
motteditor RPG Superstar 2012 Top 16 |

Still waiting to hear what you want to do with Kundal...
After giving the Kellid barbarian a dose of the belladonna -- though with no way to know whether it worked for another month -- Agnar buys new mounts and you head out again. The trip to the southeast is familiar, retracing the steps you took to find Crackjaw, requiring a circuitous route to find bridges and fords to get you over the rivers.
After more than a day of travel, though, you begin exploring the area around the Gurdin River. As you explore, the area immediately to the southeast of Thronehold appears to be empty, though you find a grateful fisherman at the spot where you killed Old Crackjaw. Continuing east, you find a ford across the Gurdin River, where the normally quite deep waterway becomes rather shallow here, making your travels through the hilly terrain easier.
With luck seeming to favor you, you continue east for a couple more days before swinging back to the southwest.
You've been traveling for some time through the hills south of the Gurdin River when you hear a woman calling out: "Help, please. Someone, please help. Kereek, won't you rescue me?"
Need a DC 16 Will save from all or you feel compelled to approach the woman's voice; Kereek, you have a -4 penalty.
Agnar: 1d20 + 3 ⇒ (12) + 3 = 15
Kereek: 1d20 + 9 ⇒ (3) + 9 = 12
Orin: 1d20 + 13 ⇒ (8) + 13 = 21
Prazil: 1d20 + 7 ⇒ (1) + 7 = 8
Treshiell: 1d20 + 2 ⇒ (13) + 2 = 15
1d20 + 11 ⇒ (13) + 11 = 24
1d5 ⇒ 1
1d5 ⇒ 2
Map of explored areas; you're on the far east side, in the first unexplored hex

Kereek! |

Will: 1d20 ⇒ 15 +1 if this is an enchantment!
"Kereek is coming! Kereek am helping!" Kereek perks up and spurs his war-sheep forward to aid the nice lady!
For Kundal, I vote we keep him in captivity until the moon proves his cure or not. After that, I vote we bond him into service to the dead children's families for a period of 5 years.

Prazil |

Will Save: 1d20 + 2 ⇒ (14) + 2 = 16 Whew! Passed that by the skin of my teeth!
"Who am that? Where am they?"
Presuming that with Agnar's and Treshiell's help Prazil and Spike could get to full hps before we set out again?
--Prazil--
HP: 30/30
AC: 25 (15 T / 22 FF)
CMD: 20
F/R/W: +4/+5/+2
Cavalier's Challenge uses remaining: 2/2
Tactician uses remaining: 1/1
-Ongoing Effects-
--Spike--
HP: 28/28
AC: 21 (13T / 18 FF)
CMD: 17 (21 vs trip)
F/R/W: +5/+6(evasion)/+2

Orin Ro |

Will save: 1d20 + 2 ⇒ (9) + 2 = 11 (+2 racial bonus vs Enchantment spells or effects)
Orin will dismount from Windswift and drawing his sword will race up the hillside "Coming, miss. Help is on the way."

motteditor RPG Superstar 2012 Top 16 |

"Where are you all going?" Treshiell asks, seeming to have not even noticed the cries for help as she pulls up her horse and watches everyone but Prazil ride off.
Suddenly, a freakish creature with the head of a badger, the hooves of a stag, and a wide mouth with sharp ridges of bone instead of teeth leaps off a crag and charges toward Orin, its jaws chomping down on the half-elf. 15 hp
Treshiell save: 1d20 + 5 ⇒ (12) + 5 = 17
1d3 ⇒ 3
1d20 + 12 ⇒ (18) + 12 = 30
2d6 + 7 ⇒ (4, 4) + 7 = 15
Agnar: 1d20 + 1 ⇒ (20) + 1 = 21
Kereek: 1d20 + 3 ⇒ (3) + 3 = 6
Orin: 1d20 + 2 ⇒ (4) + 2 = 6
Prazil: 1d20 + 4 ⇒ (18) + 4 = 22
Treshiell: 1d20 + 1 ⇒ (15) + 1 = 16
Antagonists: 1d20 + 5 ⇒ (14) + 5 = 19
Agnar, Kereek and Orin are within melee range. Treshiell and Prazil are 45 feet away. You're in hilly terrain -- behind the creature is very rocky, and considered difficult terrain. I'll see if I can ge a map together, but no guarantees; I'm trying to figure out how to do it in Google Docs.

