Lexibean's Carrion Crown

Game Master lexibean

Ustalav...land of the undead.


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Now that my real life has settled down again, I wanted to start another campaign for giggles and grins. This one, I have run before, and thus have research and some mapping already completed.

Carrion Crown!

Undead goodness, and every RPG trope known to man stuffed into one!

I love this campaign deeply, having had a ridiculous amount of fun playing in it as my first fully fleshed out Pathfinder character. I hope I can share that with potential players! I got so many awesome folk for my S&S campaign, I just have to try this one too with the crop of people I've found on these boards.

For this one, I will honestly truly actually only be taking 4 people.

Same recruitment rules.

Rolling for stats (4d6 drop lowest)
No guns
Keep your races within reasonable limits of believability and un-brokenness
Max starting gold
Two traits; a campaign trait is highlyhighlyhighly recommended as it will help with the plot immensely. Feel free to flavor other traits to fit the campaign/Professor
However, barring a trait, have a reason to know the Professor in mind
When in doubt, ask!

I'd add an additional rule that I find really relevant to Carrion Crown in particular - Good or Good-leaning, please! I know that Evil is fun. And Neutral with an emphasis on gold is also fun, having done both before ever playing a Good character myself. But I find that Carrion Crown in particular requires a certain moral compass to follow the plot and use the stuff written into the AP to its fullest.

I'll keep this open for a few days, and see what we get.

As always, bonus points to anything that makes me laugh, cry, or fall out of my chair. :D

~L


Applying with this character, will adjust stats after rolling

4d6 ⇒ (5, 4, 2, 6) = 17 15
4d6 ⇒ (3, 2, 4, 2) = 11 9
4d6 ⇒ (2, 3, 5, 6) = 16 14
4d6 ⇒ (6, 4, 1, 3) = 14 13
4d6 ⇒ (4, 1, 4, 1) = 10 9
4d6 ⇒ (4, 6, 4, 1) = 15 14

Assign in any order?

Sczarni

I have a Fetchling Archivist (Bard Archetype) that would be really fun for this campaign. I'd also like to play a paladin though.

Do you have a preference lexibean?

Stat Rolls
4d6 ⇒ (6, 2, 4, 2) = 14 = 12
4d6 ⇒ (4, 2, 5, 5) = 16 = 14
4d6 ⇒ (2, 4, 1, 1) = 8 = 7
4d6 ⇒ (6, 5, 4, 6) = 21 = 17
4d6 ⇒ (4, 4, 6, 4) = 18 = 14
4d6 ⇒ (5, 2, 3, 1) = 11 = 10

Hmmm....We'll have to see about this.


@Rhia, anywhere you like!

@Darksmoker - No preference here. I prefer paladins that are not of the 'party police' variety, but I do like them as a class that I don't see played often as anything more than said party police. However, this is just the campaign for one!


What books are open for use in the game? aside from the core book and I assume the APG since traits are in use. Sorry if it was already stated somewhere else but I didn't see anything on the initial post.


I created this character for a CC game that didn't get off the ground.
I'm away this weekend but will finish her up when I return, assuming nothing's been decided in the meantime. (I hope that's OK.)

4d6 ⇒ (6, 6, 3, 6) = 21 = 18
4d6 ⇒ (5, 4, 2, 1) = 12 = 11
4d6 ⇒ (2, 6, 5, 6) = 19 = 17
4d6 ⇒ (6, 4, 2, 5) = 17 = 15
4d6 ⇒ (1, 5, 1, 2) = 9 = 8
4d6 ⇒ (5, 1, 1, 4) = 11 = 10

Hmmm, interesting. :)


@Jonas

No, I didn't post about it, sorry! I generally assume my players know what they want to do and how it works. As long as you understand the mechanics of your character, and can communicate it to me in a way that makes sense, I'm down with anything in the Paizo-published books, though I try to keep guns and wonky races out of it. I'll let ya know if I think its not feasible.

Reflavoring things is also fine as long as mechanics remain the same.


Thanks sounds like it could be fun. I will try to have a character concept up within the next day or so.
4d6 ⇒ (2, 1, 3, 5) = 11 10
4d6 ⇒ (4, 6, 2, 1) = 13 12
4d6 ⇒ (2, 3, 6, 5) = 16 14
4d6 ⇒ (4, 6, 3, 3) = 16 13
4d6 ⇒ (5, 6, 6, 6) = 23 18
4d6 ⇒ (4, 1, 6, 4) = 15 14


@Jaylen - What race is she?


