarven, Elven, Gnome
Arcane School: Abjuration
Opposition Schools: Illusion, Necromancy
School Powers:
Arcane Bond: Ring
Resistance (Ex): You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chosen energy type.
Protective Ward (Su): As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to their AC. This bonus increases by +1 for every five wizard levels you possess. You can use this ability a number of times per day equal to 3 + yourIntelligence modifier.
Spells Known: 1st:Mage Armor, Sleep, Alarm, Burning Hands, Magic Missle, , Protection from Evil, Featherfall
Equipment:
Spellbook
Spell Component Pouch (2) (10gp)
Cold-Iron Dagger (4gp)
Backpack (2gp)
Ink (8gp)
Inkpen (1sp)
Bedroll (1sp)
Waterskin (1gp)
Parchment x3 (6sp)
Flint and Steel (1gp)
I think I'm going to withdraw this application - I am already in plenty of games, and I prefer that someone like Jazzai who was originally part of this thread have a chance to get in.
Thank you. I tried going for pretty and elegant. From what I have read from the posts she possibly comes from money or people of standing. And it hasn't yet completely gone to her head. Only a little.
I will be traveling today and this evening. I should be able to post tomorrow though.
Ashana, your character seems good overall so you are in!
Just two minor things:
please choose only one Archetype (either Scout or Knife Master)
get yourself to level 2, with 1000 GP worth of equipment
I'll introduce you around the 11 April, as im going on vacations next week
Would you allow stuff from the new Ultimate Intrigue? I was thinking of doing a Grey Paladin Archetype. Which is a Paladin that can be LN and NG rather than just LG, but he must follow a god that is LG, LN, or NG. He does lose Divine Grace and his auras, and gets Smite Evil at level 2, at level 4 he gets a Smite Foe ability which allows him to take two uses of Smite Evil to smite someone who is Non-Good meaning neutral.
The other idea I had was a Feyspeaker (Ultimate Intrigue) Reincarnated druid, to make a The Doctor style character. The only downside is they both move Wildshape to level 6 rather than 4.