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Bard

Rhia Van der Geist's page

159 posts. Alias of Mark Thomas 66 (RPG Superstar 2009 Top 16).


Full Name

Rhia Van der Geist

Race

Human

Classes/Levels

Medium :Oracle of Ancestors 1 {HP: 10/10 F:+2 R:+2 W:+2, AC: 17 touch 13 FF 14}

Gender

F

Size

5'4" 123 lbs

Age

23

Alignment

NG

Deity

Pharasma

Location

Ustalav

Languages

Common, Elven, Celestial

Occupation

Hunter of undead / Medium

About Rhia Van der Geist

HP: 10 (1d8+2)
STR 9(-1) DEX 14(+2) CON 14(+2) INT 13(+1) WIS 9(-1) CHA 17(+3)

AC:13 [17] (10+ Dex 2+ Dodge 1 ) [+Spirit shield 4]
Touch 13
Flat footed 10 [14]

Speed: 30

BAB:+0 CMB:+-1 CMD: 12

Combat: (+1 Damage vs Undead)
4 Daggers Attack -1 Damage 1d4-1 19-20 (10 ft)
Battle Aspergillum -1 1d6-1 (+1 holy) x2
Light Crossbow +2 1d8
Requiem (Summoned Ancestral weapon: No cost)Spear -1 / +2 damage 1d8-1 x3 (20ft)

Initiative +2

Fort: +2 Reflex:+2 Will:+1

Special Abilities:

Mystery (Ancestors)
Oracle’s curse (Haunted)
Orisons,
Revelations: (Spirit shield +4 AC, Ancestral Weapon Masterwork Spear -1 melee +2 att ranged/ 1d8-1 damage )

Skills::

Acrobatics
Appraise +2
Bluff +3
*Climb +0
Craft
*Diplomacy +8
Escape Artist +2
Fly
*Heal +5
Intimidate
*Knowledge Arcana +1
*Knowledge Geography +1
*Knowledge History +6
*Knowledge Local +1
*Knowledge Nobility +5
*Knowledge Planes +5
*Knowledge Religion +6
*Linguistics +4
Perception +3 (+5 undead)
Profession (Medium)
Ride
*Sense motive +6
*Spellcraft +6
Stealth
Survival

Feats::

Dodge, Extra Revelation*

Traits::

Ghost Sight
When you were younger you suffered a brush with death. Perhaps you were almost killed by a wight, close to dying from a grievous wound, or actually died and were raised. Since then you have not been the same. You can see beyond the veil, able to see ghost and spirits and detect the taint of the undead.
Benefit: You receive a +2 trait bonus to Perception checks when trying to locate undead, and can attempt to locate ethereal undead (though they are still considered merely invisible, +20 to Stealth).

Subject of Study:

Professor Lorrimor approached you as
part of his studies, as he had heard that you had survived a
recent encounter with a strange monster or had another
fateful encounter. Interested in the conditions of the runin
and the means by which you avoided death or injury, he
met with you and maintained frequent correspondence
until several months ago. The scars of your experience
and his continual reminders of the encounter prompted
you to hone your skills lest you someday face the same
type of creature again. The professor assisted you in this
endeavor, providing you with insight into the anatomy
and defenses of the creature that attacked you.
Years of study have improved your combat effectiveness
against your chosen foe. Choose a non-humanoid creature
type (and subtype if outsider). You gain a +1 bonus on
damage rolls against creatures of this type. See the
ranger favored enemy suggestions for a list of creature
types most likely to appear in this campaign.

Spells::

0-level
Light, Detect Magic*,Detect poison*, Mage Hand^, Ghost Sound^, Read Magic

1st-level 3/day 2 known
Weapons against evil,Detect undead,

Equipment:

50ft silk rope
Backpack
Belt pouch
Small steel mirror
5 sticks chalk
Perfume
Geist stone pendant
Cloak
Robes
Soap
Potion belt
1 Vial holy water

Capacity::

Light: 43lbs
Medium: 86lbs
Heavy: 130lbs

Background:

Everyone living in Ustalav knew the truth of their land, a country rife with undead, creatures preying on the innocent or unprepared. In the city of Karkau, the innocent have been defended and protected as best as possible by members of the Van der Geist family, tracing back to the legendary Artur Van der Geist, famed paladin of Pharasma, who led an assault against the Whispering Tyrant that it is said helped to weaken him enough for his eventual downfall. Though Artur fell he swore with his dying breath that the people of Ustalav would always have protectors.

His words would turn out to be prophecy as throughout the generations his decendents would stand against the darkness, warriors and priests, wizards and paladins, the defense of the people to strive against the taint of the land was in their blood.

Centuries later a warrior of the Van der Geist line would stand alongside his wife, a cleric of Pharasma as they faced a host of undead. Battling furiously they prevailed, but not before the woman was attacked by a powerful ghost attempting to possess her. Her force of will prevailed but the assault left her weak.

Returning to their home she was given a clean bill of health by the clerics along with the discovery that she was one month with child.
The baby was born healthy and hale, with no sign of ill effect from her mother's encounter until at the age of 4 her mother found her singing a song, that hadn't been famous in over a hundred years. When asked the child explained that her great grandmother sang it to her regularly.

Like her brothers she was trained in the arts of war, taught the weaknesses of the undead, yet this was not where her true talents lay. It seemed that the strength of the bloodline was such that younng Rhia acted as a conduit for those who staunchly stood by the oath, upholding the promise to battle on even beyond death.

It was her unique gift for communing with her ancestors that brought her into contact with Professor Lorrimor, an expert in the unusual phenomena of the land who was studying her family's history at the time. The two became fast friends, with the Professor encouraging her to explore the extents of her gift, embracing it for what it was, both a legacy and a unique connection to those who had for one reason or another not moved on to the other side.

Surrounded by the members of her family, both those who would see her fight on against the darkness and those, grudgingly held to a legacy they never wanted, she is a nexus of etereal energies, and as such, a terget for the supernatural, a role she proudly accepts as the latest in the Van der Geist line to stand against the tide of undead horrors that threaten the people.

She stands fearless, because she knows that she does not stand alone.

Description:

Rhia

Slender with a build belying her inner strength, Rhia possesses an almost ethereal air, projecting an aura of someone at once there and somewhere else. Her supernatural abilities lead her to often be looking at things others are unable to see leaving her gaze slightly unfocused, as if perpetually distracted.

With her stature and build, slight yet still femininely curvy, she would seem not only somewhat delicate but harmless were it not for the slight chill that seems to surround her, pricking the goose flesh of those nearby and the occasional aura of menace tht arises from time to time, usually when she is angered, accompanied by objects being knocked over or thrown around seemingly by nothing.

Rhia favors, filmy robes of light gauzy materials, trusting her ancestors to protect her from physical harm.

A beautiful young woman with an unnerving gaze, both ancient and piercing, one cannot help feeling both drawn and uneasy in her presence.

Wealth:

Coin
0p 15g 55s 0c
Gems
0



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