Kereek! |

Kereek lets out a cry of surprise as the thing leaps off the crag and chomps on Orin. He dismounts (more falls) off his warsheep, who begins to graze disinterestedly, and shouts a word of arcane power and hurls a scorching ray at the thing!
Attack!: 1d20 + 6 ⇒ (19) + 6 = 25
FIRE FIRE FIRE: 4d6 + 4 ⇒ (3, 3, 2, 1) + 4 = 13

Prazil |

"AhHhHHhh! What AM that?! Orin am not for eating, errr... Thing!" Prazil cries out in alarm as the odd creature appears and lays into Orin.
Readying his lance as he and Spike close the distance, Prazil calls out to his friends, "This thing am tricky! We am should be for being careful!"
Move Action: draw lance and move up to 30ft closer, would like to position for a charge lane if possible for next round
Standard Action: activate Tactician - everyone gets a resistance bonus to their saves equal to the number of adjacent allies for 5 rounds.
--Prazil--
HP: 30/30
AC: 25 (15 T / 22 FF)
CMD: 20
F/R/W: +4/+5/+2
Cavalier's Challenge uses remaining: 2/2
Tactician uses remaining: 0/1
-Ongoing Effects-
Tactician (Shake it Off): 1/5 rounds
--Spike--
HP: 28/28
AC: 21 (13T / 18 FF)
CMD: 17 (21 vs trip)
F/R/W: +5/+6(evasion)/+2

Orin Ro |

Round #: 1
Initiative: 6
Hit points: 26/41
AC: 20 ; T: 13 ; FF: 18
CMD: 20
Condition: Power Attack
"Get off me, foul beast. What have you done with the young maiden?" Orin shouts as he swings his sword at the creature.
Attack roll: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11

Agnar Hrolfson |

Round 1, Initiative 6
"Sonuva... Fang, flank!" Agnar wheels his horse about and attacks, his horse rearing to flail at the beast with his hooves while Agnar stabs with his shortspear. Meanwhile, the wolf darts around the combat, snapping at its flank. Ride check to fight with mount: 1d20 + 3 ⇒ (16) + 3 = 19; Horse's attacks: 1d20 ⇒ 41d20 ⇒ 9; Fang's attack: 1d20 + 4 ⇒ (14) + 4 = 181d1d6 + 1 ⇒ (1) + 1 = 2; Trip attempt: 1d20 + 2 ⇒ (12) + 2 = 14; Agnar's attack: 1d20 + 6 ⇒ (12) + 6 = 18; Damage: 1d6 + 3 ⇒ (3) + 3 = 6

motteditor RPG Superstar 2012 Top 16 |

Prazil
Agnar
Treshiell
Kereek
Orin
Leucrotta
Prazil moves closer, calling out instructions for everyone else, as Agnar and Fang draw first blood, drawing cries of pain from the creature.
Treshiell's eyes widen as the creature attacks. She studies it for a moment and calls out in her ethereal voice: "Oh, you've found a leucrotta." She moves a little closer, glares at the beast and calling down misfortune upon it.
Kereek's blast hits it, but the flinch as it burns lets it duck away from Orin's blade, his sword whistling harmlessly through the air.
It bites at Orin again, bony ridges again cutting into the ranger's flesh 12 hp even as it kicks out at Fang, one hoof catching the wolf. 7 hp
Treshiell knowledge: 1d20 + 11 ⇒ (13) + 11 = 24
Will save: 1d20 + 4 ⇒ (10) + 4 = 14
1d20 + 10 ⇒ (11) + 10 = 21
2d6 + 7 ⇒ (2, 3) + 7 = 12
1d20 + 5 ⇒ (19) + 5 = 24
1d20 + 5 ⇒ (5) + 5 = 10
1d6 + 2 ⇒ (5) + 2 = 7
1d6 + 2 ⇒ (5) + 2 = 7
Leucrotta: 21