Character complete


Submitting this guy will make the sheet now

4d6 ⇒ (4, 1, 6, 5) = 16
4d6 ⇒ (4, 2, 5, 6) = 17
4d6 ⇒ (1, 4, 2, 1) = 8
4d6 ⇒ (5, 2, 2, 2) = 11
4d6 ⇒ (5, 4, 3, 6) = 18
4d6 ⇒ (4, 6, 4, 2) = 16


dot


Interesting, interesting. I was considering joining your Skull and Shackles game but the only concepts I came up with required firearms.
4d6 ⇒ (5, 6, 4, 5) = 20 16
4d6 ⇒ (3, 4, 4, 1) = 12 11
4d6 ⇒ (4, 1, 2, 3) = 10 9
4d6 ⇒ (6, 4, 5, 1) = 16 15
4d6 ⇒ (5, 6, 4, 2) = 17 15
4d6 ⇒ (2, 5, 4, 2) = 13 11


Nice to see you again Ptolmaeus!

Sorry about the firearms; its just not something I see in my vision of a fantasy world. Nothing personal against them or thems that like them!


I understand that but ugly, loud, and smokey black powder pistols always were a part of my vision of pirates.


Interested. This dwarf ranger was made for another game. I'm currently @ work so I'll roll stats later tonite.


T'is true, t'is true.


BTW currently building a dex-based, two weapon fighting, crit fishing Unbreakable.


Ooooo!


4d6 ⇒ (4, 5, 3, 1) = 13 = 12
4d6 ⇒ (5, 1, 2, 5) = 13 = 12
4d6 ⇒ (5, 1, 3, 5) = 14 = 13
4d6 ⇒ (4, 1, 1, 1) = 7 = 6 (bump to 7)
4d6 ⇒ (4, 2, 6, 6) = 18 = 16
4d6 ⇒ (1, 5, 1, 5) = 12 = 11

Ouch lol

Maybe a heavy armor fighter? :D

Or actually...I will make a wizard or a sorcerer. :D


Here is the crunch, I'll update with fluff soon


Per my other thread, that 6 can be a 7. :)


Is Aasimar okay?


Aasimar is fine - just e'splain to me how you're an Aasimar!


Fluff is in profile but to make it easier to peruse.

Traits::

Ghost Sight
When you were younger you suffered a brush with death. Perhaps you were almost killed by a wight, close to dying from a grievous wound, or actually died and were raised. Since then you have not been the same. You can see beyond the veil, able to see ghost and spirits and detect the taint of the undead.
Benefit: You receive a +2 trait bonus to Perception checks when trying to locate undead, and can attempt to locate ethereal undead (though they are still considered merely invisible, +20 to Stealth).

Subject of Study:

Professor Lorrimor approached you as
part of his studies, as he had heard that you had survived a
recent encounter with a strange monster or had another
fateful encounter. Interested in the conditions of the runin
and the means by which you avoided death or injury, he
met with you and maintained frequent correspondence
until several months ago. The scars of your experience
and his continual reminders of the encounter prompted
you to hone your skills lest you someday face the same
type of creature again. The professor assisted you in this
endeavor, providing you with insight into the anatomy
and defenses of the creature that attacked you.
Years of study have improved your combat effectiveness
against your chosen foe. Choose a non-humanoid creature
type (and subtype if outsider). You gain a +1 bonus on
damage rolls against creatures of this type. See the
ranger favored enemy suggestions for a list of creature
types most likely to appear in this campaign.

Background:

Everyone living in Ustalav knew the truth of their land, a country rife with undead, creatures preying on the innocent or unprepared. In the city of Karkau, the innocent have been defended and protected as best as possible by members of the Van der Geist family, tracing back to the legendary Artur Van der Geist, famed paladin of Pharasma, who led an assault against the Whispering Tyrant that it is said helped to weaken him enough for his eventual downfall. Though Artur fell he swore with his dying breath that the people of Ustalav would always have protectors.

His words would turn out to be prophecy as throughout the generations his decendents would stand against the darkness, warriors and priests, wizards and paladins, the defense of the people to strive against the taint of the land was in their blood.

