Leinathan's Motteditor's Kingmaker PBP (Inactive)

Game Master leinathan

Battlemap

Battle on the Leng Ship!, round 3

1. Katerina
2. Denizens of Leng
3. Keerek (entangled, rooted) <--- You are up!
4. Heidan (entangled, rooted) + Thkrull <--- You are up!
5. Leng Engineers
6. Prazil + Spike
7. Leng Ship


251 to 300 of 5,334 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek looks slightly disappointed at the prospect of not adding another human to his dating service, but he smiles and nods at the Beldame. "Maybe if Kereek come back? Kereek have many many idea about magic things!"


Male Human Paladin 4 (HP 30/30)

"Kereek has many ideas about MANY things," Jon corrects.

Then turning his attention back to Beldame, "Thank you for your hospitality. We should take our leave now to allow us time to make camp before night falls."

RPG Superstar 2012 Top 16

"Very well. It was ... interesting ... to meet you. I can't say I'll be sorry to see you again if you should come back."

The group leaves the fens, finding a drier spot to rest, and the night passes uneventfully.

Let me know where you want to go next.

1d100 ⇒ 18


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Goodbye Beldame! Kereek come back and see you soon! Goodbye scarecrow! We bring you brain next time!" Kereek waves and grins at the Beldame and her construct as he leaves, happily thinking up mad-cap ideas for magical items!

Can we have the map link again?

RPG Superstar 2012 Top 16

Map

You're to the southwest of Thronehold, in the center of the map. (Hex is still blacked out; will try to update tomorrow.)


Male Human (Ulfen) Cleric 10

Considering that's a sizable looking lake under that black, I think SE is our next direction.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

That evening when the two of them have some privacy, Orin will approach Prazil and ask "What was that all about? That thing you did in the Beldame's cabin?"


retired

Prazil's brow raises in obviously mock confusion as Orin asks him about his behavior. Overly loud, the little kobold answers, "Prazil did thing in cabin? What thing? Prazil not remember thing." Then, whispered with a wink and nudge Prazil adds, "Prazil see you am liking... errr... prettiest! Yes, prettiest big hero in group! *giggle* Orin no worry though, secret am safe with Prazil!" The kobold offers a toothy grin, obviously delighted.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Southeast works for me!

RPG Superstar 2012 Top 16

The trip south remains pleasant, with little other than the occasional squirrel and bird song to disturb you as you travel through the trees and hill. The region is dominated by a massive lake -- Candlemere -- to the east, an island in the center barely visible from the shore.

Crossing: 1d100 ⇒ 63
Day: 1d100 ⇒ 38

Map


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

How deep is the water? Are there any boats nearby?

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

RPG Superstar 2012 Top 16

The crystal clear water of the lake makes it difficult to determine depth, but you suspect it's certainly over any of your heads.

You don't see any boats nearby.

1d100 ⇒ 13


Male Human (Ulfen) Cleric 10

"That must be the island Beldame was talking about," Agnar says, shielding his eyes with one hand as he peers across the water. "Doesn't look like much."


"Out there lies our fears", Trehsiell says as she looks at the island. She searches her bag and retrieves the handmirror she found in the kobold cave. Her eyes becomes distant as she looks into the mirror, like she's looking through it rather than at it, then holds the mirror towards the island, thinking. After a moment she returns the mirror to her sling bag. "I don't think they are related."

RPG Superstar 2012 Top 16

Just making sure, but the image in the mirror reflected a scene from Davik Nettle's crossing.

Let me know if you want to do something to try to get to the island, or if not where you want to go next.


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Back at the Old Beldame's:
Orin will wrack his brain to see if her description of the "Candlemere Lights" fits any creatures he may know of.
Knowledge (dungeoneering): 1d20 + 8 ⇒ (4) + 8 = 12
or
Knowledge (nature): 1d20 + 9 ⇒ (8) + 9 = 17

Lakeside:
Well there's only two ways to get out there, swim or build a raft. If we've got the time I can build us a couple of rafts out of some of the trees around here to ferry us across."

Craft (carpentry): 1d20 + 6 ⇒ (15) + 6 = 21


Male Human Paladin 4 (HP 30/30)

"I don't mind a swim, I'm sure we could all use a bath after our days of riding anyway." Then he turns to Prazil, "Can you do a quick check of our parameter to make sure we're not leaving our belongings for others to retrive?"


retired

Prazil looks at Jon as if he's speaking a language other than Common or Draconic, confusion clearly painted on his grey scaled face. "Par-am-eat-her?" He holds his head, massaging his temples as if in pain. "Oooooo, Jon am use big words. Prazil am not sure what that am or how Prazil am to check it. You big feets want to swim? Orin am good swimmer!" Prazil offers Orin a sly wink and continues on without missing a beat. "Spike though, he am not good swimmer. Spike can watch things if we am for swimming."