Orin Ro |

Round #: 2
Initiative: 6
Hit points: 14/41
AC: 20 ; T: 13 ; FF: 18
CMD: 20
Condition: Power Attack
Orin swings again at the creature, a leucrotta, but the pain in his bicep causes the swing to go wide.
Attack roll: 1d20 + 9 - 2 ⇒ (2) + 9 - 2 = 9

Agnar Hrolfson |

Agnar continue to attack from horseback as Fang harries it from behind, unable to coordinate with the horse well enough to add its offense.
Ride check:1d20 + 3 ⇒ (5) + 3 = 8; Horse's attacks: 1d20 ⇒ 11d20 ⇒ 11; Fang's attack: 1d20 + 4 ⇒ (6) + 4 = 10; Agnar's attack: 1d20 + 8 ⇒ (11) + 8 = 19; Damage: 1d6 + 3 ⇒ (4) + 3 = 7

Prazil |

Wheeling around, Prazil spurs Spike into a thunderous charge as the grey scaled kobold invokes a ringing challenge!
Mwk Lance (Cav's charge, challenge): 1d20 + 12 ⇒ (5) + 12 = 17for: 2d6 + 12 ⇒ (5, 6) + 12 = 23
Spike Gore (challenge, charge): 1d20 + 9 ⇒ (4) + 9 = 13for: 1d8 + 3 ⇒ (6) + 3 = 9
Everyone gets a +2 to hit the leucrotta while Prazil is in melee with it!
--Prazil--
HP: 30/30
AC: 25 (15 T / 22 FF)
CMD: 20
F/R/W: +4/+5/+2
Cavalier's Challenge uses remaining: 1/2
Tactician uses remaining: 0/1
-Ongoing Effects-
Tactician (Shake It Off): 2/5 rounds
Cavalier's Challenge: leucrotta, +4 damage, allies get +2 while I threaten it in melee
--Spike--
HP: 28/28
AC: 19 (11T / 16 FF)
CMD: 17 (21 vs trip)
F/R/W: +5/+6(evasion)/+2
Man, the dicebot has been hating me in ALL my games lately! Ugh.

motteditor RPG Superstar 2012 Top 16 |

Prazil
Agnar
Treshiell
Kereek
Orin
Leucrotta
Prazil and Spike charge in, his lance and Spike's horns just missing the creature, as Agnar spurs his horse to attack.
Unfortunately for the cleric, the horse rears up as it lashes out, spoiling his own spear thrust. I believe that's correct, since Agnar only rolled an 8 for his Ride check; please tell me if I'm wrong.
Treshiell glares again at the horrible creature, and it seems to stumble slightly. Evil eye to give it -2 AC for 7 rounds
That's enough for Kereek's blast of flame to hit it for a second time, drawing another pained cry of pain from its horrible lips. It dashes away, leaping up the craggy slop and dodging Orin's blade as it goes. Withdraw action so no AoOs; it's climbing 30 feet up and then running over the ledge; a DC 20 Climb check to follow.
1d20 + 4 ⇒ (6) + 4 = 10
Leucrotta: 38

Orin Ro |

Orin attempts to follow the fleeing creature up the rocky slope but is unable to find sure footing over the uneven ground.
Climb check: 1d20 + 5 ⇒ (14) + 5 = 19

Orin Ro |

With an unexpected boost from Prazil, Orin scrambles up the hillside resheathing his sword and draawing his bow as he goes. Once atop the hill he draws a steadying breath and fires an arrow at the fleeing creature.
Attack roll: 1d20 + 7 ⇒ (2) + 7 = 9
Sighing as his shot falls short he mutters to himself while shaking his head "Looks like we have to do this the hard way."