Centuries later a warrior of the Van der Geist line would stand alongside his wife, a cleric of Pharasma as they faced a host of undead. Battling furiously they prevailed, but not before the woman was attacked by a powerful ghost attempting to possess her. Her force of will prevailed but the assault left her weak.

Returning to their home she was given a clean bill of health by the clerics along with the discovery that she was one month with child.
The baby was born healthy and hale, with no sign of ill effect from her mother's encounter until at the age of 4 her mother found her singing a song, that hadn't been famous in over a hundred years. When asked the child explained that her great grandmother sang it to her regularly.

Like her brothers she was trained in the arts of war, taught the weaknesses of the undead, yet this was not where her true talents lay. It seemed that the strength of the bloodline was such that younng Rhia acted as a conduit for those who staunchly stood by the oath, upholding the promise to battle on even beyond death.

It was her unique gift for communing with her ancestors that brought her into contact with Professor Lorrimor, an expert in the unusual phenomena of the land who was studying her family's history at the time. The two became fast friends, with the Professor encouraging her to explore the extents of her gift, embracing it for what it was, both a legacy and a unique connection to those who had for one reason or another not moved on to the other side.

Surrounded by the members of her family, both those who would see her fight on against the darkness and those, grudgingly held to a legacy they never wanted, she is a nexus of etereal energies, and as such, a terget for the supernatural, a role she proudly accepts as the latest in the Van der Geist line to stand against the tide of undead horrors that threaten the people.

She stands fearless, because she knows that she does not stand alone.

Description:

Rhia

Slender with a build belying her inner strength, Rhia possesses an almost ethereal air, projecting an aura of someone at once there and somewhere else. Her supernatural abilities lead her to often be looking at things others are unable to see leaving her gaze slightly unfocused, as if perpetually distracted.

With her stature and build she would seem not only delicate but harmless were it not for the slight chill that seems to surround her, pricking the goose flesh of those nearby and the occasional aura of menace tht arises from time to time, usually when she is angered, accompanied by objects being knocked over or thrown around seemingly by nothing.

Rhia favors, filmy robes of light gauzy materials, trusting her ancestors to protect her from physical harm.

A beautiful young woman with an unnerving gaze, both ancient and piercing, one cannot help feeling both drawn and uneasy in her presence.

Concept in dealing with low strength and wisdom is that she's half in this realm and half in the spirit realm, so her awareness can be tricky and she has a physically ethereal waifish feel to her.


I likes it!


Made the sheet, though its a samsaran so I not sure you will accept. Lol changed background to make sense for a -2 Dex MOD build. XD

Personality:

Although Wenril's appearance might make people think of him as serious he is to the contrary a person that is nearly always smiling and making jokes, alas probably because of growing up in a temple most of those are of terrible quality, because of his own unusual race Wenril dislikes prejudices and can sometimes be even a bit naive, though his instinct and overflowing memories do counter that to a point. Wendril is friendly with most people and can be quite considerate, though unperceptive.

Appearance:

Tall and slim with a palid bluish skin and eyes without irises Wenril is both atractive and unnatural.

Background:

Wenril first memory was of a darkstreet seen trought blurry eyes, there a middle-aged man standing over him, he remembered his own blood dripping from a deep chest wound, the memory of the pain nearly making him cry, kept at bay by the touch of magic in his mind, he remembered saying: If you truly wish to thank me... Argh (He coughed blood) t-then find a Wenril, you find h-him... in a mo-monastery in this contry...

Sometimes memories of another life would come to Wenril leaving him dumbfounded with strange aliem and nostalgic feelings who distracted Wenril quite constantly making him quite accident prone, at first Wenril was certain he was going crazy, for his luck as and adopted acolyte in a temple of Nethys the clerics were capable of explaining his situation as of common ocurrance in his not so common race.
Memories and feelings of his past life aside Wenril grew happy in the temple for he had a knack at this magic thing which he lacked at nearly anything in need of coordination. For when asked to make a spell he kew, as if he had done it hundred times before, exactly what to say, how to move his hands.

Wenril enjoyed his life at the temple with one exception the seriousness of the clerics, he liked jokes and smiles, he dreamed of seeing the world of adventuring (Though preferably not alone, since he wasn't quite sure how well woul he fare with his proneness to accidents).At least while growing up he seated this desire by finding confusion the way only children can, by exploring the city where he lived. Getting lost, buying fights with other children...