Do we have 3 animal companions with us at present? Spike, Fang, and Shi'Ra? If we do, I'd imagine the three of them guarding the wagon and whatnot would be sufficient.

RPG Superstar 2012 Top 16

Yes, you have three animal companions at the moment.

Orin, you're not sure what the Candlemere lights might be.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Swim? In water?!?" Kereek stares hesitantly at the wet stuff, looking somewhat mortified by the idea of it.


motteditor wrote:

Just making sure, but the image in the mirror reflected a scene from Davik Nettle's crossing.

Yeah, I know. Just a bit of nonsensical Treshiell stuff

Good idea with the knowledge checks to get a sense of what the Candlemere lights are
Take 10 Knowledge (nature) check 10 + 11 = 21
Take 10 Knowledge (arcana) check 10 + 11 = 21

"Why do you want to swim where a boat could take you? What do you think you'll find on the island?", Treshiell asks Jon.


Male Human (Ulfen) Cleric 10

"Swimming doesn't seem the best option. If the water's too cold we won't make it 50 yards, let alone all the way to the island. What say we skirt the lake shore? If we find a boat, we'll use it. Otherwise, we can build a raft later and save ourselves the dunking."


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Yes yes! Boats much better than nasty swimming. Cold, wet, full of nibbly biting things! No thank you!" Kereek brightens at the prospect of not getting wet after all.

RPG Superstar 2012 Top 16

As you follow along the coast of the lake, you come to what you believe must be the Murque River, feeding into it from the west. The slow-moving river, its waters thick with algae and silt, is bordered on both banks by strips of swampy land that effectively double the river’s 100-foot width.

You'll have to cross it to continue around the lake or you can follow the north bank of the river to the west into unexplored territory.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek is in favor of exploring the lake before we hit the swamps. So, would rafting be a good idea now?


Treshiell wrote:


Good idea with the knowledge checks to get a sense of what the Candlemere lights are
Take 10 Knowledge (nature) check 10+11
Take 10 Knowledge (arcana) check 10+11

Nothing from the knowledge checks?

Treshiell rocks her head back and worth to an inaudible tune as she occupies her time by pouring sand from one palm to the other. Once in a while she stops to cast a brief glance at the island before returning to her exercise of moving dirt from one place to the next.

As the group reaches the river she drops the dirt to the ground and looks at Jon expectantly.

I say go to the easy to reach places first.

RPG Superstar 2012 Top 16

Whoops, sorry. Nothing from the Knowledge checks.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

If a raft is needed, Kereek will remove his shiny new wand of floating disc and use it to float logs to wherever Orin or Agnar need it to be in order to lash them together. He grins happily as he goes, eager and excited to be putting his new toy to use for the team.


Male Human Paladin 4 (HP 30/30)

Sorry I made a whole post yesterday around going to the island, but it seems the post-monster ate it sight on scene.

Basically if the water is not too cold, Jon does try to swim to the island, though he doesn't expect anyone to follow in the same manner.


If the water isn't too cold.

Treshiell tilts her head to one side and watches Jon wade into the water. "He really wants to get to that island. Somebody should tell him there is better ways that swimming", she says to nobody in perticular.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek shakes his head as Jon leaps into the water. 'Silly Jon Jon. Does him not know about shrinkage? Like how tail curls up and gets tiny tiny when in cold cold water? Humans have silly backwards tails. They no need tails to get more tiny tiny!'


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

"City boy." Orin thinks as he watches Jon jump into the lake and begin swimming out to the island. Turning to the others he says "Someone should go get him and bring him back, lest he become a meal for whatever lives on the island."


Male Human (Ulfen) Cleric 10

Agnar moves to the edge of the water.

"Jon, Beldame said the island was dangerous. As an adventurer you've every right to rush off and get your fool self killed if you like. Thing is, you're not just an adventurer any more. You're a ruler. You have an obligation to your people. You rush on ahead of the rest of us and get yourself in killed, you're leaving Hartsland with an empty throne and the whole heap of trouble that goes with it."

"Besides," he says with a grin, "just because you're the baron doesn't mean I'm going to let you get out of helping us chop the wood for a raft. As your adviser I advise you to lend a hand or I'll be tempted to thump you in the name of Erastil."

