
| Full Name |
Tane Norwind |
| Race |
Human |
| Classes/Levels |
Fighter 3 | HP 34/34 || AC20 T14 FF16 | Fort +5, Ref +5, Will +1* | Init +7 | Perception +3 | CMB +6 / CMD 20 |
| Gender |
Male |
| Size |
M - 6'3 - 205lb |
| Age |
19 |
| Alignment |
CG |
| Strength |
16 |
| Dexterity |
16 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
10 |
About Tane Norwind
Tane Norwind
Male human fighter 3
CG Medium humanoid (human)
Init +7; Senses Perception +3
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Defense
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AC 20, touch 14, flat-footed 16 (+4 armor, +3 Dex, +1 dodge, +2 shield)
hp 34 (3d10+9)
Fort +5, Ref +5, Will +1 (+1 vs. fear, +1 trait bonus vs. fear)
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Offense
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Speed 30 ft.
Melee dagger +6 (1d4+3/19-20) or
. . longsword +6 (1d8+3/19-20) or
. . morningstar +6 (1d8+3)
Ranged shortbow +6 (1d6/×3)
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Statistics
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Str 16, Dex 16, Con 14, Int 10, Wis 10, Cha 10
Base Atk +3; CMB +6; CMD 20
Feats Dodge, Improved Initiative, Power Attack, Saving Shield[APG], Shield Focus
Traits contagious mettle, deft dodger
Skills Climb +5, Handle Animal +4, Intimidate +4, Linguistics +1, Perception +3, Survival +4, Swim +5
Languages Celestial, Common
SQ armor training 1
Other Gear chain shirt, light wooden shield, dagger, longsword, morningstar, shortbow, backpack, bedroll, belt pouch, fishhook (2), flint and steel, hemp rope (50 ft.), mug/tankard, sewing needle, signal whistle, string or twine[APG], trail rations (7), waterskin, whetstone, 6 gp
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Special Abilities
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Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Saving Shield Whenever an adjacent ally is the target of an attack, you can, as an immediate action, grant that adjacent ally a +2 shield bonus to AC. You must be wielding a light shield, heavy shield, or tower shield to use this feat.
Contagious mettle: You gain a +1 trait bonus on Will saves against fear. In addition, any allies adjacent to you receive a +1 morale bonus on Will saves against fear.
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