That is until one day when he was 17 and was close to becoming a full cleric, he received a letter inviting him to the funeral of one professor Petros Lorrimor in Ustalav, the name made a resonance in his head making Wenril think of a dark street, but brought no reckognition to Wenril, but it was an opportunity to escape monastic life without wounding the clerics who had so painstakling brought him up.
(Wendril's past life saved the professor and using magic told Lorrimor what he could about his next life.)


Here we go:

4d6 ⇒ (2, 5, 1, 4) = 12 = 11
4d6 ⇒ (2, 5, 2, 6) = 15 = 13
4d6 ⇒ (4, 1, 3, 2) = 10 = 9
4d6 ⇒ (3, 6, 5, 6) = 20 = 17
4d6 ⇒ (3, 2, 4, 6) = 15 = 13
4d6 ⇒ (2, 4, 1, 1) = 8 = 7

Hmm...could still do ranger, just gotta figure out which stats take a hit.

Film @ 11...


4d6 ⇒ (3, 6, 6, 2) = 17 = 15
4d6 ⇒ (3, 3, 1, 5) = 12 = 11
4d6 ⇒ (6, 4, 6, 6) = 22 = 18
4d6 ⇒ (4, 2, 6, 5) = 17 = 15
4d6 ⇒ (6, 3, 3, 6) = 18 = 15
4d6 ⇒ (1, 6, 4, 2) = 13 = 12

I ran this guy in 2 previous CC campaigns that obviously didn't last.

Morbury

He's not up to specs at all. Not sure if this race is allowed, but if so, would this Variant Heritage(Moroi-born) be allowed? (You have to scroll down to get there, unfortunately).

Will get him fixed up if you allow this race.


So I decided to roll the dice just for grins...

4d6 ⇒ (2, 6, 6, 6) = 20 18
4d6 ⇒ (5, 3, 1, 6) = 15 14
4d6 ⇒ (5, 4, 1, 5) = 15 14
4d6 ⇒ (6, 3, 4, 6) = 19 16
4d6 ⇒ (4, 5, 6, 5) = 20 16
4d6 ⇒ (1, 3, 4, 3) = 11 10

A 47 point buy? O-TAY!

Given those stats, I'm thinking I will definitely apply, but should go in with something that would normally be absurdly sub-optimal...

Looks like a dwarf archaeologist to me. Lemme see if I can get a crunch and backstory worked up.


Let's see what I get, I might try to go with them in the order rolled if I can come up with anything workable :)

Str 4d6 ⇒ (4, 2, 6, 4) = 16 14
Dex 4d6 ⇒ (6, 6, 2, 2) = 16 14
Con 4d6 ⇒ (6, 6, 3, 4) = 19 16
Int 4d6 ⇒ (5, 6, 4, 1) = 16 15
Wis 4d6 ⇒ (4, 6, 5, 3) = 18 15
Cha 4d6 ⇒ (6, 1, 1, 4) = 12 11

Hmmm, maybe an Elf Magus? Making it Str 14, Dex 16, Con 14, Int 17, Cha 11. Yes that works I'll fill it out tomorrow :)


4d6 ⇒ (6, 2, 1, 4) = 13=>12
4d6 ⇒ (4, 6, 6, 5) = 21=>17
4d6 ⇒ (1, 5, 2, 1) = 9=>8
4d6 ⇒ (2, 2, 4, 6) = 14=>12
4d6 ⇒ (4, 3, 1, 5) = 13=>12
4d6 ⇒ (5, 3, 1, 2) = 11=>10

Mmm. A 17 point buy is a little sub optimal, but with one really high, I'll go with a wizard.


Good god, look at these rolls! :D

Haha. This is why I like rolls.


Awww, now my rolls look tame.


