Full Name |
Agnar Hrolfson |
Race |
Human (Ulfen) |
Classes/Levels |
Cleric 10 |
Gender |
Male |
Size |
Medium |
Age |
30 |
Special Abilities |
Aura of Good, channel energy (5d6) 6/day, domains, orisons |
Alignment |
NG |
Deity |
Erastil |
Location |
The Stolen Lands |
Languages |
Common, Draconic, Skald |
Occupation |
High Priest of Thronehold and Advisor to Baron Surtova |
Strength |
16 |
Dexterity |
13 |
Constitution |
14 |
Intelligence |
11 |
Wisdom |
20 |
Charisma |
14 |
About Agnar Hrolfson
Height: 6'2" Weight: 210lbs Hair: Light brown Eyes: Blue
Init+1; Senses Perception +4
Base Atk+7/+2; CMB+10; CMD21
Saves Fort+9, Ref+5, Will+10
hp 65 current hp 65
AC 20, touch 12, flat-footed 19
(+6 armor, +1 deflection, +1 Dex, +2 shield) *AC 22, touch 14, flat-footed 21 w/ shield of faith
Melee longspear +10/+5 (1d8+4/x3) or short spear +10/+5 (1d6+3/x2) or
cold iron dagger +10/+5 (1d4+3/19-20) or 2 claws +10 (1d4+3/x2)
Ranged Skybolt +10/+5 (1d8+5/x3)
Base Atk +7/+2; CMB+10; CMD 21
Channel Energy: 5d6, 6/day Uses left today: 6 (Will DC 17)
Domains: Animal, Community
Domain Abilities: Speak with animals (Sp), 6 rounds/day (6 left)
Calming Touch (Sp) Heals 1d6+3 points of
nonlethal damage and removes the fatigued, shaken,
and sickened conditions. Useable 6 times/day
6 left
Unity (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th.
Animal Companion: Fang(Wolf) Size Large; Spd 50 ft.; AC 21, touch 13, flat-footed 18 (+2 Dex, +1 dodge, +8 natural, -1 size); hp 57; Fort +10, Ref +7, Will +4 (+8 vs enchantment); Attack bite +9 (1d8+9 plus trip); Base Atk +4; CMB +11; CMD 21 (25 vs. trip); Str 23, Dex 15, Con 20, Int 2, Wis 12, Cha 6; SQ low-light vision, scent; Skills Perception +13, Survival +10 (+14 scent tracking); Feat Dodge, Improved Natural Attack (bite), Skill Focus(Perception), Skill Focus (Survival); Tricks Combat Training (attack, come, defend, down, guard, and heel), fetch, seek, track
Skills: Handle Animal +7, Diplomacy +10, Heal +12 (+14 w/ healer's kit),
Knowledge(nature)+8, Knowledge(religion)+8, Linguistics +5, Perception +10, Ride +4, Survival +13
Feats: Clustered Shots, Extra Channel, Point Blank Shot, Precise Shot, Selective Channel, Self-Sufficient
Traits: Devotee of the Green, Pioneer
Spells: 0- create water, light, resistance, stabilize
1st- bless [D], divine favor, liberating command (DC 16), obscuring mist, remove fear, shield of faith
2nd- bull's strength*, lesser restoration, remove paralysis, shield other[D],silence (DC 17), spiritual weapon
3rd-- daylight, dispel magic, prayer[D], sacred bond, searing light
4th-- blessing of fervor, neutralize poison (DC 19), restoration, summon nature's ally IV (animals only)[D]
5th-- breath of life, flame strike* (DC 20), telepathic bond[D]
*already cast today
Equipment: light horse, bit and bridle, riding saddle, Skybolt (+2 thundering composite longbow [+4 Str]), kinbonded +1 composite longbow (attuned to Katerina--no soft cover (+2 Str), efficient quiver (loaded with 20 arrows, 20 alchemical silver arrows, 20 cold iron arrows, longspear, and short spear), cold iron dagger, +2 chain shirt, +1 buckler, ring of protection +1, headband of inspired wisdom +4, restorative ointment (5 doses), scroll of restoration, wand of lesser restoration (50 charges), backpack, bedroll, healer's kit(10 uses left), flint and steel, 50ft hemp rope, spade, wooden holy symbol, 3 flasks of acid, 2 flasks of alchemist's fire, 2 sun rods, 2 torches, waterskin, whetstone, 10 days trail rations, mess kit, iron pot, 2 gold bracelets (100 gp ea.), 11,945gp, 46sp, 23cp
Holy Symbol: This symbol allows a follower of Erastil to grow claws as a free action. These claws are treated as natural weapons, allowing you to make two claw attacks as a full attack action using your full base attack bonus. These attacks deal 1d4 points of damage each plus your Strength modifier. You can use your claws for a number of rounds per day equal to 3 + your Wisdom modifier. These rounds do not need to be consecutive. Used: 0 rounds