RPG Superstar 2012 Top 16

Assuming you'll manage to stop Jon...

Orin's able to spend the night -- which passes uneventfully, with no sign of the Candlemere Lights -- and next morning crafting together a raft, a process made much easier thanks to Spike's ability to help drag the felled trees.

By mid-afternoon, you've made it to the island, where you can see the remains of a lonely tower at its low summit, about a mile away from the shore. The island itself is covered with thick brambles and stinging nettles.

1d100 ⇒ 35

Note (and this is partly for my own recall), if you return to Thronehold now, you'll have been gone about a week. Remember, in order for a Leadership role to grant its bonus, the character in that particular role must spend at least 1 week per month engaged in various leadership duties (during which time the PCs must be located within a hex that is part of their kingdom).


Male Human Paladin 4 (HP 30/30)

Jon does insist on swimming for some portion of the trip. Be he certainly doesn't blindly go off on his own or leave all the labor of building a raft to Orin.

"I know there are dangers all around us. But sometimes, a bush is just a bush and a lake is just a lake," Jon announce after seeing everyone hesitate to enter the water.

Then looking to Agnar. "I'd expect you of all people to encourage us to stay in touch with the natural world..."


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

Kereek looks at Agnar, then back at swimming Jon. "If Jon Jon get eaten by fish, can Kereek be king?"


1 person marked this as a favorite.
Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

And so the coup begins.

RPG Superstar 2012 Top 16

To no one's surprise, I think. Jon, please give me a Swim check.


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

I would be a benevolent tyrant.


Treshiell sits crosslegged watching Orin and Agnar build the raft. "And a raft is a better way to cross a lake. I think your advisor would agree."


retired

Yay for Spike!

Prazil waves happily at Spike as they head across the water then nods sagely at Orin's obvious concern for Jon. He sits on the back of the raft, his tail idly swishing through the water as they slowly float toward the island.

RPG Superstar 2012 Top 16

You arrive safely at the island, which appears to be a couple miles across, the remains of a lonely tower at its low summit, about a mile away. The island itself is covered with thick brambles and stinging nettles.


retired

"This island am bigger than it looked! Pointier too!"


Male Human Paladin 4 (HP 30/30)
motteditor wrote:
To no one's surprise, I think. Jon, please give me a Swim check.

Swim 1d20 + 3 ⇒ (20) + 3 = 23


HP 76/76, AC 21, T 14, FF 18, F+5, R+7, W+8, Perc +12, Init +7

"Ooo! This island make good wizardy place! Kereek put tower there, moat there, pit full with vipers there, creepy gold mine there..." Kereek trails off as his imagination runs wild redecorating the island in a suitably spooky fashion.


retired

Prazil points to the tower, or at least what's left of it, off in the not-too-distant distance, "Kereek, tower am already here. See? We am should explore it. Will be fun!"

Also, with Jon's swim check, I'm beginning to suspect that he might be Aquaman =P


Male Human (Ulfen) Cleric 10

Agnar will take the time to examine the area, see if there are any signs of animal life or recent visitors around. He'll spend a round of speak with animals to tell Fang to have a sniff around as well.

Agnar's Survival Check: 1d20 + 6 ⇒ (2) + 6 = 8; Fang's Survival Check: 1d20 + 9 ⇒ (11) + 9 = 20 ...well, thank Erastil I've got Fang. :-/

RPG Superstar 2012 Top 16

I thought Fang stayed back with the other animal companions to guard the wagon.

You don't find any signs of large animals amid the heavy brush.


Male Human Paladin 4 (HP 30/30)

The site of Jon exiting the water is less majestic than usual. The long swim caused Jon's muscles to swell, making them appear bigger which with his unkept 'road' face gives Jon a very rugged look.

As Jon climbs a shore and joins the others in admiring the tower, he concentrates, checking to see if there is any sense of evil in the area, before suggesting the get a better look.

"Shall we?"


Male Half elf Spell-less Ranger 7
Character Information:
[HP: 62]; [Armor Class: 24; Touch: 16; Flat Footed: 22]; [BAB: +7; CMB: +11; CMD: 27]; [Saves: Fortitude: +6; Reflex: +7; Will: +3]; [Initiative: +2]; [Perception: +16]

Orin pulls out his sword and begins hacking away at the underbrush "We should at least explore the tower." he says as he begins clearing a path as best he can.

251 to 300 of 5,334 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Motteditor's Rivers Run Red PBP All Messageboards

Want to post a reply? Sign in.