Rolling for a paladin.
4d6 ⇒ (1, 1, 5, 2) = 9
4d6 ⇒ (4, 1, 1, 5) = 11
4d6 ⇒ (2, 5, 5, 5) = 17
4d6 ⇒ (5, 2, 4, 1) = 12
4d6 ⇒ (4, 2, 6, 3) = 15
4d6 ⇒ (4, 5, 2, 4) = 15

Lol not so sure I want to do the build I was thinking anymore XD

Sczarni

My submission:

Sir Wolfric (Rick) Paxtion:

Sir Wolfric (Rick) Paxton
Human (Varisian) Paladin 1
LG Medium Humanoid (human)
Hero Points 1
Init +4; Senses Perception -1
--------------------
Defense
--------------------
AC 19, touch 14, flat-footed 15 (+5 armor, +4 Dex)
hp 11 (1d10+1)
Fort +3, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 20 ft.
Melee Dagger +3 (1d4+2/19-20/x2) and
. . Greatsword +3 (2d6+3/19-20/x2) and
. . Morningstar +3 (1d8+2/x2)
Ranged Composite longbow (Str +2) +5 (1d8+2/x3)
Special Attacks smite evil (1/day)
Spell-Like Abilities Detect Evil (At will)
Paladin Spells Prepared (CL 0):
--------------------
Statistics
--------------------
Str 14, Dex 19, Con 12, Int 10, Wis 7, Cha 14
Base Atk +1; CMB +3; CMD 17
Feats Point Blank Shot, Precise Shot
Traits On the Payroll, Ustalavic Noble
Skills Acrobatics +1 (-3 jump), Climb -1, Diplomacy +7, Escape Artist +1, Fly +1, Knowledge (religion) +4, Perception -1, Ride +1, Sense Motive +2, Stealth -1, Swim -1
Languages Common, Varisian
SQ aura of good, hero points
Other Gear Kikko armor, Composite longbow (Str +2), Dagger, Greatsword, Morningstar, Ioun torch, Backpack, masterwork (7 @ 14 lbs), Bedroll, Bell net, Chalk, Pharasma, Sack (empty), Shaving kit, Silk rope, Soap, String or twine, Waterproof bag (empty), Wrist sheath, spring loaded (empty), 10 GP, 7 SP, 7 CP
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/1
Shaving kit - 0/50
Smite Evil (1/day) (Su) - 0/1
--------------------
Special Abilities
--------------------
Aura of Good (Ex) The paladin has an Aura of Good with power equal to her class level.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
On the Payroll Whether he needed a bodyguard in a rough neighborhood, a guide to an isolated archeological dig, or information on a specialized topic, Professor Lorrimor was never shy about hiring professionals to help him attain his goals. Over the course of his l
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Smite Evil (1/day) (Su) +2 to hit, +1 to damage, +2 deflection bonus to AC when used.
Ustalavic Noble +1 trait bonus on Diplomacy and Knowledge (nobility) checks.

I will post all the fluff ASAP. Main bullets are:

Believes death is the ultimate law since no one can really break it.
Hunts the undead that they might be rightfully judged in the boneyard.
He leads by example and does not push his beliefs on others, but rather works to gradually SHOW a better way.
He would go with the Professor to potentially dangerous places and would clear dig sites of the undead.


Here he is, subject to minor tweaking...


4d6 ⇒ (6, 6, 6, 1) = 19
4d6 ⇒ (1, 5, 5, 3) = 14
4d6 ⇒ (5, 2, 3, 6) = 16
4d6 ⇒ (1, 4, 2, 1) = 8
4d6 ⇒ (3, 2, 2, 1) = 8
4d6 ⇒ (3, 4, 3, 5) = 15

I'll have a character up tomorrow, maybe, with two dump stats... maybe. lol


The rest is in the profile, sorry the background became like that,I was kinda having a blast writing it, by far Jamir has become my favorite character(Of the ones I made).

Personality:

Jamir is not the shiniest paladin you will see out there, he curses in nine out of ten sentences, he doesn't tell people what to do, he does only two things he kicks evil butts, protect people, and when someone's about to do something very foolish he knocks that someones head until it begins working again.

Appearance:

Jamir is a typical halfling, in the countryside he looks like a peasant, in the city like a servant, in armor like a comediant. But those that look closely will find beyond his small stature compassionate eyes, a body straight and mobile like steel. This black haired halfling is not to be trifled with.

Background:

Wanna know how I became a paladin? How I met professor Lorrimor? Well sit down friend I love telling this history, and for somo reason no one I know accepts hearing it anymore... Well I reckon it began when I was yet a young halfling, you know this country Ustalav is a strange land one needs to keep his eyes open, and his arms strong, well I was a hunter for this village a good place, we still work very hard but the priest keep things in line... Wait what was I saiyng again? OH RIGHT, young hunter, you know being this size really helps with that, so one day I come back to the village during dark, creepy night no moon, blowing wind but no sounds of animals ya know? Still I was really tired, it had been a bad day for hunting, so I was walking nearly with bloody eyes closed when something dog-like jumps at me and nearly bites my leg off, more by luck than anything I manage to get my club and hit it, the thing howled in pain and runned off while I did you know what? Fell bloody uncouncious.