motteditor RPG Superstar 2012 Top 16 |

Fang and Orin are able to track the injured beast to a narrow valley, where a combination of sword, arrow and bow is able to end its reign of terror in the area.
I figured it was at most two rounds of combat and likely not much of a threat, so fast forwarded. I'm assuming no one minds (if you'd rather play out all the combats, let me know in the discussion thread).
A search of the area reveals a blue dragonhide breastplate with a matching blue dragonhide heavy shield, a feather token that looks vaguely like a tree, an ivory comb and 86 gp coated in a foul-smelling slime.

Orin Ro |

Considering Orin has been mostly chewed upon, we can skip it if the others like

Orin Ro |

Orin will bend over the pile of loot looking at everything "Can anyone tell if these things are enchanted?" before pulling his dagger to examine the goo coating the coins. Taking a small bit of the fluid on his dagger tip he will attempt to identify if it poisonous or not.
Knowledge (nature): 1d20 + 9 ⇒ (2) + 9 = 11

Orin Ro |

Orin will empty his waterskin on the pile of coins in an attempt to remove as much of the bile as possible before gathering up the coins and other gear. Later that night he will divvy up 17 gold pieces for each party member.
Loot List updated

motteditor RPG Superstar 2012 Top 16 |

The evening passes uneventfully, as do the next several days as you explore to the west. The hills seem empty of any large wildlife in this area and you continue to the west, back toward the shore of the Tuskwater.
Several days after fighting the leucrotta and several hours away from the lake's shore, your noses are assaulting by a sickening sulfurous odor. Moving cautiously forward, you come to a strange, 20-foot-wide pool of bubbling mud sitting in a narrow defile between several hills here.
From your positions about 100 feet away, you can see large mounds of fungus and strange mushrooms thriving on the mud bowl’s banks, and in the noxious air, several of the fungi grow to heights of 10 feet or more.
Make a DC 15 Fortitude save or become nauseated for 2d6 rounds.

Kereek! |

Fortitudinal!: 1d20 + 2 ⇒ (3) + 2 = 5
Nauseated!: 2d6 ⇒ (2, 1) = 3
Kereek tethers his war-sheep Pork Chop to a nearby bush and walks closer, only to double over vomiting within moments. He staggers away from the mushrooms back to his safe sheep-spot, vomiting loudly. "Bad smell!" he croaks as soon as he's able.

Prazil |

Prazil looks at his garishly painted darkwood shield, then to the far too large dragonscale shield, then shrugs and nods at his wooden one. "You am good size. Prazil am keep you."
---
Alongside Kereek, Prazil begins to trot forward atop Spike.
Prazil Fort: 1d20 + 4 ⇒ (9) + 4 = 13
Spike Fort: 1d20 + 5 ⇒ (11) + 5 = 16
But as they near the fungal colony, Prazil's cheeks buldge as he pitches sideways over Spike's saddle. "AUUUUGH!"
Nauseated duration: 2d6 ⇒ (3, 5) = 8

Orin Ro |

Fortitude save (Orin): 1d20 + 5 ⇒ (5) + 5 = 10
Fortitude save (Shi'Ra): 1d20 + 7 ⇒ (7) + 7 = 14
Nauseated duration (Orin): 2d6 ⇒ (5, 2) = 7
Nauseated duration (Shi'Ra): 2d6 ⇒ (2, 2) = 4
Orin ties Windswift to a nearby tree branch before heading down to the mud pit's edge to examine the local fauna for any of the Black Rattlecaps the Beldame had described. "The Old Beldame described this place as where the Black Rattlecaps she prizes are grown. If we collect some perhaps we can trade them to her for something later on."
Approaching the pit with his cat at his side, both are suddenly overcome by the noxious fumes. Orin presses on despite his queasy stomach while Shi'Ra perhaps with better sense refuses to approach any closer.