Wanna a cup of tea? Don't make that face, know what you're thinking camping on the road stories by the fire we drink mead right? Well I made a bloody vow never to drink again and bloody fool that I am I always keep my vows.

Now continuing, when I woke I was in the churc, it's a churc of Erastil by the way, with the priest looming over me with sleepless eyes, he smiled when I opened my eyes It was the worse sight of my life and I tell ya I've seen some bad things after becoming a paladin. But moving on the priest told me the baker wife had found me in the morning nearly dead from a bleeding wound he told me I had been might lucky... Yeah bleeding to near-death is luck sometimes eh? Then the baker and his son carried me to the church where the priest once saw me was pretty sure I was a lost cause but even so he tried to heal me, the priest is a good guy behind that ugly face, so he tells me that as he began healing the birthmark I got on my chest began to shine... Eh the birthmark form? I show it to you, look there in the bottom left of my chest kinda look like a bow and arrow. Or that is what the priest thought he said I was destined to serve Erastil as his paladin, and a lot of other things, so I ask him really gentle, if he isn't delirious because of lack of sleep, well he becomes very mad, and you know his face is really suited to furious snarls, so he throws me out the window... Calling me a stubborn idiot.

Well if I am stubborn then the priest is a rock, you know the Priest is the guy who makes the mead backhome though it's his brother-in-law the tavernkeeper who sells, so the priest comes to me in a night of festival and challenges me for a game of cards, at the church watered by his secret barrel of mead... Well being a total fool I accepted although to be fair I had a knack with cards, well what happened next was this: I kept getting drunker and drunker until I felt I could do anything so when the priest proposes a bet I accept if I won I would get three barrels of mead for free. And if I lost, well bet you already figured out what right? Yep I was to become a bloody holy-art-thou paladin. And yep I lost the damn priest cheated! I mean ever heard of a priest who cheats? Well to be fair I was also cheating so I guess I had it coming so the same moment our game ends the priest tells me to make the oaths of a paladin right at that moment, so yeah I'm probably the only paladin ever to have made oaths while drunk. Of course the damn priest knew I was going to keep my oaths I mean he brought me up... Damn but i miss the old bastard... C'mon let's change subject before I begin to cry eh?

So the professor? Well after making me paladin, the priest told me that while I had the talent I need training so he was like sending me to another monastery where an old paladin lived, well since I was now a paladin I reached the conclusion that It was my sacred duty to chase and kill the thing that attacked me, only for purely altruistic reasons atlhought I did smile when I bashed that foul beast head, but I'm getting ahead of myself. So there I am seeking the beast in the dark when I hear shuffling and screams so I ran towaard them there is this Middle-aged man wearing a scholars outifit being attacked by the beast and this time I saw it clealry, a beast both man both wolf, so before I think I jump towards it club in hand old shield made of an barrel top in the other shouting: Foul beast today I shall slay you!!(Smite) Well I probably woud've been killed if the professor dead companion had not weakened the werewolf before, but still I saved the guy and killed the beast so he told me one day he would pay me back, not sure if he left something for me but well I had honor his death wish so I going to his funeral... Well that was quite story eh? But it's best we went to sleep now or waking up will be like worse than the nine wrath.


Haha! I like it :D


Let's see what the dice say...
1: 4d6 ⇒ (2, 6, 4, 5) = 17 = 15
2: 4d6 ⇒ (3, 1, 3, 5) = 12 = 11
3: 4d6 ⇒ (6, 1, 3, 1) = 11 = 10
4: 4d6 ⇒ (1, 4, 5, 2) = 12 = 11
5: 4d6 ⇒ (2, 5, 4, 6) = 17 = 15
6: 4d6 ⇒ (6, 1, 4, 4) = 15 = 14

21pts ok. Working on a paladin (divine hunter). Would you allow an angel blooded aasimar?

Strength 15+2 racial
Dexterity 15
Constitution 11
Intelligence 10
Wisdom 11
Charisma 14+2 racial

If not I'll go human.


Aasimar is fine with me, as long as you can play it well! :)


And incidentally, Javell - I'd prefer no undead / undead flavored races (like dhampires) ... simply because I'm advocating Paladins, and Pharasma features so prominently in Ustalav. Lets keep it at least a little vanilla!


Okay so here is a list of people who submitted characters till now, yes I totally shoud be editing my character background but editing is a pain (I put the paladins in combat because while they can give some support its not their main function, and the ranger both in Skill and combat because of the archetype):

Arcane:
+Samsaran Bladebond Magus - Wenril - Rafael The Silent

Divine
+Human Oracle of Ancestors - Rhia Van Der Geist - Mark Thomas 66

Skill
+Dwarf Ranger (Skirmisher) - Thorgrund Stormcloud - Torillan

Combat
+Dwarf Ranger (Skirmisher) - Thorgrund Stormcloud - Torillan
+Human Varisian Fighter - Brennos Bren Faranon - Ptolmaeus Arvenus
+Dhampir Vampire Paladin (Undead Scourge) - Morbury Dedlock - Javell DeLeon
+Halfling Paladin - Jamir The Swif - Rafael The Silent
+Human Varisian Paladin - Sir Wolfric (Rick) Paxtion - Darksmokepuncher

Interest:
TrueRepentance
Tie My Shöelace
DM Carpe
Blackacre
Pezmerga
Jonas El 'Adan
bi0philia
Jaylen:http://paizo.com/people/Jaylen

Heck a lot of combat...


4d6 ⇒ (3, 5, 1, 4) = 13 = 12
4d6 ⇒ (3, 6, 2, 5) = 16 = 14
4d6 ⇒ (3, 6, 1, 3) = 13 = 12
4d6 ⇒ (3, 5, 4, 3) = 15 = 12
4d6 ⇒ (3, 2, 5, 2) = 12 = 10
4d6 ⇒ (3, 5, 4, 2) = 14 = 12

13 points. I feel somewhat vastly underpowered here.


Lexi: Jaylen is human.

If you click on the Campaigns tab, you can see where I got up to in the last one and, also, get an idea of writing style.

It goes without saying that I won't be using any of *my* knowledge in-game. :)

(This is my last post until Sun eve.; I've included the rolled ability scores and will change everything else over when I get back.)

Dark Archive

lexibean wrote:
Keep your races within reasonable limits of believability and un-brokenness

I've a concept in mind that I'd like to bring in. What're your thoughts on Small sized Tieflings per Blood of Fiends?


S'long as you es'plain that to me, I'm down with it.

Dark Archive

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Blood of Fiends wrote:

The creatures of the depths of the Outer Planes do not limit their foul miscegenation to humanity. Elves, dwarves, halflings, and gnomes all have tales of tieflings in their histories, and those who appear among them now often suffer even greater stigma than those born to humans.

Other humanoids see tieflings in their midst as well. Many of the monstrous races of the world have demonic origins— most notably gnolls, who still thank the Mother of Monsters for their birth. Ogres, orcs, half-orcs, goblins, and other creatures that call upon the powers of the evil Outer Planes are equally likely to see tieflings living among them, but unless a given race holds to a code of racial purity, tieflings are far less likely to be shunned by such populations.

It should be noted that while any monster or animal that breeds with a fiend may give birth to half-fiend offspring, only humanoids may give birth to tieflings. Thus, while it’s possible to encounter a half-fiend dragon, bear, or otyugh, any children of such creatures would be either half-fiends or normal members of their race. (And just as often, these less conventional half-fiends are simply sterile.) When discussing half-fiends and tieflings, it’s important to distinguish them from both true fiends (devils, demons, etc.) and simple fiendish creatures (creatures with the fiendish template, which are themselves denizens of the evil Outer Planes but similar in many ways to their Material Plane counterparts).

In game terms, the difference between non-human tieflings and human tieflings is purely a matter of size. Unless they have specific tiefling-related size modifiers, the tieflings of each of these races are the same size as their non-fiendish ancestors. They gain any of the bonuses or penalties related to that size, but gain no racial bonuses except those of the tiefling; beyond size, their humanoid ancestry is purely cosmetic.

I'd be going for a Gnomish Tiefling.


Hee hee. I like it.

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